An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.5%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 379 44.5%

  • Total voters
    851
How many thing have we built that would qaulify as extravagent
Also anything that was in psychic goody two shoes was also in my plan
 
More crystals are needed...especially if the old man gives the okay, at which point I suggest ALL out so we don't have to worry about it for a turn or three, heck it might be strong enough to get away real fast against chaos!!!
 
[X] Perk Plan Psychic Goody Two Shoes:

Ya -300 is way to small to be worth grabbing.
Fair enough.

Also, can you do me a favor?

See, when I was looking at the last time we made Crystals and doing the math using that as a basis I came to the conclusion that we currently only need 3 actions to push 5 Crystals to Grade 10, but a couple of other people said they did the math and it needs 4. Could you double check for me?
 
[X] Perk Plan Psychic Goody Two Shoes:

- [X] Speech: Diplomacy: 180 Perk.

- [X] Education: Advanced: 100 Perk

- [X] Education: Advanced: 120 Perk.

- [X] Education: Cultural Analysis: 100 Perk.

- [X] Education: Cultural Analysis: 120 Perk.

- [X] Education: Seer: 100 Perk.

- [X] Education: Seer: 120 Perk.

- [X] Psyker: Sorcery: 100 Perk.

- [X] Psyker: Sorcery: 120 Perk.

- [X] Invention: Necessity: 100 Perk.

- [X] Invention: Practical: 100 Perk.
 
Can I convince anyone to switch to the extravagance version? Our workshop is boosted by extravigence, so it'll be a massive invention decrease.
 
Go with this guys plan if you think we can spare the extra perk point as it would apply to our Wargear and Workshop giving us a massive bonus to our Combat check and research rate.

wargear should be around 92340 after the bonus o_O ...

the bonus is an 2.7 multiplier to stuff that is affected and you can´t get much more potent boosts then that.

How many thing have we built that would qaulify as extravagent
Also anything that was in psychic goody two shoes was also in my plan

our wargear and the workshop and that is an multiplier which makes it much more potent then it seems.

wargear goes from 34200 to 92340
workshop should go from 11200 to 30240
 
More crystals are needed...especially if the old man gives the okay, at which point I suggest ALL out so we don't have to worry about it for a turn or three, heck it might be strong enough to get away real fast against chaos!!!
Ehhhh, you also have to consider that, if I've done the math right, at the moment Crystals require 3 actions to a set but, once we've finished up the current 20 Crystal set plan, it should decrease from needing 3 actions to only needing 2. Therefore, it makes more sense from an action economy to just hit as many as we need to drop the Crystals action requirement this turn and then pour it on even heavier the next turn.
 
guys wanna divert major actions to either SL's or skill training or more invention actions?
Yes definitely just reserve the 12 Actions required for Emps, Horus and Webway.
How many thing have we built that would qaulify as extravagent
Also anything that was in psychic goody two shoes was also in my plan
People are probably avoiding you plan because you have to many perks selected.
[X] Perk Plan Psychic Goody Two Shoes:


Fair enough.

Also, can you do me a favor?

See, when I was looking at the last time we made Crystals and doing the math using that as a basis I came to the conclusion that we currently only need 3 actions to push 5 Crystals to Grade 10, but a couple of other people said they did the math and it needs 4. Could you double check for me?
Sure give me a minute.
I think we should focus on our stats. We want to get those to all-50
That's what converting to minor actions allows us to do.
wargear should be around 92340 after the bonus o_O ...

the bonus is an 2.7 multiplier to stuff that is affected and you can´t get much more potent boosts then that.



our wargear and the workshop and that is an multiplier which makes it much more potent then it seems.

wargear goes from 34200 to 92340
workshop should go from 11200 to 30240
Head math isn't always reliable my friend. :oops:
 
Invention: Practical + Industry: 210+ Psyker: Esoteric + Navigator: 280+ Forging: Gear: 200+ 17540(Psyker bonuses)+ 28995(Invention bonuses)+ 6610(Forging bonuses)=53835 X 4= 215340.

53935 X 3 = 161505/149004

King Arthur even using Serras check info from the minor actions update of Turn 14 she only needs 3 checks for a Crystal to reach Rank 10. Also the clearance has only gotten larger since then as I didn't input my updated checks.
 
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[Taken] Psyker: Esoteric: 80 Perk. Warp Messages. You can project messages across the Warp if you are willing to risk it, and overhear messages from others. Adds Warp Messages action to Minor Actions options. This allows you to send messages across the galaxy similar to an astropath. (Currently you have no one to direct the message to.) Must have taken WW.

Out of date perk.
 
[X] Perk Plan prep for daddy daughter time (and extras)

not entirely sold on the extravagant perks, but they should be very damn effective, depending on how they stack.
 
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