Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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I don't follow the deep mechanics of the plane building stuff anymore but man, inventing the T-tail sounds appealing. Don't basically all modern airliners use those?
I'm doing this part with the idea of not really having to engage with those intense rules if you don't want to, you can pick stuff that sounds good to you and then fudge the numbers at the end.
 
[X] "Let's play it safe, this is an endurance race. 60 kph."

[X] Plan Tol Wing
- [X] A high parasol deck.
- [X] A shoulder wing.

[X] An unusually long airframe for greater stability.

[X] Something you've been playing with since the Demon. Two vertical stabilizers and rudders means more drag, but you can take advantage of prop wash! (+1 Stress. You'll invent the modern twin tail!)
 
I'm doing this part with the idea of not really having to engage with those intense rules if you don't want to, you can pick stuff that sounds good to you and then fudge the numbers at the end.
I feel like the current votes don't let me know what the differences between them are. I'm sure I could calc it out by looking at the rules, but as a casual questgoer only half of the options explain what they do.

As a specific example, just copying this table into the update would be helpful (along with the note that with two wings, we get +3 Control, +3 Lift Bleed, -1 Visibility.)
LocationPlane Modifier
Parasol+3 Pitch Stability, -5 Max Strain. -1 Lift Bleed.
Shoulder+2 Pitch Stability.
Mid-
Low-2 Pitch Stability. -1 Crash Safety.
Gear-3 Pitch Stability. -5 Max Strain, -1 Crash Safety. -1 Lift Bleed.

[X] "As long as it won't stall over 100 kilometers an hour, we should be fine."
[X] Plan Tol Wing
- [X] A high parasol deck.
- [X] A shoulder wing.
[X] An unusually long airframe for greater stability.
[X] A classic design with a single tailplane and vertical stabilizer.

edit: updated below
As an endurance racer, we want it to be highly stable, so the high wings shouls be good. As a racer at all though, minimizing drag is hugely important. Going longer gives us more frame to put more fuel tanks in which should mostly compensate for the extra drag from weight, but the increased control likely isn't worth the drag for the twin tail. I'm not aure on classic vs. T-tail, so I'm going for the cool (if expensive) one. If I understood correctly it should reduce the necessary wing area which in turn should reduce drag.
 
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Okay, here's my thinking having done zero working out:

[X] "As long as it won't stall over 100 kilometers an hour, we should be fine."

Gut feeling, our engine out level flight performance will be between 150kph and 100kph. You do not want to stall in level flight with an engine out, not in the middle of a desert. You can stick the nose down and do a powered glide, but to where?

[X] Plan Close Couple
- [X] A shoulder wing.
- [X] A wing in the center of the airframe.

I want to get some stability so it's between Parasol-High, High-Mid and Parasol-Mid. This has the best structural properties, see below.

[X] Perfectly aligned wings for structural stability.

Continuity of design with the biplane, if we wanted an efficient, low-drag wing with an inefficient high drag structure we'd have gotten the monoplane. Strong wing truss, light reinforcement, minimised drag.

[X] An unusually short airframe to save weight.

This is what I want the stability for. The drag and mass saving from a stubby airframe is usually pretty significant and none of the major disadvantages in structural toughness are likely to bother this aircraft, it's going to be six sections at the bare minimum.

[X] You have this wild idea of mounting the tailplane high on the stabilizer and using it to suppliment lift... (+3 Stress. You'll invent the T-tail!)

If I remember correctly both the twin tail and the V tail get us extra control, which I can't see us needing. The T-tail, however, provides a reduction in lift bleed that will help make up for all the places I just refused to reduce lift bleed. The lower the lift bleed the smaller a wing we need to achieve the required stall speed.
 
Length of tail is the amount of airframe there isn't anything in, fuel tanks take up their own sections. How much fuel we carry in the fuselage doesn't depend on your vote there.
Derp, somehow missed the rule that tail sections must be empty. Swapping to short. Also somehow had classic tail instead of T tail, fixing that.

Also putting in heavily staggered wings. More lift is good, and we aren't expecting the plane to be shot at or do tight maneuvers so structural integrity isn't as important.

[X] "As long as it won't stall over 100 kilometers an hour, we should be fine."
[X] Plan Tol Wing
- [X] A high parasol deck.
- [X] A shoulder wing.
[X] Heavily staggered wings, akin to the Duck, maximizing stability and lift at the cost of structural integrity.
[X] An unusually short airframe to save weight.
[X] You have this wild idea of mounting the tailplane high on the stabilizer and using it to suppliment lift... (+3 Stress. You'll invent the T-tail!)
 
"Sakane, how much wiggle room do we want for stall speed, exactly?" Kobayashi asked, after several minutes of quiet calculation.

[ ] "As long as it won't stall over 100 kilometers an hour, we should be fine."[ ] "Let's try to keep drag to a minimum. Satomi can handle a stall speed around 150kph, right?"[ ] "Let's play it safe, this is an endurance race. 60 kph."

Do we know what kind of airfields we'll be landing on?

Because I'm not sure Satomi will appreciate 150 km/h plowing through the sand.
 
[X] "Let's play it safe, this is an endurance race. 60 kph."

[X] Plan Tol Wing
- [X] A high parasol deck.
- [X] A shoulder wing.

[X] An unusually long airframe for greater stability.

[X] Something you've been playing with since the Demon. Two vertical stabilizers and rudders means more drag, but you can take advantage of prop wash! (+1 Stress. You'll invent the modern twin tail!)
 
The Tol Wing plan is going to make things too stable in combination with a long tail. Not to mention that's extra plane we have to haul around.

[X] "As long as it won't stall over 100 kilometers an hour, we should be fine."

[X] Plan Tol Wing
- [X] A high parasol deck.
- [X] A shoulder wing.

[X] An unusually short airframe to save weight.

[X] Something you've been playing with since the Demon. Two vertical stabilizers and rudders means more drag, but you can take advantage of prop wash! (+1 Stress. You'll invent the modern twin tail!)
 
It's not detailed in the document, but my understanding is that a twin tail will increase drag and significantly improve control. We desperately want to reduce drag (more drag = slower) and don't care much about control (we won't be doing dogfights or acrobatics here). As such a Twin Tail just doesn't do much for this plane.

Am I misunderstanding something, or is there some other reason people want a twin tail?
 
[X] "As long as it won't stall over 100 kilometers an hour, we should be fine."

[X] Plan Tol Wing

[X] Heavily staggered wings, akin to the Duck, maximizing stability and lift at the cost of structural integrity.

[X] An unusually short airframe to save weight.

[X] You have this wild idea of mounting the tailplane high on the stabilizer and using it to suppliment lift... (+3 Stress. You'll invent the T-tail!)

Short offsets the stability from the wings, long plane makes us heavier and slower and potentially unflyable.

T-tail reduces stall speed and has less drag than a regular tail.
 
[ ] "As long as it won't stall over 100 kilometers an hour, we should be fine."

Do. NOT. Take a lower stall speed. It means we need more wing area, which means more drag, which means we need to run at a higher throttle setting to keep to our 250 km/h overpeed limit.

[ ] A high parasol deck. (+3 pitch stability, -1 lift bleed, -5 max strain)
[ ] A shoulder wing. (+2 pitch stability)
[ ] Heavily staggered wings, akin to the Duck, maximizing stability and lift at the cost of structural integrity. (+2 pitch stability, -2 lift bleed)

We're going to want all this stability (+7 pitch stability) so that we can take:

[ ] An unusually short airframe to save weight. (-3 pitch stability, 1 section)

Which leaves us at +2 stability, enough to take Flying Elevators (-2 pitch stability, +2 control), or to offset some later stability later.
Using only one section here is really usefull in terms of negating some drag, especially because it's basically a free drag reduction (all it takes is using stable wings).

[ ] A classic design with a single tailplane and vertical stabilizer.

Because I've run the numbers and inventing anything here just doesn't give us any significant advantage. Certainly not when we're going to need to spend a bunch of stress on reliability optimization later on.

[X] Plan Dromedary
- [X] "As long as it won't stall over 100 kilometers an hour, we should be fine.
- [X] A high parasol deck.
- [X] A shoulder wing.
- [X] Heavily staggered wings, akin to the Duck, maximizing stability and lift at the cost of structural integrity.
- [X] An unusually short airframe to save weight.
- [X] A classic design with a single tailplane and vertical stabilizer.

Edit: for those concerned about the max strain penalty of highly staggered wings, it's quite minor. Less than taking a parasol wing IIRC.
 
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I kind of want to invent something at least, not necessarily for this plane but just to make some progress. Will also be good for the secondary team to have some inventions they can be proud of.
 
I kind of want to invent something at least, not necessarily for this plane but just to make some progress. Will also be good for the secondary team to have some inventions they can be proud of.

I agree, but the tails are the sub-optimal choice for that when it comes to this design.

We should invent stuff once we get to the engine section.

For instance, glycol coolant would give us a +2 reliability for any future plane we make.
Or we could invent an evaporative radiator, which eliminates the radiator drag penalty. For this plane that's 8 drag, gone. It's not great for fighters because it doesn't like getting shot, but it would be a huge drag savings for civilian planes.
 
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No math done but...

[X] "As long as it won't stall over 100 kilometers an hour, we should be fine."

As the options says, it should be fine

[X] Plan Close Couple
- [X] A shoulder wing.
- [X] A wing in the center of the airframe.

I agree on structural efficiency arguments on this one.

[X] Staggered wings with the upper deck forward, for stability and increased lift.

I think the extra lift will compensates for the reduced structural efficiency here, plus some stability here means we don't need to grab it elsewhere.

[X] An unusually short airframe to save weight.

I also agree with the arguments made for short tail.

[X] You have this wild idea of mounting the tailplane high on the stabilizer and using it to suppliment lift... (+3 Stress. You'll invent the T-tail!)
[X] A classic design with a single tailplane and vertical stabilizer.

Lift bleed reduction is great! although I'm not sure it's worth the stress...
 
[X] Plan Dromedary
Do we know, in these endurance races, how often people failed to finish? Like, how important is reliability?
 
If you're staggering the wings I don't think there's any reason not to do Extreme stagger. Same structural effects for better performance and the extra stability is nice enough.
 
It's not detailed in the document, but my understanding is that a twin tail will increase drag and significantly improve control. We desperately want to reduce drag (more drag = slower) and don't care much about control (we won't be doing dogfights or acrobatics here). As such a Twin Tail just doesn't do much for this plane.

Am I misunderstanding something, or is there some other reason people want a twin tail?
It is in the document, just not obviously. The technical details of a twin tail are as follows:
Every additional stabilizer adds +2 drag.
For every pair of Stabilizers and Engines, you get a +3 Control Bonus. If you have an extra stabilizer that isn't paired with an engine, you just get +1 Control.

So we would take +2 drag, but get a +6 Control bonus if we align the tails with the engines.
 
Of the Stabilizer Designs which one is the most useful for future planes?
T-tail is good for heavy lift, or just lowering stall speed, and is a bit sleeker than a normal tail. It does make stalls more dangerous though.

Twin/multi tail is good for adding nimbleness to large planes.

V-tail is bonkers stable, and an all-flying V-tail trades that for gonzo control. (+4 to stability for regular, or +5 control for flying)
 
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