>Approach her and take the papers.
>You've already done this. A quick doubletake shows that she does not appear to be holding anything else, so you highly doubt you'd need to do this a second time.
>"Thank you. Have a nice day."
>Once she leaves, write down a new spell card. Something that could improve your mobility - maybe propel yourself around the battlefield with fusion energy? ("Uncontainable Nuclear Reaction Dive", Hisoutensoku spell card.)
>You thank her and wait for the buzzer. Alyssa's business concludes without any further conversation.
>As soon as she's gone, you take a single sheet of paper, fold it into a more manageable size, and begin to write out a spellcard, making all the necessary markings before staring at the still mostly blank sheet.
>It's then you have a stroke of inspiration. What if you could use fusion energy to propel yourself around like a living projectile using fusion energy? Within moments, you describe in detail what you're going for.
>It's no intricate pattern of bullets, but it would definitely be better suited to the tight corridors of this place. Of course, if it was a grand aerial duel back home, then this wouldn't be as practical, though you probably could use it as a bomb-type card...
>You put down the finishing touches, before trying to think of a name. You ultimately settle on "Uncontainable Nuclear Reaction Dive", since that sounds cool.
>
Spell Card Created:
>"Uncontainable Nuclear Reaction Dive"
>>Propels you back and forth over a small area four times, damaging anything that you or the energy surrounding you comes in contact with. You can't easily turn while in the middle of a charge.
>_