Anderson Quest: Killing Vampires and Werewolves and Leprechauns (Hellsing/Bloodborne)

Or- get this.

Patches, the Moonlight Greatsword, etc. are just references. They aren't all the same things in-universe and are just there so us in real life can point and say "I recognize that!"

It's the same thing where people go "DBZ and Marvel are in the same universe!!!111!!!" because Vegeta shows up in a background panel of some comic as an Easter egg, or seeing Samus in an inn in the Mario RPG means that Metroid and Mario are part of the same universe. No, they aren't, it's just a reference so the audience can go "hah, that's cute" and move on. There is no deeper meaning. Stop trying to dig too deep into things that aren't there. And I say this as someone who gets a raging boner over metaphor and symbolism.

You do realize that what you are suggesting is the anti-fun. That dreaded thing where you take shit way too seriously, and need to chill the fuck out man.
 
But that's boring.


That said, I wasn't really asking for any DeS stuff coming out of the woodwork.

Just pointing out that Bloodborne lore, or at least some vital parts of it, seems to have been influenced quite heavily from Demon's Souls, considering the disturbing similarity between their endings.
Big Daddy G with Miracles. Think about it. *grins evilly*
 
[X] Let Eileen lead
-[X] Prepare one bayonet in each arm, you don't exactly know what made that noise. Gascoigne perhaps?
-[X] Whoever it was, let Eileen do the talking. Being a diplomat is hard, slashing is easier.
-[X] Prepare to protect Eileen. The old woman might be fast, but she can't exactly take a bullet to the brain and live to tale, can she?

Gascoigne might be less liable to go nuts if the first person he sees is a familiar face.
 
Changing vote

[X] Let Eileen lead
-[X] Prepare one bayonet in each arm, you don't exactly know what made that noise. Gascoigne perhaps?
-[X] Whoever it was, let Eileen do the talking. Being a diplomat is hard, slashing is easier.
 
I would argue that trying to shoehorn the various Soul games and Bloodborne together would be the 'anti-fun' as you put it.

For all the reused plot pieces they don't really mesh well.
Given the Lore of Dark Souls is essentially people die, and then come back as other people and the cast of Dark Souls 2 is the same cast from 1 with the serial numbers filed off... It actually fits quite nicely.

Throw in the dreamlike nature of Yharnam, and the entirety of each of the series could be explained away as just one giant dream.
 
Given the Lore of Dark Souls is essentially people die, and then come back as other people

No they don't.
and the cast of Dark Souls 2 is the same cast from 1 with the serial numbers filed off... It actually fits quite nicely.

No they aren't.

Throw in the dreamlike nature of Yharnam, and the entirety of each of the series could be explained away as just one giant dream.

No it cant.

Please don't try to continue from here. I'm not going to reply, I don't want to waste my time arguing this of all things.
 
Given the Lore of Dark Souls is essentially people die, and then come back as other people and the cast of Dark Souls 2 is the same cast from 1 with the serial numbers filed off... It actually fits quite nicely.

Throw in the dreamlike nature of Yharnam, and the entirety of each of the series could be explained away as just one giant dream.


Even if we were to use one of the fucking worst cliches available and fucking lazy storytelling, that's assuming that the dreamworlds of Yharnam don't exist and have no continuity. It's weird. Dreamworlds are weird. I blame Lovecraft.

It fits about as well as a truck in a donut hole.

Tangent has gone on long enough.

Aaaaayup. Let's stop.
 
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Given the Lore of Dark Souls is essentially people die, and then come back as other people and the cast of Dark Souls 2 is the same cast from 1 with the serial numbers filed off... It actually fits quite nicely.

Throw in the dreamlike nature of Yharnam, and the entirety of each of the series could be explained away as just one giant dream.
You've essentially rendered it meaningless.

"Dark Souls and Bloodborne are in the same universe. Just a dream"

"Terminator and Bloodborne are in the same universe. Just a dream"

"Winnie the Pooh and Bloodborne are in the same universe. Just a dream"

You've essentially taken a position that is unable to be argued against, because you'll just move the goalposts around, hiding behind "whatever I want to fit fits because justadream lol" even though it doesn't work that way even in Bloodborne's universe.
 
You've essentially rendered it meaningless.

"Dark Souls and Bloodborne are in the same universe. Just a dream"

"Terminator and Bloodborne are in the same universe. Just a dream"

"Winnie the Pooh and Bloodborne are in the same universe. Just a dream"

You've essentially taken a position that is unable to be argued against, because you'll just move the goalposts around, hiding behind "whatever I want to fit fits because justadream lol" even though it doesn't work that way even in Bloodborne's universe.

Not really.

Bloodborne is very similar to HP Lovecraft in that what happens in the dream is real, and not at the same time. Welcome to the fucking Dreamlands. It's like that. The Souls series and Bloodborne operate very similarly, and there is enough parallels between them it could be argued they are in the same universe merely at differing

Reincarnation was a thing in Dark Souls. Gwyn became the Old Iron King, Nito became the Rotten, The Witch of Ivalice the Lost Sinner, and Manus.... Manus got fucking shattered into the Children of the Dark. They are the same people, pre and post reincarnating. It's an endless cycle of death and rebirth, that's the fucking point of it. The only chance you get to break the cycle is with the whole scholar of the first sin situation, and that's because for once the main character isn't destined to Hollow and go mad.

It's very very easy to link them all in a single timeline.

But... I agree with Gold. This is a topic to be brought up in another thread.
 
[X] Let Eileen lead
-[X] Prepare one bayonet in each arm, you don't exactly know what made that noise. Gascoigne perhaps?
-[X] Whoever it was, let Eileen do the talking. Being a diplomat is hard, slashing is easier.
-[X] Prepare to protect Eileen. The old woman might be fast, but she can't exactly take a bullet to the brain and live to tale, can she?

I'm for letting Eileen go first. Mostly because Anderson got to show off, so it should be Eileen's turn. From what little I've gathered, she's supposed to be a badass.
 
Father Gascoigne
The two of you look at one another as the wet impacts continue. In unspoken agreement, Eileen steps slowly upwards as you trail behind. You may be the superior meat-tank by a considerable margin, but your diplomatic batting average is pretty bad, even for a metric where two fuckups for every success is considered elite.

Also, you're fairly certain she'd stab you for implying that she needs to be protected.

There's another archway at the top, leading to what looks like another graveyard. This city is silly with the things, but it's probably warranted given that it seems to have the approximate mortality rate of howitzer Russian Roulette. The orange sky trickles down on either side of massive arch spanning its width. In the center stands what looks like the peak of a cathedral, cut free from its base or perhaps buried along with it.

Between it and a stairway, a giant of a man is burying an axe into the corpse of a beast over and over again.

Eileen takes the initiative before you do, stepping forward in the most non-threatening manner she can manage. You follow at a distance so as not to interfere with her efforts.

"Gascoigne?"

The man completes a swing so powerful it goes clean through the corpse and into the earth. Without a sound, he pulls it free and rises.

He's massive, broad and tall. His scarf stirs in the slight breeze and his wide-brimmed hat is ragged with age. When he turns to face Eileen, you see a blindfold over his eyes, though it does not seem to impair his vision as he staggers towards her.

You've gotta side with his wife over Gilbert here. That goatee looks pretty good on him.

To her credit, Eileen doesn't move at all despite him looming over her with the kind of overpowering presence even a practiced loomer like yourself finds impressive. You stand ready to produce and throw a blade at a moment's notice.

"Y'don't smell right. Neither of you," he rumbles.

"Gascoigne, it's me. It's Eileen. What are you doing here?"

"Had to come. Have to finish this. I haven't got time anymore."

"What do you have to finish?"

"Have to kill the beasts. Have to kill the Church. That man with you, he doesn't smell right."

"Gascoigne, you need to come with us. Your children are alone at home and Viola-"

"Viola's right here." The big man gestures towards the sloped roof of a building protruding from the rear wall of the graveyard. You follow his hand and-

Oh.

"'s alright. Killed the beast. It'll be fine."

His right hand is gripping the axe so tightly the handle's beginning to warp and the heavy blunderbuss in his left is rattling. His whole body is tensing up and you can hear his teeth grinding like a whetstone. Eileen slowly holds out her palm towards you, the universal symbol for "hold on."

You have a decision to make.

[] Let Eileen keep trying to calm him down

[] Pre-emptive strike

[] Try the music box

[] Write in...
 
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[X] Try the music box

Eileen can't blame us for trying to help, and we'll be vindicated when it doesn't work.
 
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