Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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We do want to avoid anything that we don't have direct control over though. We shouldn't sell them on this great thing that can be easily added to our plane that Akibara manufactures. At least not until we cut a deal with Akibara to get a cut of the profits.
"Akibara will get a cut anyway" sounds like it might blunt the blatant Akibara favoritism, maybe.
 
The post/pintle/ring thing is just narrative, a mount costs 1 and covers two directions. +1 for two more, then +1 for per. Making it a Medium mount for the MMG instead of the LMG is +1 again and the MMG itself is +1 Mass.

These are not good trades IMO. If you're whacking around at speed 19 when the current air speed record is about 23 and the best fighter aircraft we know about is 20, you're not likely to get shot at from the side much. Instantaneous firepower between the LMG and MMG is the same and the BMG cannot possibly set a ship on fire.

What does "for per" mean? Is it +1 mass per addition (viz. covering two more directions adds +1 mass)?

When you say "+1 again" I'm not sure if that's +1 cost or +1 mass.

Still the point about speed is pretty meaningful, I didn't know the fastest fighter we had info on was speed 20. Between that and @xthetenth 's point about range and transit time, I think that speed seems to give a lot of advantages that are worth trying to save at the expense of armament.

---

"Akibara will get a cut anyway" sounds like it might blunt the blatant Akibara favoritism, maybe.

Agreed, and I'm pretty sure this is how it works in real life too.

On the other hand, if you, as a manufacturer, rely on this too much, then you end up not being sufficiently competitive if your competitors suddenly whip out a cool new trick that subverts your core business. A bit tricky, but in this case we're still competing with Akibara directly on the airframe, so I suspect it's okay?
 
a post mount and for a pintle mount (are those not the same thing btw?)?
Rulsewise they are treated as the same.
and the BMG cannot possibly set a ship on fire.
Mathing it out, a BMG does 4/3/2/1 hits for a base 2 damage per hit

Maximum fire (Incendiary-Fragmenting) will do 6 per hit, for 24/18/12/6, which is +12/+9/+6/+3 for ammo crit, which are 65%/50%/35%/20% that something is set on fire. The utility of this would probably be minimal, and something that could be extinguished with a bucket. The ship certainly won't burn down to the waterline unless crewed by complete idiots. (or some random farm kid from the south islands drops a round straight down the funnel into the boiler, causing a chain reaction :V)
 
Maximum fire (Incendiary-Fragmenting) will do 6 per hit, for 24/18/12/6, which is +12/+9/+6/+3 for ammo crit, which are 65%/50%/35%/20% that something is set on fire.
No, those are the odds that a plane is set on fire. They're not the odds in general terms that something is set on fire, otherwise you could get 65% fire chance against asbestos sheeting in a hard vacuum.

There are not currently rules for shooting at warships but @sith1144 might have a sneak preview.
 
What does "for per" mean? Is it +1 mass per addition (viz. covering two more directions adds +1 mass)?

When you say "+1 again" I'm not sure if that's +1 cost or +1 mass.

Still the point about speed is pretty meaningful, I didn't know the fastest fighter we had info on was speed 20. Between that and @xthetenth 's point about range and transit time, I think that speed seems to give a lot of advantages that are worth trying to save at the expense of armament.

---



Agreed, and I'm pretty sure this is how it works in real life too.

On the other hand, if you, as a manufacturer, rely on this too much, then you end up not being sufficiently competitive if your competitors suddenly whip out a cool new trick that subverts your core business. A bit tricky, but in this case we're still competing with Akibara directly on the airframe, so I suspect it's okay?
I think right now our priority is getting our foot in the door at the navy. Once they've bought a plane or two from us, buying more won't be so outlandish anymore. So I think we're fine taking some small hits now.
 
Dilettante v2 posted, with loaded stall speed reduced by 2, making it more reasonable. Can't get the stability up by 1 but can get it up by 3, have decided not to. Mass optimisation allows the addition of MORE FUEL, streamlining allows short period sprints beyond the engine's overspeed value to escape danger.

Seaplane Hunter-Observer
Budget: 12-15

Basics: The Caspians used armed two-seater aircraft, and our own single-seater pursuit planes arrived too late to affect the conflict. These planes are effective, but short ranged. Our new seaplane tenders will require midrange patrol vessels which can defend themselves. These airplanes will be tasked with accompanying scouting fleets to find enemy vessels, and will light combat duties.

Requirements: The requirements are as follows.
- Must be powered by 1 F-Series 6-Cylinder Inline.
- Must use a radiator which can operate on seawater.
- Must have a crew of two, a pilot and an observer with an effective gun.
- Must have floats.
- Must have a wingspan of no more than 8 meters.
- Must be a biplane or triplane configuration.
- Must have a fuel endurance of at least 9 uses.

Priorities:
- Range
- Speed
- Stability

All requirements met or exceeded, comparing to the Danio the Dilettante has the same range, higher speed, same stability. Comparing to the Dunlin it has inferior range, higher speed, inferior stability but it's easier to fly. It's also more survivable than either and comes in at the bottom of the price range, not the top of it.
 
Okay, I'm putting them all in one place and summing up the vital stats, because I can.

NameRangeSpeedStabilityStallCostArmament
Dilettante11.919+211121 x LMG Rear+Up
Dunlin17.917+410151 x LMG Rear+Up
Danio11.918+29121 x MG Rear+Up+L+R

Any of these can add a searchlight for 3 cost.
So I think it comes down to which of the requirements to prioritize. Dunlin has the Range, Dilettante has the speed, Danio has the safety and armament.
 
since one of the purpose of the scout plane is to shoot down other scouts should we consider having one forward mounted gun? it seems pretty risky having to bring the plane out infront or beside another scout plane to shoot it down.
 
Any of these can add a searchlight for 3 cost.
Because of how the Dilettante sits mass-wise, adding a searchlight would either push it over a mass breakpoint and add more cost if we used an alternator, or drop the top speed to 18 if we added a pair of windmills (or make the cost skyrocket if we added RATs)

And it looks like both the Danio and the Dunlin can take both hull and wing cutouts in exchange for a single point of toughness

Looking at things, I'm actually happy with the Danio right now.
since one of the purpose of the scout plane is to shoot down other scouts should we consider having one forward mounted gun?
That requires a wing mount, doing something funky with the aft gun, inventing the motorcannon, or inventing the interrupter gear.
 
can we mount wing guns? i can not imagine it would be that difficult
We have the technical capability to do so, the very first Akitsukuni hunters were Desks flown without observers and with wing mounted guns.

There's a few arguments against wing guns:
1) Mass. This plane is already pretty light, and we can see massive decreases in performance from just about any additional mass
2) Drag. Not as big, but wing guns always generate more drag than hull guns
3) Access. Wing guns are harder to reload or clear jams from
4) Expense. The cheapest gun will add another 1 cost, plus more if we want to make it accessible from the cockpit

It's probably not worth it, especially as the contract just specifies defensive armament.
 
made a design that has a fixed wing gun as well, had some free weight to play with so i added some micro tanks.
Rangespeedstabilitystallcostarmament
16.718210131 x LMG Wing Forward, 1 x LMG Rear+Up
 
I feel like that's a pretty nice step up from the Dunlin design, and presumably the wing mount gun can be left off to make a real solid alternative to the Danio, though I am somewhat in favor of low stall speeds. If our priority is raw speed, then the Dilettante still wins out there, but that's a compelling entry.
 
made a design that has a fixed wing gun as well, had some free weight to play with so i added some micro tanks.
Your wingspan is too long. We have a hard constraint of 8 meters, due to how the seaplane tenders are set up. Bringing your wingspan down to 8 meters drops your top speed to 17, and there's not enough wiggle room either mass-wise or drag-wise to fit electrical systems without ripping out some of the microtanks, and doing so would put us over-budget.

You also don't have any way to reload the wing gun without the pilot stepping out of the cockpit, and fixing that costs more money.

There's some interesting potential here, though.
 
The Dunlin already has that three cost search light. I could make it cost 12 and have a sliver of mass to play around with, or improve the gun mount, or something else. If those are tradeoffs people prefer.
 
ok is a reworked design with 8 wing span, had to drop the wing gun sadly


nameRangespeedstabilitystallcostarmamentother
k216.718410131 x LMG Rear+Upsealed cockpits
K311.91849101 x LMG Rear+Up
 
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If I drop the searchlight and play around with reinforcement and wing configuration, I can improve the top speed or the stall speed by one, but not both. Cost remains at 15 because of metal reinforcements. Would anyone have interest in configurations like those?

Edit: Here's the low stall speed version, which we quite like. And here's the high top speed version, which is notable for having a genuinely absurd wing configuration. Both of these are interesting in that they do not use wires for reinforcement, which would be pretty remarkable at this time.
 
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So I guess the big question we have to ask ourselves is: how important are each of these metrics?

I think range is the most important, followed by speed, then say that stability and stall are about equal, then cost (as long as you're within 15 cost at least). This is, incidentally, the order that Tetragramm put the metrics in. We'll assign weights in order of importance, IE:

MetricImportance
Range4
Speed3
Stability2
Stall2
Cost1

Normally I would just multiply each design's metrics by the associated weight to get the Score. So for example, if a vehicle gets Range = 10, then we'll multiply it by 4 to get a Score of 40. I would then sum across the row. Applying that to the aircraft above:

AircraftRangeSpeedStabilityStallCostSum
Diletantte47.65742212142.6
Dunlin71.65182015165.6
Danio47.65451812135.6
k266.85482013161.8
k347.65481810137.6

However this isn't really a fair comparison. The units for Range and the units for Stability, for example, are on completely different scales. This artificially biases the scaling towards high-range solutions. To make it more of a fair comparison, we should normalize all the metrics by the highest value. EG, if there are three airplanes, each with range 5, 7, and 10, then we would divide all the range values by 10 to get 0.5, 0.7, and 1 (which is basically a percentage of the max). Doing this for stall would give us similarly scaled numbers so that we can do a good comparison.

The big wrenches here are Stall and Cost. We really need both to be as LOW as possible, not as high. To overcome this, I took the inverse of all the stall/cost values and then multiplied everything by 100. This gave me numbers between 6 and 10, where the higher the cost (as designed), the lower the number ended up being. Thus, if your cost was 15, then I inverted it to get 0.06666, then multiplied it by 100 to get 6.66666. We can now normalize everything again to get the appropriate results for our comparison.

At the end of the day (if you want me to post the math in more detail I can, but you know), we end up with the following table:

AircraftRangeSpeedStabilityStallCostSum
Diletantte2.66311.640.839.13
Dunlin42.6821.80.6711.15
Danio2.662.84120.839.33
k23.732.8421.80.7711.14
k32.662.8422110.5

These results indicate that (assuming that khang's aircraft get double checked that they meet minimum reqs, which I haven't done), the Dunlin is the first preference, followed by the k2 and k3 aircraft in that order, then the Diletantte Danio and then the Danio Diletantte.

Obviously the importance values I used are made up and you can play with the values to get different results. I do think the rest of the process is basically reasonable though.

Be aware that there has been ABSOLUTE NO ATTEMPT to account for the observer's weapon. I'm not sure it really matters as long as it exists. We would really need to score each gun system separately, then port those scores over, then normalize, and then weight them. This is not something I'm dealing with because, again, I'm pretty confident it's just a checkbox.

EDIT: Oh carp we need Stall to be as LOW as possible too. Five seconds while I rejigger the math... And Fixed.
 
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To confirm, is "range" here expressed in terms of distance or time? Because the differences in plane speed mean those two metrics would return different comparisons.
 
To confirm, is "range" here expressed in terms of distance or time? Because the differences in plane speed mean those two metrics would return different comparisons.

I have no idea! I assume distance, because "time" would usually be called Endurance.

Then again, apparently this isn't a normal way of thinking about Range vs. Endurance???? But I think @open_sketch said that it was too complicated to juggle the separate metrics and have different math for each, so she just turned it into Fuel Uses and said you could travel farther at higher speed, but changing your speed might change the number of fuel uses per turn. Or... something like that?
 
Yeah laying out direct metrics is weird. There's probably a way to work it out (like a fuel use might roughly be 15-20 minutes at cruising speed? maybe?) but i can't nail it down near enough to be certain
 
then say that stability and stall are about equal
But! We have to remember that Stability of +4 or greater inflicts additional Flight Stress, and some planes can take cutouts to improve visibility. Then we have to consider how important being able to fit a signal lamp is... (consider that as bad as the Drowned Rat performed, the Navy Arsenal still switched to a signal lamp for the heavy scout, rather than using the method they had originally planed on)
Yeah laying out direct metrics is weird. There's probably a way to work it out (like a fuel use might roughly be 15-20 minutes at cruising speed? maybe?) but i can't nail it down near enough to be certain
IIRC waaaaaaay back when we were working on the Dolphin, one use of fuel was about 20 minutes of flying time.
 
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