An Unusual Abnormality - Redux (A Lobotomy Corporation x ??? Interactive Quest)

Day 2.56
Can we make use of any of Okuu's card from Soku? I know she has an Aegis Reflector type move as a shield.
//Personally never played Soku or watched much gameplay of it (Not really into fighting games much).
//That being said, I would allow you to recreate those moves if you get to a point where you can make new spellcards and describe what you're going for.

>Check first if your Danmaku has radiation. If it does, dismiss them and turn the room back to normal. Humans don't do well with radiation poisoning after all.
>If Danmaku chair is safe and isn't filled with radiation, don't let anyone sit on it. They might explode. It's pretty though!
>Your Danmaku shouldn't be producing radiation. It's simply Danmaku. Now, if it was the potentially lethal stuff, you'd need to watch out for that...

>"...What's with the chair?" Archer's voice questions as you hear him enter the room.
>_
 
Day 2.57
>"Hi!"
Chair:
>"Don't sit on it. It'll explode. Nonlethally, but you are not going to like it anyway."
>"Boredom, mostly. I normally manage a reactor for most of the day, sSo I kind of don't know what to do with all this new free time."
>"...Noted."

>"So... What kind of work are you doing this time?"
>"Insight work. Supposedly, they're going to be sending you more furniture..."
>_
 
Day 2.58
Furniture:
>"Well, that was fast. Hopefully my other requests would be listened to."
>"I'd ask for a hug, but Alyssa told me that can get you get in trouble."
>"Yeah, we're not big on forming emotional attachments with abnormalities here. Mostly because that tends to lead to violent deaths or a risk of breakouts."
>A panel on the wall slides open to reveal a box with a picture of a wooden table on it.
>_
 
Day 2.59
>Retrieve the box. Unlock the box. Take out the table parts. Look for written instructions. Start assembling the table.
>You move to retrieve the box, cutting off Archer from doing the same.

>You then set the box on the floor. After inspecting it for a lock, you determine that it's a plain, cardboard box.
>Opening it, you proceed to empty it of its contents before finding what looks like the instructions.
>Unfortunately, it seems that to start assembling things, you need a tool that isn't included... As you begin to pout, you notice Archer walking up to you.

>"You forgot the screwdriver." he states plainly, holding out the tool in question.

>Ask Archer if he wants help assembling the table.
>"Well technically I'm supposed to be the one to do it anyway, but I heard from Alyssa that you'd rather assemble it yourself." he replies, "Are you going to take the screwdriver or not?"

>"So who's the boss of this entire place?"
>He sets the screwdriver on the ground near you.
>"That would be the manager. He watches over the entire facility through security cameras and coordinates everything. His orders are relayed to us through the Sefirot."

>"Do I have to have an interview or something with them if I have some extra requests or does it go through you and Alyssa?"
>"The manager is very important to the function of this facility, not even employees are really supposed to approach him directly so I highly doubt he would speak to an Abnormality. Probably the closest you would be able to get would be talking with the Sefirot directly, as they are our link to upper management. Of course, unless there is a good reason to speak with you directly, they will probably have us Agents relay the information."

>"So...Alyssa once mentioned that there was at least Abnormality in this facility I wouldn't be able to incinerate. How many abnormalities in this facility are fireproof? I'd like to know when I shouldn't even bother trying."
>"Well it's less about being fireproof and more that they're resistant to physical damage." Archer replies, "We categorize the kinds of damage an Abnormality can do into four classifications: Red for physical harm, White for psychological damage, Black for both at once, and Pale for damage that injures the soul directly. We would classify the damage you can cause as Red. Several abnormalities have a tolerance towards it, but a few are outright immune. A good example would be The Silent Orchestra, which changes its weakness as it performs. Another one would be Nothing There, which becomes immune to Red damage if left alone long enough. Coincidentally, both of them are ALEPHs like you."
>_
 
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Day 2.60
>Begin assembling table with newly acquired screwdriver
>You commit table.

>"If the manager is looking through the cameras, can I say hi to them through the cameras?"
>"I do hope they respect my privacy though. Are they creepy? I hope they're not or I'll get mad!"
>"You could, but there's no guarantee he'll be watching at that second." Archer replies, "And I highly doubt he would be creepy about it."

>"OH! And thanks for the screwdriver"
>"Yeah, you're welcome."
>_
 
Day 2.61
>"What's the manager's name?"
>"Classified. Enough that even we don't know his name. We just know him as 'Manager'."

>" So why am I an Aleph? Alyssa mentioned something about you guys rating stuff on its Enkephalin output, but as far as I know I don't have any?"
>"Well there's more to it than that. ALEPH is a risk level first and foremost: The maximum Enkephalin output of an abnormality just happens to be strongly correleated with it. You're an ALEPH because we have good reason to believe that, in a worse case scenario, you could potentially nuke the entire facility and cause a substantial amount of damage to the city above us."
>_
 
Day 2.62
Day 2.63
">Paper. Also, a bunch of rainbow energy balls. And a lot of needles, too. And rockets. And exploding dolls. And lasers. So many lasers..."
>Sigh heavily.
>"That was a very unpleasant day to be Utsuho Reiuji."
>in a more cheerful tone of voice "But I did get a sweet arm cannon out of it."
>continue assembling the table. Sit on it if finished.
>You continue to assemble the table. You think you're about a third of the way done.

>"So... What happened with Alyssa's eyes? She mentioned to me one that it was some sort of a gift?"
>"Well, certain abnormalities tend to give some of us 'gifts' after we work with them enough. Each of them has their own benefits and drawbacks." Archer explains, "With Alyssa, one day she was working with Judgement Bird as normal, and when she came out she had a set of bandages around her eyes much like that of the abnormality."
>_
 
Day 2.65
//Sorry for the delay, decided to take a break from this for a day.

>Continue assembling the table.
>You continue to assemble as you speak.

>contemplate asking if we can visit other talkative abnormalities
>You consider... It would definitely be interesting to meet new people, but you don't know if these guys will let you do so.

>"Wait, am I supposed to give you some kind of gift?"
> Maybe our gift could be something nuclear related.
>"Not necessarily. It doesn't happen often, anyway. Some abnormalities have never given a single gift during their time here."
>You consider what your gift could be...

>"So is that thingy on your back a gift or part of your equipment that you get here?"
>"It is, it's a present from a strange butterfly man who lives in the containment next-door to yours."
>_
 
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