A Fisher's Dream
[Com] Having Fishers visit the other camp and sharing information
[Action] Craft Tools
[Action] Be Creative
[Action] Craft Tools
[Action] Be Creative
A Fisher's Dream
"So there I was, out in the deep depths of the ocean, battling a mighty fish, big as a hill with nothing but my spear and my raft smashed into tiny little pieces." Story time was always a favorite of High Water at Dawn's days. The kits, still young and open to learning new things about the world would sit around him and the campfire as he regaled them with his stories of impressive catches and the strange and unique things that he saw when he went fishing.
"Why was he attacking you though," one of the more curious of the kits asked.
High Water smiled at the question, "I couldn't tell you myself. I never did learn the words that the fish use, not for a lack of trying mind you." Kits always asked the right questions, even if they didn't realize it. Adults on the other hand, such as his brother's son who was at the side of the campfire and had been trying to get his attention for the better part of the story, always played the stories wrong. Too intent on winning by making the storyteller's stories wrong.
Of course the story teller's stories were wrong. That was the point of them being a storyteller!
"If I had to guess though," High Water continued, "I'd wager that he was angry that something could make a raft as fast as him. Jealousy is what we call it. He seemed like the sort to be proud, too much so, in how fast he was, so when I came along with a raft just as fast, but not even being born to swim myself, he got angry."
The young kits nodded, taking in the information and assuming that was probably true. That was them getting the point of the stories. Sadly, they probably wouldn't get it when they grew up, none of them ever seemed to.
He continued crafting his words carefully, talking about how he fought off the great fish, finding a weak spot in its gills and eyes and under its fins, all of this while the son of his brother tapped his paw impatiently. No doubt he thought whatever he wanted to say was tremendously important, but High Water had long ago made examples out of foxes who tried interrupting his story time, making them look foolish and overly impulsive. None dared to do so anymore.
It was kind of a shame, really.
After he finished his story High Water signaled for the impatient fox to talk to him after the kits had left to go play and do whatever they could at their age to help out with the camp. Great Raft, as the fox was called, turned out to want to talk to him about the oh so important instance of young Tree Hill's parents arguing over what she should do with her life. Her mother insisted that she needed to work on crafting tools and working on other issues within the camp for both the benefit of the tribe and for her own safety. Her father on the other hand had pointed out that she wanted to be a fisher and would most likely be best at that as a result.
It was a tired and well trodden discussion, and the sort that High Water had, quite purposefully, directed his way each time it came up. Because, here was Great Raft, trying to figure out who was right. Again.
"Well, we'll never know which she truly likes or which she truly is great at if we don't let her try both before she picks her job, will we," he interrupted Great Raft's rant at how the father was clearly right before the fox could continue making a fool of himself. "I'll take her out fishing myself to see how she enjoys the wonders of it, her mother has already shown her the camp chores she would do if she stayed."
Great Raft simply nodded at this before heading off to relay the good news, undoubtedly thinking that Tree Hill's future as a fisher was set. He seemed to forget that fishing was actually very boring on a day to day business and that Tree Hill enjoyed the company and gossip of others far more. She was most likely just interested in how great stories made fishing sound.
It was... a pain, organizing the Tribe at times, but High Water found it to always be one of the greatest rewards in life at the same time, that he could see foxes like Tree Hill live the life they wanted to while working together.
It was also very busy at the same time, however. High Water needed to make sure some fishers took the time to fetch flint from the outcrop regularly, both to remember its location and to make sure tools were being stockpiled. He also had been continuing the work his father had started in creating a great deal of long, tall tales that inspired the kits to do great things.
Primitive Despotic Tribe -> Early Despotic Tribe:
A form of government where a group is headed and led by an individual, who controls the overall aspects and goals of how the Tribe operates.
Fisher Faction (Ruling Faction) has been created.
As he dealt with the members of his tribe throughout the years, though, one thing became apparent to him. Few foxes saw a need for a single fox to head and organize things. While it was all fine and dandy that there were plenty who didn't mind him, they weren't the problem anyways. It was all the foxes that wanted to constantly question him, to prove him wrong that were the problem.
The foxes needed a goal, something to point to in order to show why working together was great beyond the simple stories. High Water had been tossing some ideas around in his mind, but he couldn't quite decide yet. Some were definitely achievable, though he wasn't sure how to go about it, while others were hard and maybe even impossible. There was something to be said for each type being a goal, but he wasn't quite sure what to do...
High Water decided to go with the goal of:
[][Mission] Create a symbol of some sort
[][Mission] Integrate Inland Foxes
[][Mission] Find a new tribe
[][Mission] Reach the Source of the Mist
It would dictate a lot of his actions going forward, so he wanted to make sure it was a good goal. He had finished much of what his father had started. It was time to start his own goals and perhaps pass them down to his, well he didn't have a son, so it would have to be his daughter. He'd have to get her involved in fishing though, and make sure she understood the purpose of stories.
Choose two actions from the list bellow. Use the [Action] tag to denote your choices for this and put a x2 next to any option you wish to take a second time.
- Be Creative: Encourage discussion, storytelling, whatever people can think of in order to enrich the lives of your people.
- Build Rafts: Use tools to make extra rafts to allow you to travel much farther to get far away resources and explore further, as long as it is along a waterway.
- Craft Ornaments: Create extra decorative pieces with which to adorn people and their dwellings.
- Craft Tools: Create a stockpile of tools with which to work on major projects.
- Forget Story: Some songs are best forgotten, ornaments best left buried where the next generation can't see. Make an effort to forget several traditions. (Current Targets Available: One's Own Way, Together)
- Insult: Show your greatness by insulting another group and showing they can not respond to you. (Current Target Available: Inland Foxes)
- Meet: Sit down and talk with a group to exchange stories and gifts. (Current Target Available: Inland Foxes)
- Migrate: Perhaps, this land is not good for your people. Migrate to a new land. (Current Targets Available: Flint Stone Outcrop)
- New Camp: Use tools to construct more permanent shelters so your Foxes can live more comfortably. (Target Location: Flint Stone Outcrop)
- Raid: Someone has stuff that you want or need. Go take it. (Current Target Available: Inland Foxes)
- Refine Story: Discuss the true meaning of a story and how your family should interpret it. (Current Target Available: One's Own Way, Together)
- Scout: Explore your surroundings to see what you can find.
- Tell New Story: Songs can be steered to teach new lessons and ornaments new meanings where they had none before.
QM/Note: So how's everyone liking the quest so far?