Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

The Wiki. Trying to find a source, but it looks like they pulled it out of their ass.

Either way, unless something contradicts it, I'm still rolling with it as my headcanon because I like it.
 
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The Wiki. Trying to find a source, but it looks like they pulled it out of their ass.

Either way, unless something contradicts it, I'm still rolling with it as my headcanon because I like it.
Fair enough.
I think they did, but I actually really liked the idea too, which is why I was hoping for a source.
 
Actually, I believe its from the guide.
Yup. Pulled from the guide, and a lot of it from EpicNameBro's help when he put out a support video of the guide and talked about all the cool stuff in it.


Wikis being wikis, they ripped it off of him without citing sources, because they're dicks that way, and people started complaining to ENB that they bought the guide for stuff that was already on the wiki and what few things weren't already there weren't of much help, when the reason the wiki has them is because of the guide and ENB.

Kinda retarded, really.
 
The Real Iron Chef
"Would ye mind scoutin' ahead? I'll deal with this."

"Be my guest."

She begins making her way up the ladder as you plant yourself in the mouth of the tunnel and stare the thing down. It's incredibly big, easily several hundred kilos, and is plodding forward slowly. It doesn't have much room to maneuver in the tunnel, but it's not exactly built to get out of the way of things.

It shrieks at you again, spittle erupting from its mouth to mingle with the much fouler liquid you're both standing in. You yell back at it and it lowers its head.

Perfect.

You fire off a salvo of blades into the thing's path as it builds up momentum with the inevitability of a fleshy asteroid. Despite its flab, the thing leaps over them with surprising ease. Damn, if only Eileen was both watching and not completely oblivious to your world's history, because that is a golden opportunity for a Free Willy joke right there.

Only in this one, Willy dies.

Two blades thunder from your hands and bury themselves into its stubby front legs. With its landing gear compromised, the boar crashes down, leaving behind an impressive wake as it grinds to a halt. It furiously attempts to stand, screaming all the while but failing to do anything but raise a ruckus.

"And this little piggy cried 'wee wee wee' all the way home," you taunt, scraping your blades together like a decidedly morbid chef. You begin walking towards it to finish the job.

Incredibly, the thing manages to right itself, its front legs dangling uselessly as it slowly plows forward like a wheelbarrow of hate. You rush to meet it head-on and drive your blades deep into its forehead, meeting a surprising amount of resistance from its thick skull.

A scream dies in its throat as the rest of it just plain dies. It slumps to one side, tongue lolling as its blood further befouls the aqueduct.

You hear a series of splashes and turn around to see Eileen walking towards you.

"And that," you tell her with a flourish, "is how ye make bacon."

"That thing lived in its own filth and ate people."

"Oh, don't get so Upton Sinclair on me."

She ignores this and beckons you to follow her.

"What's up there?" you ask as you trudge behind her.

"Bodies. Gascoigne's been this way."

You follow her up the ladder to a stone staircase where, indeed, there is a large quantity of bodies. Some of them look like they were pummeled by stones while others have been hewn from crotch to sternum with savage blows. Nearby, you see another of the levers in front of what looks like an elevator.

"A shortcut back to central Yharnam. The Church had locked it, I assume."

She doesn't need to explain why it's now open.

The two of you surmount the stares and begin making your way down the narrow bridge. A massive, smoldering boulder sits at the opposite side in blatant Indiana Jones fashion, but judging by the bodies around it, they probably didn't get a chance to release the thing.

"Something's occurred ta me," you say as you step over what looks kind of like two pieces of a guy if you squint real hard.

"And what might that be?"

"That was the only available path from his house to here, right?"

"To my knowledge, yes."

"And his wife's lookin' for him, right?"

"So Fiddle said."

"So how did she get through the water ta here with all those beasties in there?"

She ponders this as the two of you pass a pair of mangled beast-men.

"She could have just run, couldn't she? The dead things aren't terribly swift."

"What about the pig?"

"It could have just not bothered with her, or she could have gotten to the ladder before it noticed her."

"Either way, I've gotta give her props for her commitment."

"Viola is a good woman."

You reach the foot of another set of steps. From the top, you can hear faint, rhythmic sounds, like a butcher hacking meat.

[] Go up first with Eileen behind you

[] Let Eileen lead

[] Write in...
 
[X] Let Eileen lead

Ladies first. After all, I don't really fancy getting a facefull of buckshot.
 
[X] Let Eileen lead
-[X] Prepare one bayonet in each arm, you don't exactly know what made that noise. Gascoigne perhaps?
-[X] Whoever it was, let Eileen do the talking. Being a diplomat is hard, slashing is easier.
-[X] Prepare to protect Eileen. The old woman might be fast, but she can't exactly take a bullet to the brain and live to tale, can she?

Any suggestions?
 
[x] Go up first with Eileen behind you

might want to try an Exorcism at the end of the fight, just to see if we can save at least one of the little girls parents.
Plus doing something miraculous is generally a good way to inspire faith.
 
[X] Let Eileen lead
-[X] Prepare one bayonet in each arm, you don't exactly know what made that noise. Gascoigne perhaps?
-[X] Whoever it was, let Eileen do the talking. Being a diplomat is hard, slashing is easier.
-[X] Prepare to protect Eileen. The old woman might be fast, but she can't exactly take a bullet to the brain and live to tale, can she?

Seems good.
 
Just realized Gascoigne might be christian or catholic. Aparently in the alpha build he said "sick creature... may you rest in peace... Umbasa" when he killed the player.
 
We can't easily regenerate quicksilver bullets, but Eileen doesn't Dream anymore, whereas we (for some reason) do.

Not that we've confirmed we go to the Dream if we die, rather than just dying, but given that we got to the Dream in the first place by dying, it seems a fair bet.

[x] Go up first with Eileen behind you
 
It has been clarified by Tricia that if we die, we die. Similar to the words of Shirou Emiya, we will die if we are killed. We don't return to the dream.
 
It has been clarified by Tricia that if we die, we die. Similar to the words of Shirou Emiya, we will die if we are killed. We don't return to the dream.
'kay.

I skipped through the threadmarks. Now that I'm caught up, I want to go back and see any interesting discussions I missed.


I'm a little worried about how Anderson is going to react to the blood-prostitute. Then again, this is Abridged!Anderson.

BTW, special kudos for:

* "Pinnochio's MILF"

* Grandma Anderson escaping the nursing home with a hostage.

* Doing something far more interesting with the crows than "another thing to kill".
 
[X] Let Eileen lead
-[X] Prepare one bayonet in each arm, you don't exactly know what made that noise. Gascoigne perhaps?
-[X] Whoever it was, let Eileen do the talking. Being a diplomat is hard, slashing is easier.
-[X] Prepare to protect Eileen. The old woman might be fast, but she can't exactly take a bullet to the brain and live to tale, can she?
 
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