'Good' is very relative here, so I find myself unable to really answer that question.
As for developing social structure/traits involving miscreants in general, your current cultural trait does make people more likely to listen to them for better or worse, but outside of that you have nothing to go on beyond that such as active neighbors with said trait or further or more developed values that would give you any ideas.
If you want to figure it out, you're going to have to brainstorm with the thread to do so.
'Good' is very relative here, so I find myself unable to really answer that question.
As for developing social structure/traits involving miscreants in general, your current cultural trait does make people more likely to listen to them for better or worse, but outside of that you have nothing to go on beyond that such as active neighbors with said trait or further or more developed values that would give you any ideas.
If you want to figure it out, you're going to have to brainstorm with the thread to do so.
Keeping in mind that the same could be said for people like well...Hitler. You cannot differentiate good ideas and bad ideas easily, especially when your sole metric is "did it work immediately?".
For an ancient society, it's all about striking a balance between happily following the newest ideas off the cliff and being in an eternal stasis, satisfied that nothing can go wrong if nobody deviates. Chaos and Order in essence.
Right now, we have one skew towards Chaos(Find A Better Way), and one skew towards Order(We preserved our Elders and thus social stability rather than try to raise a new society with only teens and young adults).
If we want to generate more Great People out of troublemakers you want elitism traits(Ambition, Curiosity, Diligence, Perserverence, Valor), with the natural consequences of overturning your civilization every time someone has a bright new idea.
If we want to mitigate the Bad People troublemakers you want social justice traits(Charity, Humility, Pacifism, Equality/Fairness) each with their own problems of course.
Keeping in mind that the same could be said for people like well...Hitler. You cannot differentiate good ideas and bad ideas easily, especially when your sole metric is "did it work immediately?".
For an ancient society, it's all about striking a balance between happily following the newest ideas off the cliff and being in an eternal stasis, satisfied that nothing can go wrong if nobody deviates. Chaos and Order in essence.
Right now, we have one skew towards Chaos(Find A Better Way), and one skew towards Order(We preserved our Elders and thus social stability rather than try to raise a new society with only teens and young adults).
If we want to generate more Great People out of troublemakers you want elitism traits(Ambition, Curiosity, Diligence, Perserverence, Valor), with the natural consequences of overturning your civilization every time someone has a bright new idea.
If we want to mitigate the Bad People troublemakers you want social justice traits(Charity, Humility, Pacifism, Equality/Fairness) each with their own problems of course.
Doesn't happen. The further into the Chaotic side the less of a society you have, and they tend to then be replaced by a rigidly Order society. Chaotic societies get little done. Excessively Orderly ones die of being outcompeted eventually when a new gamechanger arrives(bronze, iron, cavalry, industrialization), but they can last thousands of years before that.
[Stonetail] Throw yourself on their mercy and ask for their guidance.
The Sky Stone Tribe
The question of what to do in regards to Stonetail was one that weighed heavily on the family. Some claimed that she was merely being foolish and that the family needed to work together in this strange new land, that she should come rejoin the family and stop this nonsense. For others, the tools belonged to the family as a whole, and not to one individual or group that could just take all their hard work and leave the family.
However, many couldn't help but consider the possibility that she was on to something. Her intense study of many of the stones that they had found and incessant talking about some random bit of knowledge she had found, while dismissed by most as not being relevant to making tools at the time, may have given her some insight lost to others.
The temptation proved to be too much in the end, and many members of the family spent their time traveling to Stonetail's camp to seek guidance and to be wowed by her skill in reading the stones.
Stonetail responded to the sudden interest in her ideas, that only came after she had given up on the family having any interest in the first place, with disbelief. Then she smiled and exuberantly shared her knowledge to anyone who would listen to her for a moment. She told them how certain stones, when shaped and colored like the dawning sun, could ward off predators and sickness, how a stone that broke in a jagged line that resembled a mountain meant a calamity was coming, but if it was upside down it was a blessing, how to further identify that calamity or blessing by specifically breaking other stones in a certain pattern.
The information was incredibly varied and detailed and while many foxes attempted to learn, the short time they could afford to spend at Stonetail's camp was not nearly enough to understand the intricacies of stone seeing, as she called it. Furthermore, Stonetail insisted on not moving her camp, stating it was the best location for her to read stones, and the spot itself was too remote from anything to properly support the entire family, stopping them from moving there themselves.
In the end Stonetail decided to send one of her best students back to the family's camp in order to help guide them in their daily lives, asking that the family send a fox to her only when they needed a more in depth reading.
This, in turn, raised its own issue, as foxes then started arguing over who would go to Stonetail's camp for the truly important matters.
Some proposed the burden should rest on the shoulders of those who wished to ask the questions themselves, and when the family as a whole had a question they would pick someone to go ask her at that time.
This would leave many foxes to fend for themselves in getting to Stonetail's camp, however, and many did not wish to travel the great distance themselves or could not make the journey due to age. The idea may hold more merit if they moved their camp closer to Stonetail's.
Another, and more sensible to many, proposal was that the most experienced hunter should go since they would know the way best. Such a fox would be able to most speedily and readily make their way to and from the camp as needed, allowing visits to be frequent and done with less preparation.
Others pointed out that while getting there was good and all, it should be one who understood the family's current situation the best so that they could ask the best questions, a position that often fell to one of the crafters as they frequently stayed in camp and heard the comings and goings of others.
A fourth group then proposed yet another fox, claiming that the student of Stonetail should be the one to go, as she would know why the problem was hard to see through the stones in the first place and could explain it in relation to stone seeing better.
Lastly, there was a group that just said that all three should go so that they could cover the areas that the others could not. Many pointed out that the Hunter couldn't travel as easily if he had to wait for the Crafter or Student, nor could the Student adequately explain the Crafter's questions in a depth that required their attendance, making the entire idea potentially incredibly excessive and many worried what would happen to the family if so many important figures were absent at the same time.
In the end, the family decided to send...
[][Stone] Each fox to fend for themselves
[][Stone] The Experienced Hunter
[][Stone] The Wise Crafter
[][Stone] The Learned Student
[][Stone] The Three Greatest Foxes
As time passed and a new generation grew up under the new form the family had taken, the various arrangements and final decisions on who should visit Stonetail were made. And though the problem with a lack of excess stone tools persisted, the kits were joyful in their new game of Stone Casting, there was a confidence that everyone would be alright under Stonetail's guidance, and life was generally good.
But for all her knowledge, even Stonetail did not know how to prolong her life, and all too soon it was coming to its end. She had given this event foresight, however, and not wishing to leave her students aimless without her, had taken on a successor to teach everything she knew, a young kit she had raised and named Skytail.
When the members of the family heard about a young vixen barely past being a kit taking over Stonetail's role though, there was a great deal of skepticism as to whether or not she was up to the task.
Then she visited the camp and predicted every birth for the rest of the season of warm winds, guided many foxes with dilemmas they were too afraid to speak up about, and demonstrated an even deeper understanding of the inner workings of stone seeing than Stonetail had.
Before she left, Skytail gave the family a single piece of advice. They should search the land to find a better source of food so as all foxes could prosper more.
The excitement the following days was palpable as the foxes looked forward to the future, determined to put their best paw forward.
Choose two actions from the list bellow to do. Use the [Action] tag to denote your choices for this and put a x2 next to any option you wish to take a second time.
Special: You have received a quest from Skytail to find a reliable source of food. This can be accomplished by performing a Scout action and indicating it follow the quest.
Be Creative: Encourage discussion, storytelling, whatever people can think of in order to enrich the lives of your people.
Craft Ornaments: Create extra decorative pieces with which to adorn people and their dwellings.
Craft Tools: Create a stockpile of tools with which to work on major projects.
Insult: Show your greatness by insulting another group and showing they can not respond to you. (Current Target Available: Sky Stone Tribe
Meet: Sit down and talk with a group to exchange stories and gifts. (Current Target Available: Sky Stone Tribe)
Migrate: Perhaps, this land is not good for your people. Migrate to a new land. (Current Targets Available: White Mist Coast, the Rocky Mountain Coast, Upriver)
Raid: Someone has stuff that you want or need. Go take it. (Current Target Available: Sky Stone Tribe)
Refine Story: Discuss the true meaning of a story and how your family should interpret it. (Current Target Available: A Better Way)
Scout: Explore your surroundings to see what you can find.
Hint: Location based actions can always be targeted, though this will greatly affect their outcome.
Just consider it me mysteriously complaining then. I'm running this quest with the mindset of trying to not tell the players the mechanics and rolls unless needed.
Question, what is the role of males in fox people society? Males have very little love in the narrative so far, to the point they might as well be female.
Question, what is the role of males in fox people society? Males have very little love in the narrative so far, to the point they might as well be female.
The males traditionally are the hunters. Very important, just not super relevant at this exact moment considering a lot of the narrative was revolving around the crafters.
I also hate the terms for male foxes that I have found, so I'm more inclined to go with the term 'vixens'...
Damn, the quest really updates at the wrong time for me to participate in the voting. The woes of being British when most of the writers are in America.
I'm thinking we should continue with Scouting, then either be creative or make new tools. As for the choice vote, I'm leaning for either all three or the craftsman, preferring all three.
Also we seem to have gotten really lucky with those roles. Seem to being the key point there.
The males traditionally are the hunters. Very important, just not super relevant at this exact moment considering a lot of the narrative was revolving around the crafters.
I also hate the terms for male foxes that I have found, so I'm more inclined to go with the term 'vixens'...
But vixen is a female fox, if you hate the term you found for male fox how about using kitsune to refer to either gender of fox people? I'm not sure if you can focus on a male fox person in the narrative without using a masculine gender pronoun.
But vixen is a female fox, if you hate the term you found for male fox how about using kitsune to refer to either gender of fox people? I'm not sure if you can focus on a male fox person in the narrative without using a masculine gender pronoun.
Damn, the quest really updates at the wrong time for me to participate in the voting. The woes of being British when most of the writers are in America. I'm thinking we should continue with Scouting, then either be creative or make new tools.
As for the choice vote, I'm leaning for either all three or the craftsman, preferring all three.
Also we seem to have gotten really lucky with those roles. Seem to being the key point there.
[][Stone] The Three Greatest Foxes
[][Action] Craft Tools
[][Action][Skytail's quest] Scout
Craft tools to replace our lost tools, send all three so someone calls bullshit on the 'magic' (and our stolen tools), and is the format for scout food mission okay?