Aiding the E.G.G.M.A.N. (Sonic)

Voting is open
[X] A new Badnik you do not know how long anything you produce will last, but your current goal is merely to make your creators forces stronger for the next fight, a new machine type should be a decent hold over until the doctor initiates his overhaul.
-[X] Wyvern Badnicks
 
[X] A new Badnik you do not know how long anything you produce will last, but your current goal is merely to make your creators forces stronger for the next fight, a new machine type should be a decent hold over until the doctor initiates his overhaul.
-[X] Wyvern Badnicks

Switching, half because this is more likely to beat the unreasonably-vague vote and half because wyverns're cool and we could use some flying elite mooks.

Still kinda want the Searcher, because the Pawns could use some dedicated air support if nothing else, but it can wait.
 
[X] A new Badnik you do not know how long anything you produce will last, but your current goal is merely to make your creators forces stronger for the next fight, a new machine type should be a decent hold over until the doctor initiates his overhaul.
-[X] Wyvern Badnicks

Changing my vote I have so many ideas

First things first this will be a anti air weapon with a hint of anti ground the hedgehog can't fly~ so we can just shoot him down~ first off the wyvern will have a tail that shoots a toxic glass or a toxic sludge to suffocate the hedgehog~ he can't run away from the need to breath~ next up super tough armor so it just won't stay down~ two laser cannons on the shoulders and a missile launcher on the chest, some gravity lessening devices so it can fly instead of gliding with a small jet booster so that it can keep up with the foxes plane and shoot it down, and a jaw that is as strong as a hydraulic press so that it can crush anything in close range
 
[X] A new Badnik you do not know how long anything you produce will last, but your current goal is merely to make your creators forces stronger for the next fight, a new machine type should be a decent hold over until the doctor initiates his overhaul.
-[X] Wyvern Badnicks

I'm down for doing some dragon-themed aerial units. And on the topic of the proposed dragon boss, if we particularly wanted we could make it both a western and eastern variant. Have it be a two stage boss, starting with a western winged design, but then when it gets damaged enough it can eject wings and armor plates while retaining its head and 'spine' turning it into the eastern variant. Essentially, a dragon inside a dragon.
 
[X] A new Badnik you do not know how long anything you produce will last, but your current goal is merely to make your creators forces stronger for the next fight, a new machine type should be a decent hold over until the doctor initiates his overhaul.
-[X] Wyvern Badnicks

I'm down for doing some dragon-themed aerial units. And on the topic of the proposed dragon boss, if we particularly wanted we could make it both a western and eastern variant. Have it be a two stage boss, starting with a western winged design, but then when it gets damaged enough it can eject wings and armor plates while retaining its head and 'spine' turning it into the eastern variant. Essentially, a dragon inside a dragon.
Ok but what weapons would it have in its eastern form? Since it lost its armor plating and wings
 
[X] A new Badnik you do not know how long anything you produce will last, but your current goal is merely to make your creators forces stronger for the next fight, a new machine type should be a decent hold over until the doctor initiates his overhaul.
-[X] Wyvern Badnicks
 
And on the topic of the proposed dragon boss, if we particularly wanted we could make it both a western and eastern variant. Have it be a two stage boss, starting with a western winged design, but then when it gets damaged enough it can eject wings and armor plates while retaining its head and 'spine' turning it into the eastern variant. Essentially, a dragon inside a dragon.
...I like this idea far more than I feel like I should. Gonna go update the suggested dragon boss with this idea.

Ok but what weapons would it have in its eastern form? Since it lost its armor plating and wings
Well, obviously it'll keep any head-mounted weapons. Probably the tail too, though that might be more erratic and thus harder to aim (mixed blessing, really, because that also makes it harder to predict) without the main body as a counterweight. Beyond that, though? If it's so much smaller and lighter, I say we lean into that and make it as fast and maneuverable as possible in Phase 2.
 
...I like this idea far more than I feel like I should. Gonna go update the suggested dragon boss with this idea.


Well, obviously it'll keep any head-mounted weapons. Probably the tail too, though that might be more erratic and thus harder to aim (mixed blessing, really, because that also makes it harder to predict) without the main body as a counterweight. Beyond that, though? If it's so much smaller and lighter, I say we lean into that and make it as fast and maneuverable as possible in Phase 2.
Maybe even include it's breath weapon getting stronger since the armor isn't in the way.

Maybe a Napalm breath weapon or a plasma breath weapon
 
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Yeah, I'd been figuring that the head would remain pretty much intact in the form change, and thus it'd still retain access to the the breath weapon we'd presumably give it.

I was thinking that the initial form would probably be slower but more maneuverable, owing to the armor and wings, respectively. Once it initiates the form change, it'd be faster because it was lighter but less able to turn and stuff. So, like, the first form would be the kind to hover on one area of the screen, move to a different spot occasionally, and make more precisely aimed attacks, while the second phase would be the type to zip across the screen in a straight line, maybe leaving leaving a trail of something to cause damage, not staying still nearly as much, to try and present how I was visualizing it via videogame mechanics.

To probably be more specific than is necessary, I was thinking it'd lose the entirety of its wings, alongside torso armor and some armor on the limbs, making its torso more of a tube and its limbs thinner and stubbier in the transformation. The second form would then probably fly via magnets or whatever other super-science option we have.
 
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[X] Past Badniks the good doctor has created a wide variety of machines in the past, perhaps bringing one of these older machines up to date could be of aid to your creator.
-[X] Asteron

That's how we protect the fleet. Detachable anti-Sonic floating mines.
 
so I'm thinking, we should research mobian powered badniks next turn, then use it to create the dragon boss the turn after that so it'll be more powerful. it just feels right for us to go all out on a dragon boss and I've been thinking we should research that for awhile now.
 

8 people have voted
[X] A new Badnik you do not know how long anything you produce will last, but your current goal is merely to make your creators forces stronger for the next fight, a new machine type should be a decent hold over until the doctor initiates his overhaul.
-[X] Wyvern Badnicks
7 people have voted
[X] A new Badnik you do not know how long anything you produce will last, but your current goal is merely to make your creators forces stronger for the next fight, a new machine type should be a decent hold over until the doctor initiates his overhaul.
-[X] Flying Type
6 people have voted
[X] You should look more into that Chao.
4 people have voted
[X] All armies need their infrastructure, you should put some work into the topic.
1 people have voted
[X] Work on the Egg Airship Fleet.
1 people have voted
[X] A new Badnik you do not know how long anything you produce will last, but your current goal is merely to make your creators forces stronger for the next fight, a new machine type should be a decent hold over until the doctor initiates his overhaul.
1 people have voted
[X] Past Badniks the good doctor has created a wide variety of machines in the past, perhaps bringing one of these older machines up to date could be of aid to your creator.
-[X] Asteron
 
Ok Wyvern robots it is.

Been a while since you guys picked something that lets me put up multiple designs for units instead of focusing on one design now that I think of it, this will be a nice change of pace in that regard.
 
For some reason I feel like we narrowly avoided wasting a turn. Like, "Flying Type" didn't give frog anything to work with, so he might've decided we'd just waste time trying to figure out what kind of flying machine to design to the point we didn't actually accomplish anything; I mean, he has done that sort of thing before once when we tried to work on 3 different designs in one time slot, though admittedly that was going too far the other way.

...of course he could've just defaulted to the top runner-up that fits the description instead, in which case we'd still be doing wyverns, but...
 
Egg Wyverns
[x] Egg Wyverns

If the doctor wants additional options for his air fleet you shall be more than happy to oblige.

And you believe that you have found a wonderful basis to use for such machines.

The Wyvern, the ancient beasts of human legend. Creatures that could soar through the skies and bring fear into the hearts of any of the primitives unfortunate enough to lay witness to them.

In the past these creatures were mere myths.

But in the future?

They will be all too real.

You have 50 Points to spend.

What variants do you build?
[ ] Mini Wyverms: Small green robots only about the size of a dog, they are still capable of flying very quickly and at great altitudes…. Additionally they have a mean bite and deploy in large swarms. 5 Points.
[ ] Wyverns: The 'basic' Wyvern equipped with wing mounted missile pods, claws, and of course a bit strong enough to easily shred steel. 5 Points.
[ ] Silver Wyverns: Upgraded versions of the basic Wyvern, are much rarer to compensate however. 10 Points.
[ ] Gold Wyverns: The most 'powerful' all around Wyvern model for its size, even an ace pilot or flying mobian would at least need to put some effort into destroying it. 15 Points.
[ ] Pyro Wyverns: Fire, fire, and more fire are the names of the game with tihs model. Painted a bright red the Pyro Wyverns come equipped with extra rocket boosts, wing mounted flamethrowers, and of course the ability to breathe fire! 10 Points.
[ ] Giga Wyverns: Roughly the size of a small airship the Giga Wyvern is armed to the teeth with gatling turrets, mutiple rocket launchers, a pair of heavy gun turrets on each and of course a beam cannon in the mouth. 25 Points.
[ ] Mother Wyvern: Massive Wyverns the size of Giga Wyverns, while unarmed save for some point defense turrets they are capable of producing mini-wyverns… or flappers if you choose not to design mini wyverns. 25 Points.
 
[X] Numbers and firepower.

-[X] Wyverns: The 'basic' Wyvern equipped with wing mounted missile pods, claws, and of course a bit strong enough to easily shred steel. 5 Points.
-[X] Silver Wyverns: Upgraded versions of the basic Wyvern, are much rarer to compensate however. 10 Points.
-[X] Pyro Wyverns: Fire, fire, and more fire are the names of the game with tihs model. Painted a bright red the Pyro Wyverns come equipped with extra rocket boosts, wing mounted flamethrowers, and of course the ability to breathe fire! 10 Points
-[X] Giga Wyverns: Roughly the size of a small airship the Giga Wyvern is armed to the teeth with gatling turrets, mutiple rocket launchers, a pair of heavy gun turrets on each and of course a beam cannon in the mouth. 25 Points.

The mother to me just seems like a big target for the enemy. We already have factories to produce units.
 
[X] Numbers and firepower.

-[X] Wyverns: The 'basic' Wyvern equipped with wing mounted missile pods, claws, and of course a bit strong enough to easily shred steel. 5 Points.
-[X] Silver Wyverns: Upgraded versions of the basic Wyvern, are much rarer to compensate however. 10 Points.
-[X] Pyro Wyverns: Fire, fire, and more fire are the names of the game with tihs model. Painted a bright red the Pyro Wyverns come equipped with extra rocket boosts, wing mounted flamethrowers, and of course the ability to breathe fire! 10 Points
-[X] Giga Wyverns: Roughly the size of a small airship the Giga Wyvern is armed to the teeth with gatling turrets, mutiple rocket launchers, a pair of heavy gun turrets on each and of course a beam cannon in the mouth. 25 Points.
 
[X] Return of the Wyverns

-[X] Mini Wyverms: Small green robots only about the size of a dog, they are still capable of flying very quickly and at great altitudes…. Additionally they have a mean bite and deploy in large swarms. 5 Points.
-[X] Wyverns: The 'basic' Wyvern equipped with wing mounted missile pods, claws, and of course a bit strong enough to easily shred steel. 5 Points.
-[X] Silver Wyverns: Upgraded versions of the basic Wyvern, are much rarer to compensate however. 10 Points.
-[X] Gold Wyverns: The most 'powerful' all around Wyvern model for its size, even an ace pilot or flying mobian would at least need to put some effort into destroying it. 15 Points.
-[X] Mother Wyvern: Massive Wyverns the size of Giga Wyverns, while unarmed save for some point defense turrets they are capable of producing mini-wyverns… or flappers if you choose not to design mini wyverns. 25 Points.
 
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