Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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He asked for fast. We can do that. Now, whether he can do anything but go fast, that's another question entirely...
 
YARRR SUCCESSFUL GLORIOUS GENTLEMANLY AIR PIRATE YACHI! And suffering sidekick Torio. :D

Coralie:

[INTENSIFIES IN GALLIAN]

He asked for fast. We can do that. Now, whether he can do anything but go fast, that's another question entirely...
Well, the Type 2 racer was basically that- a plane that could go fast and do nothing else. What we need here is to compromise by being a bit faster than the enemy, but retaining maneuverability. Not literally optimal for speed, but better.
 
Well, the Type 2 racer was basically that- a plane that could go fast and do nothing else. What we need here is to compromise by being a bit faster than the enemy, but retaining maneuverability. Not literally optimal for speed, but better.

So fast and a brick, gotcha. Energy fightan tactics a go.

 
So fast and a brick, gotcha. Energy fightan tactics a go.
Eh.

I mean, having a 10 km/h speed advantage or something like that doesn't automatically make you an energy fighter. It's going to be complicated, and we'll need to carefully consider the limits of the available weaponry and technology. We may not be in a good position to make a 'true' energy OR maneuverability fighter, and instead have to compromise on something that can do both, due to the relatively narrow design space that planes can occupy with the technology we have.
 
La Grande Illusion is a pretty good film that illustrates the "gentlemen" WWI pilots very well.
 
Yach-un is alive!!

Also, that other guy seems like a good sport about things. When we're done with his plane, we should put it back together again and give it back. That would be the square thing to do.
 
Yach-un is alive!!

Also, that other guy seems like a good sport about things. When we're done with his plane, we should put it back together again and give it back. That would be the square thing to do.
We should probably hold off on that until after the war at minimum. That said, I've got a feeling this plane may end up in a museum or something in the long run.
 
Eh.

I mean, having a 10 km/h speed advantage or something like that doesn't automatically make you an energy fighter. It's going to be complicated, and we'll need to carefully consider the limits of the available weaponry and technology. We may not be in a good position to make a 'true' energy OR maneuverability fighter, and instead have to compromise on something that can do both, due to the relatively narrow design space that planes can occupy with the technology we have.

You think we're going to stop at a ten kph advantage? Nah, there's a reason it's called energy fighting. What we're looking for is speed in a dive, climb rate, control authority (not modeled in system but eh) and load capability. Practically, that means a big wing for lift, two engines considering our current tech level, an absolute acre of flaps and a tail so damn big it needs its own barn. What this then gets us, provided we don't design something that has a low enough Vx that trying to pull out of a dive rips the wings off, is going to be a flying tank we can have rocking a pilot, copilot/navigator, and tail gunner with three or four Maxim-equivalents in the nose and a Lewis for the backseater plus probably some room under the centerline for beer barrels or something.
 
I mean if we really wanted climb and speed we could do something lile the v173 flying pancake. It could reach 222kph and was powered by two 80hp engines which are well within what we have atm and could practically vtol if the headwind was strong enough. Supposedly also so durable they had to bring a wrecking ball to destroy it so we wouldn't need external bracing if we're lucky.
 
I mean if we really wanted climb and speed we could do something lile the v173 flying pancake. It could reach 222kph and was powered by two 80hp engines which are well within what we have atm and could practically vtol if the headwind was strong enough. Supposedly also so durable they had to bring a wrecking ball to destroy it so we wouldn't need external bracing if we're lucky.
That's a World War Two era design. There's going to be something in there that we can't duplicate.

You think we're going to stop at a ten kph advantage? Nah, there's a reason it's called energy fighting.
See, I know what energy fighting is, I'm not dumb.

The problem is that if we try to physically build the desired flying tank, we're going to trip up and hit problems and obstacles. Because we're limited to pre-WWI, or with some absolute technological miracles late-WWI, era technology and materials.

We are building pre-WWI fighters here. A Curtiss Jenny or a freaking Sopwith Camel is probably beyond our reach given current engine technology. Big heavy zerstoerer fighters are not really in the cards, and the fastest planes don't have so much of a speed advantage over 'normal' planes that they can easily, reliably neutralize a maneuverability advantage with a speed advantage. And the planes are made of canvas and wood, so the forces they can survive are going to be somewhat limited. We were frankly lucky to be able to pull off the Duck and it might not be possible to duplicate such an aircraft given the next iteration of the design rules.

Energy fighting is king when you're playing around with aircraft aluminum and 2000-horsepower engines. We, to put it mildly, aren't, so I suspect any attempt on our part to skip thirty years of design philosophy evolution will disappoint.

...

Realistically we're likely to be able, if we try, to build a plane with an energy advantage over our opponents. But not by so decisive a margin that we'll be able to easily swat WWI dogfighters out of the sky, and that's the next generational 'step up' from where we are now.
 
It's the code of the air
Fly, fighting fair
Brothers, heroes, foes.

control authority (not modeled in system but eh)
It is now, and it's a pain, because of how required area is calculated, and there's not a good way right now to have full authority at speed 0-2. (Unless one of your stabilizers is the control surface, it seems). Imagine a plane where the stabilizers are either oversized or undersized, but can't be just right because the wing area isn't a multiple of 10m^2.
 
Realistically we're likely to be able, if we try, to build a plane with an energy advantage over our opponents. But not by so decisive a margin that we'll be able to easily swat WWI dogfighters out of the sky, and that's the next generational 'step up' from where we are now.
I suspect part of our problem if we tried to recreate the V-173 would be that it not only would require extended drive shafts, but also an all metal monocoque fuselage, something which IIRC wasn't a thing yet, even if we could afford the metal.
 
It's the code of the air
Fly, fighting fair
Brothers, heroes, foes.

It is now, and it's a pain, because of how required area is calculated, and there's not a good way right now to have full authority at speed 0-2. (Unless one of your stabilizers is the control surface, it seems). Imagine a plane where the stabilizers are either oversized or undersized, but can't be just right because the wing area isn't a multiple of 10m^2.
...Doesn't speed 0-2 correspond to 20 km/h or less? Or am I misunderstanding you?
 
Well, i did say "something like" the v173 (which by the way was made of wood and canvas, its the xf5u thats aluminum and twin wasps) so while extended drive shafts would help 222kph is higher than we've been and even 180ish would be very fast and possibly doable.
 
I mean if we really wanted climb and speed we could do something lile the v173 flying pancake. It could reach 222kph and was powered by two 80hp engines which are well within what we have atm and could practically vtol if the headwind was strong enough. Supposedly also so durable they had to bring a wrecking ball to destroy it so we wouldn't need external bracing if we're lucky.

Uh, no. The tech's not there, not by half. Weight and stability are two issues we regularly have, and the Flying Pancake had to use some highly tricky internal bits and still nearly rattled itself to death.
The problem is that if we try to physically build the desired flying tank, we're going to trip up and hit problems and obstacles. Because we're limited to pre-WWI, or with some absolute technological miracles late-WWI, era technology and materials.

We are building pre-WWI fighters here. A Curtiss Jenny or a freaking Sopwith Camel is probably beyond our reach given current engine technology. Big heavy zerstoerer fighters are not really in the cards, and the fastest planes don't have so much of a speed advantage over 'normal' planes that they can easily, reliably neutralize a maneuverability advantage with a speed advantage. And the planes are made of canvas and wood, so the forces they can survive are going to be somewhat limited. We were frankly lucky to be able to pull off the Duck and it might not be possible to duplicate such an aircraft given the next iteration of the design rules.

Energy fighting is king when you're playing around with aircraft aluminum and 2000-horsepower engines. We, to put it mildly, aren't, so I suspect any attempt on our part to skip thirty years of design philosophy evolution will disappoint.

See, I'm going for the Zeroster design because, mechanically, it's a lot easier to do with poorer materials and tech. Planes like the Fokker D.XXI and other triplanes showed that in WWI that fighting based on altitude control and energy manipulation could work, and while the Bf-110 was a flop inasmuch as twin-engine fighters went other planes like the Lightning, Black Widow, and Mosquito all showed that packing more horsepower was completely an option for making up for a fat airframe. The forces are, I'll admit, an issue, but we're moving fairly steadily around with the tech that I think we're going to be figuring out internal stringers and possibly tube spars soon. Trying to build generations of knife-fighters isn't a good plan, as far as I'm concerned, because right now we're staring two major issues right in the face- the first being the difficulty in mounting a fixed forward armament, and the second in that getting a single-seater out isn't really likely: everything we build has to be to some degree multi-purpose. We don't have synchronizer gears yet, hell we probably don't have a closed-bolt machine gun in service either- ergo, we need either a clean nose from a pusher or off-nose engine design or wing-mounted guns. I'm deeply against pusher designs due to the drag penalty of the skeleton tail, and there's no way in hell we're getting wing-mounted guns- a fifty or sixty kilogram gun per wing is next to impossible. That leaves us with wing or pod mounted engines, and I'm more confident in two wing-engines than I am one pod-engine because of redundancy and the fact we can probably cram in that huge water-cooled beast in 'em for all the horsepower.
 
I'm a fan of the idea of a twin-engine "heavy fighter", honestly. It seems like it'd be another good multipurpose craft.
 
The problem is that by the time we've built up this gigantic bulky lunk of a plane, it's unlikely to be particularly fast, so it won't be so much an energy fighter as it will be an attempt to build a flying battleship. Getting things in front of the nose armament to fire on them won't be very feasible, I suspect.
 
As for guns, could we not simply mount a gun on a sturdy stick poking over the propeller? On another note, wasn't it the gearbox that caused the plane to vibrate. Cause that should be solvable by mounting the engines directly behind the propeller. (Nvm, irl the plane couldn't take off if the props weren't sychronised so a complex gearbox would prolly be needed anyways.)
 
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The problem is that by the time we've built up this gigantic bulky lunk of a plane, it's unlikely to be particularly fast, so it won't be so much an energy fighter as it will be an attempt to build a flying battleship. Getting things in front of the nose armament to fire on them won't be very feasible, I suspect.
I'm not convinced that that's true. There's still going to be less plane per engine. And yes, a single engine with twice the power might be better, but that's probably not an engine we have access to.
 
Of course the Coralie solution to this problem is just going to be Roland Garros's steel deflector wedges on the propeller...

As for guns, could we not simply mount a gun on a sturdy stick poking over the propeller?
Yes, but it's really hard to aim a gun that isn't in line with your body.

I'm not convinced that that's true. There's still going to be less plane per engine. And yes, a single engine with twice the power might be better, but that's probably not an engine we have access to.
Put this way. You know what kind of aircraft hull you have by the time you put two of those big high-power engines in it? Picture a plane like that flying boat we designed. That thing wasn't going to make a good fighter, and I'm not sure we could have optimized anything with the same basic design constraints into a good fighter.
 
Put this way. You know what kind of aircraft hull you have by the time you put two of those big high-power engines in it? Picture a plane like that flying boat we designed. That thing wasn't going to make a good fighter, and I'm not sure we could have optimized anything with the same basic design constraints into a good fighter.
I figure the fact that it was a flying boat, seated four plus a heavy camera, and was intended to be notably long range and was designed with little consideration for speed and handling should all be taken into consideration as factors leading to what we ended up with. With different design constraints, different results may be possible.
 
Let's just say I'm not sure we're going to get the kind of results we want and leave the matter at that.

I'll want to see what people can do with the new design rules and stats that will emerge in a few days.
 
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