[x] Decommissioned
You next course of action is to send out another Egg Flapper in order to keep an eye on the fox.
Unlike it's predecessor this thankfully proves smart enough not to get caught, though Fox clearly seems to have become suspicious that something was following him.... You will probably need to developed a stealth focused version of the Egg Flapper at some point because it's pretty clear that the baseline ones are not very good at it.
Still the Egg Pawn did manage to get a good recording of 'Tails' reaction to the state of workshop.
He looks to take it rather well at first but even a machine like yourself can detect the great amounts of distress hidden underneath his attempts to put up a 'happy' front to his best friend who in turn does his best to try and cheer the twin tailed fox up but isn't able to do so. Sonic for the first time in his life has been rendered helpless, a fact that your creator finds no small end of appreciation for once you forward the footage to him.
Especially since you've wound up smashing both versions of the Foxes vaunted 'Tornado' effectively eliminating Sonics first choice of transportation up to the Egg Carrier.
He likley will find a way up to you, but hopefully by that point the Doctor will have acquired all of the Chaos Emeralds he needs for his plans.
XXXXX
You put in a request for one of the decommission E-Series robots in order to work on one of your own projects with and you end up with quite the surprise.
"EB-001 you have greatly exceeded my expectations! Without his workshop that annoying Fox shall have a much harder time getting that blasted Hedgehog up to my Egg Carrier and I shall more time to prepare my defenses for Sonics arrival! Now while I have plans for Zeta I was consdiering throwing Delta and Epsilon out after the scale of their failure, however as you have shown yourself skilled in reworking old machines I've decided to leave them in your custody. If anyone aside from myself can turn those walking piles of scrap into proper fighting machines I would judge it to be you EB-001!"
When the transmission ends you soon detect Epsilon and Delta entering your chamber on board the carrier, yours to do with as you please.
Due to the modular nature of current E-Series models you have 30 points each.
Frame Upgrades: While fairly useful on it's own the Strider frame used by Delta and Epsilon is clearly wasted on the two given their... rather lacking skill.
[] Fortress Model: A large immobile varient of the E-Series the Fortress Model is a durable combatant but it's lack of mobility means that it's primary use is managing and defending bases or large airships. 10 Points.
[] Hover Model: Close to the frame Model the Hover Model was recently thought up by the doctor and gives the E=Series using it aerial mobility alongside powerful claws for both attack and defense. 5 Points.
[] Tank Model: A treaded Variant of the E-Series and one directly bellow the Fortress Model in potential firepower the Tank Model is the slowest of the E-Series that remains mobile with exception of the Hydro Model on Land. It's primary weapons in combat are two colossal arms mounted on it's sides and a pair of machine-guns mounted near the head. 10 Points.
[] Hydro Model: A heavier variant of the Strider made for underwater combat, this specialization unfortunately leaves the Hydro Model compairitivly slow on land but allows it to move with incredible grace and speed under the water. While not as powerful the Hydra Model terains durabiltiy second only to the Tank Model weather on land or in the water allowing it time to escape back into it's preferred environment when caught out on land. The standard weapons of the Hydra model are it's sheer size and a torpedo launcher. 5 Points.
Strider Model Upgrades
[] Jet Booster: A magnetic attachment on the back of the Strider that allows it to hover. 5 Points
[] Laser Blaster: Oddly enough this doesn't actually produce lasers but instead makes the Striders lock on missiles more potent when they hit. 5 Points.
[] Skill Patch: Data recording from Gamma's Battle with Beta, it won't allow Delta or Epsilon anywhere near Gamma's own demonstrated capabilities but it will improve them somewhat. 10 Points.
[] Shield: A physical shield attachment to the non-gun arm of the Strider the Shield increases survivability. 5 Points.
[] Second Gun: A second gun on the Striders other arm. 5 Points
[] Gatling: Replaces the Gun on the Strider with a faster firing Gatling variant. 10 Points.
Hover Model Upgrades
[] Energy Blaster: A large Energy Blaster capible of devastating large areas either with a succession of smaller blasts or a charge up larger one. 10 Points.
[] Missile Launcher: Launches missiles from the hover units back. 10 Points.
[] Forcefield: A rainbow colored forcefield that helps to defend the hover unit from harm. 5 Points.
Tank Model Upgrades
[] Flamthrower: A massive Flamethrower mounted on one of the Tank Models arms. 5 Points.
[] Missile Barrage: A massive barrage of missiles launched from the back of the Tank Model. 5 Points.
[] Point Defenses: Several smaller turrets mounted on the turrets that excel at shooting smaller targets... Still to slow to deal with Sonic unless he is stunned sadly. 10 Points.
[] Shoulder Cannons: Grants the Tank Model a pair of shoulder mounted cannons. 10 Points.
[] Force Shield: Mounts a force shield on the Tank Model capible of granting it temporarily invulnerability. 10 Points.
[] Main Cannon: A powerful cannon mounted in the chose of the Tank Model capible of devastating large areas. 10 Points.
Fortress Model Upgrades
[] Force Shield: Mounts a force shield on the Fortress Model capible of granting it temporarily invulnerability. 10 Points.
[] Missile Barrage: A massive barrage of missiles launched from the back of the Fortress Model. 5 Points.
[] Missile Barrage 2: A truly massive barrage of missiles launched from the back of the Fortress Model. 5 Points. (Requires normal Missile Barrage first)
[] Point Defenses: Several smaller turrets mounted on the turrets that excel at shooting smaller targets... Still to slow to deal with Sonic unless he is stunned sadly. 10 Points.
Hydro Model Upgrades
[] Water Laser: A powerful weapon that fires water out as obsene speeds, more powerful than most normal weapons but it needs water to recharge. 5 Points.
[] Lock on: Gives the Hydro model a lock on function similar to it's normal coutnerpart. 5 Points.
[] Missile Launcher: Gives the Hydro Model a missile launcher for use on land. 5 Points.
[] Stealth: The Hydro unit becomes invisible to the naked eye while in water. 10 Points.
[] Sonic Blast: The Hydro Model uneleass a powerful pulse of sound at an enemy, naturally it is more powerful under water and nearly useless against Sonic himself on land. 10 Points.