An Unknown Future

A Fisher's Dream
[Com] Having Fishers visit the other camp and sharing information

[Action] Craft Tools
[Action] Be Creative
A Fisher's Dream
"So there I was, out in the deep depths of the ocean, battling a mighty fish, big as a hill with nothing but my spear and my raft smashed into tiny little pieces." Story time was always a favorite of High Water at Dawn's days. The kits, still young and open to learning new things about the world would sit around him and the campfire as he regaled them with his stories of impressive catches and the strange and unique things that he saw when he went fishing.

"Why was he attacking you though," one of the more curious of the kits asked.

High Water smiled at the question, "I couldn't tell you myself. I never did learn the words that the fish use, not for a lack of trying mind you." Kits always asked the right questions, even if they didn't realize it. Adults on the other hand, such as his brother's son who was at the side of the campfire and had been trying to get his attention for the better part of the story, always played the stories wrong. Too intent on winning by making the storyteller's stories wrong.

Of course the story teller's stories were wrong. That was the point of them being a storyteller!

"If I had to guess though," High Water continued, "I'd wager that he was angry that something could make a raft as fast as him. Jealousy is what we call it. He seemed like the sort to be proud, too much so, in how fast he was, so when I came along with a raft just as fast, but not even being born to swim myself, he got angry."

The young kits nodded, taking in the information and assuming that was probably true. That was them getting the point of the stories. Sadly, they probably wouldn't get it when they grew up, none of them ever seemed to.

He continued crafting his words carefully, talking about how he fought off the great fish, finding a weak spot in its gills and eyes and under its fins, all of this while the son of his brother tapped his paw impatiently. No doubt he thought whatever he wanted to say was tremendously important, but High Water had long ago made examples out of foxes who tried interrupting his story time, making them look foolish and overly impulsive. None dared to do so anymore.

It was kind of a shame, really.

After he finished his story High Water signaled for the impatient fox to talk to him after the kits had left to go play and do whatever they could at their age to help out with the camp. Great Raft, as the fox was called, turned out to want to talk to him about the oh so important instance of young Tree Hill's parents arguing over what she should do with her life. Her mother insisted that she needed to work on crafting tools and working on other issues within the camp for both the benefit of the tribe and for her own safety. Her father on the other hand had pointed out that she wanted to be a fisher and would most likely be best at that as a result.

It was a tired and well trodden discussion, and the sort that High Water had, quite purposefully, directed his way each time it came up. Because, here was Great Raft, trying to figure out who was right. Again.

"Well, we'll never know which she truly likes or which she truly is great at if we don't let her try both before she picks her job, will we," he interrupted Great Raft's rant at how the father was clearly right before the fox could continue making a fool of himself. "I'll take her out fishing myself to see how she enjoys the wonders of it, her mother has already shown her the camp chores she would do if she stayed."

Great Raft simply nodded at this before heading off to relay the good news, undoubtedly thinking that Tree Hill's future as a fisher was set. He seemed to forget that fishing was actually very boring on a day to day business and that Tree Hill enjoyed the company and gossip of others far more. She was most likely just interested in how great stories made fishing sound.

It was... a pain, organizing the Tribe at times, but High Water found it to always be one of the greatest rewards in life at the same time, that he could see foxes like Tree Hill live the life they wanted to while working together.

It was also very busy at the same time, however. High Water needed to make sure some fishers took the time to fetch flint from the outcrop regularly, both to remember its location and to make sure tools were being stockpiled. He also had been continuing the work his father had started in creating a great deal of long, tall tales that inspired the kits to do great things.

Primitive Despotic Tribe -> Early Despotic Tribe:
A form of government where a group is headed and led by an individual, who controls the overall aspects and goals of how the Tribe operates.

Fisher Faction (Ruling Faction) has been created.

As he dealt with the members of his tribe throughout the years, though, one thing became apparent to him. Few foxes saw a need for a single fox to head and organize things. While it was all fine and dandy that there were plenty who didn't mind him, they weren't the problem anyways. It was all the foxes that wanted to constantly question him, to prove him wrong that were the problem.

The foxes needed a goal, something to point to in order to show why working together was great beyond the simple stories. High Water had been tossing some ideas around in his mind, but he couldn't quite decide yet. Some were definitely achievable, though he wasn't sure how to go about it, while others were hard and maybe even impossible. There was something to be said for each type being a goal, but he wasn't quite sure what to do...

High Water decided to go with the goal of:
[][Mission] Create a symbol of some sort
[][Mission] Integrate Inland Foxes
[][Mission] Find a new tribe
[][Mission] Reach the Source of the Mist

It would dictate a lot of his actions going forward, so he wanted to make sure it was a good goal. He had finished much of what his father had started. It was time to start his own goals and perhaps pass them down to his, well he didn't have a son, so it would have to be his daughter. He'd have to get her involved in fishing though, and make sure she understood the purpose of stories.

Choose two actions from the list bellow. Use the [Action] tag to denote your choices for this and put a x2 next to any option you wish to take a second time.

  • Be Creative: Encourage discussion, storytelling, whatever people can think of in order to enrich the lives of your people.
  • Build Rafts: Use tools to make extra rafts to allow you to travel much farther to get far away resources and explore further, as long as it is along a waterway.
  • Craft Ornaments: Create extra decorative pieces with which to adorn people and their dwellings.
  • Craft Tools: Create a stockpile of tools with which to work on major projects.
  • Forget Story: Some songs are best forgotten, ornaments best left buried where the next generation can't see. Make an effort to forget several traditions. (Current Targets Available: One's Own Way, Together)
  • Insult: Show your greatness by insulting another group and showing they can not respond to you. (Current Target Available: Inland Foxes)
  • Meet: Sit down and talk with a group to exchange stories and gifts. (Current Target Available: Inland Foxes)
  • Migrate: Perhaps, this land is not good for your people. Migrate to a new land. (Current Targets Available: Flint Stone Outcrop)
  • New Camp: Use tools to construct more permanent shelters so your Foxes can live more comfortably. (Target Location: Flint Stone Outcrop)
  • Raid: Someone has stuff that you want or need. Go take it. (Current Target Available: Inland Foxes)
  • Refine Story: Discuss the true meaning of a story and how your family should interpret it. (Current Target Available: One's Own Way, Together)
  • Scout: Explore your surroundings to see what you can find.
  • Tell New Story: Songs can be steered to teach new lessons and ornaments new meanings where they had none before.
Hint: You can only choose the mission for the ruling party(s).

QM/Note: So how's everyone liking the quest so far?
 
[X][Mission] Create a symbol of some sort
[X][Action]Craft Tools
[X][Action] Meet: Inland Foxes

Unifying symbols seem to work best for now.
Also we still are wiped on tools and rafts. Keep building.
 
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[X][Mission] Create a symbol of some sort
[X][Action] Craft Tools
[X][Action] Meet

The Meet action should put us in contact with the Inland Foxes. I think it would be a good idea to get some good diplomatic relations going, especially in case we have to deal with a hostile human tribe at some point. Also, it'd be good to get information on what's going on outside our borders.
 
Unifying symbols seem to work best for now.
Also we still are wiped on tools and rafts. Keep building.
Wait...

Whoops, I knew I was forgetting something. Let me update the raft stat.

You know what it is thanks to your ruling faction's very specific interests.

Edit: To clarify, I'm not saying if you should or should not build rafts, this just reminded me I didn't update the stat.
 
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[X][Mission] Reach the Source of the Mist
[X][Action] Craft Tools
[X][Action] Meet: Inland Foxes

EDIT: Changed vote.
 
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A fair question... I don't quite want to get into exact numbers, and I was hoping to surprise people with this but, well...

Now that you've asked that question and I'm thinking about it, I realize your fishers would realize that each one of those numbers is about equal to the number of rafts your average coastal camp can support.

So 2/2.
 
[X][Mission] Create a symbol of some sort
[X][Action] Craft Ornaments
[X][Action] Meet: Inland Foxes

Lets meet the other group of foxes we might learn something form them and we have not tried making Ornaments and having nice thing make by our crafters might improve the their status or impress the inland foxes.
 
Archive: Civilization Stat sheet for " A Fisher's Dream "; (Update 11.0/ Threadmark 17)
Stats:

Tools:
A Few
Rafts: 2/2

Culture: Little
Prestige: None
Population: Low
Authority: Very Low
Traits
  • ???
  • Omnivore: Access to all types of food.
  • Playful Fox: Bonus to social interactions.
Statuses
  • Value Clash: Increased chance of social crises and miscreants. Decreased chances of heroes.
Fisher Faction (Ruling Faction)
Goals: Pending
Bonuses: N/A
One's Own Way
The Better Way is not merely a single path, but a path that is different for each individual.
Pros: More options when facing a crises, the top two voted for reaction actions will be chosen.
Cons: More things are considered a crises by your population, reaction effectiveness is decreased.

Together
The world is mighty and its challenges great and numerous, perhaps even impossible. When working together and helping one another, those challenges become easier, more realistic, and possible.
Pros: Gain a bonus to actions based on population.
Cons: Population cap decreased.
Organization Type:
Early Despotic Tribe:
A form of government where a group is headed and led by an individual, who controls the overall aspects and goals of how the Tribe operates.

Leadership: Tribal Chief
Tools
-Upper Paleolithic Stone Tools

Construction
-Early Tribal Shelters

Food
-Hunting and Gathering
-Fishing

Transportation
-Early Rafts
-Early Rafting

Spiritual
-Stone Seeing
-Primitive Singing
-Fishing Grounds
-Flint Outcrop (Extremely Distant)
Coldward Camp: A camp on the coldward side of fish bay. It has shelters and is part of the tribe.

Fish Bay: A large bay teeming with fish. It is the current location of your tribe.

Flint Outcrop: A distant outcrop that contains high quality stone for tool making. Very hard to get to, however, and taking a lot of fox's attention.

Inland Camp: A camp of foxes from unknown origins that recently moved to the bay. They seem to be here to stay, but you have yet to meet them so any details are not well known. They spend a lot of time staring at campfires.

Ocean Forest River: Said to be a great river that runs into the Ocean Forest, it is located extremely far from your camp and few foxes have seen it. There is also said to be a deposit of high quality stone there.

Ocean Forest: A large forest, seemingly sunk into the ocean, full of bugs and strange creatures. Also very hard to navigate. A route has been found through the forest that leads to the Flint Outcrop on the Ocean Forest River.

Mistward Camp: A camp located on the other side of Fish Bay. It has shelters and is part of the tribe.

The Mist: A distant white cloud along one shoreline, reminiscent of the crests of waves. It takes up much of the horizon and warm winds seem to come from this direction.
Other people...
A strange group of foxes that live on the inland side of the bay. Little is known about them as The Foxes have never gone out and met them.
 
Vote's locked. Symbol of peace power it is, along with meeting the neighbors and [construct additional tools]

...
Oh dice, you're being a joy today. Wait...

*looks at one's own way.*
laughs
laughs harder


Oh dice, you're being fun today. Going to need to mull this one over a bit.
 
The Cold Winds Blow
[Mission] Create a symbol of some sort

[Action] Meet: Inland Foxes
[Action] Craft Tools
The Cold Winds Blow
The Inland Foxes, or as they preferred to be known, Those Who Seek to Bring Wisdom Back to the Moons, were an odd bunch, to say the least. For starters, that was their shortened name. Their longer, more proper, one was something ridiculous that centered around a core story that was part of their founding, and would be better described with a story.

Which they happily told High Sun at Sea when she went to visit them. Over the course of twenty days.

The story was nightmarish in many ways for her and for the first time since she took up the position as head of the fishers after the passing of her father, she deeply hated that she had to be in charge of the foxes to get things done. As opposed to just hating that she had to be a fisher to get them to listen to her.

The story, to thankfully cut it very short from what it actually was, involved a 'fox of the night,' which she was sure even the story tellers didn't know what that phrase meant, who snuck up a mountain one night during a full moon and stole the stones in the mountain that granted it its wisdom. The tribe who lived at the bottom of the mountain quickly lost their way, because they looked up to the moon for guidance. Soon foxes became convinced that they had to bash their skulls against rocks to make tools, made shelters upside down and near rivers when they flooded, and many other things in an extremely long and highly detailed list of idiocies.

This tribe used to be part of that tribe until, fearing being encompassed in the stupidity of their fellow foxes, decided to split off and seek out the wisdom long lost. The fox who had stolen the wisdom having most likely long since vanished into parts they could not reach, however, they had no hope of finding the stones that wisdom was in.

And so they sat around the campfire, staring at it to contemplate over their thoughts, what they could remember of stories, and a great number of other things. And sat, and talked, and did little else other than the bare bones needed to survive, leaving a small pile of tools they had stored up stashed in a corner and taking advantage of the easy fishing of the bay to spend more time talking.

It was, frustrating and annoying to say the least. Taking the time to get to know them and their stories that they were all too willing to share, High Sun grew to dread those times of the year when she would be wrapped up in long winded and likely nonsensical stories that seem to exude nothing but their own importance for lessons.

Then the world took a dire turn, hit by an unseen wave.

No one was quite sure what exactly happened, but one night when the elders were out late trading stories around the campfire, they said they saw a flash of light in the sky. And then the sky bled light.

Many strange and unusual colors seemed to rain down from the sky in a utterly terrifying display and both camps of the tribe woke to the screaming terror of the elders as they all experienced great pain, many dying right then from the strange rain of color.

Come morning, and the strange rain of color had ceased as the sun came up and birds sang the sun across the sky, with many foxes eagerly helping them along. The strange rain of color did not stop then, however, and the foxes started refusing to go out at night, staying holed up in their shelters and definitely not going out to the flint outcrop to get stone for their tools, attempting to make do with what they could find laying nearby the camp.

As the nights of colored rains continued and the panic increased, many started wondering what it meant, what to do about it. With there being no fox who actually had an idea of what to do, many turned to the would be wise foxes.

What they got for their efforts were several long stories about how the sun hid behind a blanket of black to travel back across the sky during the night and how that had been torn open. The Fire Foxes, as most of the tribe called them due to always sitting around a fire, blamed the fox of the night for it and said she was clearly up to no good again. That was, nice, and interesting, but it didn't explain what they were supposed to do. Most really were getting fed up with these self proclaimed wise foxes and the worry continued to grow as the foxes had no idea how to handle the situation.

Then, they figured out what it meant. The cold winds, the ones said to have destroyed their ancient home, came to the bay. Each year they blew longer. Each year they blew colder. Each year the foxes grew more panicked.

It wasn't long before some foxes started disappearing, many foxes having reported seeing strange creatures around camps at night and the fear that was already gripping the foxes grew into an outright panic at the possibility of strange and unknown animals picking them off slowly at night. Again, seeking for any form of guidance the foxes asked the Fire Foxes if they had any idea of what to do.

The Fire Foxes told them of a great story where-

That wasn't helping!

So it was clear that the tribe was on its own, and High Sun knew that she needed to figure out how to properly handle the situation before it got worse. Already foxes were starting to turn on each other and their ability to work together was quickly deteriorating.

The path to the flint outcrop has been lost.

In the end, the foxes...

[][React] Stared at the fire to unlock knowledge
Maybe the Fire Foxes have the right idea?
[][React] Fled inland to hide under the trees from the rain of light
This all started when the rain of light started, after all. The trees might shelter your tribe?
[][React] Made several ornaments to draw strength and confidence from
Though if things got worse...
[][React] Fled Mistward, to where the warm winds came from
Though they didn't even know if there was proper land beyond the ocean forest...
[][React] Raided the Fire Foxes for supplies
If all they were going to do was sit around the campfire talking...

Hint: Pay close attention to potential synergies and remember this is a reactionary vote.

QM/Note: Amazingly, you did not spawn a miscreant during this. Lucky you.




Or did you!?
 
..... wat? this is not a meteor rain.... cause that would have stopped after a few days tops.... WAIT! ARE WE ON A DYING PLANET???? IS the atmosphere breaking? is that it? if so thats some BS right there bro! Thats not naturally fixable! We dead then!

Sigh.... and this is like dark souls on crack except worse because of nonsensical magical disasters... I am done with this, I don't feel any progression, we have not made a single tech advancement, no significant cultural advancements.... no real change in resource stability or population... I just don't feel any sense of progression beyond how much worse we can get fkd. Which convinces me this is meant to be a quest to demonstrate the fate of a tribe of stone age foxes on a dying planet... Not my cup of tea, laterz bro, I'm just not feeling any kind of change and it feels like we are no better off than when we started, too many bad things happening and too few good things that actually last more than a single turn. :(


Don't bother replying to this I am just gone, your style as an author is just the exact opposite of what I prefer from what I am getting here, its been a month with no progress to either tragic tale or this is meant to last a year before we get metal and I don't got time for that crap.
 
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Rain of light... It doesn't particularly sound right but, could it be a relatively nearby astrological event such as a hypernova/supernova?
One of those things was recorded by an Ancient American tribe on a cave painting somewhere, could be radiation from that? But then we'd have to consider the fact that a) people are dying really quickly from it and b) it's only present at night. I mean other than that, it does sound about right, but well, humanoid foxes after-all, so could be magic. Then again it could be a few high tech races having a war in the heavens for all we know. I got nothing else.

We should probably head through the ocean forest, we get to warmer climes and... oh, another thing we could be seeing is the northern lights, but that begs the question as to why people are dying from it. Or it may be something we could just wait out. Agh, I don't know enough to make a good call on this, but whatever happens we must not abandon the water, whether that means staying or going through the ocean forest to settle along the rivers further upstream.
 
[X][React] Made several ornaments to draw strength and confidence from
[X][React] Stared at the fire to unlock knowledge

I'm not giving up the bae because of some rain.
 
[X][React] Made several ornaments to draw strength and confidence from.

It doesn't seem like anything we can do will help, so we may as well make shiny things to distract ourselves.
 
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