[X] Plan Major Psychic creation.
-[X] 14 Major actions
-[X] 6x Diplomacy. While you've added a number of new systems to The Bastion, there are still a number of polities within the sector that you can reach out to. While you have less information about them than those within your sub-sector, you were going to have to take that plunge some time. 10 systems available for diplomacy. Reward: Depends on Checks passed.
-[X] Deploy. While You haven't gotten the entire sub-sector united under one banner, you think you stand a good chance against the current fleet with your current number of ships. Deploying them to Therog will allow you to lay a trap for the Ork fleet. Of course, you'll take some losses, but that's inevitable. Reward: Battle Interlude. Chance of Success: ??? If taken, must choose whether or not to go personally. Not mutually exclusive with Evacuation.
-[X] 2x Investigate Pod. As you have reached a high level of education, you think having a look at the pod you came to Thernus in might be beneficial. Of course, you have no idea if it will tell you anything of your origins, but it's worth a try. Reward: Depends on Checks passed and roll. Chance of Success: ???. Time: 1 Year.
--[X] Use the reroll on this action.
-[X] Begin Setting Up Framework. As you expand The Bastion, it will grow more and more difficult to govern it with a small group. However, simply letting the government grow to fill the gaps is less than optimal. As such, you will work to build a set of standardized organizations to keep things in order. Chance of Success: 100% (After bonuses). Reward: Fewer long-term problems. Time: 1 Year.
-[X] 1x Survey. As the nearby Warp has been forcibly calmed by you, a number of systems have been made available. As there were a number of systems which had either remained free of human touch for some reason, or had simply not been explored, you have quite a few options. 25 systems available for survey. 60% chance of discovering something interesting. (Base 10+20 from Warp Lighthouse+ 20 from Level Perks+ 10 from FBTW). Reward: Varies between colony sites, asteroid belts for mining, xenos or human polities, etc.
-[X] x2 Ship Building Escorts
-[X] x1 Ship Building Cruisers
-[X] 16 Minor actions
-[X] 3x SL Eldar Advisor
-[X] 1x SL Isker Vagahen
-[X] 1x SL Albert Salnus
-[X] 1x SL General Richards
-[X] 1x Train Narcotics
-[X] 1x Train First-aid
-[X] 3x Diplomacy stat training
-[X] 3x Control stat training (don't use crystals)
-[X] 1x Free Crystal action, train control
-[X] 2x Martial stat training
-[X] 50 Invention actions
-[X] 8x Continue to improve runic script to allow for more combinations of runes.
-[X] 12x Continue to invent and improve crystal types that embody certain concepts, such as Wisdom, Time, Concealment, Self and Purity and Will Power. Dedicate two actions to each concept.
-[X] 2x Continue reactor refinement research.
-[X] 2x Medigel research, healing paste or compound that can help close wounds, stabilise injuries to be used in field medicine to deal with sudden trauma.
-[X] 2x Research into life extension technology.
-[X] 2x Continue research into improved Gellar field technology.
-[X] 2x Research into creating a human derivative of Wraithbone, checking for any potential comparitive advantage that a human variant may have over wraithbone.
-[X] 2x Research into creating power armour for our troops and ourself, utilise the framework of the exoskeletons previously created if this would help for use in wargear with our champions and Serras.
-[X] 8x Create personal wargear for Serras.
-[X] 6x Create Psy wargear for Serras using Wraithbone, look through Eldar armoury or archives for inspiration.
-[X] 2x Create a talisman that can detect those with strong willpower.
-[x] 2x Creating crystals dedicated to storing souls.