ok updated plan reduced workshop actions from 26 to 16 with new bonus[ ] Plan Foundations for Maximum Research
Major Actions (14 + 1[skill all 100] + 3[eduAdv all 50] = x18)
[ ] [Major Action] Cleansing Thernus of Orks (x1)
[ ] [Major Action] Looking for space hulks (x3)
[ ] [Major Action] Stellar Bellows (x4)
[ ] [Major Action] [SL] Magnus the Red (x2)
[ ] [Major Action] [SL] Celestine Salnus (x1)
[ ] [Major Action] Webway Patrol. (x7)
(+18 actions) +10
Minor Actions (21 + 10[skill all 100] + 3[eduAdv all 50] = x34)
[ ] [Minor Action] [SL] Roger Cazanus (x1)
[ ] [Minor Action] [SL] Isker Vagahen (x1)
[ ] [Minor Action] [SL] Captain Matt (x1)
[ ] [Minor Action] [SL] Meera Yerala (x2)
[ ] [Minor Action] [Train Skills] Combat: Ranged (x2)
[ ] [Minor Action] [Train Skills] Combat: Stealth (x3)
[ ] [Minor Action] [Train Skills] Evasion: Lying (x2)
[ ] [Minor Action] [Train Skills] Evasion: Dodging (x2)
[ ] [Minor Action] [Train Skills] Evasion: Trickery (x2)
[ ] [Minor Action] [Train Skills] Perception: Objects (x4)
[ ] [Minor Action] [Train Skills] Electronics: Security (x3)
[ ] [Minor Action] [Train Skills] Electronics: Wiring (x2)
[ ] [Minor Action] [Train Skills] Electronics: Programming (x3)
[ ] [Minor Action] [Train Skills] Explosives: General (x2)
[ ] [Minor Action] [Train Skills] Explosives: Extravagant (x2)
[ ] [Minor Action] [Train Skills] Explosives: Preparation (x2)
(+34 actions)
Free Booster Action
[ ] [Crystal] Free Booster on Control
Integration Actions (20[govDep] + 20[policy] = x40)
[ ] [Integration] Sound Policies (x10)
[ ] [Integration] Improve Inter-species relations. (x10)
[ ] [Integration] Diplomacy (x20)
Survey Actions (10[govDep] + 10[policy] + 10[ship surplus] = x30)
[ ] [Survey] Survey local Sector from the Edge of Bastion space outward, searching for friendly polities and hostile threats. (x22)
[ ] [Survey] Survey interior Bastion space for potential archeotech dig sites. (x8)
Invention Actions (x50)
[ ] [Invention] Improve Rune of Self (x13)
[ ] [Invention] Better Personal Workshop (x21)
[ ] [Invention] Improve Crystal Tiers/Runic Language 1 (x1)
- [ ] [Advance] Communication (for expansion)
- [ ] [Advance] Navigation (for expansion)
- [ ] [Advance] Organization (for expansion)
- [ ] [Advance] Order (Balance out Purity)
- [ ] [Advance] Balance (for better talisman stability)
[ ] [Invention] Improve ship scale weapons (x8)
[ ] [Invention] Study ork biology (X5)
[ ] [Invention] Improve ship design (x3)
[ ] [Invention] Soulstone Improvement (X5)
[] Perk plan tri2: education
Perks (x12)
[] Education: Advanced: 60 Perk. Multi-Doctorate.
[] Education: Advanced: 80 Perk. Omni-Doctorate.
[] Education: Culture: 180 Perk. Cultural Assembly.
[] Education: Cultural Analysis: 40 Perk. Linking Up.
[] Education: Cultural Analysis: 60 Perk. Benevolent Absorber.
[] Education: Cultural Analysis: 80 Perk. Prepare To Be Uplifted!
[] Education: Seer: 60 Perk. Esoteric Techniques.
[] Education: Seer: 80 Perk. Esoteric Skillset.
[] Psyker: Sorcery: 40 Perk. Omni-Manipulation II.
[] Psyker: Sorcery: 60 Perk. Omni-Manipulation III.
[] Psyker: Sorcery: 80 Perk. Omni-Manipulation IV.
[] Level 50 Perk. Is That All? I've literally done that in my sleep.
anything I should change? or add? or remove?
If we are going to build the Stellar Bellows should we grab Extravagance perks and go completley extravagent on them?
Definitley grabbing these, not sure about the Navigator ones though.
Definitely grabbing these.
Question, is there any point in grabbing Multi-Doctorate if we don't need it for Omni-Doctorate? Cause we need Pioneer for Omni which we already have, Omni is just Multi but better.
Definitley taking these.
Again, any point in taking Techniques when we don't need it for Skillset?
ok updated plan reduced workshop actions from 26 to 21 with new bonus, used the bonus value for the rune of self after subtracting the psyker bonus, comes out to 21
the education perks are a lot more valuable than the combat perks.
like so?I'd strongly recomend shaving an action or two off of studying Ork Bio and using it to improve our psychic robots, for the reasons I mentioned above. We want to get them military grade and fast.
[ ] Plan Foundations for Maximum Research
Major Actions (14 + 1[skill all 100] + 3[eduAdv all 50] = x18)
[ ] [Major Action] Cleansing Thernus of Orks (x1)
[ ] [Major Action] Looking for space hulks (x3)
[ ] [Major Action] Stellar Bellows (x4)
[ ] [Major Action] [SL] Magnus the Red (x2)
[ ] [Major Action] [SL] Celestine Salnus (x1)
[ ] [Major Action] Webway Patrol. (x7)
(+18 actions) +10
Minor Actions (21 + 10[skill all 100] + 3[eduAdv all 50] = x34)
[ ] [Minor Action] [SL] Roger Cazanus (x1)
[ ] [Minor Action] [SL] Isker Vagahen (x1)
[ ] [Minor Action] [SL] Captain Matt (x1)
[ ] [Minor Action] [SL] Meera Yerala (x2)
[ ] [Minor Action] [Train Skills] Combat: Ranged (x2)
[ ] [Minor Action] [Train Skills] Combat: Stealth (x3)
[ ] [Minor Action] [Train Skills] Evasion: Lying (x2)
[ ] [Minor Action] [Train Skills] Evasion: Dodging (x2)
[ ] [Minor Action] [Train Skills] Evasion: Trickery (x2)
[ ] [Minor Action] [Train Skills] Perception: Objects (x4)
[ ] [Minor Action] [Train Skills] Electronics: Security (x3)
[ ] [Minor Action] [Train Skills] Electronics: Wiring (x2)
[ ] [Minor Action] [Train Skills] Electronics: Programming (x3)
[ ] [Minor Action] [Train Skills] Explosives: General (x2)
[ ] [Minor Action] [Train Skills] Explosives: Extravagant (x2)
[ ] [Minor Action] [Train Skills] Explosives: Preparation (x2)
(+34 actions)
Free Booster Action
[ ] [Crystal] Free Booster on Control
Integration Actions (20[govDep] + 20[policy] = x40)
[ ] [Integration] Sound Policies (x10)
[ ] [Integration] Improve Inter-species relations. (x10)
[ ] [Integration] Diplomacy (x20)
Survey Actions (10[govDep] + 10[policy] + 10[ship surplus] = x30)
[ ] [Survey] Survey local Sector from the Edge of Bastion space outward, searching for friendly polities and hostile threats. (x22)
[ ] [Survey] Survey interior Bastion space for potential archeotech dig sites. (x8)
Invention Actions (x50)
[ ] [Invention] Improve Rune of Self (x13)
[ ] [Invention] Better Personal Workshop (x21)
[ ] [Invention] Improve Crystal Tiers/Runic Language 1 (x1)
- [ ] [Advance] Communication (for expansion)
- [ ] [Advance] Navigation (for expansion)
- [ ] [Advance] Organization (for expansion)
- [ ] [Advance] Order (Balance out Purity)
- [ ] [Advance] Balance (for better talisman stability)
[ ] [Invention] Improve ship scale weapons (x6)
[ ] [Invention] Study ork biology (X3)
[ ] [Invention] Improve ship design (x3)
[ ] [Invention] Soulstone Improvement (X5)
[ ] [Invention] Psychic Robot Improvement (x4)
[] Perk plan tri2: education
Perks (x12)
[] Education: Advanced: 60 Perk. Multi-Doctorate.
[] Education: Advanced: 80 Perk. Omni-Doctorate.
[] Education: Culture: 180 Perk. Cultural Assembly.
[] Education: Cultural Analysis: 40 Perk. Linking Up.
[] Education: Cultural Analysis: 60 Perk. Benevolent Absorber.
[] Education: Cultural Analysis: 80 Perk. Prepare To Be Uplifted!
[] Education: Seer: 60 Perk. Esoteric Techniques.
[] Education: Seer: 80 Perk. Esoteric Skillset.
[] Psyker: Sorcery: 40 Perk. Omni-Manipulation II.
[] Psyker: Sorcery: 60 Perk. Omni-Manipulation III.
[] Psyker: Sorcery: 80 Perk. Omni-Manipulation IV.
[] Level 50 Perk. Is That All? I've literally done that in my sleep.
anything I should change? or add? or remove?
You should take 5 off workshop to bring it to 16, and spread those actions over psyker choir and colony ships.
item/wargear said:'Simple' Charms: The first series of Wargear ever created by the Primarch Serras Salnus, these sets were given out to every Head of State on her Homeworld of Thernus along with those close to her and feature:
An Anti-Warp Combat Knife: Keyed to the Bearer's very Soul, this enables them to deal out permanent damage to Warp Horrors. [+25 to rolls against Daemons]
An Amulet of Divination: Worn as a necklace or simply kept on the bearer's person, it provides a limited form of divinatory abilities and will warn it's owner of their imminent demise on it's own, though it lacks the power or independence to do so repeatedly. [+50 to survival rolls, +1 survival reroll per event/year, +10 to background project rolls]
Personalized set of PDF Body Armour: A modified form of the body armor worn by the PDF of Thernus. It's too bulky to be worn all the time, but if the owner is given enough warning to get it on, it will provide protection from anything short of a city-killer bomb, including more esoteric effects. [+25 to survival rolls for leaders, soul-cutting weapons are no longer certain death provided they get the armor on]
done and thanks@tri2 , I'd reccomend changing the name of your perk plan.
IIRC, the vote tally software will recognize "Plan Perk tri2" as a seperate plan, but not "Perk plan tri2".
ok updated plan reduced workshop actions from 26 to 16 with new bonus
alright guys final edit for tonight, gotta sleep now, be back in like 9-10 hours? night![ ] Plan Foundations for Maximum Research
Major Actions (14 + 1[skill all 100] + 3[eduAdv all 50] = x18)
[ ] [Major Action] Cleansing Thernus of Orks (x1)
[ ] [Major Action] Looking for space hulks (x2)
[ ] [Major Action] Stellar Bellows (x5)
[ ] [Major Action] [SL] Magnus the Red (x2)
[ ] [Major Action] [SL] Celestine Salnus (x1)
[ ] [Major Action] Webway Patrol. (x7)
(+18 actions) +10
Minor Actions (21 + 10[skill all 100] + 3[eduAdv all 50] = x34)
[ ] [Minor Action] [SL] Roger Cazanus (x1)
[ ] [Minor Action] [SL] Isker Vagahen (x1)
[ ] [Minor Action] [SL] Captain Matt (x1)
[ ] [Minor Action] [SL] Meera Yerala (x2)
[ ] [Minor Action] [Train Skills] Combat: Ranged (x2)
[ ] [Minor Action] [Train Skills] Combat: Stealth (x3)
[ ] [Minor Action] [Train Skills] Evasion: Lying (x2)
[ ] [Minor Action] [Train Skills] Evasion: Dodging (x2)
[ ] [Minor Action] [Train Skills] Evasion: Trickery (x2)
[ ] [Minor Action] [Train Skills] Perception: Objects (x4)
[ ] [Minor Action] [Train Skills] Electronics: Security (x3)
[ ] [Minor Action] [Train Skills] Electronics: Wiring (x2)
[ ] [Minor Action] [Train Skills] Electronics: Programming (x3)
[ ] [Minor Action] [Train Skills] Explosives: General (x2)
[ ] [Minor Action] [Train Skills] Explosives: Extravagant (x2)
[ ] [Minor Action] [Train Skills] Explosives: Preparation (x2)
(+34 actions)
Free Booster Action
[ ] [Crystal] Free Booster on Control
Integration Actions (20[govDep] + 20[policy] = x40)
[ ] [Integration] Sound Policies (x10)
[ ] [Integration] Improve Inter-species relations. (x10)
[ ] [Integration] Diplomacy (x20)
Survey Actions (10[govDep] + 10[policy] + 10[ship surplus] = x30)
[ ] [Survey] Survey local Sector from the Edge of Bastion space outward, searching for friendly polities and hostile threats. (x22)
[ ] [Survey] Survey interior Bastion space for potential archeotech dig sites. (x8)
Invention Actions (x50)
[ ] [Invention] Improve Rune of Self (x13)
[ ] [Invention] Better Personal Workshop (x16)
[ ] [Invention] Improve Crystal Tiers/Runic Language 1 (x3)
- [ ] [Advance] Communication (for expansion)
- [ ] [Advance] Navigation (for expansion)
- [ ] [Advance] Organization (for expansion)
- [ ] [Advance] Order (Balance out Purity)
- [ ] [Advance] Balance (for better talisman stability)
[ ] [Invention] Improve ship scale weapons (x4)
[ ] [Invention] Study ork biology (X3)
[ ] [Invention] Improve ship design (x3)
[ ] [Invention] Soulstone Improvement (X4)
[ ] [Invention] Psychic Robot Improvement (x4)
[] Plan Perk tri2: education
Perks (x12)
[] Education: Advanced: 60 Perk. Multi-Doctorate.
[] Education: Advanced: 80 Perk. Omni-Doctorate.
[] Education: Culture: 180 Perk. Cultural Assembly.
[] Education: Cultural Analysis: 40 Perk. Linking Up.
[] Education: Cultural Analysis: 60 Perk. Benevolent Absorber.
[] Education: Cultural Analysis: 80 Perk. Prepare To Be Uplifted!
[] Education: Seer: 60 Perk. Esoteric Techniques.
[] Education: Seer: 80 Perk. Esoteric Skillset.
[] Psyker: Sorcery: 40 Perk. Omni-Manipulation II.
[] Psyker: Sorcery: 60 Perk. Omni-Manipulation III.
[] Psyker: Sorcery: 80 Perk. Omni-Manipulation IV.
[] Level 50 Perk. Is That All? I've literally done that in my sleep.
anything I should change? or add? or remove?
Also, we should probably pick this perk up as well, because if it can improve our workshop over its normal maximum it'd be amazing.Invention: Necessity: 80 Perk. Improvised Workshop. You can quickly set up a workshop, using your psyker powers to hash something together from your surrounding, or improve upon them. Workshop always considered one grade above it's actual level.
additionally I have a question, what about our lighthouses? can they be further upgraded to help out scout the orc threat? maybe as a early warning beacon across our worlds like a spider web?