An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
Yeah but that assumes the planetoid is not decked with shields and weapons that can do the same. Like it has all the space to have what you have and more.
Depends, if you have enough of those Battleships, it won't be a problem. Of course, you will have to reach critical mass. I'm talking about like 100-200 Battleships or a couple of Glorianas.
 
... Or we can take the approach of making something like a slipspace bomb (Or a serras grade Bullshit Vortex Bomb that will drag the warworld into the deep warp and let the warp and its daemons do the hard work of ruining the Korks and the Beasts day (lets be real as much as Slannesh would try to help push it back at us, tzeentch and Khorne would enjoy rubbing its face in it more than seeing Serras Burn... and either redirect it at someone else or just send their forces to attack it with intention of pissing slannesh off)

Failling that, if we stuck enough order crystals (max tier ones) together, put them on missiles and then fired them at the warworld among the ordinance barrage or normal ordinance could we disrupt the effect of the Waaaargh field increasing the warworlds durability (hell, if we stick a tonne of order crystals to a cyclonic warhead, could we just planet crack the enemy stronghold by noselling the Korkian warp reinforcement when we fire the thing at them?)
 
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... Or we can take the approach of making something like a slipspace bomb (Or a serras grade Bullshit Vortex Bomb that will drag the warworld into the deep warp and let the warp and its daemons do the hard work of ruining the Korks and the Beasts day (lets be real as much as Slannesh would try to help push it back at us, tzeentch and Khorne would enjoy rubbing its face in it more than seeing Serras Burn... and either redirect it at someone else or just send their forces to attack it with intention of pissing slannesh off)
You do know the reason why Vortex weaponry is novoften used, right? And if it's used at all, it's sparingly. Because it has the potential to rip a permanent rift into space. While it may not be much for Serras, it's dangerous for the fleet.

Also, I wouldn't give Chaos a free Daemon War World that could pop out anywhere.
 
You do know the reason why Vortex weaponry is novoften used, right? And if it's used at all, it's sparingly. Because it has the potential to rip a permanent rift into space. While it may not be much for Serras, it's dangerous for the fleet.

Also, I wouldn't give Chaos a free Daemon War World that could pop out anywhere.
Gork and Morc would mean the Korks would be stuck in the warp but it wouldn't really fall into a daemon world, not unless Multiple Gods among the 4 are willing to temp go Chaos unified to take it (Gork and Mork would have a field day helping there Korks against the daemon hordes)

As for the space tear... You got me there, Unless Serras critrolls it away opening a new warp singularity would be bad... (Unless we ask the eldar if they have any weapon capable of sealing minor space time rends (Pretty certain they would at least have some holdover from the time of the war in heaven... even if they barely remember how to use said device properly, e.g they had the blackstone fortress's information and knowledge of the relics though they thought they were monstrous weapons Khaine used)
 
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Gork and Morc would mean the Korks would be stuck in the warp but it wouldn't really fall into a daemon world, not unless Multiple Gods among the 4 are willing to temp go Chaos unified to take it (Gork and Mork would have a field day helping there Korks against the daemon hordes)

As for the space tear... You got me there, Unless Serras critrolls it away opening a new warp singularity would be bad... (Unless we ask the eldar if they have any weapon capable of sealing minor space time rends (Pretty certain they would at least have some holdover from the time of the war in heaven... even if they barely remember how to use said device properly, e.g they had the blackstone fortress's information and knowledge of the relics though they thought they were monstrous weapons Khaine used)
Problem with the K_ork World in the Warp is that it could pop out anywhere in space. That means we have a ramping up Krork civilization that we won't be able to stop in the worst case scenario, which is pretty likely.
 
we can use alcubierre drives to accelerate bulk freighters loaded with mass to relativistic velocities. i don't care how good your shields are because millions of tons of mass at relativistic velocities is in the planet killer range
 
we can use alcubierre drives to accelerate bulk freighters loaded with mass to relativistic velocities. i don't care how good your shields are because millions of tons of mass at relativistic velocities is in the planet killer range

Small problem. You need to wear down the Waaghlok first. He has limited future perception, and can use psychic nonsense to cast massive psychic storms. Since Alcubierre drives don't actually leave realspace, that's going to be a problem. He's probably going to default to a psychic space-hurricane from the combined psychic power of the trillion or so Korks in the War World, plus his own, which won't affect the Korks because their power is imbued in all their stuff, but will start draining shields and dissolving the ships whose shields go down. It's not very high-intensity across it's length, the problem is how big it is in space battle terms.
 
Or the QM could just say no ship bombardment in the sense that ramming is ok, just not at relativistic speed. Because that gets very boring, very fast.
 
A decapitation deepstrike against the Warboss and the Warpheads followed by either capture or orbital bombardment depending on state of forces.
Mind you, Horus, who favors decapitation strikes should be available due to FTL upgrades.
As good as an almost Krork Warboss and Warpheads are, six Primarchs is just too much. Especially since three are Psykers, Rogal is good at command, Leman is literally made to kill demigods and Horus was the Warmaster for a reason.
 
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A decapitation deepstrike against the Warboss and the Warpheads followed by either capture or orbital bombardment depending on state of forces.
Mind you, Horus, who favors decapitation strikes should be available due to FTL upgrades.
As good as an almost Krork Warboss and Warpheads are, six Primarchs is just too much. Especially since three are Psykers, Rogal is good at command, Leman is literally made to kill demigods and Horus was the Warmaster for a reason.
Problem is experience, Serras has probably more of that than all of them combined right now. They didn't yet have anything to do with large scale combat, more like 2d small unit battles at most, like in Horus' case. So she should lead the troops atm. The only one who may match her in experience is Rogal right now. Primarch talent can only help you so much, especially against the K_ork.
 
I think you'd be better of just summarizing the gains and posting the final level we get to instead. You won't need to spend as much time writing the update then.
 
Uh, hey, Nova Cannons were perfected in the 37th, but did they have them when the Crusade started? I mean, Lances seem to have Frigates whose sole purpose is to wield one, but while the Lance is essentially a massive laser blast meant to pierce armor, it doesn't really have recoil due to being a laser so you could theoretically mount it on anything big enough and practically every military ship is big enough. Nova Cannons, on the other hand, take forever to reload, are inaccurate, have too much recoil to be mounted on anything smaller than a Cruiser even with design compromises made to help with that, and aren't really good against loose formations, but static defenses like you'd find on a planet don't really have as much of a problem with that, and unlike lasers, ridiculously huge physical shells don't have to worry about atmosphere compounding the Warp debuff on orbital bombardment.

Speaking of which Lances don't seem to have a specific date mentioned on their adoption.
 
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I mean, we are dealing with a super genius here, if she wants a better nova cannon, she will make a nova cannon. It could be based on the need for AOE damage in space due to the K_rks that are popping up.
 
Uh, hey, Nova Cannons were perfected in the 37th, but did they have them when the Crusade started? I mean, Lances seem to have Frigates whose sole purpose is to wield one, but while the Lance is essentially a massive laser blast meant to pierce armor, it doesn't really have recoil due to being a laser so you could theoretically mount it on anything big enough and practically every military ship is big enough. Nova Cannons, on the other hand, take forever to reload, are inaccurate, have too much recoil to be mounted on anything smaller than a Cruiser even with design compromises made to help with that, and aren't really good against loose formations, but static defenses like you'd find on a planet don't really have as much of a problem with that, and unlike lasers, ridiculously huge physical shells don't have to worry about atmosphere compounding the Warp debuff on orbital bombardment.

Speaking of which Lances don't seem to have a specific date mentioned on their adoption.
Pretty sure they had Nova Cannons atleast around the middleof the Great Crusade. Perturabo/the Iron Warriors had a triple barrel Nova Cannon on their flagship.

They also had Exo-Las/Lances (spinal laser versions of the Nova Cannon) during the Great Crusade but lost them after the Horus Heresy.
 
Pretty sure they had Nova Cannons atleast around the middleof the Great Crusade. Perturabo/the Iron Warriors had a triple barrel Nova Cannon on their flagship.

They also had Exo-Las/Lances (spinal laser versions of the Nova Cannon) during the Great Crusade but lost them after the Horus Heresy.

Hm, so regular Lances can apparently be main spinal guns in Frigates, and can be assumed to have a goddamn gatling gun's worth on a Gloriana, though since this is the beginning of the Great Crusade, they'll be the basic type with only one barrel. Similarly, I'm going to assume the basic Nova Cannon is around, though it currently cannot be placed on anything smaller than a Battleship, and only in the form of a hyper-expensive and time-consuming Gloriana Bombardment Cannon. See, my interpretation is that it was adapted by Emps for the Gloriana to use if the planet was proving a nut that a regular Battle Barge's Bombardment Cannon and Magma Bombs couldn't crack, which is why smaller ships have trouble. It might have been around during the Dark Age, but it was designed for cracking Dark Age-tier fortifications and a relatively cheap method of partial Exterminatus if the Orks got too far along, not space battles. Thus, it's not meant to be accurate, it's meant to blow up half the planet's surface and the enemy fortifications as well. Dark Age fortifications were far superior to pretty much everyone but the Krork's and the intact Eldar, and they had numbers when compared to the latter. There's a reason the Eldar initiated that civil war by getting the MoI possessed.

Although the Gloriana will have an easier time using it than almost anyone else. After all, it's massive even compared to a Battleship. 250 meters of adamantium armor is no joke in the weight department.
 
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