An Unknown Future

Archive: Civilization Stat sheet for " The Cold Winds Blow "; (Update 11.1/ Threadmark 18)
Stats:

Tools:
Some
Rafts: 2/2

Culture: Little
Prestige: None
Population: Low
Authority: Critical
Traits
  • ???
  • Omnivore: Access to all types of food.
  • Playful Fox: Bonus to social interactions.
Statuses
  • Value Clash: Increased chance of social crises and miscreants. Decreased chances of heroes.
Fisher Faction (Ruling Faction)
Goals: Pending
Bonuses: N/A
One's Own Way
The Better Way is not merely a single path, but a path that is different for each individual.
Pros: More options when facing a crises, the top two voted for reaction actions will be chosen.
Cons: More things are considered a crises by your population, reaction effectiveness is decreased.

Together
The world is mighty and its challenges great and numerous, perhaps even impossible. When working together and helping one another, those challenges become easier, more realistic, and possible.
Pros: Gain a bonus to actions based on population.
Cons: Population cap decreased.
Organization Type:
Early Despotic Tribe:
A form of government where a group is headed and led by an individual, who controls the overall aspects and goals of how the Tribe operates.

Leadership: Tribal Chief
Tools
-Upper Paleolithic Stone Tools

Construction
-Early Tribal Shelters

Food
-Hunting and Gathering
-Fishing

Transportation
-Early Rafts
-Early Rafting

Spiritual
-Stone Seeing
-Primitive Singing
-Fishing Grounds
-Flint Outcrop (Extremely Distant)
Coldward Camp: A camp on the coldward side of fish bay. It has shelters and is part of the tribe.

Fish Bay: A large bay teeming with fish. It is the current location of your tribe.

Inland Camp: A camp of foxes from unknown origins that recently moved to the bay. They seem to be here to stay, but you have yet to meet them so any details are not well known. They spend a lot of time staring at campfires and telling very long winded stories.

Ocean Forest River: Said to be a great river that runs into the Ocean Forest, it is located extremely far from your camp and few foxes have seen it. There is also said to be a deposit of high quality stone there.

Ocean Forest: A large forest, seemingly sunk into the ocean, full of bugs and strange creatures. Also very hard to navigate. A route has been found through the forest that leads to the Flint Outcrop on the Ocean Forest River.

Mistward Camp: A camp located on the other side of Fish Bay. It has shelters and is part of the tribe.

The Mist: A distant white cloud along one shoreline, reminiscent of the crests of waves. It takes up much of the horizon and warm winds seem to come from this direction.
 
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Sigh, I don't quite know what to make of people rarely ever commenting on the little bread crumbs I leave throughout these updates. I'm wondering if I'm either being way more subtle than I think I'm being, or being way less subtle than I think I'm being and no one is bothering to mention it, because of course that's obvious.

I will say I find it interesting that I've apparently managed to convince someone that this is a dark souls civ quest. That actually sounds pretty cool, to be honest.
 
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Sigh, I don't quite know what to make of people rarely ever commenting on the little bread crumbs I leave throughout these updates. I'm wondering if I'm either being way more subtle than I think I'm being, or being way less subtle than I think I'm being and no one is bothering to mention it, because of course that's obvious.

Honestly, I am unsure of how to answer this question as I don't know if I have spotted them or not.

I will say I find it interesting that I've apparently managed to convince someone that this is a dark souls civ quest. That actually sounds pretty cool, to be honest.

That is just San being himself. I've been expecting this to happen for the last couple of turns though I will say that I have been pleasantly surprised that he did it without flaming anyone this time.
 
I will say I find it interesting that I've apparently managed to convince someone that this is a dark souls civ quest. That actually sounds pretty cool, to be honest.
He's being metaphorical rather than literal, referring to the level of difficulty rather than the setting. Which shouldn't really be that hard to understand; it's 18 updates in, and so far our complete total of positive achievements consists of:

- Finding a semi-decent (maybe) place to settle (maybe).

That's it.

The entire rest of the game so far can be summed up as;

- You have social troubles.
- You are hit by a disaster.
- Your tribe splinters.

In various flavors and combinations. Compare that to pretty much every other civ-game, and where they were at update 18, and it's frankly not hard to see the disparity.

Honestly, at this point it's not even frustrating anymore, just... kinda "meh".
 
[][React] Stared at the fire to unlock knowledge
Maybe the Fire Foxes have the right idea?

Pursue mysticism, hope for magic

[][React] Fled inland to hide under the trees from the rain of light
This all started when the rain of light started, after all. The trees might shelter your tribe?

Find A Better Way. Flee the rain for the trees. But if it keeps up we'd starve because we gave up many of the hunters for fishers and our social order is currently based around the fishers.

[][React] Made several ornaments to draw strength and confidence from

Cooperation. Unity gives strength

Though if things got worse...
[][React] Fled Mistward, to where the warm winds came from
Though they didn't even know if there was proper land beyond the ocean forest...

Head into the mangrove. Good thing is that we have some understanding of the terrain and can find some food, but bad part is that mangrove swamps are usually disease pits.

[][React] Raided the Fire Foxes for supplies
If all they were going to do was sit around the campfire talking...

Find A Better Way. Anti-Cooperation. Take what they have

[X][React] Made several ornaments to draw strength and confidence from
[X][React] Fled Mistward, to where the warm winds came from

Sigh, I don't quite know what to make of people rarely ever commenting on the little bread crumbs I leave throughout these updates. I'm wondering if I'm either being way more subtle than I think I'm being, or being way less subtle than I think I'm being and no one is bothering to mention it, because of course that's obvious.

I will say I find it interesting that I've apparently managed to convince someone that this is a dark souls civ quest. That actually sounds pretty cool, to be honest.
Mmm, well, this quest takes about a 20 minute budget out of my day, so it's slightly above average. Hadn't picked up on anything I hadn't already mentioned though
 
[X][React] Made several ornaments to draw strength and confidence from
[X][React] Fled Mistward, to where the warm winds came from
 
[X][React] Made several ornaments to draw strength and confidence from
[X][React] Fled Mistward, to where the warm winds came from
 
Sigh, I don't quite know what to make of people rarely ever commenting on the little bread crumbs I leave throughout these updates. I'm wondering if I'm either being way more subtle than I think I'm being, or being way less subtle than I think I'm being and no one is bothering to mention it, because of course that's obvious.

I will say I find it interesting that I've apparently managed to convince someone that this is a dark souls civ quest. That actually sounds pretty cool, to be honest.

I'm not sure what you mean by breadcrumbs but I will say that I have no idea what's going on with the current crisis. I like the story overall but I do think it is quite hard since we don't really understand how the system works. Even our attempt to fix one of our values seems to have backfired.
 
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Honestly, I am unsure of how to answer this question as I don't know if I have spotted them or not.

Mmm, well, this quest takes about a 20 minute budget out of my day, so it's slightly above average. Hadn't picked up on anything I hadn't already mentioned though

I'm not sure what you mean by breadcrumbs but I will say that I have no idea what's going on with the current crisis. I like the story overall but I do think it is quite hard since we don't really understand how the system works. Even our attempt to fix one of our values seems to have backfired.
I'm likely being too subtle then. Or at least, 'too subtle vs the amount of time I should expect people to invest into the quest.' I should endeavor to make a grade of more obvious things to follow instead of just doing the subtle things I've been doing.

An example from this update would be that you have gotten some info from the other direction of what exactly Night Skies really did, all be it distorted by memory to some degree.
He's being metaphorical rather than literal, referring to the level of difficulty rather than the setting. Which shouldn't really be that hard to understand; it's 18 updates in, and so far our complete total of positive achievements consists of:

- Finding a semi-decent (maybe) place to settle (maybe).

That's it.

The entire rest of the game so far can be summed up as;

- You have social troubles.
- You are hit by a disaster.
- Your tribe splinters.

In various flavors and combinations. Compare that to pretty much every other civ-game, and where they were at update 18, and it's frankly not hard to see the disparity.

Honestly, at this point it's not even frustrating anymore, just... kinda "meh".
Do people really think they haven't accomplished much?

Well, that's a shame and I'm doing something wrong then, because you all have actually done a lot. Having two values at all, even if you did get them based on how you reacted to events, is quite a bit, and the foxes have stats out the wazoo compared to what you're supposed to, for better or worse. Outside of prestige that is.

I'd probably rate you all at around 2nd or 3rd out of the region. 1st is taken by a group that has just gotten stupidly lucky until this turn. This is out of currently 11 groups. The foxes, overall, I'd put at 1st out of the initial four starting groups. I guess I'll throw out that if you ever meet a group of foxes, they come from someone who broke off of your tribe at some point somewhere. Not that you can act on that information in game.
 
I'm likely being too subtle then. Or at least, 'too subtle vs the amount of time I should expect people to invest into the quest.' I should endeavor to make a grade of more obvious things to follow instead of just doing the subtle things I've been doing.

I think this is probably the case.

Do people really think they haven't accomplished much?

It depends. I say that the progress has been good overall and we have made steady accomplishments even if we keep taking set backs. However, to quote Veekie a couple of times:
(and players are crazy allergic to setbacks, expect epic bitching if they lose anything for real),
They're surprisingly better at handling failure to flatten enemies, but the amounts of bitching that happens when you lose something(hand, prized hero, special character, wife, etc) is amazing.
In my opinion, a lot of casual SV voters like to have a regular flow of victories with a token set back or defeat every now and again to make things feel like there is an actual challenge. That isn't the case here as while we have been making progress and the above average amount of problems to deal with can make it seem like the bad stuff is taking the spotlight over the good things. It also doesn't help that while we have had steady progress, none of that has been a big flashy victory while the trouble that we have to handle is generally a major thing that we have to deal with.

I personally like this, but as I mentioned, a lot of SV voters like to win and hate losing. And at a casual look, we had have plenty of things go wrong in this quest. In my opinion, that isn't a problem as we had slow and steady progress, but to others, that slow and steady progress can appear to be little to no progress.

So to respond to this:
Well, that's a shame and I'm doing something wrong then
I would say that you aren't doing anything wrong, but some questers just lack patience and a willingness to put up with regular set backs. Frankly, I would much rather have the current state of affairs than you giving us a few artificial victories and tech/social progresses to make things go better for us than they currently are.

But I'm one of those people who prefers the journey over the destination.
 
Do people really think they haven't accomplished much?

Well, that's a shame and I'm doing something wrong then, because you all have actually done a lot. Having two values at all, even if you did get them based on how you reacted to events, is quite a bit, and the foxes have stats out the wazoo compared to what you're supposed to, for better or worse. Outside of prestige that is.

I'd probably rate you all at around 2nd or 3rd out of the region. 1st is taken by a group that has just gotten stupidly lucky until this turn. This is out of currently 11 groups. The foxes, overall, I'd put at 1st out of the initial four starting groups. I guess I'll throw out that if you ever meet a group of foxes, they come from someone who broke off of your tribe at some point somewhere. Not that you can act on that information in game.
The problem is that there seems to be absolutely no benefit to those two values, and the only thing they do is encourage even more social division and unrest. Making them actually not beneficial, but a net detriment. Which is why I listed our only positive achievement as finding a semi-decent place to settle down (with a bunch of maybes, because given the track record I'd frankly expect things to turn badly soon enough anyway).

And no offense, but telling us that we're at 2nd or 3rd place out of 11 is in no way encouraging. Quite the opposite, in fact. If you'd told us that we were at or close to the bottom due to bad rolls/decisions, there at least would have been hope to start getting better dice rolls, and making better decisions as we figure out more about the system.
Instead it means that the glacial pace, the semi-regular emergence of miscreants and them stealing resources (or forcing new values on us when voters decide to bend to their wishes), and the constant stream of setbacks, problems, hindrances, and whatnot, is how things are supposed to go.
Like I said; compare where this quest is at update 18 with where other civ-games along the same vein, such as the original Path of Civilization, were at update 18.
 
But I'm one of those people who prefers the journey over the destination.
Well, this quest is supposed to be more about the journey than it is supposed to be about the destination. A large part of the reason I started this quest is a desire to see a civ quest more about the journey taken.

I'd also like to point to the title of this quest. While not the most eloquent of titles, I did choose it for a reason. There are absolutely going to be some unexpected turns here, the amount and what they are depending on how the players play.
How big's the tribe, anyway?
A little under a hundred.

Also, I feel like I should point out that we have a tie going on for second place between watching a fire and heading out mistward.
 
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[X] Veekie

I'm still unsure of which to pick so I'm going to trust Veekie's judgement.
 
Well, this quest is supposed to be more about the journey than it is supposed to be about the destination. A large part of the reason I started this quest is a desire to see a civ quest more about the journey taken.

I'd also like to point to the title of this quest. While not the most eloquent of titles, I did choose it for a reason. There are absolutely going to be some unexpected turns here, the amount and what they are depending on how the players play.
Same here(or I wouldn't be in like 95% of quests, despite 70% of those dying within the first 2 months to no result) :p
 
For me, the issue is not lack of progress since we are making slow but steady progress. It's that the progress we've had doesn't feel like it's come from our own choices, and that the choices we've made have ended up backfiring in unfortunate ways, so there's less of a sense of choice. Like we did settle the bay but other than that things haven't gone that great. We tried reconnecting with the Sky Stone Tribe and ended up a vassal, we tried removing the population cap and ended up with a negative value, we tried reaching out to the other fox tribe and ended up not getting anything out of it except some dumb beliefs (though of course there is potential for that relationship to be useful eventually). The progress we've had has just been the progress of a civ slowly making advancements, not something that happened because of the players' choices. It feels like the choices don't really matter since we never know what they will do. You do give hints but I have a hard time interpreting them. I still like the story, this is just my two cents.
 
Sorry if I haven't popped in for awhile.

I usually just don't participate when I'm not sure what to do (bad habit I know), but I still don't think I have a proper handle on the foxes yet.

They seem to have an issue with not really talking out their problems, leading to groups deciding to sneak out of the tribe in the middle of the night instead of talking out their issues with the greater whole.

This probably has to do with them lacking the empathy granted by being human. They do still feel empathy, if only to a lesser extent.

This leads to me not really knowing the results of my choices, since I can't really get into the mindset of the foxes and keep thinking of things as a human would.

Like, I would think that doubling down on unity would keep us together in a crisis, but with the foxes it seems just as likely that it would be seen as doing nothing and cause some of the younger ones to splinter off again.

Sorry if this is sorta a word salad, just wrote out my thoughts as they came.

I still really like the quest though @bluefur87 , so keep up the good work!
 
Locking in vote. Looks like you're headed towards one of the more interesting places on the map.

May your random trinkets guide you well.
 
Mistbound
[React] Made several ornaments to draw strength and confidence from
[React] Fled Mistward, to where the warm winds com from
Mistbound
Bird Wind played with the ornaments around his neck, made to try and assure a safe journey by stringing together several items such as morning bird feathers and bright colored shells, things associated with the rising sun from which the Mist and warm winds originated. He was, skeptical these things would actually give them safe passage towards the lands, but there was a general agreement among the foxes that they needed everything they could muster for the journey. He just hoped it was enough. They all did.

It had been days since they had entered the Ocean Forest, it's strange and oppressive presence giving every fox a sense of unease, as if they were being slowly devoured by the place, despite attempting to stick to the outskirts where it bordered the ocean as much as possible. The days were hot and the shores of the Ocean Forest held many nasty surprises in the forms of swimming snakes and strange creatures with rocks for skin. The latter had been a rather nasty surprise when one of them had come up to a raft and bit into the thing, twisting and turning it around and knocking the foxes that were on it off. Luckily they had rescued them before it could move on to attack them, but the lesson of caution for the foxes had been learned. The nights were worse in many regards. While the sun was down and the world cooler for it, the strange oppressive atmosphere grew far heavier and stronger, it made even the act of sleeping disquieting for many foxes. This was all something that many of the fishers were used to, but none had spent this long in the ocean forest, nor had many of the other foxes that stayed at or near camp for long bouts of time.

Night was fast approaching, again, and Bird Wind looked around the fleet of rafts to make sure everyone was accounted for. They were, that was good, but it was obvious that the toll was starting to take hold on them and he wasn't sure how long they would all last. He was looking forward to night when they'd tie up the rafts and he'd be able to embrace Light Rock and have her calm his worries of the journey.

Several days later, too many foxes had lost count to agree, the foxes breathed a collective sigh of relief as they finally exited the Ocean Forest. They were met with far hotter air, but the strange sense of unease that the forest exuded was gone, and for that many of them celebrated.

Of course, they were then met with many storms, with the water being significantly more rough, and the going was slowed down very much compared to what it should be. While many foxes were convinced that this was good enough, that they had outrun the cold winds and shouldn't seek an even better place, most were too ecstatic over the improved conditions by heading towards the Mist and there was a general sense that the world was an overall better place in that direction, far from the cold winds.

So the foxes continued, and it wasn't long before, much to their dismay, they found yet more Ocean Forest. Still, they pressed on, and much to their pleasure this didn't take nearly as long to travel through, nor was it nearly the same convoluted mess that they remembered. And afterwards, they found an even greater land.

The Colored Ocean was a land that, while it still had its fair share of storms, they weren't nearly as large or menacing as the ones that had been hitting them from before. Even more amazing was the water in the area was far more clear, showing off what the foxes had named the ocean after. Large multicolored rocks, plants, and numerous strange and wonderful fish dotted the bottom of the coast, acting as a breakwater and providing a similar safe harbor to what was remembered of Fish Bay, extending far into the ocean proper.

Rubbing his necklace, Bird Wind made sure to give it thanks for the arrival of better oceans, something he had taken to doing more and more lately. It wasn't that he was truly sure that the necklaces that everyone had made had actually secured their safe passage, but he had placed far too much into the hope that heading to the Mist would save his Tribe to not thank everything that could even remotely be responsible for it at every opportunity.

Still, many foxes wanted to continue, convinced there was even greater oceans closer to the mist, which was, in fact, getting larger. Getting closer and more clearly into view.

Bird Wind was all too eager to agree.

When finally reaching the ocean near the mist, things changed yet again. The first thing of notice was that the actual Mist was reaching them. That was a slow and subtle thing, but eventually the Foxes had noticed that there was a haze that made the Sun appear not quite as bright as it was, and the exact location of the mist seemed to change and disorient on a constant basis. It was also noticed that the air was noticeably cooler, all be it not by much, due to the mist starting to hide the Sun's warmth to some degree.

It wasn't until the Foxes reached the part of the abrupt end of the Colored Ocean though, when the floor of the ocean abruptly disappeared, that the sentiment that they had traveled far enough became prevalent. Still, there was a curiosity of what exactly lay ahead and Bird Wind decided that it would be worth it if things continued to get better in the Mist, and so he sent out a couple of rafts with fishers to scout the area.

In the meantime, he and the rest of The Foxes stayed at what they had taken to calling The Boundary, where the Colored Ocean ended and the strange, Deep Ocean or Mist Ocean began.

The temperature in this area seemed to remain much more constant between day and night, always at a pleasant level and while there was not as many fish in the Deep Ocean, the fish that they did see were larger, some coming up to the size of a raft or slightly above. This, of course, excited many of the fishers who were eager to face the new challenge, though they did have to agree that fishing in the Colored Ocean was easier to feed The Foxes.

The trees were also different in this land, many grew far taller than they had in any previous areas, as if seeking to reach above the Mist to warm themselves in the Sun, much of their leaves growing very high up. The overly large trait didn't seem to apply to any of the local animals, or at least none they had seen. Indeed, the most populous animals were likely birds that nested in the tops of the trees and often fished in the Colored Ocean, though never in the Deep Ocean the foxes noted.

It was not long before the foxes sent to scout out further into the Mist returned, and they came bringing news of a very strange land. It seemed that, not too far, there was, well they weren't sure if it was a river or a large bay, but it was a body of water that they could not find an end to. The water was fresh and did not have the strange taste that made ocean water unable to be drunk, like a river, but it's size was far too big. There was also a seemingly endless amount of fish within the water, and it seemed to expand and wrap around various mountains that jutted out of it.

Yes, mountains, not merely large hills. That was one of the reasons the fishers weren't sure it was actually a river. They had climbed one of these upon finding it and reached the top and found they could see many, many other mountains stretch into the distance and beyond them, The Mist thickening further until, just beyond and above it, they could make out what looked like a line of water stretching across the horizon as far as they could see.

The sight was strange and somewhat humbling, though none of the fishers knew quite what it was, many were now eager to find out.

Then, when they came back down the mountain the next morning, The Mist suddenly got much thicker and they were lost by the time it disappeared at high sun, causing them to take much longer getting back than they really should have.

As he rubbed his necklace, Bird Song's mind stretched back to what his mother had told him that he needed to do when teaching him how to lead the fishers was to find a symbol to unite and guide The Foxes, one that gave them confidence in a leader. The necklace seemed to have taken on a meaning for all of the foxes as they had traveled. One where they all looked to them for guidance, many foxes imitating his own antics in contemplation in self admitted attempts to gain knowledge from the items. It, wasn't the best of symbols for a leader, but his necklace had become somewhat famous among everyone. He could pass it down, or at least something similar down to whoever would take over.

He didn't want that to be any kit he had, he really wished that his own mother had taken someone else and trained them to be the head fisher. The game of leadership was fun, but he preferred games with less at risk and only took up the position because his mother had been talking the idea up for years.

Now, though, he needed to decide where set up camp and what to do now that his tribe had come to their conclusion of fleeing the cold winds.

Choose a New Mission:
[][Mission] Hunt a Big Fish
[][Mission] Reach Max Pop
[][Mission] Find a New Tribe
[][Mission] Go Beyond the Mist

Choose a place to set up Camp:
[][Camp] Colored Ocean
[][Camp] Boundary
[][Camp] Mist Mountain

Choose two actions from the list bellow. Use the [Action] tag to denote your choices for this and put a x2 next to any option you wish to take a second time.

  • Be Creative: Encourage discussion, storytelling, whatever people can think of in order to enrich the lives of your people.
  • Build Rafts: Use tools to make extra rafts to allow you to travel much farther to get far away resources and explore further, as long as it is along a waterway.
  • Craft Ornaments: Create extra decorative pieces with which to adorn people and their dwellings.
  • Craft Tools: Create a stockpile of tools with which to work on major projects.
  • Forget Story: Some songs are best forgotten, ornaments best left buried where the next generation can't see. Make an effort to forget several traditions. (Current Targets Available: One's Own Way, Together)
  • Insult: Show your greatness by insulting another group and showing they can not respond to you. (Current Target Available: No Targets Available)
  • Meet: Sit down and talk with a group to exchange stories and gifts. (Current Target Available: No Targets Available)
  • Migrate: Perhaps, this land is not good for your people. Migrate to a new land. (Current Targets Available: Colored Ocean Coast, Boundary, Mist Mountain)
  • New Camp: Use tools to construct more permanent shelters so your Foxes can live more comfortably. (Target Location: Colored Ocean Coast, Boundary, Mist Mountain)
  • Raid: Someone has stuff that you want or need. Go take it. (Current Target Available: No Targets Available)
  • Refine Story: Discuss the true meaning of a story and how your family should interpret it. (Current Target Available: One's Own Way, Together)
  • Scout: Explore your surroundings to see what you can find.
  • Tell New Story: Songs can be steered to teach new lessons and ornaments new meanings where they had none before.
Hint: Each location has a unique mix of advantageous and disadvantageous. Even if you believe one is superior, you should try to figure out the disadvantageous to know what you have to deal with.

QM/Note: You've found one of the more boat centered places on the map. I wonder how you will react to it.

Also, blarg, really sleepy, but I'll try to answer any questions people have before I go to bed.
 
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[X][Mission] Hunt a Big Fish
[X][Action] Craft Tools
[X][Action] Be Creative
 
[X][Mission] Hunt a Big Fish
We progress our fishing and raft tech, meaning better rafts and better fishing tools, therefore better food supplies and a better population growth.
[x][Camp] Boundary
Seems like the best place to be, a mix of both worlds.
[x][Action]Scout
We need to find new resources for stuff like flint and find any tribes that may be hostile before they find and greet us with a rude awakening.
[X][Action] New Camp(Boundary)
 
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