Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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2-3
The team quickly laid out sketches for a very basic tractor aircraft, with it's one extraordinary feature being a pair of highly staggered wings. While the dimensions were not fully realized yet, the design called for the lower wing mount to be mounted aft of the pilot's rear seat, allowing superb visibility under the craft for both crew members. Otherwise, the design was a very straightforward tractor plane not unlike the Type 1.

You spent almost the whole design project doing your best to communicate in Albian wherever possible with Kibe, who steadfastly provided words and corrected your grammar. As you suspected, this western language was also an incomprehensible nightmare of gendered words and conjugation which you were doing your best to struggle through. It was hard, but you were rapidly learning not just the basics of the language for greetings and other simple phrases, but a fairly good technical vocabulary (this helped by the fact that many technical words in your own language were Albian loan words.) Already knowing Gallian from your time in Horonai university, where it was taught alongside engineering classes by the western professors, was helping a lot.

"Then we string the... spar? Spar here, to absorb weight." You said, haltingly, Kibe smiling and nodding with each word. "How was that?"

She gave a thumbs up. "Good fucking work!"

Now that the hull was set up, it was time to make a final decision on the wings before the first coaling station at the tip of Ganjay.

Wing Area
[ ] 3 Wing Area.
[ ] 4 Wing Area
[ ] 5 Wing Area
[ ] Write In​

Wing Configuration
[ ] A traditional biplane arrangement with the staggered wings.
[ ] A sesquiplane arrangement with a smaller lower wing.
[ ] Actually, maybe we can pull off one giant monowing to hang under?
[ ] Write In​
 
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Big wing is gonna mean a big structural penalty and lower your DNE a lot. On the plus side, lower overall drag.

Hmm, alright, thanks!

---

I guess 4 wing area seems like a reasonable compromise? I'm not really sure how to interpret the linked graph, but I'm guessing that we don't want to be in the Red Zone. I guess if the sesquiplane objectively as the better visibility then may as well go with that over the biplane. Probably want to be a little conservative and choose something easier to build in order to stay within budget and not accidentally end up with a dumb V_DNE that's way too low.

[x] 3 Wing Area
[x] A sesquiplane arrangement with a smaller lower wing.

Edit: Vote changed to match latest calculations
 
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[X] 4 Wing Area
[X] A traditional biplane arrangement with the staggered wings.
 
Hmm, alright, thanks!

---

I guess 4 wing area seems like a reasonable compromise? I'm not really sure how to interpret the linked graph, but I'm guessing that we don't want to be in the Red Zone. I guess if the sesquiplane objectively as the better visibility then may as well go with that over the biplane. Probably want to be a little conservative and choose something easier to build in order to stay within budget and not accidentally end up with a dumb V_DNE that's way too low.

[x] 4 Wing Area
[x] A sesquiplane arrangement with a smaller lower wing.
Reading the graph is easy. Higher numbers better!
 
[x] 3 Wing Area
[x] A sesquiplane arrangement with a smaller lower wing.

For the chart, the different colors don't really mean anything, I just started color-coding things because it was a big chart with a lot of numbers that could often be identical, and so it was helpful to see where jumps were. We're a tiny plane, with a small-ish wing area and low speed. We aren't getting out of the "red zone" as it is so termed unless we basically reinvent wing geometry and optimize the shit out of it.

As for 4 area vs 3 area: 4 is marginally better at climbing and stalls out about 10kph below where 3 area stalls out, but 3 is faster and a bit sturdier, all other things being equal. (I'm on my phone right now, I can post my guesstimates of stats given various possible optimizations and engine tuning once I get back to my computer if people want me to)
 
Let's see, higher wing area means lower stall speed, but more drag, and possibly less structural strength, with lower wing area meaning the converse?
 
Hm. Being able to fly slow and take off at low speed is actually kind of important for an army observation plane, whereas being able to fly fast is less so, I would think.
 
having a slower take off speed would make it a lot easier for the army to find places for the plane to operate out of. If the take off speed is slow enough they could operate out of any open field they can find removing the need for them to build run ways.
 
[x] 4 Wing Area
[x] A sesquiplane arrangement with a smaller lower wing.

My inclination in the absence of math suggesting otherwise.
 
My inclination in the absence of math suggesting otherwise.
Allow me to fix that!
Biplane is 4 Area, Sesquiplane is 3 area, splitting 4 Area 3/1 is just a bad idea.

Biplane, no optimzation: Stall 40, Max 90, DNE 150, thrust 20
Biplane, tuned: Stall 40, Max 100, DNE 150, thrust 20
Biplane, lightened: Stall 20, Max 90, DNE 160, thrust 20
Biplane, streamlined: Stall 40, Max 90, DNE 160, thrust 30
Biplane, lightened, streamlined, and tuned: Stall 20, Max 110, DNE 170, thrust 30

Sesquiplane, no optimization: Stall 50, Max 100, DNE 150, thrust 20
Sesquiplane, tuned: Stall 50, Max 120, DNE 150, thrust 20
Sesquiplane, lightened: Stall 20, Max 100, DNE 160, thrust 20
Sesquiplane, streamlined: Stall 50, Max 120, DNE 160, thrust 30
Sesquiplane, lightened, streamlined, and tuned: Stall 20, Max 140, DNE 170, thrust 30

Now, let me be clear here: I don't care about Handling. The Army is not paying for us to make something nimble. They are paying us to make something forgiving, something with high Stability.

The Biplane isn't actually that much better at climbing, but both plans are close enough that I'm not really super hung up about it. (The best climb I can wring out of either configuration is 3, and that's using the holy grail of getting streamlining, lightening, and tuning the engine)
 
[x] 5 Wing Area
[x] A sesquiplane arrangement with a smaller lower wing.

Big wings, low stall speed, easy takeoff. The control penalties on a 3-2 sesquiplane won't be worse than those on a 3-1 sesquiplane, as I understand it, though we do still face weight and durability penalties I guess.
 
though we do still face weight and durability penalties I guess.
Kami (do we have a not!Shinto religion or whatnot?) yes.
3-2 Sesquiplane, no optimization: Stall 30, Max 70, DNE 120, thrust 20.
Now, through clever use of differing aspect ratios (which is probably hard to do WHILE WE'RE ON A BOAT AND TRYING NOT TO LOSE OUR BREAKFAST OVER THE SIDE) it's possible to get the max to 90, but this drops the DNE to 110 and still leaves the thrust at 20.

And, wait for it... It's still not better at climbing than anything else we can do, unless we manage to make all our optimization rolls. (In which case it can take off in a stiff breeze and climb like a monkey. However, we shouldn't count on doing so.)
 
Kami (do we have a not!Shinto religion or whatnot?) yes.
3-2 Sesquiplane, no optimization: Stall 30, Max 70, DNE 120, thrust 20.
Now, through clever use of differing aspect ratios (which is probably hard to do WHILE WE'RE ON A BOAT AND TRYING NOT TO LOSE OUR BREAKFAST OVER THE SIDE) it's possible to get the max to 90, but this drops the DNE to 110 and still leaves the thrust at 20.

And, wait for it... It's still not better at climbing than anything else we can do, unless we manage to make all our optimization rolls. (In which case it can take off in a stiff breeze and climb like a monkey. However, we shouldn't count on doing so.)
That's what I'm here for.
 
Hm.

I'll happily take -10 km/h to the maximum speed in this application, to get -10 km/h to the stall speed. Taking -20 to get -10, on the other hand, not so good.

[x] 4 Wing Area
[X] A traditional biplane arrangement with the staggered wings.

It's unfortunate that there's no such thing as fractional-area wings.
 
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