An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
Speech: Diplomacy: 180 Perk. Solid Honor. Your word isn't considered legal tender, but... Provides a bonus to Speech Checks 6 times Karma. Requires Good Reputation.

We should probably take this. But not any other speech perks as there so tiny that they don't matter compared to this.
 
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Speech: Diplomacy: 180 Perk. Solid Honor. Your word isn't considered legal tender, but... Provides a bonus to Speech Checks 6 times Karma. Requires Good Reputation.

We should probably take this. But not any other speech perks as there so tiny that they don't matter compared to this.
Sounds good. This scales really well with our high Karma stat and continues our theme of how being a good person has its perks.
 
So how does this voting work? Like we got 23 major actions, so does that mean I have to vote for 23 separate things or one thing 23 times?
 
Focus on the concquenses of not doing something. The two things we need from him are. A) don't kill it because it' useful and b) help protect it from chaos
 
Speech: Diplomacy: 180 Perk. Solid Honor. Your word isn't considered legal tender, but... Provides a bonus to Speech Checks 6 times Karma. Requires Good Reputation.

We should probably take this. But not any other speech perks as there so tiny that they don't matter compared to this.

added any one want to do the major actions after speaking with dad and i think we should start patrolling the webway in case the populace has to bug out

I am with Sir LagsAlot here the other speech perks aren´t worth it. They togeather add only +835 and they eat perk points for it if the boni stack and don´t overwrite.
If we aren´t beating it with karma perk it is very very unlikely that the 835 will be what gets us over the check.

it might just be better to get the Education: Advanced perks as they add should add about the same as all the speech checks if not more.

... Sir LagsAlot what is our overall speech check with the new perk ?
 
So for an invention action we should probably do the anti aging thing. While we do have extended life spans it does nothing to actually reverse aging and reversing it would remove the health care costs of treating advanced old age.
 
We still should not take any of the Lesser speech perks. Next to the 15k bonus the karma one grants they are insignificant.
They still add more and build on each other and bring the 22k bonus into and im not getting rid of those anti demon perks since were kicking the balls of chaos by blackboxing crystals and well more than likely need them with te inevitable retaliation
 
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They still add more and build on each other and bring the 22k bonus into 23k

They aren´t worth the perks.
We are quite limit in the speed at which we get more of them.
We get a better bonus for the checks when we simply go for one of the Education perks and they add to everything.

They really aren´t worth it. They simply don´t add enough for the cost and the speech perks together don´t add even 1 k.
 
Needs:

Speech: Diplomacy: 180 Perk. Solid Honor. Your word isn't considered legal tender, but... Provides a bonus to Speech Checks 6 times Karma. Requires Good Reputation.

Education: Advanced: 100 Perk. Omni-Doctorate II. You have the kind of intellect and knowledge that the vast majority of people simply can't follow your conversation unless you intentionally alter your vocabulary to compensate. +900 to all Checks. Must have Omni-Doctorate.

Education: Advanced: 120 Perk. Omni-Doctorate III. You have the kind of intellect and knowledge that the vast majority of people simply can't follow your conversation unless you intentionally alter your vocabulary to compensate. +1000 to all Checks. Must have Omni-Doctorate II.

Education: Cultural Analysis: 100 Perk. Comrades. You can absorb polities much larger than your own with ease. +15 Free Integration actions. Requires Prepare To Be Uplifted!

Education: Cultural Analysis: 120 Perk. Comrades II. You can absorb polities that much larger than your own with ease. +20 Free Integration actions. Requires Comrades.

Education: Seer: 100 Perk. Esoteric Craft. Your knack is developing into a full-fledged style for creating things from/using Warp energy, and discovering new ways to do so. +1800 to Psyker Checks. Requires Esoteric Skillset.

Education: Seer: 120 Perk. Esoteric Craft II. Your knack is developing into a full-fledged style for creating things from/using Warp energy, and discovering new ways to do so. +2000 to Psyker Checks. Requires Esoteric Craft.

Psyker: Sorcery: 100 Perk. Omni-Manipulation V. You've reached the skill level of the absolute peak of known Omnimancers, which is generally about the level most psykers achieve in the field they focus on. +1800 to Combat, Tactics, Medicine, Electronics, Invention, and Explosives Checks. Requires Requires Omni-Manipulation IV.

Psyker: Sorcery: 120 Perk. Omni-Manipulation VI. You've gone beyond absolute peak of known Omnimancers, which is generally about the level most psykers achieve in the field they focus on, as you are no ordinary psyker. +2000 to Combat, Tactics, Medicine, Electronics, Invention, and Explosives Checks. Requires Requires Omni-Manipulation V.

Wants:

Invention: Necessity: 100 Perk. Hidden Pockets. Having a trick up your sleeve is rather literal in your case. +25 to all Checks from hidden weapons and tools. Additional 'slots' for accessory-type equipment.

Invention: Practical: 100 Perk. Much Better. You can always provide better materials than what was asked for, or make them. All materials below are considered one grade higher than they actually are.

So what do you guys think? We'd only need to spend 9 perk points to get them all or 11 if you grabbed the want as well.
 
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