Aiding the E.G.G.M.A.N. (Sonic)

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We should ask to be put in a secret room in the ruins base. We are highly unlikely to be attacked by Sonic if he has no indication that the room we occupy exists.
 
I mean were Eggman will put your 'main body' during the game with the two main options being on the Egg Carrier or in his base in the Ancient Ruins.
We should ask to be put in a secret room in the ruins base. We are highly unlikely to be attacked by Sonic if he has no indication that the room we occupy exists.
Won't the ruins get destroyed by Sonic once he fights against Dr. Eggman before he goes off to face Chaos?
 
What about the Egg Carrier I think only the second was destroyed by Chaos while the first one would be floating in the ocean until GUN comes along and dismantles it.
Pretty much the same.

That and while you can't actually do anything to hurt someone your own physical frame is basically built only for durability and computing power, you're actually one of the hardest to damage machines Eggman has ever made.
 
Any chance we can upgrade ourselves in order to help our master, like say a body to help with research, or weapons in order to defend us from anyone attacking us if they find us.
 
you know, instead or a mecha sonic/knuckles, maybe we should try building a new mecha eries unit form scratch.

how much info do we have on espio the chameleon
 
Guys! I know that I've said I want us to get our own Chao Garden for research purposes and because I'm a sucker for Chao and that we should get an Omochao body too, but you guys know how we're researching how to make robots run on things other than animals right now?

Well.... what does Omochao run on? He's a robot, a sentient one too, but I haven't seen proof he runs on animals.

Omochao first appears during Sonic Adventures. So, in the interest of pursuing our research, maybe getting a body, and maybe figuring out how to get a Chao Garden, and science, lets try to kidnap/get ahold of an Omochao or two and dissect them. Also, preferably upload ourselves to one, or turn one into a spy cam for us. Omochao isn't associated with Robotnick, so as long as we keep the converted Omochao a secret and never directly involve them in combat against Sonic and his allies, we could gain a valuable stealth unit.

So, TLDR, while our Master/Father/Boss/Top Egg/Eggman goes after Sonic, we go after Omochao.
 
For people asking about the tally, Common Sense and Electric Resistance have been part of every plan so far, so I've tentatively moved them to Completed Research. The plans only differ with what thy spend their last few points on, and I'll list them here now.

survivable with a brain: Buys Shield Generator

Plan Keep Away: Buys Cannon

Shields Come & Go, But Armor Is Forever: Buys Armor

Smarter and Stronger: Buys Strength Boost

Plan: Not a Shocker: My plan, uses the last two points from our turn budget and the two points from my Infosheet managing to buy Electric Immunity.
 
..Huh that's not a bad idea robotic combatant forms from the primary cast makes sense.


yeah, the reason i am thinking mecha Espio (if anyone can make purple Sting Charmelon art that would be great for this) is mostly for acquiring data on the rest of sonics buddies via a stealth unit. and possibly swiping the chaos emeralds out from under sonic and his pals noses
 
Does Alpha really need the immunity against electricity?

Eh, it's Alpha's primary method of Area Attacking and Control, so I'd like to insure that it's usable no matter what happens. After all, even with being resistant Alpha would be damaging himself with every attack, and I don't really like that.

I would much rather give a boss/elite unit the required secondary powers to function at 100% of their baseline than give them even more powers on an unstable foundation.
 
You do it like this.
Adhoc vote count started by I just write on Aug 7, 2019 at 3:13 PM, finished with 63 posts and 12 votes.

  • [X]survivable with a brain
    [X]survivable with a brain
    [X] Common Sense: Alpha is loyal but tends to follow orders even after he's completed them, leading to such issues as the chocolate incident... this should be fixed as soon as possible. 4 Points.
    [X] Electric Resistance: Electricity is one of Alpha's biggest weaknesses... you should diminish this. 4 Points.
    [X]Shield Generator: A Small Shield generator hidden within one of Alpha's gauntlets produces a hexagonal energy barrier that can be turned on or off at will. 2 Points
    [X] Plan: Not a Shocker
    -[X] Common Sense
    -[X] Electric Resistance
    -[X] Electric Immunity
    [X] Plan Keep Away
    [X] Common Sense: Alpha is loyal but tends to follow orders even after he's completed them, leading to such issues as the chocolate incident... this should be fixed as soon as possible. 4 Points.
    [X] Electric Resistance: Electricity is one of Alpha's biggest weaknesses... you should diminish this. 4 Points.
    [X] Cannon: A simple attachment to Alpha's shoulder giving him some form of attack at range beyond launching his fist: 2 Points.
    [X] Shields Come & Go, But Armor Is Forever
    [X] Common Sense: Alpha is loyal but tends to follow orders even after he's completed them, leading to such issues as the chocolate incident... this should be fixed as soon as possible. 4 Points.
    [X] Electric Resistance: Electricity is one of Alpha's biggest weaknesses... you should diminish this. 4 Points.
    [X] Armor up: A simple upgrade to Alpha's durability via improving the quality of his armor plating nothing more and nothing less. 2 Points.
    [X] survivable with a brain: Buys Shield Generator
 
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