>Retrieve the box. Unlock the box. Take out the table parts. Look for written instructions. Start assembling the table.
>You move to retrieve the box, cutting off Archer from doing the same.
>You then set the box on the floor. After inspecting it for a lock, you determine that it's a plain, cardboard box.
>Opening it, you proceed to empty it of its contents before finding what looks like the instructions.
>Unfortunately, it seems that to start assembling things, you need a tool that isn't included... As you begin to pout, you notice Archer walking up to you.
>"You forgot the screwdriver." he states plainly, holding out the tool in question.
>Ask Archer if he wants help assembling the table.
>"Well technically I'm supposed to be the one to do it anyway, but I heard from Alyssa that you'd rather assemble it yourself." he replies, "Are you going to take the screwdriver or not?"
>"So who's the boss of this entire place?"
>He sets the screwdriver on the ground near you.
>"That would be the manager. He watches over the entire facility through security cameras and coordinates everything. His orders are relayed to us through the Sefirot."
>"Do I have to have an interview or something with them if I have some extra requests or does it go through you and Alyssa?"
>"The manager is very important to the function of this facility, not even employees are really supposed to approach him directly so I highly doubt he would speak to an Abnormality. Probably the closest you would be able to get would be talking with the Sefirot directly, as they are our link to upper management. Of course, unless there is a good reason to speak with you directly, they will probably have us Agents relay the information."
>"So...Alyssa once mentioned that there was at least Abnormality in this facility I wouldn't be able to incinerate. How many abnormalities in this facility are fireproof? I'd like to know when I shouldn't even bother trying."
>"Well it's less about being fireproof and more that they're resistant to physical damage." Archer replies, "We categorize the kinds of damage an Abnormality can do into four classifications: Red for physical harm, White for psychological damage, Black for both at once, and Pale for damage that injures the soul directly. We would classify the damage you can cause as Red. Several abnormalities have a tolerance towards it, but a few are outright immune. A good example would be The Silent Orchestra, which changes its weakness as it performs. Another one would be Nothing There, which becomes immune to Red damage if left alone long enough. Coincidentally, both of them are ALEPHs like you."
>_