The Pursuer hunts the player because Pursuers just hunt undead that haven't hollowed fully yet. That's just their job, and they're pretty good at it. At least that's how I always saw it.
Who or what is the Pursuer? Where did it come from? Is/was it a person, or is it some kind of golem? If it was created, who created it and why?

You might be able to come up with a convincing possibility, but it would be 100% fanon.

And having my suspicions confirmed - that the DS2 team didn't even know what caused hollowing to begin with - doesn't really lift my opinion of DS2 lore.
 
The Pursuer hunts the player because Pursuers just hunt undead that haven't hollowed fully yet. That's just their job, and they're pretty good at it. At least that's how I always saw it.

I'd recommend going back and finishing DS2 personally. It has a lot of flaws, but it's still a game worth playing, in my opinion at least. Scholar helped fix up the lore enough for it to make sense, beyond a few minor details. For one thing, there's a reason dark cursed you in DS2, and that the curse would just further hollow you that actually ended up being important for a bunch of lore theories.

As for why the Dancer attacks the PC once Emma dies, I have a few guesses, but that's far off enough that I don't have to worry so don't worry too much about that. I will confirm that it's not her avenging Emma's death, because that doesn't really make much sense, unfortunately.

As for whether you can save her or not... Well, I won't say anything for sure, but don't write the idea off completely just yet. It really depends on how the quest progresses more than anything, and what choices you guys end up making along the way.
Its nice that it seems we at least have a fighting chance at saving people from the doomed fates they would otherwise have
 
Who or what is the Pursuer? Where did it come from? Is/was it a person, or is it some kind of golem? If it was created, who created it and why?

You might be able to come up with a convincing possibility, but it would be 100% fanon.

And having my suspicions confirmed - that the DS2 team didn't even know what caused hollowing to begin with - doesn't really lift my opinion of DS2 lore.
One thing to note about the Pursuer is that it apparently hunts Undead in hopes of 'atoning for its sins' according to item descriptions, which would make it a person rather than a golem. As for where it came from, I'd assume it's a leftover of one of the fallen kingdoms like everything else in the game. Most of the enemies in Dark Souls II are the leftover remnants of prior civilizations that failed to achieve anything that would make them be remembered after their time, and the Pursuer is no exception.

That all being said, it really comes down to whether you enjoy the thematics of DS2 I suppose. I can understand why you would find yourself not enjoying it, seeing as the game basically reminds you that everything you do is pointless every step of the way.

Its nice that it seems we at least have a fighting chance at saving people from the doomed fates they would otherwise have
Just do remember that while you might be able to do so, that doesn't guarantee that you will. And even if you could, the question becomes whether it would be worth it.
 
Who or what is the Pursuer? Where did it come from? Is/was it a person, or is it some kind of golem? If it was created, who created it and why?

You might be able to come up with a convincing possibility, but it would be 100% fanon.

And having my suspicions confirmed - that the DS2 team didn't even know what caused hollowing to begin with - doesn't really lift my opinion of DS2 lore.
One of the problems that contributes to confusion is a bad translation of DS 2

@RecurringExtra
 
One of the problems that contributes to confusion is a bad translation of DS 2

@RecurringExtra

Well, guess I have something to watch later tonight. Thank you very much.
Post should be coming later today.

Edit: An hour into the video, and so far it's just reinforcing what I thought to be true, so I get to pretend that I'm special, which is always fun. I am learning a fair bit though behind the original ideas that the game presented, so I'd like to thank you once again for posting this. I'll update again when I finish it.

Edit2: Just have to add this in, I don't care if the intended translation wasn't "The Curse of Life is the Curse of Want" because I love that line ;_; Anyway back to watching.

Edit3: Alright, finished it. I do disagree with their conclusion on Aldia (Although it was rather amusing, I will admit) but beyond that, quite an enlightening video. I'll probably check out some of the other videos on this channel at some point, so thank you for that.
 
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I can't believe a dozen updates have gone under my nose. Time really got away from me because it's convoluted and I somehow wasn't getting notified. Anyway @RecurringExtra if you're worried about sticking to the 'lore' it's more like following the most popular interpretation and, if you don't follow it exactly, doesn't matter! This quest is your own version of the Dark Souls world already, as long as you're consistent about it nobody should mind but you probably know that already.
 
I can't believe a dozen updates have gone under my nose. Time really got away from me because it's convoluted and I somehow wasn't getting notified. Anyway @RecurringExtra if you're worried about sticking to the 'lore' it's more like following the most popular interpretation and, if you don't follow it exactly, doesn't matter! This quest is your own version of the Dark Souls world already, as long as you're consistent about it nobody should mind but you probably know that already.
But half the fun of Dark Souls lore is telling other people they're wrong!
You're not wrong there, it's just I've wasted spent a lot of time trying to figure out the overall lore, and with how many bits and pieces of interpretation that are held together by hopes, dreams and duck tape (as most lore interpretations are) I worry sometimes that I may have skimmed over a detail somewhere. It's pretty easy to miss a minor detail that disproves an entire idea (the Solaire sandworm meme exists for a reason). (I also hoped to try and avoid dumping piles of exposition on everyone, but then I wrote a giant lore post anyway, so that kinda failed. My bad.)

Still, thank you for reading! I think I have a Hidden Blessing to exchange somewhere around here...
 
High Wall of Lothric 17: The Bloody Spear
The first thing you notice is the smell, a metallic copper mixing with the earthly scent of rotting wood that permeates throughout what feels like the entirety of the High Wall.

Hawkwood pauses, sniffing. "Blood." He says with a scowl. The smell only grows stronger as you continue on, the sickly scent smell only growing stronger.

As you get closer, you begin to hear the sound of moans of pain, along with the frenzied panic of people running around unsure of what to do beyond 'something' and hoping that it will be enough. You ignore the side passages at this point, more curious as to what exactly is going on around here than you are tempted to loot.

After descending a staircase, you pass through a doorway to find what could be described as a charnel house. Blood splatters cover much of the floor of the room, accompanied with the corpses they pooled out from, whether they be human or dog. All together, you'd say there are 3 dead humans, and 2 dogs. Further back, you notice a few hollows peeking their heads out from their hiding spot of a downwards staircase, none of who appear injured. The hollows quickly duck back down as soon as they spot you.

Four other Hollows lay scattered throughout the room amongst the corpses, with most being helped by others who clearly have no medical experience, judging by the sheer frantic energy that fills the room. Most sport deep stab wounds, with several having various cuts all over their body. One unfortunate hollow lies on the floor, his throat slashed open as he continues to choke on his own blood, as a small group of hollows panickedly try and keep him alive. They have him pressed up against a wall next to a passageway through which is a balcony that overlooks the fountain you saw earlier.

"Not bloody more of you! We already gave ya what ya wanted, didn' we?" The hollow nearest the door cries out upon noticing your entrance. He wears better armor than the others, with some actual metal rather than the hard leather the others wear. Despite this, he nurses a stab wound to the side of his chest that has yet to stop leaking blood.

"Wait, you're not with em' Knights, are ya?" the hollow asks, narrowing his gaze.

"Not exactly." You say, eyes wide at the carnage. "What happened here?" Was this a fight or a massacre?

"Wha' happened? I can tell ya wha' happened, we 'ad something the Knights" the hollow spits to the side as he speaks, "wanted, an' they came and took it!"

So that Knight was here for a reason then, but why would they do something like this?

"How did one man manage to do all of this?" Hawkwood asks. While he is probably more used to scenes like this than you are, his face still pales noticeably at the sight.

The hollow lets out a dark chuckle. "No man did this, I can tell ya tha' much. They sent the Gods-damned Bloody Spear." The way he says the name you assume implies that it means something, but you're not sure what. "The bitch demanded we give 'er the key that we were ordered to guard by the Prince 'imself, and when we told 'er to sod off she went ballistic. Didn' even realize it was her until three of us 'ad holes in us, and Charles was missing his throat." He gestures over towards the hollow who is still struggling to breath, despite the best attempts of those around him to stabilize him. "By the time we gave 'er what she came for, well, you can see that for yourself." The hollow spits out a mouthful of blood that quickly darkens as it starts to dry.

You look over the ragged group of hollows. While most of them are uninjured, the ones who are are in pretty bad shape, especially the one that was called Charles, who would likely be dead if he didn't have someone trying to hold his throat shut.

For the three injured hollows you...
[] Offer to heal them. (Will generate 150 Corruption)
[] Do nothing. You don't know these people, so you have no reason to help them.
[] Write in


For the critically injured hollow, you...
[] Put him out of his misery. He'll just come back perfectly fine, right?
[] Give him the last charge of Estus you have on you.
[] Heal him. It's the right thing to do. (Will generate 150 Corruption)
[] Do nothing. You don't know these people, so you have no reason to help them.
[] Write in


In order to head to the Cathedral, you...
[] Take the shortcut off the balcony.
[] Head back to the ladder and take the long way around.
[] Write in (If you want to do something else instead, vote for that here)
 
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[x] Offer to heal them. (Will generate 150 Corruption)
[x] Heal him. It's the right thing to do. (Will generate 150 Corruption)
[x] Take the shortcut off the balcony.
 
Well, I guess we're busting through that guy's cell the hard way. Better than hurting innocent people, even if they're kind of hollow; if they're capable of asking you not to, you probably shouldn't.

[X] Offer to heal them. (Will generate 150 Corruption)
[X] Give him the last charge of Estus you have on you.
[X] Take the shortcut off the balcony.


A bit costly, but what it charges us in resources we gain back in peace of mind, and hey, the key isn't the only thing in the room we could ask for (if we were asking for things); there's also some shards of titanite and estus, and a nifty shield and sword hanging around; a titanite shield would be an amazing gift for us especially, seeing as how they're basically invincible and all.
Put him out of his misery. He'll just come back perfectly fine, right?
Wait, when did we learn about this?
 
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Well, I guess we're busting through that guy's cell the hard way. Better than hurting innocent people, even if they're kind of hollow; if they're capable of asking you not to, you probably shouldn't.

[X] Offer to heal them. (Will generate 150 Corruption)
[X] Give him the last charge of Estus you have on you.
[X] Take the shortcut off the balcony.


A bit costly, but what it charges us in resources we gain back in peace of mind, and hey, the key isn't the only thing in the room we could ask for (if we were asking for things); there's also some shards of titanite and estus, and a nifty shield and sword hanging around; a titanite shield would be an amazing gift for us especially, seeing as how they're basically invincible and all.
Wait, when did we learn about this?
Earlier, Hawkwood mentioned that when Hollows die they 'come back'. Check the 8th post of the High Wall.
"Besides, they're Undead, so they'll be back before too long." is the exact quote.
 
So that Bloody Spear chick sure sounds familiar. I think we should find some food in case we come across her.
 
[X] Offer to heal them. (Will generate 150 Corruption)
[X] Give him the last charge of Estus you have on you.
[X] Take the shortcut off the balcony.
So that Bloody Spear chick sure sounds familiar. I think we should find some food in case we come across her.
Indeed. And if she's here it's worth wondering who else might be showing up.
 
[X] Offer to heal them. (Will generate 150 Corruption)
[X] Give him the last charge of Estus you have on you.
[X] Take the shortcut off the balcony.
 
[X] Offer to heal them. (Will generate 150 Corruption)
[X] Give him the last charge of Estus you have on you.
[X] Take the shortcut off the balcony.
 
Well, I guess we're busting through that guy's cell the hard way. Better than hurting innocent people, even if they're kind of hollow; if they're capable of asking you not to, you probably shouldn't.

Shouldn't we just be able to slip him a Homeward Bone through the bars and let him swoosh on outta there? I mean, I don't know how the cell could stop him from doing that.
 
Unless he's been there so long he started to think of the cell as his home.
You're thinking of the Homeward miracle here.
Homeward bones use the desire for the undead whose bones they are made of to bring you to a bonfire, which raises the question of how exactly people get a hold of them so readily.
 
Indeed. And if she's here it's worth wondering who else might be showing up.
My bets on mami, and maybe possibly madoka depending on how the whole law of cycles thing is interpreted
You're thinking of the Homeward miracle here.
Homeward bones use the desire for the undead whose bones they are made of to bring you to a bonfire, which raises the question of how exactly people get a hold of them so readily.
Undead respawn infinitely, for me its pretty obvious, if horrifying, why there are so many
 
[x] Do nothing.
[x] Heal him. It's the right thing to do. (Will generate 150 Corruption)
[x] Take the shortcut off the balcony.
 
[x] Do nothing.
[x] Heal him. It's the right thing to do. (Will generate 150 Corruption)
[x] Take the shortcut off the balcony.

Changed my mind.
 
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