Name: Arstan Arryn
Title: Lord of the Eryie, Heir to the Vale
Age: 19
Languages known: Westrosi Common The Old Tongue of the Ironborn, High Valyran, Pentosi.
Faith: Faith of the Seven (You can get knighted and participate in tourneys.)
Fighting Ability: master: You have a strong familiarity in this skill +20 to all rolls in actions)
Legendary Diplomat: You have trained since you were a child in the art of diplomacy, oratory, and speech crafting, and have been rewarded, you are the greatest diplomat Westeros has ever seen. (+50 to social rolls. You may craft deals that would be not considered a possibility to others)
Skilled Commander: The Art of Warfare is a well-known fact of Westeros, and you are one of its better practitioners (+10 to Battle rolls when you are in command.)
Master Administrator: You are among one of the greatest administrators on the continent, able to rule justly, and without compromise. You can route out corruption with only a sniff and a look. (+30 to Administration rolls. You have the ability to route out corruption in your lands)
Competent Schemer: You are competent at plotting and... the underground workings of politics (No bonus to rolls)
Traits:
Quick: You are brighter than most, and you pick up on things that others may not see (+5 to all rolls.)
Diligent: Once you set your mind to it, you will never stop until it's complete. (+5 to all rolls)
The Child of Bonds: You desire nothing more than friends and comrades, and that desire draws others to you. Older, or younger, male, female, it does not matter. You bring people together, with their bonds with you. (You have an aura that draws people towards you and make them your friend. If you meet someone new, there is a 50/50 chance they might become a friend. With your friends, you have a +20 to all rolls during events. With your friends, you will not suffer any debuffs in a relationship from differing religion)
Warg: You have been born with the gift to connect to animals with your mind, and share with it an empathy link. You can control the animal you bond within a few ways. Those ways are for you to learn and understand. (You can now warg into animals)
Falcon: This flying bird follows you around everywhere you go, being both larger and stronger than the others. (+5 to combat rolls, People are a bit perplexed by it following you around everywhere like a pet.)
King of the Mountain: You are the King of the Mountain, a man who has brought peace to the Vale through words, not conquest. You will be remembered forever, as the man who brought the Mountain and the Vale together at last. (+20 to all rolls when within the Vale. You have the ability to stop Blood feuds from erupting between the Valeman and the Clansman, for the remainder of your lifetime)