An Extra Primarch

Should the Quest switch to a Narrative Base?

  • Yes, it will streamline things.

    Votes: 345 40.6%
  • No, I prefer the current system.

    Votes: 127 14.9%
  • Yes, but not until the Crusade begins/Prologue ends.

    Votes: 378 44.5%

  • Total voters
    850
time for a tally
Adhoc vote count started by Wind-Up Citrus on Nov 6, 2018 at 6:48 PM, finished with 556 posts and 52 votes.

Adhoc vote count started by todbo on Nov 6, 2018 at 7:11 PM, finished with 561 posts and 53 votes.
 
Inserted tally
Adhoc vote count started by ilbgar123 on Nov 6, 2018 at 7:18 PM, finished with 561 posts and 53 votes.
 
Right, sorry about the late Vote Closing, but my internet died for like an hour earlier.

So, while I write the update, here's something for the thread to chew on. I've been thinking about what boons Malice might grant his high-end followers in addition to access to Darkness and essentially at-will Daemon access. Keep in mind that the number of Malice followers is small even compared to Chaos, and the number that rise high enough in the ranks not to succumb to Darkness and become full-fledged Heartless is maybe 1%. Mostly because Malice has to husband his power carefully. Also, a given follower tends to only get to have the one, though Malice is at least willing to let them pick most of the time. His equivalent of Abbadon the Despoiler would get all four though.

There's Blending In, which is derived from the Tzenntchian Aspect, which molds the user's body to blend in with the world they're on. They'll look like a Khornate on a Khornate Dameonworld, and like an Ork on an Ork world. The major downside is that it's completely involuntary, so it can be a pain to have to deal with a different physiology every time they have to go to a world whose inhabitants are significantly different from their previous one.

Then there's Combat Experience, which is derived from Khorne and basically makes Leveling up an actual thing in-universe. The downside is that going long enough without killing something (Anything, it doesn't matter what.) leads to Level Drain, which weakens the combat ability of the follower proportional to the 'downtime' they have experienced, and hibernation of any kind counts. As you'd imagine, this makes infiltration missions a very arduous thing for a given follower, since they're obligated to not kill those around them when trying to learn about the world in question. It can also be a problem when working in large groups, because not killing something for a week or so makes the effect come into play.

Nurgle's essence is used for I Won't Give Up, which basically gives people Sus-An Membranes with a side helping of permanent regeneration, allowing them to survive lethal wounds and recover if not bothered for 15 minutes or so, as that's how long they take to recover from near-death regardless of the budget Sus-An. The problem being that Malice followers who get in that position tend to be one more solid hit from dying, and their enemies are not inclined to leave them alone for that long. Also, they can't give orders to their Daemons in this state, and Malice Daemons aren't all that given to caring overmuch if the head honcho dies, since they don't care much about anything.

Extract of Slaanesh is used in Master Of None, which increases the rate at which skills are learned up to the level of competence and negates skill loss below that threshold. This frequently leads to generalists who are just 'okay' at everything. This can let them synergize lots of skills, and do things like switch between a dozen different weapons without losing any significant skill advantages, but doesn't help much when facing an actual master of something. Say, a swordsmaster who, due to their raw skill, can fight you without major hindrance from the constant weapon-swaps.
 
oh well, at least I can stop making plans for a while now.
Free vacations!

EDIT:

On the subject of the Malal boons, they are quite interesting. No physical identity other than your personality, forced to always fight or else you'll feel the degradation, clinging to life despite knowing no one would pity your nor save you and finally no motivation, focus or direction in life. What an utterly lonely existence.
 
Free vacations!

EDIT:

On the subject of the Malal boons, they are quite interesting. No physical identity other than your personality, forced to always fight or else you'll feel the degradation, clinging to life despite knowing no one would pity your nor save you and finally no motivation, focus or direction in life. What an utterly lonely existence.

He's Chaos' self-hatred and self-destructive tendencies. They aren't supposed to be 100% Chaotic Evil all the time, but they shed any self-awareness of this with Malice. Malice is a mix of Chaos' share of the galaxy's collective hatred, and Chaos' awareness of it's own monstrous nature (Nurgle shed the second most of any Chaos god, after Slaanesh. Though that's mostly due to eating the Eldar pantheon and Eldar souls when it was born.). Malice makes no pretensions of Chaos being capable of doing good in it's current incarnation, not on purpose anyway. If they were 'purified' Malice would likely be replaced with a Joker style god, formed of the collective nihilistic thoughts and feelings and the remaining bad parts of the Chaos gods. For the moment, 'good' Chaos energy mostly gets shunted to Malice.
 
Wouldn't Malal not have tzeentch part? due to him never letting go of his self destructive tendencies? Pretty sure that tzeentch did it intentionally and is why malal was so weak without darkness in the first place.
 
Wouldn't Malal not have tzeentch part? due to him never letting go of his self destructive tendencies? Pretty sure that tzeentch did it intentionally and is why malal was so weak without darkness in the first place.

Tzeentch kept the majority, yes, but he'd let go of some of it before he tracked down where it was all going and stopped to limit the agency of his own self-destructive nature. This leads him to self-sabotage, but he's intimately aware of his own self-sabotage, and his domains mean that planning of any kind, including against himself, feeds him. If his sabotaging side started to be able to keep secrets from him, or vice versa, that would be a sign that the positive side was becoming strong enough to have it's own agency regardless, and thus coming close to either splitting off or engaging in a split-personality takeover. Though those aren't mutually exclusive.

I should probably read up on Brighthammer to get a better idea of what Positive!Chaos would be like.
 
Ah well, I've worked out we could max out booster crystals and reach max out Basic Explosives and Electronics and still reach Exotic 200 Education, while still having 4 minor actions leftover.
That should give us +45 Major & Minor Actions each which should allow us to keep growing at a moderate pace.

oh well, at least I can stop making plans for a while now.
True but it's going to be a challenge when you start again, but thanks for you work.
 
Tzeentch kept the majority, yes, but he'd let go of some of it before he tracked down where it was all going and stopped to limit the agency of his own self-destructive nature. This leads him to self-sabotage, but he's intimately aware of his own self-sabotage, and his domains mean that planning of any kind, including against himself, feeds him. If his sabotaging side started to be able to keep secrets from him, or vice versa, that would be a sign that the positive side was becoming strong enough to have it's own agency regardless, and thus coming close to either splitting off or engaging in a split-personality takeover. Though those aren't mutually exclusive.

I should probably read up on Brighthammer to get a better idea of what Positive!Chaos would be like.

Didn't brighthanner have the forces of Order as the big bads?

I think good Chaos would be small "c" chaos. Though that is just my take on it.
 
Didn't brighthanner have the forces of Order as the big bads?

I think good Chaos would be small "c" chaos. Though that is just my take on it.

Well, more Anti-Villains. They were less bad than they were Chaotic Neutral. Much like Chaos, the Lords of Order appear to be most interested in their domains. It's just that the positive aspects have been emphasized over the negative. This is not to say they have no negative aspects, just that they are sort of like some of the less generous interpretations of Emps. They genuinely mean well, but they have trouble parsing mortal lifeforms and what we would consider the best for people.

Good Chaos would probably be like Reformed!Discord with a dash of Benevolent!Deep One. Tzeentch would be a trickster mentor, but would step in if someone screwed things up and messed up the test, as he'd want people to actually learn from their mistakes and not be utterly crushed or die. Khorne would be more like a knight. He values honor a lot, and violating it is one of the quickest ways to get him ABSOLUTELY LIVID, but he's not going to kill an entire planet just because their ruler did something dishonorable. Nurgle would be a mix of Isha and his canonical self. He'd pass around diseases, sure, but only to make sure the mortal races didn't get cocky about 'beating nature' or anything dumb like that, and the experience would be very helpful in dealing with the Tyranid's biophages. Plus his diseases would be designed to be unpleasant but not actually kill anyone. His actual demeanor would be textbook Anti-Nihilist, so he might be a little grumpier outwardly, but he wouldn't actually be all that different personality-wise, just more self-aware. Slaanesh would be about the contrast between things, art, and working for your achievements. Like how you being happy is so much better after you've been sad, and how much worse it is to get sucker-punched with something terrible when you were just laughing. Creativity, working to perfect your skills, stuff like that. It might also mess with socio/psychopaths so that they can feel like normal people if they ask.
 
Well it looks like we're going to need create the elements of harmony to rainbow blast the Chaos gods unto the good side.
Unfortunately, those would be equal to something like lvl 50 crystals, and we can only put them to lvl 10. A lot of issues for Demons in the Materium, but not enough to purify the Four.
 
At a minimum, making psychic batteries to reduce reliance on the Warp may make larger-scale psykerdom less objectionable to the Emperor.

Though yes, I will not get my hopes up. Lets get as much done as we can without being asses and set a good example.

Edit: I mean because reliance on the Warp was the main issue, I think?
 
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Well it's more the Emperor had concerns about our level of reliance on Warp tech.

QM did say that we could try to make an infinity circuit for human souls. Though that would have to make the soul gems more a universal thing.

These two things are sort of connected. Though I think in our SL with the Emperor, we should try to talk and understand each other. To see where we both are coming from and because there are projects we'd both want to work on together.

Yes, thee are roads never to go down, but by cutting off humanities psyker potential, it leaves them blindsided and less able to counter Warp-based threats.
He might need to be reminded that he created the primarchs because he didn't want to do everything on his own. That includes getting insight into things he had not though up himself.

And the infinity circuit is something that would go a long way to his goal of less Warp reliance and Warp tech, by reducing the human soul's reliance on the Warp.
 
These two things are sort of connected. Though I think in our SL with the Emperor, we should try to talk and understand each other. To see where we both are coming from and because there are projects we'd both want to work on together.

Yes, thee are roads never to go down, but by cutting off humanities psyker potential, it leaves them blindsided and less able to counter Warp-based threats.
He might need to be reminded that he created the primarchs because he didn't want to do everything on his own. That includes getting insight into things he had not though up himself.

And the infinity circuit is something that would go a long way to his goal of less Warp reliance and Warp tech, by reducing the human soul's reliance on the Warp.
Talking things out is what Serras does best. Also just being able to talk things over with the Emperor is always good. Only problem is about the whole "orks have replicators" thing. He's gonna find out one way or another. How to get past that problem is gonna be the major factor. Like best case scenario he never finds out and we take measures to better secure said technology.
 
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I've retconned the infinity circuit thing a bit. The Emperor gets non-psyker souls automatically, which just happens to look like the soul popping like a bubble to mislead Daemons, since it's almost impossible to tell if they got sent to Emps or intentionally destroyed themselves to avoid a Daemon-y fate without having Emps on hand. Psyker souls, on the other hand, tend to get eaten by Daemons if they haven't been Astropathed or worship Emps (and the latter is much less reliable) and so the Infinity Circuit-type deal is a good thing there, though some of the souls might eventually decide to join up with Emps, as a Daemonic Incursion could get them nommed, but if Emps is getting cannibalized by Chaos humanity is pretty much screwed either way.

Ready Player One's Oasis is a pretty good picture of what Emps' afterlife/inner soul looks like.
 
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