Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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I've unfortunately been too swamped with work and other stuff to follow as closely as I'd like of late, but for all that going even shorter than that image horrifies me a little, I trust this math.

[X] "Yeah, we're going to have to cut about a meter off it. No, it'll work!"
[X] "Molded wood, like a dragonfly."
[X] "No, we're staying convention. See, there's the hinge."
 
But yeah, I think both of our new planes are going to be pretty impressive.

First landing gear ever, and a plane that goes 230 Kph... and yet is also designed succcessfully for long-distance, heavy endurance flight? A year ago that'd have been creeping up on the world record speed... and it's an endurance plane.

Then we have our crazy, insane, just-at-the-edge-of-possible world record plane being designed as we speak.

Either one or the other would be pretty damn impressive...

I'm also kinda wondering when the foreign press will find out about our airliners.
Honestly, the big thing is how long it takes someone to put two and two together and realize that with a good supply of metal and increased quality standards, Matsura can make strategic bombers faster than interceptors. Nobody would beat those designs without dumping absurd amounts of research and money into jet engines over several years.

At that point we really would become the Edward Wells of Gayaverse.
 
Honestly, the big thing is how long it takes someone to put two and two together and realize that with a good supply of metal and increased quality standards, Matsura can make strategic bombers faster than interceptors. Nobody would beat those designs without dumping absurd amounts of research and money into jet engines over several years.

At that point we really would become the Edward Wells of Gayaverse.
And, of course, we could probably also make interceptors to catch said strategic bombers. At which point, we might as well be the Lord Vetinari of aviation. Even if our views are politically inconvenient for the politicians, the Army (and possibly the Navy) would see us as the goose that lays the golden eggs - thus making it far harder for the politicians to be able to cause problems.
 
And, of course, we could probably also make interceptors to catch said strategic bombers. At which point, we might as well be the Lord Vetinari of aviation. Even if our views are politically inconvenient for the politicians, the Army (and possibly the Navy) would see us as the goose that lays the golden eggs - thus making it far harder for the politicians to be able to cause problems.
If there's one rule of human nature that Sketch has been very fond of baking into their quests, it's that you can never, never underestimate the ability of ideologues to shoot themselves and everyone else in the foot.
 
This particular design pretty clearly gives the interceptors the upper hand. A strategic bomber can't get the range it needs with pulsejets, but this shows we can build something to outrun anything with a piston engine... for 30 minutes.
 
I think people are on the wrong track entirely actually.

Strategic bombing has not yet been invented. It defies the notion of an honourable war, which is currently in vogue in most areas of the world, and it doesn't match was has been shown to be effective in the Caspian-Akitstukini war, which is strategic dive bombing. Small payloads, precise delivery in a battlefield environment. That is what worked, and while some visionaries may be think of different ways, a lot of strategic thinking will be focused on what planes have already shown they can do.

In addition, it also forgets about one important element of the setting, which is that airships are considerably better and more advanced than they were in real life. Now, during WW1 the airship already dominated the bombing role (even though it was kinda shit at it). It is likely then that contemporary military thinking follows the same route. The bombing role will be given to the airship, which has considerably greater range and carrying capacity than any plane. With altitude, they can be save of interception. Or well, that is the hope.

Now, the pulsejet is an interesting disruption to this development. It can see it evolving in multiple ways.

1) The rapid response and climbing ability of the pulsejet kills the airship bomber idea from the start. Sure, the fighter may only last 30 minutes, but that is long enough to get to altitude, fire at the airship (or drop a bomb, bullets are generally ineffective till the invention of the incendiary explosive round) and get out.

2) In a more crazy way, the airship may end up being combined with the pulsejet. The pulsejet limited range can be mitigated by launching the fighter from the airship, thus allowing for precision, high speed bombing or interception near whatever target the airship can reach.

3) Some crazy soul may invent the V-1 earlier. It'll be shoddier, shorter ranged, but they may be able to do it.

4) The intrinsic limitations of the pulsejet may kill it in it's crib.
 
I think people are on the wrong track entirely actually.

Strategic bombing has not yet been invented. It defies the notion of an honourable war, which is currently in vogue in most areas of the world, and it doesn't match was has been shown to be effective in the Caspian-Akitstukini war, which is strategic dive bombing. Small payloads, precise delivery in a battlefield environment. That is what worked, and while some visionaries may be think of different ways, a lot of strategic thinking will be focused on what planes have already shown they can do.

In addition, it also forgets about one important element of the setting, which is that airships are considerably better and more advanced than they were in real life. Now, during WW1 the airship already dominated the bombing role (even though it was kinda shit at it). It is likely then that contemporary military thinking follows the same route. The bombing role will be given to the airship, which has considerably greater range and carrying capacity than any plane. With altitude, they can be save of interception. Or well, that is the hope.

Sorry, but I can't agree with you.
Strategic bombing is already on the horizon. This conflict has shown that bombing supply sites is efficient. We even had commission for plane specifically made for targetting trains i.e. supply routes. If we had shown army that we have any way of reaching industry centers instead, im pretty sure they would order planes made for that. We even had army ask us for plane able to reach and strike Kremlin.

As for airships having greater range and carrying capacity... You remember Zeppelin bet? We already met its conditions, showing that planes are a valid alternative for transporting people and goods for long distances. Putting bigger bomb payloads on planes is a logical next step.

Next Akitsukuni war will definitely feature strategic bombers by Ohara Airworks.

[PS]
I can't remember if it was in this quest or Haruna's, but there was discussion how due to economical and industrial differences war effort for Akitsukuni is a whole nation effort, while for Caspia it's just a minor war. And country leaders know that. If Akitsukuni ever faces another great power in a war again, levelling these differences will be crucial to victory. That's again, among others, work for strategic bombers.
 
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Strategic bombing is already on the horizon. This conflict has shown that bombing supply sites is efficient. We even had commission for plane specifically made for targetting trains i.e. supply routes. If we had shown army that we have any way of reaching industry centers instead, im pretty sure they would order planes made for that. We even had army ask us for plane able to reach and strike Kremlin.
The plane targetting the railroads was a ground attack plane, not a bomber of any kind. Sure, attacking supply lines may be considered, but at this time it's still based on the idea of precision attacks at specific targets, not wholesale bombing of entire cities.

And while we may have demonstrated that a passenger plane is viable, it has ten times shorter range and ten times lesser payload than even an airship. For now at least, they'll be considered short range things for quick hops, with any long term voyage remaining the domain of the more comfortable, more luxurious and better equiped airship.

Edit: I forgot about this point.
I can't remember if it was in this quest or Haruna's, but there was discussion how due to economical and industrial differences war effort for Akitsukuni is a whole nation effort, while for Caspia it's just a minor war. And country leaders know that. If Akitsukuni ever faces another great power in a war again, levelling these differences will be crucial to victory. That's again, among others, work for strategic bombers.
Put simply, I don't think that is true at all. Look at the war summary. The Caspain homefront is described as suffering from assasinations and leftist revolt.

Situation At Home: Assassinations and leftist revolts
Both Caspia and Akitsukini suffered from a post-war economic crash, and had we pushed for extensive material compensation in the peacetalks, then Caspia would have collapsed entirely.
 
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[X] "Yeah, we're going to have to cut about a meter off it. No, it'll work!"
[X] "Molded wood, like a dragonfly."
[X] "No, we're staying convention. See, there's the hinge."
 
Huh, interesting. The names and language made me suspect Dutch rather than Belgian.
In Gaya the entire Low Countries are a single united country, so it's a bit unclear, but Jules de Winter has a Gay-Dutch father and Gay-Walloon mother, hence the name, and grew up somewhere in Wallonia. The white text is Gay-Dutch as you correctly identified but note that he can switch into Gallian without any issues.
 
In Gaya the entire Low Countries are a single united country, so it's a bit unclear, but Jules de Winter has a Gay-Dutch father and Gay-Walloon mother, hence the name, and grew up somewhere in Wallonia. The white text is Gay-Dutch as you correctly identified but note that he can switch into Gallian without any issues.
I was part of the discussion of that in the worldbuilding thread, which makes it rather embarrassing that I completely forgot.
 
The plane targetting the railroads was a ground attack plane, not a bomber of any kind. Sure, attacking supply lines may be considered, but at this time it's still based on the idea of precision attacks at specific targets, not wholesale bombing of entire cities.
Ok, if your idea of Strategic Bombing is carpet bombing cities then yeah, we're not there yet. If, like me, you mean any bombing far behind enemy lines with intention of distrupt enemy supply lines, industry or destroy infrastructure, then I think we are.
 
So after further discussions in the Plane Nerd thread, 510kph is possible.

IF we can make wings out of steel
IF we can use a Flying Wing with a biplane instead of just a Lifting Body
IF we can make a bit of optimization
IF we're fine with a take-off speed higher than the Dragonfly's top speed in level flight
IF we're fine with pretty much only flying In straight lines because the wings would start taking damage if we turned more than a degree or so
 
So after further discussions in the Plane Nerd thread, 510kph is possible.

IF we can make wings out of steel
IF we can use a Flying Wing with a biplane instead of just a Lifting Body
IF we can make a bit of optimization
IF we're fine with a take-off speed higher than the Dragonfly's top speed in level flight
IF we're fine with pretty much only flying In straight lines because the wings would start taking damage if we turned more than a degree or so

Okay, Plane Nerds. How many ifs and downsides can we eliminate if we instead go for 400 kph?
 
IF we're fine with a take-off speed higher than the Dragonfly's top speed in level flight
IF we're fine with pretty much only flying In straight lines because the wings would start taking damage if we turned more than a degree or so
These ones sound bad but honestly aren't that bad. If our stall speed is 200kph and our top speed is 500kph that's a 300kph margin which is more than we've had for any of our other aircraft by double. The way that strain works in the system is the 10s place is how many G you can pull and the 1s place does nothing except give you extra assurance against battle damage. I'm assuming you have all at one point in your life been on an airliner or maybe a GA aircraft. None of you, not a single one of you, has ever been to 2G. Now, airliners can do 2G safely but that's a redundancy thing and for a plane we're going to fly once, at low altitude so everyone can see how cool we are, so a 1G limit is actually pretty safe. I'd probably prefer a 2G limit but it's nonessential and current designs are nowhere near as bad as Sam is framing them.
 
What if we get rid of a few of those compromises and 'merely' have a top speed of 400 Kph?

Though the goal *is* to break the record so badly that we have a few years where we don't even have to bother coming back in there to break it again.
 
Though the goal *is* to break the record so badly that we have a few years where we don't even have to bother coming back in there to break it again.
If we do break it that bad, then odds are that they'll simply split the record into pulsejet powered planes and prop powered planes.

You got to have headlines, after all. It's boring if no one can break records.
 
I dunno. Not being able to turn more than a degree sounds pretty severe. What if the origin and destination runways aren't precisely aligned?
I think that's not a factual statement, just a hyperbole.

If my calculations are correct, at a 1G limit and 500 km/h, this plane would have a turning radius of 2 kilometers.
At landing speed of 200 km/h, that would shrink to 300 meters.
 
We're also doing the first retractable gear in the world at the same time, right? Do you really want to land a partially cloth plane on a primitive airstrip at 200 kph on its belly, if the gear fails?

Let's limit our hubris, for the pilot's sake.
 
Honestly, I'd rather have the plane be, like, glorious than just fast? I want to astound people, and if that means going "only" 390 or 400 kph... but also being able to do impressive things, then yeah.

It depends on how all the math works, but I'd love if this looked like something viable, rather than a somewhat silly trick. We'll see how it goes, tho.
 
I think that's not a factual statement, just a hyperbole.

If my calculations are correct, at a 1G limit and 500 km/h, this plane would have a turning radius of 2 kilometers.
At landing speed of 200 km/h, that would shrink to 300 meters.
Keep in mind that this is in the age that navigation is done by following surface landmarks, we aren't just aligning our course according to the GPS we may actually need to make significant course corrections in flight.

Also, why is our landing speed also our stall speed? That seems like an oversight!

E:


Any kind of crash landing is going to be done in Revolutionary style, with the immediate decapacitation of the pilot and preferably some bystanders.
FTFY, as The Laurent said, we want to do this gloriously. :V:V:V
 
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