[X][Action] Be Creative
[X][Action] Be Creative x2
[X][Action] Be Creative x2
Well, the weather...You've used it recently, but the storms are blocking your route, so if they don't abate, you're in danger of losing the path due to it being too hard to find.
Of course, that is only a *may*. The storms can also end and you can start making your way there and back if so.
The problem with building a camp there right now is that our population is so low and our culture so poor that I fear we'd end up just effectively creating another tribe with half our population rather than another settlement OF our tribe.[x][Action] Build Rafts
[x][Action] New Camp Flint Stone Outcrop
Wasn't the flint about to be forgotten?
Stats:
Tools: Some
Rafts: A Few
Culture: Very Little
Prestige: None
Population: Low
Authority: Low
-???
-Omnivore: Access to all types of food.
-Playful Fox: Bonus to social interactions.A Better Way
When someone is forced between hard choices and a need to sacrifice something, it is because they have not found the correct trail on which to travel.
Pros: More options when facing a crises.
Cons: More things are considered a crises by your population.
Together
The world is mighty and its challenges great and numerous, perhaps even impossible. When working together and helping one another, those challenges become easier, more realistic, and possible.
Pros: Gain a bonus to actions based on population.
Cons: Population cap decreased.Organization Type:
Primitive Despotic Tribe:
A form of government where there is one individual who the tribe all look to for jobs and chores to do. This individual does not have any tradition that gives them a leadership over the Tribe, but there is something about the culture that puts an immense amount of power in their hands to the point where there might as well be.
Leadership: Story TellerTools
-Advanced Stoneworking
Construction
-Early Tribal Shelters
Food
-Hunting and Gathering
-Fishing
Transportation
-Primitive Rafts
Spiritual
-Stone Seeing
-Primitive Singing-Fishing Grounds
-Flint Outcrop (Extremely Distant)Fish Bay: A large bay teeming with fish. It is the current location of your tribe.
Ocean Forest River: Said to be a great river that runs into the Ocean Forest, it is located extremely far from your camp and few foxes have seen it. There is also said to be a deposit of high quality stone there.
Ocean Forest: A large forest, seemingly sunk into the ocean, full of bugs and strange creatures. Also very hard to navigate.
The Mist: A distant white cloud along one shoreline, reminiscent of the crests of waves. It takes up much of the horizon and warm winds seem to come from this direction.
In retrospect, I probably should have given a bit more to interact with, but things have been picking up, especially in one instance that you all seem to have simply looked over...I feel like we've been stagnant for too long. Let's see if we can make something new.
Maybe we should consider doing Craft Ornaments next turn?especially in one instance that you all seem to have simply looked over...
but... but... canoes aren't an innovation? plus flint deposit no good?[X][Rafts] Encourage them to push their rafts to the limit in the open water
Innovation get?
We preferably want to go for the larger, sturdier deep-water craft, which are much more beneficial both in direct use and run off techs developed from them. Which means encouraging ocean rafting for now.but... but... canoes aren't an innovation? plus flint deposit no good?
correct, but they also take much longer to innovate, much more effort to build, are worthless towards getting our flint, require METAL to make the ones worth a damn, and finally are easier to innovate once you have the baseline of 'flat craft are bad better to build craft that is like a bowl'.We preferably want to go for the larger, sturdier deep-water craft, which are much more beneficial both in direct use and run off techs developed from them. Which means encouraging ocean rafting for now.