ok what? how the heck does working together lower our pop cap? Thats like the LAST thing we want right now, hell we moved here to GROW our pop... and now your telling us we can't? Why not lower the chance of great individuals? or maybe our tech advancement, or literally anything that actually makes sense?
sorry if I come off as confrontational but DAMN that hurts in every way, we gave up our industry to get extra population and now we get kicked in the balls for that.
ok what? how the heck does working together lower our pop cap? Thats like the LAST thing we want right now, hell we moved here to GROW our pop... and now your telling us we can't? Why not lower the chance of great individuals? or maybe our tech advancement, or literally anything that actually makes sense?
sorry if I come off as confrontational but DAMN that hurts in every way, we gave up our industry to get extra population and now we get kicked in the balls for that.
Because organizing people is hard and complicated work that can only go on for so long before it becomes cumbersome and clunky. There are ways around it, mind.
None of the early traits are going to be amazing, it's part of the reason the 'forget story' button is there. Along with the refine story.
Do remember that those actions cost ? amounts of culture though. I also make no guarantees as to how well attempts at doing that will work out. Traits require a lot of thought and work to grow properly, and even then there are limits.
Because organizing people is hard and complicated work that can only go on for so long before it becomes cumbersome and clunky. There are ways around it, mind.
None of the early traits are going to be amazing, it's part of the reason the 'forget story' button is there. Along with the refine story.
Do remember that those actions cost ? amounts of culture though. I also make no guarantees as to how well attempts at doing that will work out. Traits require a lot of thought and work to grow properly, and even then there are limits.
I am hoping this gets us culture and more tools for production but we will see. next turn I think we need to refine the current story and remove that pop cap.
Tools:Some Rafts: A Few Culture:None Prestige: None Population: Low Authority: Moderate
-???
-Omnivore: Access to all types of food.
-Playful Fox: Bonus to social interactions.
-Vassal of Sky Stone Tribe.
A Better Way
When someone is forced between hard choices and a need to sacrifice something, it is because they have not found the correct trail on which to travel. Pros: More options when facing a crises. Cons: More things are considered a crises by your population.
Together
The world is mighty and its challenges great and numerous, perhaps even impossible. When working together and helping one another, those challenges become easier, more realistic, and possible. Pros: Gain a bonus to actions based on population. Cons: Population cap decreased.
Organization Type: Primitive Despotic Tribe:
A form of government where there is one individual who the tribe all look to for jobs and chores to do. This individual does not have any tradition that gives them a leadership over the Tribe, but there is something about the culture that puts an immense amount of power in their hands to the point where there might as well be.
Coldward Coast: A rocky coastline that lies away from The Mist with strange, hard to predict waters and no safe place to land a raft.
Fish Bay: A large bay teeming with fish. It is the current location of your tribe.
Ocean Forest River: Said to be a great river that runs into the Ocean Forest, it is located extremely far from your camp and few foxes have seen it. There is also said to be a deposit of high quality stone there.
Ocean Forest: A large forest, seemingly sunk into the ocean, full of bugs and strange creatures. Also very hard to navigate.
River Valley: A large river flanked by heavily wooded hills that the Great River runs through.
Sky Stone Camp: The site of a tribe that lives far up the Great River Valley, known for their immense talent seeing the world through the stones.
The Mist: A distant white cloud along one shoreline, reminiscent of the crests of waves. It takes up much of the horizon and warm winds seem to come from this direction.
Because organizing people is hard and complicated work that can only go on for so long before it becomes cumbersome and clunky. There are ways around it, mind.
None of the early traits are going to be amazing, it's part of the reason the 'forget story' button is there. Along with the refine story.
Do remember that those actions cost ? amounts of culture though. I also make no guarantees as to how well attempts at doing that will work out. Traits require a lot of thought and work to grow properly, and even then there are limits.
Its definitely true. Strong communal values also means a lower tolerance for dissent, which translates to needing a certain portion of the population allocated to maintaining conformity via peer pressure.
All that means you either face more frequent events where you have to deal with groupthink(we aren't there yet) or you communally, agree that you don't expand limitlessly unless you're sure you have enough for everyone, leading to a conservative population growth strategy.
This is GOOD, because we parked on the Fish Bay and we have an excess of food, counteracting the normally crippling reduction in growth because theres a stable glut.
Turns are long, so I'm sort of blurring it and saying there is always a few foxes willing to travel to get the super awesome stone. What will change this is if something upsets your status quo, either through random chance or choice (such as deciding you want to migrate somewhere for some reason).
So basically until the dice decide to screw you over, which they have not yet.
[X] New Camp(Current location)
If we want to grow our numbers having better shelter would help as that would allows the tribe to be shelter from bad weather and get sick less often.
[X] Craft Tools
And lets make some flint tools.
I figure having more rafts and tools might see more attempts to find - or if need be make - a route through the mangroves, which in turn would make accessing the flint much easier and thus give us a long-term boost.
You know, this vote is actually probably a lot closer than people think. You might want to seriously discuss things here to either ensure your position or try and flip someone. Or, perhaps, to see if someone has identified something important you are missing.
Vote Tally : Original - An Unknown Future | Page 10 | Sufficient Velocity [Posts: 255-265] ##### NetTally 1.9.9
Task: Action
[8][Action] Craft tools
[4][Action] Be creative
[3][Action] Build rafts
[1][Action] New Camp(Current location)
[1][Action] Create Ornaments
[1][Action] New Camp: Flint Stone Outcrop
Total No. of Voters: 9
Will people discuss the pros and cons of their choices, their current status and resources, general goals they should be pursing at the moment and make the QM happy?
Will more than one person use the proper [Tag]?
Will people ever appreciated @Marlin 's constant work of keeping the civ sheet up to date and try and figure out what has changed since last turn?
Find out on An Unknown Future!
One must not wait for the future to be assured before seeking to understand it.
You know, this vote is actually probably a lot closer than people think. You might want to seriously discuss things here to either ensure your position or try and flip someone. Or, perhaps, to see if someone has identified something important you are missing.
Vote Tally : Original - An Unknown Future | Page 10 | Sufficient Velocity [Posts: 255-265] ##### NetTally 1.9.9
Task: Action
[8][Action] Craft tools
[4][Action] Be creative
[3][Action] Build rafts
[1][Action] New Camp(Current location)
[1][Action] Create Ornaments
[1][Action] New Camp: Flint Stone Outcrop
Total No. of Voters: 9
Will people discuss the pros and cons of their choices, their current status and resources, general goals they should be pursing at the moment and make the QM happy?
Will more than one person use the proper [Tag]?
Will people ever appreciated @Marlin 's constant work of keeping the civ sheet up to date and try and figure out what has changed since last turn?
Find out on An Unknown Future!
One must not wait for the future to be assured before seeking to understand it.
Proper tag? I didn't see any listed in the options. As far as discussion goes, I think the story is too new (and thus lacking in regular readers) to have very much serious discussion. It's a problem that plagues many fics. I remember that the From the Cradle of the Neolithic civ quest ended in cascading failure for that reason. I would like us to stop following the Sky Stones' orders especially now that we're far enough away that their control will be even more tenuous. Sadly it seems the playerbase really likes fulfilling quests even if they might not be in our best interest.
Proper tag? I didn't see any listed in the options. As far as discussion goes, I think the story is too new (and thus lacking in regular readers) to have very much serious discussion. It's a problem that plagues many fics. I remember that the From the Cradle of the Neolithic civ quest ended in cascading failure for that reason. I would like us to stop following the Sky Stones' orders especially now that we're far enough away that their control will be even more tenuous. Sadly it seems the playerbase really likes fulfilling quests even if they might not be in our best interest.
Choose two actions from the list bellow. Use the [Action] tag to denote your choices for this and put a x2 next to any option you wish to take a second time.
And fair, that there aren't many readers. I have also structured this quest with failure in mind, because it is fully possible to fail, but I don't want that to end the quest.
Part of the reason we're starting in this era is that the stakes are significantly lower here, so you can learn the nature of the mechanics better without having it threaten to end your entire society. War isn't really a thing here, more people stealing resources or trying to chase people out of a territory that they want for themselves. That said, I wanted this part of the game to actually have somewhat interesting mechanics and for players to have challenges of their own to deal with, so while this is sort of a prologue, it is also really the game itself.
I do hope to attract more questers and more discussion as the quest continues, but at the same time, these decisions do matter. You're actions will have consequences and shape your society going forward, so I encourage people to think them over.
Honestly, the biggest problem with grabbing the rafts instead of doing Be Creative is well... Culture is the stuff that keeps the tribe working together as one group. We currently have no culture. This basically means as we grow in population, we're going to splinter. That's probably why the Sky Stone asked for us to do it. To try and keep us from shattering into a few different tribes, one of which is likely to not follow them, and thus quite possible raid them.
And splintering is going to be a big problem for ourselves as well.
Honestly, the biggest problem with grabbing the rafts instead of doing Be Creative is well... Culture is the stuff that keeps the tribe working together as one group. We currently have no culture. This basically means as we grow in population, we're going to splinter. That's probably why the Sky Stone asked for us to do it. To try and keep us from shattering into a few different tribes, one of which is likely to not follow them, and thus quite possible raid them.
And splintering is going to be a big problem for ourselves as well.
Yep. Like, we might want to break away from them(pretty easy to now that we relocated), but they've been incredibly successful via the simple means of asking us to do things we want to do like, right now.