Deepest Lore
Long is a nonsensical work-in-progress at the moment, just as a heads-up. I have to go back and edit/finish it, which I'll do in a little bit, just want to post something for now.
I think this can be boiled down to an even simpler tldr, but I had to put something outside the spoiler in order to not get pinged for a short post.
Magic.
Dark.
Fire.
Light.

Long ago, the four powers lived together in harmony. Then, everything changed when the Gods attacked. Only the Pyro-Hexer, master of all four elements, could stop them, but when the world needed him most, he vanished. A hundred years passed and a Crestfallen Knight and I discovered the new Pyro-Hexer, a young witch named Sayaka. And although her magic skills are great, she has a lot to learn before she's ready to save anyone. But I believe Sayaka can save the world.
 
I think this can be boiled down to an even simpler tldr, but I had to put something outside the spoiler in order to not get pinged for a short post.
Magic.
Dark.
Fire.
Light.

Long ago, the four powers lived together in harmony. Then, everything changed when the Gods attacked. Only the Pyro-Hexer, master of all four elements, could stop them, but when the world needed him most, he vanished. A hundred years passed and a Crestfallen Knight and I discovered the new Pyro-Hexer, a young witch named Sayaka. And although her magic skills are great, she has a lot to learn before she's ready to save anyone. But I believe Sayaka can save the world.
God fucking damn it.
Why did I read it all the way to the end when I knew what it was from the first glance?

Edit: Also, uh, vote closed because I kind of forgot to do that.

Sorry, kind of wasted today trying to explain Dark Souls head canon. Update'll be either tomorrow or Sunday.
 
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King of Want
To add my own 2 cents to the DS2 Exposition, here's an explanation of "King of Want" that Ludleth said a few chapters ago:

'The King of Want' is someone known as King Vendrick. He's the Brother of Aldia (the guy RecurringExtra was talking about in his own loredump) and dude who's responsible for a shit-ton of events through the entirety of DS2. But what (I assume) Ludleth is talking about when he says "it seems the legends of The King Of Want possess a grain of truth" is about Vendrick's own research into "The First Sin". Oh, and the reason Vendrick is called the "King of Want" is a ironic nod to his own game, where he sends you after a bunch of other kings who had their names lost to time. So in a fit of irony, the Dark Souls team had Vendrick's own name lost to time similar to the kings he had you fight.

Alright, a little backstory on this, Before the events of DS2, Aldia and Vendrick were brothers. Vendrick Ruled Drangleic, while Aldia was fairly content nerding it up as a pure researcher. But everything changed when a pretty lady got involved. Nashandra, seeking to use Vendrick to her own ends, decided to sucker Vendrick into attacking the Giants with a fake prophecy and bribes of some sweet sweet hexes to use against them. After a pretty terrible war for both sides, Vendrick eventually won, and all the weird goings on during the war led him and his brother to study the soul. Fast forward a few dozen inhumane expeirments, and Aldia and Vendrick have a falling out. And each takes their research into the Soul and Darksign into different directions.

Aldia focused on Human's base nature as beings of Dark, and "The First Sin" itself. Vendrick however, being the more practical of the two, sought ways around the more immediate threat of the Darksign. Which he found in the linking of the fire.

And here's where I finally get to my point. Vendrick wasn't dumb enough to just go straight into linking the fire right away, he spent ages seeking a way to game the system so to speak. See, he wanted to have his cake and eat it too, or as he put it, "Inherit the fire, and harness the Dark." And so he tried to make something that could both link the flame, yet not die.

One of the beings he created was a girl named Shanalotte . A girl born of dragons (allegedly). The plan there was (probably) to harness the Dragon's own immortality to make a human capable of linking the fire forever, and be 'not-human' enough to dodge the Darksign. Sadly, Vendrick only got a depress sounding teenager who likes the color green. So yeah that plan was scrapped.

So, (and this is 100% speculation from here on out) I'm guessing Ludleth here was thinking Sayaka is another one of Vendrick's expierements, one similar to Shanalotte, something capable of "inheriting the fire" yet also capable of, "Harnessing the dark".
 
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High Wall of Lothric 9: Warmth in a Bottle
On second thought, you'd rather not get yourself killed. Even if there's a monster down there who deserves it, you doubt it's worth the risk at the moment. Besides, if they've been sealed away this long, what're the chances of them getting out anytime soon?

"Yeah, you're right," you say, noting the immediate relief from Hawkwood, "so instead why not check out what's down the hallway over there?" you suggest

"That would be a much less awful idea." Hawkwood nods. "First, however, we should probably do something about our injuries."

You look down at the puncture marks in your flesh. You may not be able to feel them, but you know that it would probably be better to do something about them now rather than later.

"Do you still have that Estus flask?" Hawkwood asks. You nod, and reach for the pouch Hawkwood found for you earlier. A moment later you pull out the orange flask.

"So how does this work exactly?" you ask.

"It's Estus, you drink it and it heals you. It's rather convenient, really." he responds.

Well, may as well give it a try. With a shrug, you uncork the flask, and take a sip out of the Estus flask. The liquid that comes out is... you're not sure how to describe it. It tastes like... warmth? That's the best way you could describe it, really. It's the same feeling one gets from laying in bed covered in blankets on a chilly evening, or lounging in front of a fireplace on a cold winter day, converted into taste form. It doesn't make much sense, but it's certainly a pleasant feeling. A moment later, you can confirm that most of your wounds have closed up now, and resume feeling in your chest once more.

Passing the flask to Hawkwood, you watch the process unfold yourself. He brings the flask to his lips, and you can see as the gouge in his side closes up, only the damage to his armor being proof that it was ever there at all.

"Wish I still had my old flask now, would certainly make this much easier." Hawkwood says with a sigh as he recorks the flask.

"What happened to it?" you glance at the flask in Hawkwood's hands. You hadn't noticed it before, but it looks absolutely ancient, covered in countless chips and cracks all over its surface. The fact that it can hold anything at all is bizarre with just how damaged it is.

"Hell if I know." He shrugs his shoulders as he passes you the flask back. You put it back in the pouch that Hawkwood found for you earlier. "I probably lost it in the Kiln, or some other such nonsense."

"What is this stuff anyhow?" you ask.

"What, Estus?" Hawkwood ponders for a moment before shrugging. "It's.. liquid fire or something along those lines. I'm not really sure of the specifics beyond knowing just how valuable it is, so be sure not to waste it."

Liquid fire? Well, it certainly explains the warmth, although you'd imagine if it were actual fire it wouldn't be healing you. Weird.

You and Hawkwood head down the hallway, and find yourselves in a storage room full of barrels that smell like... charcoal?

[Firebombs are fun kids: 77 + 0 = 77]

Which promptly explode right in front of you. You see a Hollow on the other side of the room, holding a couple of firebombs. When they realize they've been spotted, they draw their broken sword and make a mad dash towards you, before being promptly put down by a swipe from Hawkwood.

"That.. could have gone badly." you say. Taking a brief glance around the room, you find a couple of throwing knives, much like the ones you had stabbed into you a little bit ago. All together you are now the proud owner of 11 throwing knives. You're not sure what use you'll find for them, seeing as you can just make swords appear, but may as well.

As you enter the next room, you see another one of those Hollow thieves, this one with their face resting against the wall. They raise their head and look as you enter the room, first looking at you, then Hawkwood, then at you again, then promptly turning back around to resume staring at the wall.

"Please leave." you hear come from the Hollow, albeit significantly muffled. You look at Hawkwood, who just shrugs, and the two of you continue on.

You descend down a staircase, and find yourself returning back outside. At the bottom is a small open area outside of a small structure.

"Hello?" you hear a voice call out from inside the structure. You and Hawkwood share a glance, before you enter. Inside you find a cell that seems to only have a single occupant, a pale man wearing a strange hood over his head. Also in the room is a table with a few plates of rotten food, several melted candles, and a mug of a foul smelling drink that you'd guess used to be beer.

As you enter, he stands up and walks up to the cell bars, examining both you and Hawkwood. After a moment, he nods. "Ahh, you two aren't jailers are you?" The hooded man says, hands holding the bars of his cell. "No, no, you're from far away. And judging by the bell... You must be some of that unkindled ash. Remarkable. If that's true, then I have a favor to ask."

What do you do?
[] Agree to hear his request. You may as well.
[] You don't know who this guy is, he's locked up, and the first thing he asks is for you to do stuff for him? Are you really going to trust such a shady dude?
[] Write in
 
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[x] Agree to hear his request. You may as well.

I mean, at least hear the guy out first right? Especially since he's one of the few people not trying to kill you on sight.
 
Actually doesn't Hawkwood chug during the duel in the Mausoleum? I guess he just checks his laundery between now and then and finds his flask the back pocket of his spare wolf pants.

*trips down a flight of stairs in Firelink Shrine after getting his fancy Dragonstone*

*a yellow Flask falls out of his pants pocket*

"Ahh, you were at my side all along..."

"My true Mentor"

"My Guiding Facetank"
 
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[X] Agree to hear his request. You may as well.


No reason not to. Not like we currently have the clearest goal in the world.
 
[X] Agree to hear his request. You may as well.

We know those hollow jailers are fairly unreasonable. Who knows why he's locked up in there? (We know, but Sayaka doesn't).
 
We don't, actually. Or least I don't. Care to enlighten, or is it harmless enough to just for the update?
He's Greirat, the thief. He's in there because he's a thief. He's not a bad guy or anything, especially considering everybody's already a hollow, but he steals stuff.

Or if you meant, like, specifically what he was doing beforehand, I don't actually know that, sorry. But presumably it was stealing.

Like most NPCs, he gets a bad end if you finish his questline, or if you don't save another NPC we haven't met in time for one of his checkpoints, but hopefully we can avert those.
 
High Wall of Lothric 10: Greirat of the Undead Settlement
Well, that's... direct. You have no clue who this guy even is, but you may as well give him a chance.

You turn to Hawkwood. "I'm fine with it."

Hawkwood gives a nod. "I have no objections myself."

"R-really?" He sounds surprised. He was probably expecting you to decline off the bat. "Oh thank heavens for you both. I am Greirat, of the Undead Settlement. Perhaps you've heard of me?"

You and Hawkwood exchange glances, before you both shake your heads.

"I thought as much." The dismay is audible in Greirat's voice. "I've been stuck in this cell for much too long." With that he gives the iron bar a kick to little effect.

"Anyhow" Greirat mumbles as he reaches into the first of several pockets he has loosely sewn into his outfit. After a bit of searching, he pulls out a ring with a deep blue gem.

"Below the High Wall is a musty little town, not the home any Lord, just a very old settlement of undead. An old woman, Loretta lives there. Please, give her this ring."

Both you and Hawkwood remain silent. Huh, that wasn't what you were expecting...

"I-I'm not asking for charity!" Greirat stutters out. "In fa-in fact, if you do this for me, I'll be sure to repay you in kind. I-I may be a petty thief, but I've more wits than most royalty."

"Is that why you're locked up here?" You ask. "For theft?"

You can make out Greirat's sigh, although his face remains obscured by the strange hood. "Yes, the locals are quite fond of clinging to what they have here, and they aren't the most forgiving of types after the fact, even for things they have no need of."

"What's a 'petty' thief doing in an isolated cell? Seems a tad bit overkill, if you ask me." Hawkwood says.

"Ah, that. Well, those who reside in Lothric proper don't take well to outsiders, especially not the unfortunate souls who reside below the wall. They see us more like vermin than anything, really. Tha-that's why I scaled the wall, you see, because who better to steal from than those who think themselves your betters? Take, for example, a ring of protection." He displays the ring in his hand. "Why, it was just laying in a cupboard collecting dust. But now, it can be put to use again instead."

You're reminded briefly of that old English story, the one about the guy who steals to help the poor. Robin Hood, you think. It wasn't your favorite story, since it was about a bandit who stole stuff, but you remember it. Whether this guy actually fits the description though, you really can't say yet.

"Excuse us for one moment." Hawkwood says as he pulls you aside. The two of you leave the cellhouse and end up back near the staircase you came down. "I don't think we can trust him." Hawkwood isn't exactly scowling as he speaks, but it doesn't look much better. "He hasn't given us much to go on here, and what he has is nothing good. He admitted to being a criminal immediately, and he's from a settlement of Undead. Any settlement of Undead is bound to be rife with problems." You get the impression Hawkwood is speaking from experience here. "Besides, I doubt we'll even make it below the Wall."

You scowl right back at Hawkwood. "Why're you so quick to judge him?" And is he giving up already? You've barely even started!

"Look," Hawkwood responds, ignoring your question, "if you feel taking the risk is worth it, then go right ahead. Just remember, if it explodes in your face you have nobody to blame but yourself."

"Why're you always like this?"

"Why? Honestly, I expected you to have given up already, like any sane person would have done, but evidently you enjoy trying to get yourself killed in some hopeless situation!" Hawkwood growls at you.

"Just because I don't want to give up so easily? If you don't think we even have a chance, why're you even here?"

"Because if I'm not there when a child is fighting for their life, then I would be even more of a failure than I already am." With that, Hawkwood turns to head back into the cellhouse, leaving you alone with your thoughts.

What is his deal? He's willing to help you, but at every turn it's like he wants you to just give up! Can he just make his mind up already and stop being such a dick? You let out a huff before you head back to the cellhouse yourself.

"So, have you made a decision?" Greirat asks, idly tossing the ring up into the air before catching it.

[] Agree to his request. Screw what Hawkwood thinks! He's always pessimistic and complaining about everything. You'd just be delivering a ring to an old lady, nothing sinister. Refusing would be the cruel option here.
- [] Try and break into the cell now. The bars look solid, but you should be able to force them in if you try hard enough. (Very Hard. Failing the roll will, instead of causing you to fail to complete the action, penalize you with Corruption, from 40 Corruption scaling up to 200 + 5d20 Corruption Cost on critfail)
- [] Wait until you can find the key. It's much less risky, and you'd rather not waste the energy at the moment.
- [] Don't let Greirat out. While you're willing to help him out, he's still a criminal.
[] Decline his request. Hawkwood's right, regardless of how much of an ass he is. Greirat is pretty shady. He even admitted to being a criminal without any hesitation! There has to be a catch here somewhere. There's always a catch, after all, you've learned that lesson quite well. Better safe than sorry.
[] Write in


Afterwards you...
[] Go and deal with that Darkwraith now rather than later.
[] Head to the upper floor and head out onto the rooftops.
[] Write in
 
So I rolled three d100s earlier, and got two nats 1s and a 25. While they didn't actually do anything (luckily I remembered that putting in dice rolls randomly tends to be a bad idea) (who'd have thought?) they may have influenced me a little bit.
 
Okay so who we going to sacrifice to the dice gods?

I'd say him out, after we get the key that is, don't feel so keen on burning through corruption we don't need to until we have a better supply of embers than the single one we currently have (or is it two now?)
 
[X] Agree to his request. Screw what Hawkwood thinks! He's always pessimistic and complaining about everything. You'd just be delivering a ring to an old lady, nothing sinister. Refusing would be the cruel option here.
- [X] Wait until you can find the key. It's much less risky, and you'd rather not waste the energy at the moment.
 
Okay so who we going to sacrifice to the dice gods?
Considering I got the rolls when they didn't actually count, I feel like somebody may have already made a sacrifice, or at the very least an offering of some sort.
I'd say him out, after we get the key that is, don't feel so keen on burning through corruption we don't need to until we have a better supply of embers than the single one we currently have (or is it two now?)
Do keep in the mind the cost is scaling, and if you succeed the roll there isn't a cost at all. So long as you don't fail the roll hilariously badly, the cost will not be very severe. That being said, whether it's even worth the risk is up to you guys to decide.
 
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[X] Agree to his request. Screw what Hawkwood thinks! He's always pessimistic and complaining about everything. You'd just be delivering a ring to an old lady, nothing sinister. Refusing would be the cruel option here.
- [X] Wait until you can find the key. It's much less risky, and you'd rather not waste the energy at the moment.

[X] Head to the upper floor and head out onto the rooftops.
 
[X] Agree to his request. Screw what Hawkwood thinks! He's always pessimistic and complaining about everything. You'd just be delivering a ring to an old lady, nothing sinister. Refusing would be the cruel option here.
- [X] Wait until you can find the key. It's much less risky, and you'd rather not waste the energy at the moment.

[X] Head to the upper floor and head out onto the rooftops.
 
[x] Decline his request. Hawkwood's right, regardless of how much of an ass he is. Greirat is pretty shady. He even admitted to being a criminal without any hesitation! There has to be a catch here somewhere. There's always a catch, after all, you've learned that lesson quite well. Better safe than sorry.

He even admitted the ring was stolen goods.

[X] Head to the upper floor and head out onto the rooftops.
 
Actually, having a cell to yourself is probably the dark souls equivalent of Kid Gloves when it comes to corporal punishment. When your cellmate can turn into a literal zombie after a while at try and eat your soul, I bet you learn to appreciate having working walls between your bed and everywhere else.

That said, Greirat here didn't give the greatest of sales pitch here...

That said, I think we should go.

[x] Counter Offer: if we find the key to your cell, we'll come back a release you from your cell. Then you could return to the settlement and deliver Loretta the ring yourself. That way you get to return a hero, and we won't have to do a detour into the Settlement for you.... Actually shouldn't you just be able to warp back to Loretta if you reach a Bonfire? That sounds way easier than for us to try and scale down these walls.

After all, Sayaka has no clue if she's ever even needs to leave Lothric right now. She's just looking for these Heirs of Fire, and namewise they don't sound like the type of people to hang out in random unnamed Settlements.

There's a couple bits I'm sorta looking forward to reaching in this quest, and some of them might require 'planning'.

1) I want Sayaka to get the Dancer's Blades. because come on they're perfect for her! They're kinda shit weapons in game, but maybe we could fudge that a bit with magical Girl Shenanigans. Also I had a weird idea of 'feeding' the great souls we collect to our Soul Gem in order to make new Magical Girl abilities. by drawing on the power of the souls.

2) Operation Family Reuinion: Get Nameless King to hug his little Half-Dragon Half-Sister All-Adorable Yorshka. Also, have a meeting with the Nameless king that doesn't involve a fight to the death for no apparent reason.

3)Don't have the Firelink Squad all kill themselves for various reason.
 
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[X] Agree to his request. Screw what Hawkwood thinks! He's always pessimistic and complaining about everything. You'd just be delivering a ring to an old lady, nothing sinister. Refusing would be the cruel option here.
- [X] Wait until you can find the key. It's much less risky, and you'd rather not waste the energy at the moment.

We should be able to shatter the bars or something, but if the shrapnel or the rebound might wound us that's really not worth it, and we're an HP tank, not an armor tank, so it's not like that's unlikely.

2) Operation Family Reuinion: Get Nameless King to hug his little Half-Dragon Half-Sister All-Adorable Yorshka. Also, have a meeting with the Nameless king that doesn't involve a fight to the death for no apparent reason.
I don't know that he'd hug her, but if there's a real familial relation that he could recognize while a hollow then moving her literally anywhere but that lonely tower would probably make her happier, yes.

On the other hand, he's probably a hollow, considering that his face is a skull, and the only way we know of to call him forth is to ring his fancy challenge bell that probably has the words 'come at me, bro' inscribed on it somewhere. Like, he's not fighting the ashen one for no reason, we basically asked for that; if we wanted a pre-approved positive interaction with him, we'd pray at his shrine, because he is a God.
 
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