This is a restatement of my plan, but I approval-vote a variant below.
Budget:
985/985 R
7/7 Free Dice
[X] Plan Mad Science Inbound- Tentacles and Phasers on Stun
Infrastructure (+34) 6/6 Dice 95 R
-[X] Yellow Zone Fortress Towns (Phase 6) 112/300 (2 Dice, 40 R) (47% chance)
-[X] Blue Zone Apartment Complexes (Phase 2) 28/160 1 die 10R (18% chance)
-[X] Tokyo Harbor Reconstruction (New) 0/360 (3 Dice, 45 R) (28% chance)
Heavy Industry (+29) 5/5 Dice 70 R
-[X] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (99% chance of Phase 7)
-[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R (70% chance)
-[X] Security Review
Light and Chemical Industry (+24) 5/5 Dice 90 R
-[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
-[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
Agriculture (+24) 4/4 Dice 45 R
-[X] Blue Zone Aquaponics Bays (Phase 3) 30/280 (2 Dice, 20 R) (90% chance of Phase 3, expected 2/3.25 median to Phase 3)
-[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
-[X] Caloric Reclamation Processor Development (New) 0/40 (1 Die, 5 R) (100% chance)
Tiberium (+39) 7/7 Dice + 2 Free Dice 255 R
-[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (1 Die, 15 R) (Stage 6, 1% chance of Stage 7)
-[X] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
Orbital (+26) 6/6 Dice + EREWHON!!! 140 R
-[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
-[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
-[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
Services (+27) 5/5 Dice 85 R
-[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
-[X] Hallucinogen Development 0/60 (1 Die, 15 R) (88% chance)
-[X] Less Lethal Security Electrolaser Development (New) 0/50 (1 Die, 10 R) (98% chance)
Military (+26) 8/8 Dice + 4 Free Dice 205 R
-[X] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
-[X] Skywatch Telescope System 0/95 (1 Die, 10 R) (47% chance)
-[X] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
-[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
-[X] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
-[X] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
-[X] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
Bureaucracy 4/4 + 1 Free Dice
-[X] Security Review: Heavy Industry (2 Dice, also -1 Heavy Industry die)
-[X] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)
Out of respect for
@Derpmind , I'm going to prepare and approval-vote a plan that
I think is adjusted to pay more attention to actually holding a defensive perimeter around our new territories against the only realistic threat likely to force us to abandon some of that territory: full-scale Nod counter-attacks by large armies. Which would, in turn, require us to be more confident of completing the fortress towns.
Here, I'm skipping
Hallucinogen Development and leaving a Services die fallow. I know, I know, I don't much like it either. But it seemed less unpalatable to me than having to sacrifice two dice of Tokyo reconstruction. Or degrading a die on the shipyards and Firehawk drones to an ablatives die, or sacrificing much of our chance of actually getting the 90 R boost to the 2061Q1 budget that we get for finishing the tendril harvester phase in a single turn. Or giving up one of the two remaining Bergen dice.
Anyway, we do this, and... We get a 95% chance of building a line of powerful fortresses all around the borders of the new territories, instead of a 47% chance.
Historically,
Nod has never had much success cracking fortress towns. No matter how motivated they are to regain some of the lost land, overcoming those fortresses will present a significant obstacle, and they will have to take time and effort to assess the new defenses and assemble (out of their own battered forces) armies capable of seizing them.
This will, in turn, give us
considerable security against any serious Nod attempt to actually
take back the land we've gained from them. It may not stop them from
harassing that land (though it helps there too!). But it will almost certainly, barring extreme bad luck on our part (e.g. Natural 1's) stop them from
taking that land, or at least from taking any
significant amount of it, as opposed to maybe snipping half a dozen pixels off the map here or there somewhere.
Budget:
980/985 R
7/7 Free Dice
[X] Plan Mad Science Inbound- Tentacles and Phasers on Stun, Better Dig In
Infrastructure (+34) 6/6 Dice 105 R
-[X] Yellow Zone Fortress Towns (Phase 6) 112/300 (3 Dice, 60 R) (95% chance)
-[X] Tokyo Harbor Reconstruction (New) 0/360 (3 Dice, 45 R) (28% chance)
Heavy Industry (+29) 5/5 Dice 70 R
-[X] Continuous Cycle Fusion Plant (Phase 7) 153/300 (3 Dice, 60 R) (99% chance of Phase 7)
-[X] Crystal Beam Industrial Laser Development 0/80 1 die 10R (70% chance)
-[X] Security Review
Light and Chemical Industry (+24) 5/5 Dice 90 R
-[X] Bergen Superconductor Foundry (Phase 1+2) 71/285 (2 Dice, 60 R) (Phase 1, 13% chance of Phase 2)
-[X] Civilian Drone Factories 0/380 (3 Dice, 30 R) (3/5 median)
Agriculture (+24) 4/4 Dice 45 R
-[X] Blue Zone Aquaponics Bays (Phase 3) 30/280 (2 Dice, 20 R) (90% chance of Phase 3, expected 2/3.25 median to Phase 3)
-[X] Freeze Dried Food Plants 126/200 (1 Die, 20 R) (66% chance)
-[X] Caloric Reclamation Processor Development (New) 0/40 (1 Die, 5 R) (100% chance)
Tiberium (+39) 7/7 Dice + 2 Free Dice 255 R
-[X] Intensification of Green Zone Harvesting (Stage 6+7) 46/200 (1 Die, 15 R) (Stage 6, 1% chance of Stage 7)
-[X] Harvesting Tendril Deployment (Phase 1) (New) 0/600 (8 Dice, 240 R) (95% chance)
Orbital (+26) 6/6 Dice + EREWHON!!! 140 R
-[X] Lunar Rare Metals Harvesting (Phase 1) 0/150 (2 Dice, 40 R) (67% chance)
-[X] Lunar Regolith Harvesting (Phase 2) 50/320 (3 Dice, 60 R) (32% chance)
-[X] Lunar Heavy Metals Mines (Phase 3) 217/375 (1+E Dice, 40 R) (36% chance of Phase 3)
Services (+27) 4/5 Dice 70 R
-[X] Automatic Medical Assistants 101/300 (3 Dice, 60 R) (83% chance)
-[X] Less Lethal Security Electrolaser Development (New) 0/50 (1 Die, 10 R) (98% chance)
Military (+26) 8/8 Dice + 4 Free Dice 205 R
-[X] Firehawk Wingmen Drones 215/450 (3 Dice, 60 R) (57% chance)
-[X] Skywatch Telescope System 0/95 (1 Die, 10 R) (47% chance)
-[X] Railgun Munitions Development 0/60 (1 Die, 10 R) (87% chance)
-[X] Hallucinogen Countermeasures Development 0/40 (1 Die, 15 R) (100% chance)
-[X] Escort Carrier Shipyards (Nagoya) 0/240 (3 Dice, 60 R) (54% chance)
-[X] Shark Class Frigate Shipyard (Melbourne) 172/300 (2 Dice, 40 R) (82% chance)
-[X] Mastodon Heavy Assault Walker Development 0/30 (1 Die, 10 R) (100% chance)
Bureaucracy 4/4 + 1 Free Dice
-[X] Security Review: Heavy Industry (2 Dice, also -1 Heavy Industry die)
-[X] Security Review: Bureaucracy (2 Dice, also -1 Bureaucracy die)