Army of Liberty: a Fantasy Revolutionary Warfare Quest

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I like this plan the best of the ones presented so far (except for my own, of course), it is quite similar to mine in that it does not seem to be launching any hasty attacks. Honestly, at some point we should look at consolidating similar plans, since now there are many plans proposed.

However, why move Guillory's Hussars so far forward? I feel having them so close to the Forest's edge may leave them vulnerable to sudden infantry charges from the forest. Their job is to eventually cover our retreat from Rotholz, so it is important they remain healthy.
Again, we are winning at Rotholz. There is no reason to retreat, we have a forward position with greater numbers, cover and decent morale. There is no advantage to retreating there, we are able to capture units after Trotha's retreat more plausibly if we stay rather than needlessly cede ground.
 
Honestly I still think that given the massive changes to movement we should've had an opportunity to redo our fortifications. 4/5 of our fortifications are unlikely to ever come into play and the 5th (Wolf Holes) has been an active hinderance in both this fight and the pre-retcon one.
Having all the exact same arguments about where to put the fortifications again would have been soul crushing and I'm very happy to have dodged that.

However, why move Guillory's Hussars so far forward? I feel having them so close to the Forest's edge may leave them vulnerable to sudden infantry charges from the forest. Their job is to eventually cover our retreat from Rotholz, so it is important they remain healthy.
There's only one infantry unit unaccounted for. If it's in the Rotholz within charging distance of Guillory it could charge one of his hussars, sure, but it'd be completely alone (since all the other infantry is routed) and exposed to our own infantry. I'm doubtful that 1 morale check would be worthwhile to him when he needs units badly to hold his center together.

The value of putting them in the Rotholz is that they threaten von Trotha's own cavalry and his rear. He has to worry about the possibility of them springing into those hills and ruining his day entirely, striking at his artillery from angles that they can't ready fire. That limits his options - he doesn't have any counterplay if that happens except his own cavalry.

At the same time, being just on the edge of the forest means that if we do need them to respond to some sort of crisis in the center they have movement to do so.

The halflings on the hills are a delaying action, they are bad in melee and will eventually lose if charged by his infantry/cavalry.
Not really? The halfling melee malus isn't that bad and they're in very good terrain. Any unit that charges them has to eat rifle fire and is stuck in open plains with our lancers right there to demolish them. The nymphs are the only really scary unit on that side but they'd also be stuck in open plains.

The odds are somewhat better if he sits in the forest and shoots instead but still bad - Halfling disadvantage cancels Nymph advantage + any other infantry of his doesn't have rifles and is shooting at disadvantage.
 
Besides that, I'm using the 200th to shoot at the 109th (I think routing or forcing them back is worthwhile just to make his infantry shortage even worse) and then stand in a semi-dangerous position.
Thinking on this, does the 28th Halfling have a shot on the 109th Hob? The Hill inflicts a -20 Penalty, but they'd also be attacking at Medium Range instead of long, so only a -40 (-30 after factoring in experience level) instead of a -50 (-40.)

It's just a handful more casualties I know (though the Advantage from Ambush might help with that), but I would really like to build up stress on the 109th Hob and so get those Nymph Rangers isolated. They're the most experienced enemy infantry unit on the field, and they're from one of the minority Kins as well, so isolating them enough that we can capture them sounds like a good goal to work towards.
 
I did some calcs for my plan. Please note that morale checks are highly variable depending on the previous results, and I'm assuming morale checks roll their mean value.

45th/72nd Attacks Calcs, Morale Check
5 melee attacks against the 155th 96.72% chance chance to do 50 or more casualties, 69.64% chance to do 100 or more, 22.64% chance to do 150 or more. 1 melee attack against the 74th has a 7% chance to do 50 or more casualties.

As for morale checks the 155th is on 19 stress, that plus a morale check/morale check from being in melee should rout them. As for the the 74th, they have 13 Stress, face a disadvantaged morale check from a friendly unit being routed, and then a morale check from being in melee.

The morale check from just a disadvantaged morale check has a 84% chance to rout. And the second morale check has a guaranteed chance to rout.

Calcs against 20th/33rd Dwa, Morale Checks
Against the 33rd Dwa, 81.90% chance to do 100 casualties or more, 36.22% do 150 or more.
For 33rd, there's a likely chance for one morale check, and one disadvantaged morale check.
Against the 20th, 84.38% to do 50 casualties or more, 42.35% to do 100 or more. For the 20th, there's a likely chance for one morale check from halfling ambush, and 1 from casualties.

Assuming 2 units have routed, for +1 Momentum.
33rd - has taken 20 Stress, for a final -18 Morale Modifier
1 Morale Check (98.88%) - 90% chance of routing
1 Disadvantaged Morale Check (81.90%) - Guaranteed Rout
20th - has taken 0 Stress, for a final +2 Morale Modifier
1 Morale Check (100%) - Mean 4 Stress Loss
1 Morale Check (84.38%) - 10% Chance of Rout
1 Disadvantaged Morale Check (42.35%) - 57.75% Chance of Rout

Guillory Cavalry - Assuming 2 units have routed, for +1 Momentum.
Calcs, Morale Checks
I assume that the has 341st Cav charge/Ambush and the 350th has Cav Charge/Rear/Ambush
74.90% to do 50 casualties or more.
Morale Checks
341st
Disadvantage Morale Check (Cav Charge)* - Mean Stress Loss 4 - 25% Chance to Rout
Morale Check (ambush) - 20% Chance to Rout
350th
Disadvantage Morale Check (Cav Charge)* - 65% Chance to rout
Morale Check (ambush) - Assume best Morale check last time, 80% Chance to Rout
Morale Check (Rear Attack), Assume best Morale check last time, Always Rout
Both Attack Go Through
Morale Check (50 Casualties)(74.90%), Already Routed
Morale Check (In Melee), Already Routed

Nymph Ambush, Morale Checks
Getting morale checks from casualties is unlikely, with a 21.56% chance to get at least 50 casualties. However, we will likely get 3 morale checks, 2 from ambush and 1 from ending turn taking a melee attack. Assuming +2 Momentum from 3 trained units being routed, we have a 15% chance for the second morale check to be a rout, and 45% for the third to be a rout.

Assuming 4 trained units rout, for a +3 Momentum, that's a 20% chance to rout on the second morale check, that's a 50% chance to rout on the final check. Assuming 5 trained units rout, that's a 30% chance to rout on the second check, and a 65% chance to rout on the final check.

13th Hob Lancers, Calcs, Morale Check (Assuming 4 units have routed)
Rear cav charge with lances, 86.15% to do 50 or more casualties.
Disadvantage Morale Check* (Cav Charge) - 35% to rout
Morale Check (Rear Attack) - 45% Chance to rout
Morale Check (50 Casualties)(86.15%) - Assuming highest roll last time - 90% Chance to rout
Morale Check (In Melee) - Assuming highest roll last time - Always Rout
Morale Check (Lances?) - Always Rout


Overall Conclusions:
42nd/45th: Should basically always rout the 155th/74th.
Once the 155th/74th have routed Guillory Cavalry basically always rout the 9th if both charges go off. The 33rd Dwarf has a high chance of routing even if only 2 units have routed, 20th has a lower rout rate. For the nymphs, once a few units are routed they have a devent chance to rout.

As for any changes to my plan. The unit order should be 42nd/45th, then Guillory, and the routing the 33rd Dwarf, and then the 20th. As for changing orders, maybe at least oneunit could be moved off the 33rd Dwarf be exchanged to target another unit.

Verus the 33rd Dwarf. The 10th/84th has a 94.54% to do 50 casualties or more, 56.11% to do 100 or more. The 10th/72nd has a 95.39% to do 50 or more, 50.99% to do 100 or more. The 84th/72nd Human has a 68.31% chance to do 50 or more, and 15.89% to do 100 or more.

So we probably don't want to move the 10th. The 10th/72nd is probably the best. Now redoing the stress for the 20th Dwarf given 4 units have routed, or +3 momentum, Morale Checks
20th - has taken 0 Stress, for a final +0 Morale Modifier
1 Morale Check (100% (Halfing Ambush) - Mean 4 Stress Loss
1 Morale Check (84.38%) - 20% Chance of Rout, Mean Stress Rout of 6
1 Disadvantaged Morale Check (42.35%) - 75% Chance of Rout

75% if pretty good, however we only have a 42.35% to get that check. So we can move the 84th to attack the 20th. Calcs, 94.86% to do 50+ casualties, 71.40% to do 100+ casualties, and 32.75% to do 150+ casualties.


Summary: The unit will be 42nd/45th acts first, then Guillory, and the routing the 33rd Dwarf, and then the 20th (I'll change the 84th to fire on the 20th). We have a very likely chance to rout the 74th/155th/9th, pretty high chances to route the 20th and 33rd and whatever the 13th lancers charge, and a good chance to rout the nymphs. Overall we could rout 7 units if things go prefectly. Now we shouldn't get our hopes high given how morale checks are pretty dependant on previous results, a possible ready action from the 9th, or Trotha withdrawing from the West (which if things go well in the center/right is pretty likely), but even with poor luck we should rout at least a few units.

*And as a note on calcs, to calc morale checks with disadvantage I either did subtracted by (333/100) or did output [lowest of 1d20-12 and 1d20-12]. The former method does give very slightly off numbers for the mean so it's fine for calculating stress loss from the mean, but output [lowest of 1d20-12 and 1d20-12] gives better odds at getting a lower number than output [lowest of 1d20-12-(333/100)]. [lowest of 1d20-12 and 1d20-12] has a 57.57% to get -5, while -(333/100) has a 50% to get -5.
 
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Oh wow. That is an absolutely wild move. I would not have thought of that, very cool.

So I'll game this out quickly: that almost certainly routs the 9th, right? Massive pile of charge/flank/ambush/casualty morale checks with only a +2 modifier starting out. And then it's von Trotha's turn and he's forced to send his cavalry against Guillory. He can't leave cavalry in his rear like that. What little infantry he has active can't reach Guillory and his artillery doesn't have LOS to shoot him.
So I'll game this out quickly: that almost certainly routs the 9th, right? Massive pile of charge/flank/ambush/casualty morale checks with only a +2 modifier starting out. And then it's von Trotha's turn and he's forced to send his cavalry against Guillory. He can't leave cavalry in his rear like that. What little infantry he has active can't reach Guillory and his artillery doesn't have LOS to shoot him.

In return, one of Guillory's hussars eats at least one flank charge from the 1st Hussars on the next turn. That might be enough to break them (it's at least 2, maybe 3 morale checks with (likely) a small bonus of +3 or +4 starting out.) If the other two cavalry we haven't seen are also in the center, he can send them against Guillory as well, dealing significant Stress to/routing the other one. So we're trading cavalry for cavalry at either a somewhat favorable rate (if he only has the 1st Hussars within range, we trade 1-1 and might be able to hit the 1st too on the next turn) or an unfavorable rate (if the other cavalry is present.)
Eagers plan which I'm endorsing is guarantueed to rout one, so no actually.
No, wait a second. Does not that plan and those calcs assume the 9th and the 1th just stand there while Guillory charges them? That is, you are assuming they are not set to Ready Charge any of our units coming out of the Forest? Those Units have not moved, so they are absolutely set to Ready Charge, that is the only sensible play woth them. This means Guillory's cavalry will be counter-charged by the 9th and likely the 1st as soon as they reveal themselves, meaning we get no flanking bonuses. I also suspect there may be artillery in the hills north of Rotholz. This meaneuver pretty much guaranteed to lose Guillory's cavalry in exchange for the 9th. Throwing away two cav units to rout one is not a good trade.

If he charges across the entire centre he get's charged in the side and potentially loses his screen
So we are back to the 55th and 13th intetcepting him in the center? The 55th is badly positioned for this, and the 13th is one unit. Our intercepted cavalry will also have to watch out for interception (Ready Fire) from his troops in Kirchenholz and his artillery Ready Fire. If he is smart, he covers the movement of his cavalry with artillery Ready Fire orders.

Also, just his Horse Artillery shooting your offensive in the flank at Medium Range from the Sarncheid is going to do very meaningful damage.

Again, we are winning at Rotholz. There is no reason to retreat, we have a forward position with greater numbers, cover and decent morale. There is no advantage to retreating there, we are able to capture units after Trotha's retreat more plausibly if we stay rather than needlessly cede ground.
I do not plan on retreating yet, since our position there remains solid. But I also do not intend to leave that solid position to go on a risky offensive that we do not need to do, operationally. I do not agree with your assesment that we have the opportunity for a succesfull attack: the terrain is rough and gives him time to react and reorganize his line, he has better cavalry than us, his best unit is missing and we have issues on the Western flank.

Further, operationally that attack is not needed, since we do not need to win this battle in a decisive manner. A stalemate is a operational victory for us, since we have reinforcements coming in and we just needs to stop him from reaching Daurstein. We should be more risk-averse than usual in this battle, since time is on our side and we just need to avoid a real loss.
 
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No, wait a second. Does not that plan and those calcs assume the 9th and the 1th just stand there while Guillory charges them? That is, you are assuming they are not set to Ready Charge any of our units coming out of the Forest? Those Units have not moved, so they are absolutely set to Ready Charge, that is the only sensible play woth them
Trotha looses sight on them as soon as they enter the Rotholz due to spotting criteria. The 9th has no ready actions prepared, which we know due to having a LoS on them since the last turn. (Even if the 9th had a ready charge, that just means they collide with us in the forest rather
20th Dwa Moves SW, Braces, Readies Action

1st HM's Elv Hsr Readies Action
The only way to intercept them would be prepare 2 charges just to charge in the forest, which I think is a bit unlikely especially with the risk of our infantry subsequently pinning them down. I don't see this happening, you would generally want a ready [charge and disengage]. Why would he prepare the 1st Elv Hussars to potentially get stuck in the forest?
So we are back to the 55th and 13th intetcepting him in the center? The 55th is badly positioned for this, and the 13th is one unit. Our intercepted cavalry will also have to watch out for interception (Ready Fire) from his troops in Kirchenholz and his artillery Ready Fire. If he is smart, he covers the movement of his cavalry with artillery Ready Fire orders.
The 55th has 7 movement, they can charge the gap just fine. And yes, they would take fire on the way, but this is maybe one morale check against a routed unit of cavalry. The lancer by itself would induce at least 1 disadvantage morale check (cavalry) plus a second one (50+ casulties); 45% of introducing a rout alone, 74% if they take punishment from the halflings on the hill in the form of 50 additional casualties. If Trotha is actually smart, he will cut his losses and not embark on a plan that has a good chance of those units being encircled once they retreat. Additional note on artillery: Our battery can also fire into the gap.

Again, theoretically he can win with this configuration if we don't react with our hobs and he has all the time he wants. But the plan your describing is antithetical to his way of battle and way to slow to actually win. I don't see him getting the 3 turns to actually pull this off. By the time he tries that, the 108th would also no longer be routed, complicating this further.
 
We know where all of Von T artillery is except the HArtillery.

Unless he decided to have them watch over the flank Rotholz has no artillery overwatch from either side
 
Trotha looses sight on them as soon as they enter the Rotholz due to spotting criteria.
That does not matter in any way? A Ready Charge with the trigger "any enemy coming out of the Forest" still hits them.
The 9th has no ready actions prepared, which we know due to having a LoS on them since the last turn. (Even if the 9th had a ready charge, that just means they collide with us in the forest rather
The 9th are not mentioned at all in the combat summary? Are you sure that means they did literally nothing for some reason, and not that we lost track of them at some point (or the QM forgot them)? Why would the 1st Ready Charge but the 9th not do so? And if they are set to Ready Charge, they will change their facing meaning we get no flank attack.
The only way to intercept them would be prepare 2 charges just to charge in the forest, which I think is a bit unlikely especially with the risk of our infantry subsequently pinning them down. I don't see this happening, you would generally want a ready [charge and disengage]. Why would he prepare the 1st Elv Hussars to potentially get stuck in the forest?
It's not about interception Guillory's hussars, it is also about hitting them back. Again, a Ready Charge order with the logical trigger "any unit coming out of Rotholz" means the 1st Charge the Hussars. This allows them to attack the Hussars three times on their subsequent turn. Guillory's Hussars do not have enough movement to disengage back, they are stuck in enemy territory for the next turn. At best this maneuver trades one of our cavalry for one of their, at worst we lose both Hussars.
The 55th has 7 movement, they can charge the gap just fine. And yes, they would take fire on the way, but this is maybe one morale check against a routed unit of cavalry. The lancer by itself would induce at least 1 disadvantage morale check (cavalry) plus a second one (50+ casulties); 45% of introducing a rout alone, 74% if they take punishment from the halflings on the hill in the form of 50 additional casualties
Now we are discussing different scenarios: I was discussing the "his cavalry charges through the center and hits your attacking infantry in the flank"-option and you are discussing his cavalry charging our halflings.
Again, theoretically he can win with this configuration if we don't react with our hobs and he has all the time he wants. But the plan your describing is antithetical to his way of battle and way to slow to actually win
I think you are still discussing a different scenario. As long as our Hobbs stay in the center protecting the artillery, I agree he cannot break through in the Kirchenholz. But keeping the hobs in the center makes your Rotholz attack even more ill-advised: you are attacking 3 units of infantry and 2 units of cavalry supported by 6 units of artillery with a force of 4 infantry and 2 cavalry. The math is not in your favour, and this is assuming he has not kept anything hidden in reserve.

Like really, if he does what we expect to be most in character for him and actually has kept all his cavalry in reserve, that means your Rotholz attack is even more doomed to fail. If he has two units of cavalry on screening duty still unseen by us north of Sarncheid, they can easily intercept your infantry attack giving time for his artillery to tear our troops apart.

Honestly, you cannot seriously be thinking this Rotholz attack is risk-free or safe to do? Why should we take such a substantial risk in a battle we do not have to win, merely not lose? You did not really acknowledge my operational argument in your response at all.
We know where all of Von T artillery is except the HArtillery.

Unless he decided to have them watch over the flank Rotholz has no artillery overwatch from either side
True, that would mean he area instantly north of Rotholz is safe from his artillery. But I still do not believe in our attacking chances since we do not know if he has 2 or 4 units of cavalry in reserve. Even with just the units we can see now, the outcome of a potential attack would not be certain, especially with the randomness of the Morale Check system.
 
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Actually @Photomajig , is the enemy 9th Elv Hsr not being mentioned in the combat summary and oversight or intentional? What they did last turn does seem to be relevant to our planning.
 
I'm going to try and keep my post short and centred on specific points, since I don't want to turn this into spaghetti posting.

A) Rotholz cavalry interception

The 9th are not mentioned at all in the combat summary? Are you sure that means they did literally nothing for some reason, or that we eother lost track of them at some point (or the QM forgot them). Why would the 1st Ready Charge but the 9th not do so? And if they are set to Ready Charge, they will change their facing meaning we get no flank attack.
It's not about interception Guillory's hussars, it is also about hitting them back. Again, a Ready Charge order with the logical trigger "any unit coming out of Rotholz" means the 1st Charge the Hussars. This allows them to attack the Hussars three times on their subsequent turn. Guillory's Hussars do not have enough movement to disengage back, they are stuck in enemy territory for the next turn. At best this maneuver trades one of our cavalry for one of their, at worst we lose both Hussars.
The 9th doesn't have the movement to charge 2 tiles deep into the Rotholz, meaning they can't actually perform an intercept charge until the hussars emerge out of the forest. You can't ready charge a unit you loose sight of. Considering one of them literally charges them while they are still on the hill, I don't see this happening mechanically. Even without the flanking attack, we still likely rout them (2 charges, ambush, 50+ causulties) are more than enough checks to take them out.


B) Rotholz advance counterplay
Now we are discussing different scenarios: I was discussing the "his cavalry charges through the center and hit your attacking infantry in the flank"-option and you are discussing his cavalry charging our halflings.
Ok, that is my mistake on your meaning. So, any cavalry charge through the centre means committing to at least 2 charge actions after reorganization (6 plain tiles, + at least one hill). This leaves very limited movement for a retreat, while also critically depleting his ability to screen the actually battery from a cavalry charge. Cavalry charges on their own are insufficient to rout the our Rotholz infantry (2 disadvantaged morale checks at most, simple checks for the 148th, survivable for the 45th [initial check at +2?, second at -3) and do only deplete the other units. At the same time, it robs Trotha of counterplay against charges from the centre. If we position those units just wrong, it would hit him hard; but we can break his last functional units in the centre if we play this right.
I thinn you are still discussing a different scenario. As long as our Hobbs stay in the center protecting the artillery, I agree he cannot break through in the Kirchenholz. But keeping the hobs in the center makes your Rotholz attack even more ill-advised: you are attacking 3 units of infantry and 2 units of cavalry supported by 6 units of artillery with a force of 3 infantry and 2 cavalry. The math is not in your favour, and this is assuming he has not kept anything hidden in reserve.
We can potentially bring 4 cavalry units into play there, with our infantry having far superior morale. The artillery can introduce a check or two, but superior morale with a bit of momentum can absorb that (base of +7? at least for most units). Casualties would be high, but the damage would be enormous once we break through. The math isn't in our favour causulty-wise, but is in terms of morale and total damage inflicted on the enemy army.
 
The 9th doesn't have the movement to charge 2 tiles deep into the Rotholz, meaning they can't actually perform an intercept charge until the hussars emerge out of the forest
Considering one of them literally charges them while they are still on the hill, I don't see this happening mechanically. Even without the flanking attack, we still likely rout them (2 charges, ambush, 50+ causulties) are more than enough checks to take them out.
It comes down to which of the two Hussars hit them first, which we do not control. If the 350th exists the Forest onto the tile E of the 9th before the 341st charges them, the 9th will see them and the Ready Charge the 350th. At that point the 350th also takes Charge damage and Morale loss, and there is no flanking bonus.

Really, I think you may be looking at the two mechanically and not through a narrative lens. If the enemy has been ordered to charge enemies coming from the Forest, it makes no sense that we could charge them from said forest without them at least being able to turn around and counter-charge.

And in any case, you are still ignoring the fact that the 1st Ready Charged, so most likely our Hussars also receive a Charge + 3x Attacks next turn. Is trading one of our cavalry for one of their really worth it?
If we position those units just wrong, it would hit him hard; but we can break his last functional units in the centre if we play this right
Casualties would be high, but the damage would be enormous once we break through. The math isn't in our favour causulty-wise, but is in terms of morale and total damage inflicted on the enemy army.
Ok, but if you are aware this plan requires careful positioning and absorbing significant casualties to pull off, the question remains, why is this risk justified? From an operational stabdpoint, we are fine with a stalemate here. We were even ready to let Von Trotha retreat intact with his entire army before this battle! So why go for a risky attack now?

Honestly, this kind of attack could be less risky with the old system, when we could do reliable calcs for Routing. But the new Morale Check system is much more random, which means luck has a much larger effect now. Even if we execute the attack perfectly, we need to absorb casualties which means a bad Morale roll can lead into a critical unit routing, dooming the attack and losing us the battle. We do need to take risks occasionally, but operationally this is not a risk I think is worth taking.
 
Nymph Ambush, Morale Checks

Getting morale checks from casualties is unlikely, with a 21.56% chance to get at least 50 casualties. However, we will likely get 3 morale checks, 2 from ambush and 1 from ending turn taking a melee attack. Assuming +2 Momentum from 3 trained units being routed, we have a 15% chance for the second morale check to be a rout, and 45% for the third to be a rout.



Assuming 4 trained units rout, for a +3 Momentum, that's a 20% chance to rout on the second morale check, that's a 50% chance to rout on the final check. Assuming 5 trained units rout, that's a 30% chance to rout on the second check, and a 65% chance to rout on the final check
Now we shouldn't get our hopes high given how morale checks are pretty dependant on previous results, a possible ready action from the 9th, or Trotha withdrawing from the West (which if things go well in the center/right is pretty likely), but even with poor luck we should rout at least a few units
This was another thing I wanted to comment on, since to me these calcs imply that trying to ambush the Nymphs with the halflings is definitely not worth it. You seem to calculating correctly, but your worst case scenario does not take into account the subsequent enemy turn.

It seems like we have roughly 50% chance of routing the Nymphs if we keep all our halflings in the forest and fight them there. That may seem nice, but this also means we have a 50% chance of losing at least one unit of halflings on the subsequent turn, possibly two. This is because if the Nymphs do not rout, they utterly destroy one of our halflings units with three Advantage melee attacks on their turn. Another halfling unit likely gets charged by the enemy 109th Hobs. This idea thus does not seem worth it, since we are risking too much on a simple coinflip.
 
It comes down to which of the two Hussars hit them first, which we do not control. If the 350th exists the Forest onto the tile E of the 9th before the 341st charges them, the 9th will see them and the Ready Charge the 350th. At that point the 350th also takes Charge damage and Morale loss, and there is no flanking bonus.
The 350th has an 8 tile path, the 341st has a 7 tile path. And an ambush, 2 charges plus casualty roll by itself would be enough to rout them (2 rolls with disadvantage, 2 normal rolls; 4 rolls being generally sufficient to rout normal enemy units).
Ok, but if you are aware this plan requires careful positioning and absorbing significant casualties to pull off, the question remains, why is this risk justified? From an operational stabdpoint, we are fine with a stalemate here. We were even ready to let Von Trotha retreat intact with his entire army before this battle! So why go for a risky attack now?
Ok, I think we are finally at the actual core disagreement between us. Thank you for clearly formulating your position, it allows us to cut through a lot of pointless back-and forth.

A stalemate is an acceptable outcome, but also sub-optimal for fairly intutive reasons. Arnés ability to effectivly fend off the incoming enemy professional army is ultimately routed in the potential balance of combat power, which isn't great locally as long as Trotha sits on a giant artillery stack. If we cut those down and cripple his effective combat power, we are better able to take truly tough fights due to his provincial army being far less threatening. It also depletes Norn of further resources, while strengthening the Arnése arsenal, meaning they can field armies with more artillery. Furthermore, it deters Trotha from starting offensive operations, giving us more time to properly prepare our army.

In regards to our personal operations, destroying enemy artillery also nets us more influence, both in explicit mechanical terms and in terms of the story (general that fought three tremendous victories against enemy forces is a lot better of a story than "General that had a stroke of luck against Wachenheim and just achieved a stalemate). Can't comment on the new balance here, but in the old system a destroyed regular unit gives us the influence for 150 professional soldiers of any rank, or 300 regulars of veritable races. [Net gain of xp and troops, and can save us time on fielding more infantry due to reducing the action cost.] Since influence is the primary currency, influence gained allows us to more rapidly form a better army. And provided we are able to keep some of the field artillery this time, it would also indirectly save us 150 influence or give the assembly a far more positive impressions.

Ultimately, we are in Napoelonic warfare. Letting the enemy retreat his army mostly intact when an opportunity presents itself is a fatal potential error within the Arnése position, their security really relies on inflicting strong losses before a grand coalition forms. There are good operational and strategic incentives to attempt an exploitation.
 
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So, additional critiques of your plan:
Ok, time for a more cautious, defensive plan.
[X] Plan: Stick to the plan


  • -[X] 19th Half Pfd: 2*Move [SW, SE], Ready Fire medium range
    The 19th Halflings don't need to spend 2 move actions due to being rapid (1+3). This is a waste of an action
  • -[X] 42nd Elv: Move first 2*Melee 155th Elv, Move SW
    This move would be not done, as moving out of melee costs 3 movment (1+2) rather than the 2 a singular movement action provides.
  • -[X] G. H: One unit Charges the 155th Elv and moves to initial position. The other charges any enemy coming out of Rotholz.
    This is unnecessary, the 155th elves are at +20 stress. They are certain to rout from being attacked in melee alone.
  • -[X] 10th Hum Art: Fire at 109th Hob
    -[X] 84th Elv Art: Fire at 33rd Dwa, Move E
    The 10th is not given a movement action east, for reasons I can't discern. Such an action would allow them to potentially ambush again next turn, and also reduces the danger of from Kirschenholz somewhat. Additionally, the singular fire of the 10th accomplishes very little, creating only a 57% for even a single morale test. And this morale test would be almost certainly insufficient for actually routing them.

Additional note: Your force positioning is passive, setting us up badly for the pursuit phase by not striking while the iron is hot. Your plan would make sense if Trotha attempted further attacks on the centre or the left flank, but I consider this unlikely. I fully expect him to start retreating in 2, maybe 3 turns considering his core force is nearly shattered and his central position is facing an acute threat. This unwillingness to engage in favour of force preservation is misguided in my opinion, as it sets us up worse in the coming battles.

A stalemate is an acceptable outcome, but also sub-optimal for fairly intutive reasons. Arnés ability to effectivly fend off the incoming enemy professional army is ultimately routed in the potential balance of combat power, which isn't great locally as long as Trotha sits on a giant artillery stack. If we cut those down and cripple his effective combat power, we are better able to take truly tough fights due to his provincial army being far less threatening. It also depletes Norn of further resources, while strengthening the Arnése arsenal, meaning they can field armies with more artillery. Furthermore, it deters Trotha from starting offensive operations, giving us more time to properly prepare our army.
 
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I am bit upset that that got retconned 3 days after the update was already posted considering Trotha had already "declared his orders", but it also doesn't matter for purposes of the discussion. As I point out before, they would need 2 charge actions declared to go into the Rotholz [10 movement], with the cavalry eating 2 stealth attacks rather than just one considering how ambushes work. They still get routed, though with some slight casulties considering the terrain. One of the cavalry gets a bit more stress damage, but they are still able to operate and wreak havoc among Trotha's inner line.
 
9th Elv Hsr Moves SW, SW, E, Searches, Readies Action
On a previous turn we have seen the 9th Search and Ready Action. It probably likely that that and this ready action, was in anticipation of an attack through the center instead of the forrest.
comes down to which of the two Hussars hit them first, which we do not control. If the 350th exists the Forest onto the tile E of the 9th before the 341st charges them, the 9th will see them and the Ready Charge the 350th. At that point the 350th also takes Charge damage and Morale loss, and there is no flanking bonus.
This assumes that when a unit is attacked they immediately wheel around to face their attacker, which I don't think is true. See round 3 Basly, 1st Elven Cuir attacked from W and NW, but their facing still remained SW. In addition, if this is a problem then we can order Guillory to have one cavalry lead or be a bit behind.
This was another thing I wanted to comment on, since to me these calcs imply that trying to ambush the Nymphs with the halflings is definitely not worth it. You seem to calculating correctly, but your worst case scenario does not take into account the subsequent enemy turn.

It seems like we have roughly 50% chance of routing the Nymphs if we keep all our halflings in the forest and fight them there. That may seem nice, but this also means we have a 50% chance of losing at least one unit of halflings on the subsequent turn, possibly two. This is because if the Nymphs do not rout, they utterly destroy one of our halflings units with three Advantage melee attacks on their turn. Another halfling unit likely gets charged by the enemy 109th Hobs. This idea thus does not seem worth it, since we are risking too much on a simple coinflip.
But that's on their next turn. We also get to act in between. And we can probably just rout the nymphs from morale damage from melee attack, our lancers and the 200th will be in play there, reinforcing our position. The risk of rout comes from the Nymphs, during the enemy's turn walking into the ambush and dealing enough damage to rout the Nymphs. Doing the calcs, its decently unlikely.

There are 3 scenario for the Nymphs when they walk into ambush, 1,2, or 3 attacks depending on their orders. The 3 attacks would mean that Trotha sees our Halfing withdraw south and decides to charge his Nymphs way ahead of the rest of his infantry, right near our lancers. This is very unlikely, and 2 attacks doesn't make sense with the movement, since 2 charges just leaves the nymphs on the open plains. Doing the calcs,
1 attacks doesn't do enough damage, 2 attacks have a 67.4% chance to do 50+ casualties, 3 attacks has a 94.95% chance and 25.79% to do 100+ casualties. For morale checked, accounting for feared, one check has a 10% chance of rout and two checks have a 50% chance of rout. So the overall rout chance is not that high. Though it would be prudent to change the 16th fire into a brace.


Just as a note, we could rout of 5-7 units. Not including the unit that is already routed. Imagine if that happened to us, if we have 6 infantry currently routing. The vast vast majority of the time, that would an incredibly bad position. I don't see how a few cavalry units in reserve could combat that unless a really good charge is pulled off, and Trotha neither has the position nor temperament to pull that off.
 
The 19th Halflings don't need to spend 2 move actions due to being rapid (1+3). This is a waste of an action
Good catch, will modify to add either a Brace or another Ready Fire.
This move would be not done, as moving out of melee costs 3 movment (1+2) rather than the 2 a singular movement action provides
Thank you, will change to Melee, Move, Move.
This is unnecessary, the 155th elves are at +20 stress. They are certain to rout from being attacked in melee alone.
I am fully aware, the intent is simply to do some additional damage with zero risk. I could not come up with anything better for that unit to do.
The 10th is not given a movement action east, for reasons I can't discern. Such an action would allow them to potentially ambush again next turn, and also reduces the danger of from Kirschenholz somewhat. Additionally, the singular fire of the 10th accomplishes very little, creating only a 57% for even a single morale test. And this morale test would be almost certainly insufficient for actually routing them.
The lack of move action is simply an error, will fix. The 10th and our halflings are both shooting at the 109th, so the combined fire should cause at least a morale check. I want to weaken the 109th in case he decides to exploit his seeming success on the Western flank. I expect the likelihood that we will be fighting the 109th in the upcoming turns is larger than that of fighting the dwarves in the center.
Your force positioning is passive, setting us up badly for the pursuit phase by not striking while the iron is hot. Your plan would make sense if Trotha attempted further attacks on the centre or the left flank, but I consider this unlikely. I fully expect him to start retreating in 2, maybe 3 turns considering his core force is nearly shattered and his central position is facing an acute threat. This unwillingness to engage in favour of force preservation is misguided in my opinion, as it sets us up worse in the coming battles.
An attack on the left flank would not surprise me. If he does not intend to attack there, why has he committed his Nymphs, his Hobs and one of his artillery to this flank? I suspect his Horse Artillery and missing cavalry are also here, where else would they be?

I also disagree that his core force is nearly shattered. We will rout 3 out of 10 of his infantry, with 2 more having taken significant Morale damage from our artillery. Nothing a bit of Resting can't fix. His artillery and cavalry are his real assets, the infantry are poor quality meat shields. Both of those assets are still at full strength, which is why I do not think we have good attacking chances.
A stalemate is an acceptable outcome, but also sub-optimal for fairly intutive reasons. Arnés ability to effectivly fend off the incoming enemy professional army is ultimately routed in the potential balance of combat power, which isn't great locally as long as Trotha sits on a giant artillery stack. If we cut those down and cripple his effective combat power, we are better able to take truly tough fights due to his provincial army being far less threatening. It also depletes Norn of further resources, while strengthening the Arnése arsenal, meaning they can field armies with more artillery. Furthermore, it deters Trotha from starting offensive operations, giving us more time to properly prepare our army.
The thing is, by choosing to attack we are no longer choosing between a stalemate and a clear win, but between a clear win and a devastating loss. A failed attack against an enemy with superior cavalry can quickly turn into a rout, if the attack fails we may very well lose this battle since we are then threatened on both flanks.

Potential combat power in the current theater is very much in our favor, since we have Guillory's troops on their way to reinforce us. A stalemate is essentially a victory here, since it let's us keep firm control of Daurstein and its resources, with Von Trotha hsving more difficulties with supplies than we do. A defeat here, on the other hand, could be an utter disaster. If we shatter the 5th army here, Von Trotha's troops, now more experienced and with surging morale, can likely defeat Guillory with no real trouble. If we lose here, Von Trotha can thus defeat two Arnese armies and retake Daurstein. This invalidates our prior success at Brutet and turns the war on this front in Norn's favor.

In summary: it is critically important we do not lose here, since Von Trotha's only way to win is to defeat two Arnese armies in detail. The risk is not worth taking on an operational level.
 
A) Planning detail discussions
I am fully aware, the intent is simply to do some additional damage with zero risk. I could not come up with anything better for that unit to do.
I mean, you could at least out them in the centre to threaten a bigger charge.
The lack of move action is simply an error, will fix. The 10th and our halflings are both shooting at the 109th, so the combined fire should cause at least a morale check. I want to weaken the 109th in case he decides to exploit his seeming success on the Western flank. I expect the likelihood that we will be fighting the 109th in the upcoming turns is larger than that of fighting the dwarves in the center.
The 109th doesn't present a credible threat against our centre. They would be blindly charging, introducing one morale check at the cost of tremedous casualties (1, maybe 2 morale checks on fresh units with a +6-7 modifier in return for trivial envelopment from the sides. Just morale and positioning wise, an attack on our centre is easily repelled. Crossing the centre plain to contest would place the hobs in the perfect position for an entire volley and liable to take cavalry charges. You have made a lot of statements about him pressing the western, but I don't see a specific way to actually achieve a breakthrough there against troops with forces with better morale, running into either skirmishing fire or artillery and cavalry charge while having at best very rough force partity.


B) Overall position and outlook
I also disagree that his core force is nearly shattered. We will rout 3 out of 10 of his infantry, with 2 more having taken significant Morale damage from our artillery. Nothing a bit of Resting can't fix. His artillery and cavalry are his real assets, the infantry are poor quality meat shields. Both of those assets are still at full strength, which is why I do not think we have good attacking chances.
Well, if we give him three turns to rest those units, sure. But i am advocating for a plan that continues putting pressure on him and achieving either a retreat or a loss of his battery very soon, rather than giving him to time to recuperate. Additionally, those rested units would increasingly face the problems of momentum and causulties turning against him (-6 ish modifier after all the routs from 2 turns?), meaning they break even more easily. If defeat in detail is achieved over the next turn, we can break them with a decisive charge.
The thing is, by choosing to attack we are no longer choosing between a stalemate and a clear win, but between a clear win and a devastating loss. A failed attack against an enemy with superior cavalry can quickly turn into a rout, if the attack fails we may very well lose this battle since we are then threatened on both flanks.
No, we don't. Trotha doesn't have superiority of cavalry either way this goes, and no plausible way to weaken our Rotholz position until they move out. This is not an argument against setting up for a better pursuit, this is an argument against charging from Rotholz when conditions aren't correct. And even if a Rotholz charge fails, this doesn't automatically result in our defeat, we still have the centre. You are pre-supposing a devastating defeat in the centre if we do anything other than stay in place and let Trotha regroup without hassle, and the positions aren't bearing this out IMO.

C) Battle results
Potential combat power in the current theater is very much in our favor, since we have Guillory's troops on their way to reinforce us. A stalemate is essentially a victory here, since it let's us keep firm control of Daurstein and its resources, with Von Trotha hsving more difficulties with supplies than we do. A defeat here, on the other hand, could be an utter disaster. If we shatter the 5th army here, Von Trotha's troops, now more experienced and with surging morale, can likely defeat Guillory with no real trouble. If we lose here, Von Trotha can thus defeat two Arnese armies and retake Daurstein. This invalidates our prior success at Brutet and turns the war on this front in Norn's favor.
Obviously a defeat would terrible. And I am willing to have this discussion once you demonstrate a concrete, specific risk from Trotha regarding a a centre charge, one that actually shows how the resulting morale rolls could rout the centre hobs and cavalry.

A stalemate against Trotha would also create an unfavourable balance of power against Trotha. Our army and Guillory's together have a slight edge over Trotha. But Guillory army has bad morale modifers and is not able to keep up with manevour, meaning we are forced to match their pace just to face Trotha, severly restricting our operations. If Trotha is dumb enough to attack us together, we have a chance of a proper victory. But the professional armies are way stronger than Trotha himself and there are multiple of those coming against 2.5 Arnése armies if we are being generous. This balance of power rapidly shifts into Norn's favour once the professionals arrive if Trotha's army is mostly intact, especially with their greater drill and operational freedom. One must actually win to achieve an advantage, rather than just stop loosing.
 
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This feels like it's not getting that we also have long-term reinforcements coming. We were not, so far as I can tell, expected to be able to hold out with just us forever against the coming of reinforcements from the Nornese professionals, but simply to blunt/stand against the currently available forces while we gather more forces.

Am I misunderstanding, @Photomajig ?
 
This feels like it's not getting that we also have long-term reinforcements coming. We were not, so far as I can tell, expected to be able to hold out with just us forever against the coming of reinforcements from the Nornese professionals, but simply to blunt/stand against the currently available forces while we gather more forces.

Am I misunderstanding, @Photomajig ?
I mean, Arné is stretched rather thin with 3.5 different fronts (Silver Duchy, Daurstein, Southern Host, Herculian Border). Considering we are sent resupplies once per campaign, the state of Guillory's field army, Arné having some serious internal risk of rebellions and stabilizing the other theatres, I don't expect their reinforcements to come quickly enough to achieve a positive force balance in our theatre within 3 weeks. I mean, Guillory took that time just to muster and send out 2 cavalry units at the end of our campaign, relying on potential future field armies (which we don't even know will be mustered and sent to us!) to secure our positions seems rather fraught. We've run into the issue of reinforcing armies facing constant delays, I wouldn't rely on anyone else saving our hide from a potentially superior force.
 
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I mean, Arné is stretched rather thin with 3.5 different fronts (Silver Duchy, Daurstein, Southern Host, Herculian Border). Considering we are sent resupplies once per campaign, the state of Guillory's field army, Arné having some serious internal risk of rebellions and stabilizing the other theatres, I don't expect their reinforcements to come quickly enough to achieve a positive force balance in our theatre within 3 weeks. I mean, Guillory took that time just to muster and send out 2 cavalry units at the end of our campaign, relying on potential future field armies (which we don't even know will be mustered and sent to us!) to secure our positions seems rather fraught. We've run into the issue of reinforcing armies facing constant delays, I wouldn't rely on anyone else saving our hide from a potentially superior force.

If actually we aren't going to get any reinforcements at all for the next few months then we, frankly, just plain lose? Like, no matter how decisive of a victory we win here, we actually just lose.

Ten thousand people, or even eighteen thousand, is a tiny sideshow number compared to the military forces involved.
 
If actually we aren't going to get any reinforcements at all for the next few months then we, frankly, just plain lose? Like, no matter how decisive of a victory we win here, we actually just lose.

Ten thousand people, or even eighteen thousand, is a tiny sideshow number compared to the military forces involved.
Not necessarily. It depends on the exact force strength, plus we have defensible terrain that limits how much of a force the enemy can bring against us (hills can only allow so many units to enter battle). I also don't think "we are either completly fine or completely screwed depending on reinforcements we have no control over" is an accurate assesment or helpful as an argument for either course. Not all of Norn's armies will be sent against us specifically, they presumably have plans to support or prevent the occupation of their ally. Our ability to win locally is influenced by the strength of the last provincial army post battle, with a battered or wounded Trotha, with a greater defeat of him benefiting us and Arné overall by binding more forces.
 
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