Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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[X] [Yachi] A pair of heavy bricks from the ruins of Sumpo. Instant death if it hits a man or prop.
[X] [Torio] A short cavalry rifle. (Will count as both of Torio's weapons)

Thanks! Let's go with the rifle then. Even if going John Wayne mode would be pretty cool.
 
[x] [Yachi] A pair of heavy bricks from the ruins of Sumpo. Instant death if it hits a man or prop.
[x] [Torio] A short cavalry rifle. (Will count as both of Torio's weapons)
 
[X] [Yachi] A pair of heavy bricks from the ruins of Sumpo. Instant death if it hits a man or prop.
[X] [Torio] A short cavalry rifle. (Will count as both of Torio's weapons)

Thanks! Let's go with the rifle then. Even if going John Wayne mode would be pretty cool.
I'm curious why the bricks seem to be winning so much - they don't seem like the most sensible weapon to carry in a plane, and they also are likely too hard to throw long distances. The chain can be held at one end and spun like a bola, or whipped over hand like, well, a whip, to produce high speeds, the guns are obvious, a flare gun could both be used for signaling and also set things on fire while being easier to aim follow-up shots (hypothetically - I'm aware that we're at the "we can't really easily hit each other" stage of air combat), and hand grenades have the possibility of deadly shrapnel going everywhere, which could be useful, although it could also be deadly if we drop it due to our hands being cold.
 
I'm curious why the bricks seem to be winning so much - they don't seem like the most sensible weapon to carry in a plane, and they also are likely too hard to throw long distances. The chain can be held at one end and spun like a bola, or whipped over hand like, well, a whip, to produce high speeds, the guns are obvious, a flare gun could both be used for signaling and also set things on fire while being easier to aim follow-up shots (hypothetically - I'm aware that we're at the "we can't really easily hit each other" stage of air combat), and hand grenades have the possibility of deadly shrapnel going everywhere, which could be useful, although it could also be deadly if we drop it due to our hands being cold.

My theory is that if Yachi is doing anything that's not flying the airplane, you're super extremely extra fucked, at which point yeeting a brick at someone seems like a plausible option. Worst case, he can use them as ballast in case something bad happens to the tail.

I agree that the flare gun might be plausible as well, but I can't see it being that useful in flight because the flare is going to move too slowly to hit anything. If Yachi goes down, assuming he survives (rather unlikely imho), the flare gun won't do anything except reveal his position. Meanwhile, a brick to the head will put anyone down, even if they have a helmet on.

I have no faith in the accuracy of bolo-tossing a chain, and hand grenades sound like a double edged sword. Revolvers are going to be too short a range, and again if Yachi's using a revolver things are probably bad enough that tossing a brick wouldn't be that much worse.
 
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[x] [Yachi] A pair of heavy bricks from the ruins of Sumpo. Instant death if it hits a man or prop.
[x] [Torio] A short cavalry rifle. (Will count as both of Torio's weapons)
Was going to suggest the Revolver for Yachi, but the guy above me makes a good argument.
 
[X] [Yachi] A length of steel chain.
[X] [Torio] A short cavalry rifle. (Will count as both of Torio's weapons)

An Arisaka carbine sounds about right for Torio.

A length of chain is heavy and whippy enough to incapacitate someone who's hit by it, and it would be death on a propeller or if it got into the engine somehow, even on a glancing blow. I don't think a brick- or two bricks- is a good armament choice. :p
 
[X] [Yachi] A pair of heavy bricks from the ruins of Sumpo. Instant death if it hits a man or prop.
[X] [Torio] A short cavalry rifle. (Will count as both of Torio's weapons)
 
[X] [Yachi] A flare gun.
[X] [Torio] A short cavalry rifle. (Will count as both of Torio's weapons)
 
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[X] [Yachi] A revolver. No chance to reload with frozen fingers.
[X] [Torio] A short cavalry rifle. (Will count as both of Torio's weapons)
 
A good portion of my brick vote is based on the sheer comedy value of an air to air brick. Not gonna lie.

Though I pick bricks over chain because you get multiple shots with the bricks.
 
Chain would be fucking hardcore. Air biker gang. But I gotta go with
[X] A flare gun.
Iirc Caspian planes are canvas. Let's set em on fire.
[X] A short cavalry rifle. (Will count as both of Torio's weapons)
Accurate and hopefully reliable.
 
Don't forget about the piss bottles. Those can also be thrown in a pinch.

Also, maybe tape the sword to the upper wing and brace it so that it sinks in before the enemy plane tears it off; the only downside is that if it works literal aerial jousting probably becomes a thing like naval rams were IRL after the battle of Lissa and derails plane design for a decade or two.
 
Bad plan I think. If the zeppelin is docked, you don't really need a helicopter to put anything aboard. Undocked? Unless it was absolutely enormous and had an underslung flight deck, the only way that it could reasonably get to a zeppelin in flight would be through a rooftop landing pad and elevator. The winds up high might be too strong to allow for any landing, and the possibility of dynamic rollover is FAR too great with a surface that unstable.

If we do go with the underslung flight deck, our current aircraft designs would be for the best due to low takeoff and landing speeds.

I mean, I can't think of any better way of doing this, save for maybe flipping a Chinook upside down and having pusher rotors instead of puller rotors. That seems hilariously dangerous, yes, but keep in mind that the following is an actual plan that has investors in real life:




That's right folks, that's 16 whirly blades of death right at about waist and kneecap height on a little 2 person multicopter from China. It's called the Ehang 216.

Now, personally, I think this seems like a dumb idea, but technically speaking you're going to be fine as long as you wait for all the rotors to stop spinning before you approach the aircraft. The longish arms are good too because they give you stability -- the CG is closer to the props in the vertical axis than in the horizontal axis, so the destabilizing moment is much less than the net thrust of all the props even at 50% throttle.

SO! Here's my (admittedly quite silly) plan:
Take the Ehang 216's general layout and scale it way, way up until you can carry a useful payload. Put a docking ring on top of the fuselage so that the pilot just has to fly upwards into a matching ring on the bottom of the zeppelin. Design it so that as long as the pilot throttles up hard enough, the impact will latch the two docking rings together and the aircraft won't fall off and die. Then, on the zeppelin, just open a hatch and start pulling cargo through. When you're done, just whack a lever and the helicopter will fall away.

There's no chance this could ever go horribly wrong!



What do you mean by "dynamic rollover"?


We manage to land helicopters on smaller ships like frigates and destroyers today, and those can be pitching and rolling with heavy seas. One method is to have the helicopter drop a line which is hooked through the center of the pad to a winch. The helicopter applies full collective while the winch reels the aircraft in.

 
Y1-2
[X] [Yachi] A pair of heavy bricks from the ruins of Sumpo. Instant death if it hits a man or prop.
[x] [Torio] A short cavalry rifle. (Will count as both of Torio's weapons)

Torio stowed his cavalry rifle in the airplane and clamoured up the footholds in the wing, while you climbed up the small step in the fuselage behind him. In a satchel at your hip you had a pair of bricks you'd picked off what you think had been an old Europan church turned Caspian ammo dump turned crater. They were meaty and perfectly sized for you hands; if the enemy got too close, it was better than nothing.

You pulled from your belt a picture of Asuka, the famous photo of them from the newspapers descending from the cargo ship in Artemis in their kimono and straw hat. It was the best photo you had of them, even if they had a sort of caught like a deer in the headlights by the camera flashes. Still cute though. You stuck the picture up against your instrument panel with a piece of gum. You two had a deal; they'd protect you, and you'd protect them. This plane was their half of the deal, time for yours.

A mechanic came up to start the engine, swirling the prop and then, as you flipped the magneto switches, starting it with a pull. The Goblin semi-radial purred to life, eighty horsepower sending the plane rocking against the skies with torque as you blipped it up to speed. The chocks (in this case a pair of pins in the back of the skis) were pulled, and you began skidding up the icy field and, almost instantly, into the air, climbing to altitude towards the front.

Head for...
[ ] The field where the artillery guns were last spotted.
[ ] The town of Sunjin.
[ ] The Western Woods.

Altitude
[ ] Write In

(Closer to the ground means easier to see things, but more likely to get shot!)
Adhoc vote count started by open_sketch on Oct 29, 2018 at 5:08 PM, finished with 5008 posts and 14 votes.

  • [X] The Western Woods.
    [X] Altitude 5
    [X] The Western Woods.
    [X] Overfly at 400 meters, then re-evaluate if you don't spot anything.
    [X] The Western Woods.
    [X] Altitude 4
    [X] The Western Woods.
    [X] Altitude 3
    [X] The field where the artillery guns were last spotted.
    [X] Altitude 5, climb to 9 if Caspian planes sighted.
    [X] The Western Woods.
 
Chain would be fucking hardcore. Air biker gang. But I gotta go with
[] A flare gun.
Iirc Caspian planes are canvas. Let's set em on fire.
Flares are slow and arcing and I don't expect us to hit with them. They're designed for hang time. Though then again they have to be going at a pretty good clip on the way out the muzzle or they wouldn't get high enough up to matter.

Me, I'm voting for chain because aerial biker gang.

Don't forget about the piss bottles. Those can also be thrown in a pinch.

Also, maybe tape the sword to the upper wing and brace it so that it sinks in before the enemy plane tears it off; the only downside is that if it works literal aerial jousting probably becomes a thing like naval rams were IRL after the battle of Lissa and derails plane design for a decade or two.
The Battle of Lissa is, meanwhile, rightfully have been remembered for the last heroic charge of the wooden ship of the line, in the form of SMS FUUUCK YOU IRONCLADS PREPARE FOR RAMMING SPEED! Kaiser.

EDIT:

HMMM.

I favor an altitude of 400 meters or so, followed by a pass at lower altitude if it looks like we're not taking any fire.

Overflying the field will probably not provide any clues as to where the guns went, assuming they were there at all. And multiple flights since have NOT turned up the guns there; if they're there, either we'd see them, or the enemy has hidden them too well for us to find.

The woods are where we think the guns went. The town is in the same area, and we might find clues as to something else there, but it's also a likely specific location for any traps we might encounter.

[X] The Western Woods.
[X] Overfly at 400 meters, then re-evaluate if you don't spot anything.
 
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I think looking for those arty guns would be a good idea, at the very least if they're not there we can tell that lieutenant that nothing's there. Having a scout plane overhead might even keep them from breaking their cover by firing.
 
[X] The Western Woods
Spotting the guns that might have been moved here would be a good thing. Worst case scenario, it's a dud and we can possibly suggest that there's enough possiblity that there's nothing there that the infantry could go get a look.

[X] Altitude 3
Not high enough to heavily penalize scouting (hopefully) while not being low enough that any jackass with a rifle can just shoot us.
 
I think looking for those arty guns would be a good idea, at the very least if they're not there we can tell that lieutenant that nothing's there. Having a scout plane overhead might even keep them from breaking their cover by firing.
The field where Lieutenant Teika thinks he spotted the guns has been overflown repeatedly. The only way we're going to 'confirm' anything that we don't already know about the place is by flying so low that if the enemy is anywhere nearby they'll get very easy shots at us.
 
[X] The field where the artillery guns were last spotted.

The arty withdrew from the field and potentially into the woods according to earlier reports. However, it will be faster to verify that the field is clear, so we should get it out of the way first. The town will get us spotted and risk that information being spread so enemies will hide.

[X] Altitude 5, climb to 9 if Caspian planes sighted.

Less than 5 means we take ground fire. Definitely not a good proposition as we cross the front lines.
 
Altitude
[ ] Write In

(Closer to the ground means easier to see things, but more likely to get shot!)

Out of curiosity, what are the rules for ground fire (as we'll be playing them)? The rules document in the Informational threadmarks doesn't have that section filled in yet.
I think looking for those arty guns would be a good idea, at the very least if they're not there we can tell that lieutenant that nothing's there. Having a scout plane overhead might even keep them from breaking their cover by firing.

Well, flights have already checked the place they were originally spotted:
Two days ago, Lt. Teika, normally a very reliable man, claimed he had spotted two dozen artillery pieces being wheeled into position just outside the town of Sunjin on the other side of the line. Flights since then had turned up nothing, which lead to speculation that they had seen that they'd been seen and moved, probably into the nearby woods.

So our best bet for finding the guns would be
[X] The Western Woods
 
Also,

Not as much as you'd think. Dynamic lift plays a large part in rigid-hulled airship handling, exactly because it happens to be dynamic and very changeable. There's recorded incidents of the USS Makron having launched at maximum wet weight, coming up to cruise speed, and then docking her compliment of planes from ground launches and therefore being several dozen kilograms over max wet weight as restricted by her gas buoyancy systems.

Yes, and? If they launched at max weight and then added more weight in the air then it's their fault for overloading the Aircraft. That's not a debilitating problem, we'll just have to make sure to put a weight limit sign in the cargo area.



[X] The Western Woods
[X] Altitude 5
 
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