Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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Because this is a dedicated ground-attack aircraft that's going to be shot at a lot. Armor means more of them make it back.

I don't think we have room for bombs, but I haven't had time to sit down and fiddle with numbers.

You really can't armor a plane that well, at least not until we get self-sealing tanks. Rugged planes weren't necessarily rugged because they had armor; they were rugged because of the way they were built.
 
We can make sure she's rugged, but afaik one of the best ways of doing that is going to involve making her big.
I'd much rather the tail gunner over any sort of armouring, and if she has two engines, she can suffer some engine damage without worrying /that/ much.
Armour just isn't a great idea rn, frankly.
 
We can make sure she's rugged, but afaik one of the best ways of doing that is going to involve making her big.
I'd much rather the tail gunner over any sort of armouring, and if she has two engines, she can suffer some engine damage without worrying /that/ much.
Armour just isn't a great idea rn, frankly.
I've been planning on silk composite thus far, which is enough for distant ground fire and flak at least. Seems like a thing that would improve survivability quite a bit, and we've got the budget for it. I can try running the numbers without it if that's the consensus. At first glance, it frees up some budget, cuts into DNE a tiny bit and increases susptability to weapons fire. It would give us the potential to deliver something under budget if we went single engine and avoided any extras, though.
 
I mean, I guess we're just going to accept pilots being killed outright then?

That's not intended as a jab, I mean that seriously. The intent behind armoring the cockpit is to try and improve pilot survivability and prevent a lucky shot from killing an otherwise flyable aircraft. If people really think that this won't be possible, then it's important for the thread that we state that explicitly.
 
I mean, I guess we're just going to accept pilots being killed outright then?

That's not intended as a jab, I mean that seriously. The intent behind armoring the cockpit is to try and improve pilot survivability and prevent a lucky shot from killing an otherwise flyable aircraft. If people really think that this won't be possible, then it's important for the thread that we state that explicitly.
Let me confirm here that this is absolutely 100% a thing we can do if we choose to. We can even do it within budget if we go single engine, at the cost of some speed. This is purely a question of the thread's priorities.

Edit: I can also do it within budget for twin engine if we are fine with only using the silk composite around the cockpit. This costs a little DNE and resistance to damage, and makes everything else more vulnerable to ground fire, but is faster than the single engine version.
 
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I would rather two engines over armouring.
I'd also, while I'm on topic, prefer a low stall speed over a high speed or fighter-like manoeuvring so that we can have it perform low and slow strike missions rather than having to try and get guns on target in seconds.

Like, my dream for this is much more Blenheim than IL-2.
 
I mean, I guess we're just going to accept pilots being killed outright then?

That's not intended as a jab, I mean that seriously. The intent behind armoring the cockpit is to try and improve pilot survivability and prevent a lucky shot from killing an otherwise flyable aircraft. If people really think that this won't be possible, then it's important for the thread that we state that explicitly.

Yes. Pilots are going to be killed no matter what we do.
 
I would love for this to be fast enough to outrun any Caspian fighter currently in the air, because that makes it much less vulnerable to interception. This is probably much easier than armoring and arming it enough to fight off enemy fighters all the way to the target and back. That's why speed matters to me.

@open_sketchbook, do we by chance know the top speed of the Caspian fighters? This would be useful information to have.
 
I would love for this to be fast enough to outrun any Caspian fighter currently in the air, because that makes it much less vulnerable to interception. This is probably much easier than armoring and arming it enough to fight off enemy fighters all the way to the target and back. That's why speed matters to me.
I could definitely be swayed towards a mosquito much more than I could be swayed towards a flying tank.
 
I would love for this to be fast enough to outrun any Caspian fighter currently in the air, because that makes it much less vulnerable to interception. This is probably much easier than armoring and arming it enough to fight off enemy fighters all the way to the target and back. That's why speed matters to me.

@open_sketchbook, do we by chance know the top speed of the Caspian fighters? This would be useful information to have.


The Cossack-1's current mark does 140. The new Cossack-2s do 160, but given the general rate their engines advance at it is safe to bet that 170 or 180 machines will be available in the not-too-distant future.
 
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I would rather two engines over armouring.
I'd also, while I'm on topic, prefer a low stall speed over a high speed or fighter-like manoeuvring so that we can have it perform low and slow strike missions rather than having to try and get guns on target in seconds.

Like, my dream for this is much more Blenheim than IL-2.
Yeah, I'm honestly not sold on bombs. We can carry more ammo then bombs, I think, plus doesn't require any fancy mods.

And as a added bonus, still as effective!
 
So, I came up with a single-engine pusher that can mount a single 20mm or 25mm gun, DNE of 290, max speed 140, loaded stall of 30 kph without flaps and is powered by the Ogre Z. Also it comes in under budget and carries 3 extra ammo.

I am in love.
 
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Why would you want to fly slowly when people are shooting at you? You want to go as fast as you are able, to make shooting you down more difficult.

The gun attack profile we probably want to fly is something like:

Start at ~300-500 meters, pick target to attack. Dive to 100 meters and attack target (be going ~250 or more km/h). Use your high speed to get out of the immediate AA zone. Then climb back to altitude and pick a new target.

Any low and slow strike gets you killed.

Any attack run is generally so telegraphed that an attacker can hit you easily. A single rearward MG isn't going to do much to deter them. You have to fly in a (mostly) straight line, the attacker doesn't.

There are two sorts of 'armor' that we are talking about using. The silk composite, which makes the plane considerably more resistant to flak and light ground fire, and the dedicated crew armor, . When combined with silk composite, it gives a chance to bounce MG rounds, but it's not a great chance because of the open cockpit. But it's still better than nothing. The crew armor by itself would give more resistance to flak and ground fire for the crew.

I guess we could also use 'crew armor' for other parts of the plane (like the engine, or whatever) but engines generally react to ;sudden bullets' a whole lot better than squishy crew members do, so people usually don't do that.
 
So, I came up with a single-engine pusher that can mount a single 20mm or 25mm gun, DNE of 290, max speed 140, loaded stall of 30 kph without flaps and is powered by the Ogre Z. Also it comes in under budget and carries 3 extra ammo.

I am in love.
Nice!

I've got a single engine with a single 25mm, DNE of 320, max speed of 180, loaded stall of 80 with flaps, 110 without, with full silk composite and cockpit armor. It also has the mass budget for 3 extra ammo, but that becomes a question of what we most want to use that mass on. It's in budget.

A version without the additional cockpit armor can have a max speed of 210 and a stall of 60 with flaps, 90 without, but to get under that breakpoint there isn't room for extra ammo. Alternately, I can have room for the extra ammo and go under budget rather than in budget, at the cost of bringing the DNE down to 260.

These aren't super well optimized, just stuff I've been playing with. I've also got twin engine designs, which generally come out more expensive but a bit more capable.
 
If we are going to break the numbers embargo, we should probably do it in the math thread, where we can start cross-pollinating the different designs.
 
Double engine if you want the plane to be faster, but give up armor. Not sure about the vulnerability of two unarmored engines vs 1 armored engine + some radiator configuration.

If the consensus is that 1x25mm is enough gun, then a single engine plane can have all the bling and still be in budget. A two engine plane can't do that.

Questions seem to be:

Is 1 x 25mm 'enough gun'?

How much support is there for going over budget? And/or what 'extra stuff' do people feel is worth going over budget for?

So, for example, if 1 x25mm is enough gun, then a single engine plane with bling is in budget, but a twin engine plane with bling probably isn't. But a twin engine plane with bling doesn't seem to have enough extra capability over a single engine one to justify going over budget.

If we decide we need 2x25mm or 1x37mm instead, then the over budget choice is probably 'any bling at all'. And an armored plane vs an unarmored plane would seem to be a thing worth debating.
 
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Double engine if you want the plane to be faster, but give up armor. Not sure about the vulnerability of two unarmored engines vs 1 armored engine + some radiator configuration.

If the consensus is that 1x25mm is enough gun, then a single engine plane can have all the bling and still be in budget. A two engine plane can't do that.

Questions seem to be:

Is 1 x 25mm 'enough gun'?

How much support is there for going over budget? And/or what 'extra stuff' do people feel is worth going over budget for?

So, for example, if 1 x25mm is enough gun, then a single engine plane with bling is in budget, but a twin engine plane with bling probably isn't. But a twin engine plane with bling doesn't seem to have enough extra capability over a single engine one to justify going over budget.

If we decide we need 2x25mm or 1x37mm instead, then the over budget choice is probably 'any bling at all'. And an armored plane vs an unarmored plane would seem to be a thing worth debating.
With my latest versions, I'm finding that going to two hobgoblins rather than one h-series doesn't actually improve speed anymore for the unarmored designs unless you start sacrificing pretty much everything to hit a break point. It does keep the speed up for the armored one, though, and it looks like my designs have the potential for engine out capability. And yes, any twin engine design I've got with any "bling" at all goes over-budget.

Just an FYI, currently hashing out the new engine power calculation and I'm poking at radiators now.
Thanks for the heads up. It's appreciated. Are things expected to change drastically? If so, any idea yet in which direction they will be changing?
 
With my latest versions, I'm finding that going to two hobgoblins rather than one h-series doesn't actually improve speed anymore for the unarmored designs unless you start sacrificing pretty much everything to hit a break point. It does keep the speed up for the armored one, though, and it looks like my designs have the potential for engine out capability. And yes, any twin engine design I've got with any "bling" at all goes over-budget.


Thanks for the heads up. It's appreciated. Are things expected to change drastically? If so, any idea yet in which direction they will be changing?
Radiators will be getting smaller. A new equation will combine drag and mass factors, and make it so that, while optimally you want to keep both low, having both high will be a problem. The armour system will be getting an overhaul. The structure restrictions for mounting bombs and big guns will be implemented. Cantilever wings will finally be a thing properly (not that you've researched them yet). Then i'll be mucking with engines a tiny bit (they'll have operational altitude ranges, not something you have to worry about in this era) and some electrical system tweaks.
 
Radiators will be getting smaller. A new equation will combine drag and mass factors, and make it so that, while optimally you want to keep both low, having both high will be a problem. The armour system will be getting an overhaul. The structure restrictions for mounting bombs and big guns will be implemented. Cantilever wings will finally be a thing properly (not that you've researched them yet). Then i'll be mucking with engines a tiny bit (they'll have operational altitude ranges, not something you have to worry about in this era) and some electrical system tweaks.
That all sounds like good changes. The min structure thing may be important for us to know about in the near future, since it impacts gun selection, but it looks like the thread consensus has been drifting towards 25mm so I doubt it will be much of a problem. Good to know about the armor changes. I'll take the numbers I'm getting for armored designs with a grain of salt for the moment.
 
I'll be voting for armor. The main additional risk from ground attack is rifles, and there are a lot of them. So we aren't going to avoid them by going fast, and manueverability isn't going to save us from massed riflefire the way it will from interceptors.

Let's please armor the cockpit enough to weather that at least.
 
Both my designs and the one I've seen from @Crusher Bob have a closed tandem wing. There's a lot of ways that could look depending on the shape, but one interpretation has the wings in a big stretched loop. Therefore, I nominate "Donut".
I meant more that it's a plane designed to hunt trains, so a mean name makes sense to me, but sure.
 
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