Oil Ocean: Oil as primative as it is.... has plenty of uses you shall see about restarting operations in the Oil Ocean Zone so as to ensure a steady supply.
Create
6 Types of Infrastructure for the Region
3 Different robot types.
1 Boss Level machine.
Animal Capture: Though Egg Pawns do not need animals and have become the most common single robot type in the empire you creator does still retain his fondness for the older badnicks and still frequently works on new designs, you should ensure he has a stead supply of animals for power.
Create
3 Robots types focused on animal capture.
Optional Creations
Upgrades and tools to allow Eggpawns to capture animals.
1 Mobile Base type for ease of transport.
Wood!: While you do not personally see much need for the material.... A surprsing amount of Eggmans desires actually seem to involve it in some way.... you also here that a rare specific type of alien has a weakness to it.
Create
3 Appropriate types of infrastructure.
2 Different Robot types.
1 Boss level machine.
Optional Creations
3 Lumberjack style Eggpawn Variants.
2 Woodland critter based badnicks.
Unlocks more whim options.
Chemical Plant: The old chemical plant was useful to the production of..... chemical it would be prodent to produce an upgraded and more modern take on it.
8 Types of Infrastructure for the Region
12 Different robot types.
2 Boss Level machines.
Oil would be good in my opinionSo for the people voting for infrastructure any ideas on which one we should focus on? Cause we do have several options to choose from.
Aliens weak to wood? What alien is that?So for the people voting for infrastructure any ideas on which one we should focus on? Cause we do have several options to choose from.
Don't look at me, @undead frog is the one who made that.
Definitely will be useful for Vehicles, but I am curious of the Chemical Plant, and I would like to create the Klagen for animal capture.
???
Fair enough, I just always found the Klagen from Sonic Heroes interesting and sad they haven't appeared more in different games.
What do you have in mind for the two options? We still need to make different Badniks to fit the themes, and Bosses for each location as well.
So for the people voting for infrastructure any ideas on which one we should focus on? Cause we do have several options to choose from.
The Eggquarium: I put a lot of work into that old bases aquarium!... Curse that giant purple buffoon..... still this is an oppertunity to one day create a new one... and this one won't be vulnerable to random mobians walking in and fishing of all things!
Create at Least
6 Pieces of aquarium infrastructure.
3 Unique machines.
1 Boss Level Machine
1 Anti Big the Cat defense systeam.
And without Big Amy and Cream will be down one member of their team as well.Creating something that's capable of catching Big would not only allow us to use his as a hostage,
I don't know what the klagen is either.Fair enough, I just always found the Klagen from Sonic Heroes interesting and sad they haven't appeared more in different games.
What do you have in mind for the two options? We still need to make different Badniks to fit the themes, and Bosses for each location as well.
Here's the wiki about them, but in short Badniks that can hold Sonic or any of his friends unless destroyed by an outside source.
Hmm, Eggman is known for not caring for the environment, so could work but we still need a badnik to collect oil for the Doctor.I'm wondering if Eggman can make an oil field on the water that possess enough consistency to let Sonic think it's a marshland or something. Then once Sonic is a good deal off real land and deep in? Light a match.
Hmm, hopefully Tails doesn't have anything for underwater if we do that but definitely something to keep in mind.For the navy I am more interested in underwater and undersea robots and ships then floating boats.
Though a floating long range artillery be a big help.
Perhaps a giant frog of some kind? Should we trap him inside a robot or create an adhesive to stick him in a corner or something.
Well one thing is for sure, Froggy will definitely be the key for us.Perhaps a giant frog of some kind? Should we trap him inside a robot or create an adhesive to stick him in a corner or something.
Sounds like the Egg Grapes from the Sonic Archie comics.Hopefully we can eventually create a prison that is powered by it's prisoners.
Well probably need more than one, in case any other heroes try to free the one trapped.Klagen sounds do useful! Make ones with fast reaction speed and leave them upside down just under the ground for good traps!
Well let's hope Sonic, any of his friends or GUN don't find our infrastructure and destroy it.
But knowing Eggman and Sonic there's still a chance of them to head for the infrastructure with Eggman using it as a temporary base, so we should still make it hard to find.From what I remember as long as he isn't following/chasing the good doctor through it or on a path that takes him past it sonic should leave it alone though if we keep up or success rate like we have it might change.
Does GUN have more than one base right now? Cause if they only have one good, but if they have bases in other areas. We'll definitely need them defended from attacks.GUN on the other hand once they fix up the damages to there base mind you seem like they'll be eager to both get some payback and cripple the good doctor's infrastructure at the same time so we should put some effort in beefing it up a bit at some point.
Does GUN have more than one base right now? Cause if they only have one good, but if they have bases in other areas. We'll definitely need them defended from attacks.