I'm just going to make a preliminary 20 Crystals plan, just to see what we are working with and so we can start refining it. I thought I'd run out of things I were certain of quickly, but honestly, writing it all down 20 is almost not enough. I just barely fit in the stuff I thought was particularly urgent, I didn't even get a chance to hit the element which sucks cause I kind of wanted to.
Providing a quick legend here, Crystals with this mark at the end
(N)
Are in my opinion necessary.
(L)
An L means that I like it but I'm open to negotiation, though some, like Time, I like more then others and a
(U)
A U means that I'm uncertain if this is even a Crystal we can make
Cause, uh, lot to be concerned about there. Personality defining is huge, and the GM said there's a chance of multiple Chaos Gods, with Tzeentch being one of them, jumping it at once, so it really needs to be able to defend itself.
This is what we already have. Hopefully Navigation will mean that when it's surrounded by enemies it can more easily navigate the best path out.
Again, just gonna reiterate here, it's entirely possible that all 4 Chaos Gods are going to jump our Chaos Deity in the Dark and try to eat it. So, uh, yeah, this is super important. Concealment, Speed, Mobility, Defense, Durability, and Healing are recommendations by the GM, so probably pretty good.
I'll keep some of this in mind, though honestly stuff purely for us that are unlikely to help with personality or defense are on the cutting board. Upon completing the list I only managed to fit in Time. Of those three I'm most interested in Wisdom as that would help personality and it might help survival cause wisdom is good for making smart choices as opposed to just being smart. It's high on my replacement list, but if we do grab it we'd have to give up Power which is pretty darn good, and without Power Energy isn't half as useful. Survival might not even be a thing we can create though, so if the GM decries it that's an open spot. Gravity is also high on my replacement list, I feel like combined with TIme and Space could do some pwoerful stuff.
Also, side note, the GM said that we think it's likely that the second set will impact personality to a similar degree as the first but we are uncertain, so I'm pushing all personality Crystals to the front of the list just to be sure we get maximum effect out of them. Willpower is new to this list, I added it in because I'm hoping it will give a bonus to surviving super dangerous situation, like being jumped by the Chaos 4 in a dark alley and having to escape with your knees broken. Cause that's a disturbingly likely scenario. Plus, decent personality trait.
Emotion, Memory, and Heart all have an (L) on them because I don't like how much space they take up and I'm uncertain how much they'll do to help with personality and Self Defense. I know Heart is supposed to be very useful, I'm just uncertain if it's three spaces of usefulness when spaces are so packed. Then again, I'm not even sure what I'd do with three more space, so eh.
[ ] [Invention] Improve Crystal Tiers/Runic Language 1 (x3)
- [ ] [Create] [Advance] Temperance (N)
- [ ] [Create] [Advance] Morality (N)
- [ ] [Create] [Advance] Justice (N)
- [ ] [Create] [Advance] Compassion (N)
- [ ] [Create] [Advance] Integrity (N)
[ ] [Invention] Improve Crystal Tiers/Runic Language 1 (x3)
- [ ] [Advance] Willpower (L)
- [ ] [Create] [Advance] Emotion (L)
- [ ] [Create] [Advance] Memory (L)
- [ ] [Create] [Advance] Heart (L)
- [ ] [Advance] Concealment (N)
[ ] [Invention] Improve Crystal Tiers/Runic Language 1 (x3)
- [ ] [Advance] Speed (N)
- [ ] [Create] [Advance] Mobility (N)
- [ ] [Advance] Defense (N)
- [ ] [Advance] Durability (N)
- [ ] [Create] [Advance] Healing (N)
[ ] [Invention] Improve Crystal Tiers/Runic Language 1 (x3)
- [ ] [Advance] Detection (N)
- [ ] [Create] [Advance] Survival (L)
- [ ] [Advance] Time (L)
- [ ] [Advance] Space (L)
- [ ] [Create] [Advance] Structural Integrity (L)
@ilbgar123 What do you think of my list? Any good? Any suggestions? Out of curiosity, does create/maxing out all of these Crystals unlock any new Crystals for us?
The first three questions apply to everyone, obviously, I'm just particularly interested in the GM opinion if he feels like providing it for obvious reasons.
Edit: I'm adding a cutting room floor list down here. Crystals that I want really want but we just don't have room for in the current list. So far we have Gravity, Wisdom, Power, and Energy. Also Light, and potentially another Stealth Crystal.
New Crystal at the top of the cutting room floor list, Stealth. If a slot opens up somehow then Stealth is the one that is taking it's place.
Second Edit: I noticed I had 4 actions to each set. I'm pretty sure we only need 3, so I edited the plan to reflect that.