Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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Holy fuck 500 pages.

I haven't been here in a while. Not since Cherno Alpha vs The World.

You all, this has been a fucking ride. I love this quest so much and I can't wait to track Asuka and Akitsukuni as far forward into the future as we can go.

To five hundred more!
 
[X] Plan Fly Safe
-[X] +1 Hard
-[X] +1 Keen
-[X] +2 Calm

Daring is the "hold my beer" stat. That's not how we've seen him fly thus far, and I'd really rather keep it that way. Rather than workign to bring it up to a +1 baseline, I am thinking we work on survivability. More keen and calm for getting out of trouble safely, and a bit of hard to help take down the enemy. This would bring him up to +1 Hard, +2 Keen, +2 Calm, +0 Daring. That's a stat line I like, and one that is balanced in the ways that matter and will help make sure he comes home.
 
[X] Plan Swashbuckler
-[x] 1 Hard, 1 Keen, 1 Calm, 2 Daring.

I like the idea of a pilot in the 'Knight of the Sky' style, and while I like calm for potential to make relationships easier after the war, I think daring would be better for our protagonist as a person long term. (If they can get to long term.)

I also think daring pushes back slightly on the cold, mechanical killer depression that he's fallen into. It makes his relationship with the other pilot more about hot blood and slightly less about the desperate need to feel any sort of connection.

But perhaps that ship has sailed. :-/

In other news, we now know that our boy does feel guilty as hell for the fling, and that could make our dailliance either better or worse for his state of mind. On one hand, he 'cheated' worse and first but we also did and in a less stressful situation, so the equality of it works and it can be moved past. On the other hand, it means we best tread very carefully with Kiho because that sort of other-gender relationship IS something our boy takes seriously, and without the ''o overlap' clause.

I do think telling him of the attractive girl you met and how you ended up bonding over stories of boyfriend's gone to war is a good move- it'll let him contextualize his own situation, and gives him the space to hint how he feels about taking it further, in how he responds to our descriptions of being attracted.
 
[X] Plan Fly Safe

Honestly I'd be happier with an even more specialized plan, but in the interests of not splitting the vote this'll do. We can to some extent control what stats get rolled, so having one or two poor ones that we just avoid like the plague - especially Daring, which only comes up when we try crazy shit - seems better than cross-board mediocrity.
 
[X] Plan Gulo: +4 Hard

Is it a good plan? Eh.
Is it going to be mentally healthy for Best Army Boy? Probably not.
Will it make the Crow the killiest thing in the skies? Yep.

Four super dragonflies, all flown by pilots that are double ace at least. Something important is happening.
 
I wish "Ace of Aces" referred to people credited with either shooting down 25 other planes (5^2) or five aces, rather than being a little used term for the best ace a nation has.
Naturally, this would enable additional recursive layers, such as "Ace of Aces of Aces", for either 125 kills or 5 kills of Aces of Aces.
 
SPECULATION TIME

Let's peice together what @open_sketchbook has given us as hints and see what we have in store in the near future

Facts
1. We have been told death is a possibility in this mission
2. Four aces have been allotted to this mission
3. A group dolphins have had their interiors ripped out
4. The dolphin have night landing lamps installed and the crew has been training for a night landing

Possibilities
1. We are escorting the dolphins so they can drop large booms
2. We are escorting the dolphins so they can drop paratroopers
3. We are escorting the dolphins so they can land behind enemy lines in a night raid

Feel free to do your own speculation and add to the list
 
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[X] Plan Fly Safe

Seems good to me. Come on Yachi, you can make it out of this war. You can make it.
 
[X] Plan Fly Safe

Oh man, they're going to fit drop tanks so that the ace squadron can escort the modified Dolphins on a one way mission to strike Battleship Row at not!Vladivostok.

The Dolphins are carrying expert teams of frogmen to plant bombs under the keels of their capital ships before the Navy strikes a decisive blow.
 
Y5-2: The Big Day
[X] Plan Fly Safe

You and Amari entered the closed hanger, seeing before you at least a hundred and fifty chairs, about half of them filled. You were seated in the front row to the right of the briefing board by one of the soldiers: you noticed the other pilots being shuffled in were being sorted by their squadron.

"Any idea what's going on, Yachi?" Amari whispered. "Looks like we're throwing a whole festival."

"Looks that way." You said, watching as the twelve combat pilots of Dragonfly Squadron R-6 filtered into their seats. "Are those Navy back there?" You indicated to some of the white-uniformed pilots milling about in the far corner. There was maybe two dozen of them coming in, being stared at at all sides.

"Spirits, I think so. Why the hell are their fish in our briefing? I sure hope we aren't sharing the skies with the brutes." Amari said.

The chair next to Amari was filled, and you glanced over to see Captain Nashio. He looked away when you met his gaze.

"Hello, Major." He said, tone flat.

"Captain." You replied neutrally. He looked like he might say something, but then he wisely didn't.

You realized that it wasn't just seats. The back of the room was filling up with standing observers, gunners, and bombardiers. It was a proper crowd now, at least two hundred people packed into the thin sheet-metal hanger, chatting loudly. The mummuring grew even louder as somebody entered the room, and you saw a foreign woman striding across the room to you. The trainer, Coralie D'Ambois, in a blue Akitsukuni uniform with a skirt. She sat beside you and smiled.

"Major Arita. Good to meet you again." She said, her accent still thick, but comprehensible. You'd actually wondered idly how much she spoke when you trained with her, if she had a good command of the language or merely a few phrases and a script.

"Good to see you... Captain." You said, still reeling a bit over her rank pins. "If you don't mind, what are you doing here?"

"Flying, my good man. Officially as an adviser, of course, though it turns out that I have more flight hours than anyone in your military. None in combat yet, but that shall soon change, I think?" She said, smiling. "Of course, I have read the reports of all three of you men quite closely."

"Reading isn't fighting, ma'am." You said, and her smile grew even wider.

"It is not."

A man finally moved up to the front of the board, and the mumurs stopped instantly. General Horikoshi, the man single-handledly responsible for the modern Akitsukuni Army Air Force. Whatever this was, it was huge.

"Pilots." He said, his voice projecting loud and clear despite his age. "I know a lot of you boys have noticed activity around the lines and have felt in the dark. Well, today, you're all going to get enlightened."

The cover was pulled off the map board, revealing a map of the entire front line, covered in arrows.

"As we speak, our Navy is engaging in the largest battle of this war thus far, fifty kilometers up the coast from the front. As of..." He checked his watch." Eleven minutes ago, six divisions of infantry, with accompanying artillery, cavalry, and armoured cars, began landing behind the enemy lines, here." He indicated to a small spot on the map, next to a river inlet. "Their northern flank is screened by the air cover provided by the Naval Aviation Service and the presence of river monitors. The Caspian fleet is still responding, and have been delayed at the mouth of Port Georgia by submarines, mines, and an airborne raid by saboteurs. This is the single most complex operation our military has ever engaged in, and we've been planning it for more than six months."

Shocked silence. For your part, you were convinced that the war would never move from the fixed engagement.

"This is not an indefinitely sustainable landing due to fuel concerns. The Caspian fleet will break out, and if a link-up is not achieved, our screening forces will be unable to contain the Caspians. However, the Caspians must redeploy their reserves now to contain the landing, or our forces will cross the rail-line and strand three hundred thousand Caspian soldiers without supplies on the front line. If our troops move quickly, we estimate this will take three days at most. Less, if the roads are good enough for our armoured cars."

A giddy excitement started rising in your chest. This was it. This could actually end the war.

"The Caspians know this. They will be moving their reserves. That is why, in thirty minutes, infantry divisions will be launching an attack at the center of their line, here. Gentlemen, you task today will be to screen that attack. The hope is to put Ivan in an impossible situation, where he either must defend the front or redeploy to contain the landing. With luck, he will be able to do neither."

There was an energy in the room building, like a rubber band stretched taut. This was it. This was it.

"
If we succeed today, the Caspians will have no choice but to come to the table. But if we fail, it will be the last gasp of this military, and possibly the end of our Empire. Between the weather, the enemy fleet, and our own forces, we will never have another chance like this again. The Empress is watching all of you today. Make her proud, do your best, and die with dignity if you must."

The general left the stage, and a cheer broke out across the entire hanger that chased him out. You almost participated yourself.

A Colonel stepped in front with a bullhorn and yelled down the crowd. "Okay! B squadrons, meet your section leaders at hanger 4 for target selection! Y and R squadrons, you'll be briefed at your hangers! C squadrons...."

Lt. Col Muranaka moved from the assembled senior officers to your small group, and you all got to your feet. "Where are we heading?" You asked. You hadn't flown in a proper squadron in more than a month, you and Amari forming a special sub-division of Flight Group Center.

He beckoned you out of the noisy hanger and had you form around you. "You four are being formed into a special flight group, S-1 Squadron. We're looking to you as troubleshooters on this one. This attack only goes off if every part of it goes perfectly, so you're leading in the first attack wave." He pulled out a map showing scribbled arrows all over. "Your first goal is to accompany R-6, B-1, and B-3 on an attack on Areodrome Iroha. After that, you're heading back to the ground and will scramble yourself for anything that looks like a problem during the actual attack. We're going to be sending up Ducks to attack artillery positions and strongpoints until nightfall, so..."

Areodrome Iroha was one of the six Caspian areodromes opposing Army Group Center, and was by far the largest, being built on a main road. Areodromes had yet to be major targets of bombing, as it was generally seen as unwise for Ducks and Pit Vipers to hang around them for attacks, but with this many aircraft in the air...

"So it's going to be a busy day." You said.

"It is. By the way, you have new standing orders. No matter what you mission is, if you have a chance to take down one of their aces, you take it. It's going to be a target rich environment for them today, so if any of them get taken out, that's a huge boon for us." Muranaka explained.

You nodded. There were three Caspian aces you concerned yourself with, known and feared by Akitsukuni pilots by the livery of their Cossack C-2s. Stripes, who flew a yellow and black plane painted in a disorienting pattern, like the dazzle camouflage their fleet were experimenting with. Lightning, whose plane had dark grey wings and who specialized in daring attack dives out of the clouds. And, of course, Red, your opposite number, the Caspian Ace of Aces. In the few months since her debut, she had shot down twenty-five of your comrades. You'd fought her three times since your first encounter, and twice you'd come away with bullets in your machine. She was the slipperiest pilot you ever fought.

---

Fifteen minutes later, you were out in the field, clustered around your planes, and you looked across the field at the assembled tangle of aircraft stretching out to either side. Dive bombers, scouts, pursuit planes, and some models you didn't recognize. One of them nearby was a two-engine three-seater with a pair of long, looping wires coiling out of its hull, presumably some form of radio carrier.

You gathered your tiny squadron around you, trying to hide your nervousness at flying with a woman who'd never fought and a man you loathed. "We stick in pairs. Myself and Amari, Nashio and D'Amboise." You instructed. "I know this looks like the big day, but I don't want any stupid heroics. The Army will need us for a while longer yet."

The team broke for their planes, and you climbed into yours, waiting, nervous energy building. Your old picture of Asuka, with their old hairstyle, stared up at you from the spot on the dashboard where you left it.

"I'm going to come home to you." You said to the picture. "I'm going to survive."

"Contact!" The mechanic behind you called.

"Hot!" You said, flipping the magneto switch.

All around you, all the way up and down the line, a similar call and response was playing out.

The propeller was swung, and the whole plane jerked to the left as the engine screamed to life. You pulsed the blip switch, relishing the roar. There was a sudden, excited joy to this again. It had meaning. You were flying for a purpose.

Shiro waved from his cockpit to you. D'Amboise saluted in her weird Gallian way. Even Nashio gave the old thumbs-up the pursuit squadron used when you flew Desks.

The chocks came out and you started rolling. Takeoffs were staggered, by only slightly. All around you, planes were rising into the air, a massive, discordant clash of colours and sound, a festival of kites with lethal purpose, and you started towards the line. At your back were twenty-five Ducks and eight Dragonflies, plus your own squadron.

They'd never know what hit them.

Roll 2d10 for Engage.

At the end of this, we'll be rolling 2d10 for the war score on either side.

You get +1 for everything you shoot down, +3 for every ace out of the air, and +2 for each mission accomplished.

If any members of your squadron die, the Caspians get +2. If they stop your missions, they get +3.

We will fly three sorties.
 
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Let's do this.
E: Ignore the first roll, that was d2, because I can never remember how forum dice work.

E2: Yay?
AlphaDelta threw 1 2-faced dice. Reason: Engage Total: 2
2 2
AlphaDelta threw 2 6-faced dice. Reason: Actually engaging. Total: 10
5 5 5 5
 
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