[X] Materials Science I 96/300 (2x vote weight)
[X] Try to work with Mirande specifically (Reminder: gains +1 chance to increase willpower)
[X] Leave as is
[X] Meditate on the alien knowledge
[X] Give her the free time to pursue her own interests

Bandwagon ho!
 
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[] Materials Science I 96/300 (2x vote weight)
[] Try to work with Mirande specifically (Reminder: gains +1 chance to increase willpower)
[] Meditate on the alien knowledge
[] Have her study Grave Keeper's memoirs
 
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*sigh*

MatSci doesn't provide any immediate benefits to us, but it sounds as if it will provide immediate military benefits to the protokhornate mercenary bastards who have already tried to kill us- what's the count now?

Rooftop solar doesn't help them a great deal since their guild system gives them artisans in exchange for reduced research and their greater industrial capacity makes fusion reactor construction less of a burden. Rooftop solar helps us immediately because it reduces our need for artisan, industry, and space sucking fusion reactors.
 
Material Science I is needed in order to research the 'Shear Pistol' that we found in the ruins.

Shear pistol design
(Salvage x1.25) 0/2500 (Req. some method of materials analysis to properly study) - A form of gravity manipulation and projection weapon, this weapon can fire either in a penetrating mode or a burst mode, using variable gravitational shears and tides to get different effects. Gravity, weapon
 
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Material Science I is needed in order to research the 'Shear Pistol' that we found in the ruins.

Shear pistol design (Salvage x1.25) 0/2500 (Req. some method of materials analysis to properly study) - A form of gravity manipulation and projection weapon, this weapon can fire either in a penetrating mode or a burst mode, using variable gravitational shears and tides to get different effects. Gravity, weapon

It is one of the things needed to research it. Didn't we get rattled off a list of a half-dozen techs which will be needed to reproduce it? Even if it can be researched immediately after MatSci 1, are you really going to try to focus on a 2,500RP project right now? We could get Combat Drugs, University, Improved Teaching Methods, and Carapace Armor for that price. Even if you did want to, do you really want to give the ability to produce this kind of weapon to the 504 and Dragonflies who jointly own it?
 
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It is one of the things needed to research it. Didn't we get rattled off a list of a half-dozen techs which will be needed to reproduce it? Even if it can be researched immediately after MatSci 1, are you really going to try to focus on a 2,500RP project right now?

Actually, people are focusing on Materials Science because it's one of the things gated to potentially get us Authority-level Supersoldier gear. I think Solar Panels are good too, of course, but I don't think there's as much of a threat from the 504s getting it as you think. It's entry-level. Important, sure, but entry-level. We had this turn-one, I'm pretty sure, so it's likely that it wasn't/isn't a 'Get everything you ever dreamed of for 300 RP' tech.
 
"Let's see here. You would need at least:

Local Carapace Armour 173/400

Basic Cybernetics 847/1000
Cybernetic Surgery Design 0/1000 (if you want to be able to field them in the numbers they do you're going to need the surgery)

EITHER Field Physics I 0/600 or EM Weapon Design Logic 0/500 to unlock a heavier version of your assault rifles, which would also require. The Design Logic would be the more efficient of the two for this specific project
Compact Power Cells 0/250
Materials Science I 0/300
And then another, oh, 250 RP for the actual weapon system

Then the flight systems would require you to have Basic Cybernetics and Compact Power Cells and would be another 600 RP or there abouts."

Note, the Local Carapace Armour. If the Materials Science I gave access to something better than Local Carapace Armour, we wouldn't have to research Local Carapace Armour as well to match them.

So at best, if it actually does something with armor, it's inferior to LCA Armor, at the very least. And since it's listed in with the weapons, it likely has to do more with weaponry than anything else.
 
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Actually, people are focusing on Materials Science because it's one of the things gated to potentially get us Authority-level Supersoldier gear. I think Solar Panels are good too, of course, but I don't think there's as much of a threat from the 504s getting it as you think. It's entry-level. Important, sure, but entry-level. We had this turn-one, I'm pretty sure, so it's likely that it wasn't/isn't a 'Get everything you ever dreamed of for 300 RP' tech.

The 504 were using improvised armor to shrug off bullets long enough to close to melee range long before we ever had the option of producing armor of our own, because their protokhornate troopers are strong enough to accept the weight penalty of lower tech armor. Given that our advisers are telling us that they probably want this tech in order to produce armor for their troopers, there is good reason to believe that it is going to end up giving them better body armor. That's assuming that their mercenary work and payments from The Authority haven't given them something we don't have a sample of which they could copy with MatSci.

More to the point: even if MatSci does give an immediate military benefit to us, researching it jointly would mean giving that same benefit to the faction we were just talking about conquering now that we don't need to worry about them running to The Authority.
 
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The 504 were using improvised armor to shrug off bullets long enough to close to melee range long before we ever had the option of producing armor of our own, because their protokhornate troopers are strong enough to accept the weight penalty of lower tech armor. Given that our advisers are telling us that they probably want this tech in order to produce armor for their troopers, there is good reason to believe that it is going to end up giving them better body armor. That's assuming that their mercenary work and payments from The Authority haven't given them something we don't have a sample of which they could copy with MatSci.

Wait, then why are we worrying if MatSci I doesn't give them much. And I'm judging based on what Academia Nut is saying, so you can take it up with them if you want, I was quoting someone quoting them when someone asked, not long after they showed up, "Gee Whiz, how can we match them?" Perhaps he took that as a relative challenge, and rather than giving us the EXACT techs they had, showed us an armor shortcut in Local Adaption Techs that, of course, the Authority didn't have. Maybe the Authority has Material Sciences 4 Armor of whatnot, and that's equal to Carapace. But we get to cheat our way to victory.:p

To be fair, there's nothing higher than Carapace armor for Local Adaption Tech, probably, whereas in theory the crazy-materials armor just gets more and more bullshit. Plus Materials clearly does more than just armor, so it probably has broader effects.
 
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I too admit to being more interested in possible projects to unlock than the shear pistol. After all, we haven't really encountered anything that justifies pistols of that power.
 
Just so you know, civilian clothing rated for day work in the forests (like loggers or the like might have) is capable of having at least a chance of stopping most rifle rounds. The 504s added extra plates to help distribute the shock and give them that little extra. Against any proper military weapon their armour from back then would do little. It's only good against militia weaponry.
 
Wait, then why are we worrying if MatSci I doesn't give them much. And I'm judging based on what Academia Nut is saying, so you can take it up with them if you want, I was quoting someone quoting them when someone asked, not long after they showed up, "Gee Whiz, how can we match them?" Perhaps he took that as a relative challenge, and rather than giving us the EXACT techs they had, showed us an armor shortcut in Local Adaption Techs that, of course, the Authority didn't have. Maybe the Authority has Material Sciences 4 Armor of whatnot, and that's equal to Carapace. But we get to cheat our way to victory.:p

To be fair, there's nothing higher than Carapace armor for Local Adaption Tech, probably, whereas in theory the crazy-materials armor just gets more and more bullshit. Plus Materials clearly does more than just armor, so it probably has broader effects.

I'm surprised that MatSci I will unlock new armor for them, but that's what we're being told. Reducing our armor advantage over these melee assault troopers right when finally conquering them once and for all has finally become an option again doesn't add up. Then there's the point that the peaceful alternative which doesn't benefit them very much benefits us immediately.



I too admit to being more interested in possible projects to unlock than the shear pistol. After all, we haven't really encountered anything that justifies pistols of that power.

The pistol was described as being ancient, off-world tech bequeathed by immortal relatives more wealthy than anyone on the entire planet. We are not going to be able to reproduce it with MatSci I. It would certainly be nice to learn what is behind there, and I was in favor of making it a joint research project before the surprise revelation that it opens up better armor for the 504, but at this point it's one of those techs which should be researched privately, or at least kept back until the less harmful shared techs have been exhausted.
 
[X] Materials Science I 96/300 (2x vote weight)

If everyone wants it, and its good for us anyway...we should do it for approval ratings at least.
You don't stay elected long if you ignore the other partners united desires.
Additionally matsci is also needed for aeronautics, semiconductors and the like. Its mainly a gateway tech for an entire branch of physics. Sure local caraspace armor might be tougher, but it's less friendly to molding and casting, and completely useless for hinges, joints or complex high stress gearing.

[x] Assign to Artificial Intelligence I
[] Networking II

Had trouble choosing here...until I realized that we need AI I for the learning tool for Mirande's stat growth while she still benefits.


[X] Try to work with Mirande specifically (Reminder: gains +1 chance to increase willpower)
[x] Meditate on the alien knowledge

Not much time left to clear the Codex before chara change

[x] Have her study Grave Keeper's memoirs
Lets see where she gets with this
 
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:wtf::???::wtf:

Eldar, Authority, the local wildlife...

The eldar are practically nude, authority armor can be dealt with though the much shorter path of em design logic+ weapon system outlined by AN.

Lailoken does make the point that it would be better to wait unti we solidify our advantage a bit more.
[X] Rooftop Solar 75/300
[X] Try to work with Mirande specifically (Reminder: gains +1 chance to increase willpower)
[X] Meditate on the alien knowledge
[X] Have her study Grave Keeper's memoirs
 
[X] Rooftop Solar 75/300

[X] Try to work with Mirande specifically (Reminder: gains +1 chance to increase willpower)
[X] Meditate on the alien knowledge

[X] Have her study Grave Keeper's memoirs
 
I'm surprised that MatSci I will unlock new armor for them, but that's what we're being told. Reducing our armor advantage over these melee assault troopers right when finally conquering them once and for all has finally become an option again doesn't add up. Then there's the point that the peaceful alternative which doesn't benefit them very much benefits us immediately.

What I'm getting from AN's post is that MatSci will unlock a research project that will let them get better armor. We should have several turns before it starts to appear.

[X] Rooftop Solar 75/300
[X] Try to work with Mirande specifically (Reminder: gains +1 chance to increase willpower)
[X] Meditate on the alien knowledge
[X] Have her study Grave Keeper's memoirs
 
Remember we're reforming the Shattersaw Constitution this turn. Any approval we get out of listening to them on the mutual research makes it easier to swing thatbin our favor.
 
[X] Materials Science I 96/300 (2x vote weight)
[X] Try to work with Mirande specifically (Reminder: gains +1 chance to increase willpower)
[X] Meditate on the alien knowledge
 
Of the three paths Academia Nut offered up, I rather prefer #3. The second is a nomadic group, a bit exceptional in their technological capabilities, admittedly.

Okay, *really* exceptional. Nomadic Standard Template Constructors is a fairly major thing, particularly given a few thousand years to develop and hone them (and go around picking up more STC patterns).

But you'd have to either be a single small group or need to have some way of governing decentralized groups across, well, eventually star systems (that might be a bit afield).

Given an FTL communication method and travel (perhaps through the Webway, or the same kind of thing the Necrons used. Or simply shallow but safe jumps like the Tau) I could see it.

Hmmm.... or however the Jokaero do it; in fact, those orange apes would be great companions for such a tribe. Hell, they were created by the Old Ones as a defense against the Enslaver Plague and the like after the Warp started getting antsy (the other was the Krork, by the by... :p)

The first is, well, I wouldn't say *boring*, but it doesn't really inspire.

But the only human psyker tradition we see until the Imperium of Man is Prospero (if you can call it that), and that's not really more then "a bunch of psykers".

===== Turn =====

Well, the turn looks to have a lot of teaching centres build (well, and research); let's see if we can staff them. If we can within a year or two, then we should be in good shape for high-skill labor.

[] Materials Science I 96/300 (2x vote weight)

It's not surprising that they're interested in material science; they *have* pretty decent weapons that've so far served them well, and they're probably privately doing some such research. Rooftop Solar is tempting too, but we *do* already have the industrial and backup fusion reactors. The latter in particular already costs no space.

[] Leave as is
[] Assign to Artificial Intelligence I
[] Networking II

Undecided, but leaning towards more Networking II

[X] Try to work with Mirande specifically (Reminder: gains +1 chance to increase willpower)
[X] Meditate on the alien knowledge

I think we have to go back to the Codex. Ah, the lack of personal actions ;_;

We *are* tutoring Anna, so we're spending quality time with her, remember.

[X] Have her study Grave Keeper's memoirs

I feel like she's advanced enough to probably grasp the memoirs better then we can.
 
Material Science I is needed in order to research the 'Shear Pistol' that we found in the ruins.
Which we won't get for a while anyway because it'd take around two decades worth of dedicated research.

And we have far more important things to focus on than a shiny new toy. Like insuring that our psyker lineage doesn't wind up horribly annihilating everything at some point.

Shear pistol design (Salvage x1.25) 0/2500 (Req. some method of materials analysis to properly study) - A form of gravity manipulation and projection weapon, this weapon can fire either in a penetrating mode or a burst mode, using variable gravitational shears and tides to get different effects. Gravity, weapon

2500 research.
 
Yeah we have too much to do, the shear pistol is a luxury and the opportunity cost is something we can't afford. Materials science is fine, just don't use that as your reasoning.
 
Look, if people are sick and tired of the 504's bullshit the proper way to fuck with them is to drown them in kindness. And by drown them in kindness I mean use the joint research option to do all the stuff that we need to learn but we don't mind the other factions getting their hands on because it doesn't make them any stronger. So improvements in infrastructure, power generation, that sort of thing. All the stuff that would improve our military or tech advantage we research in house and keep under lock and key.

At Shattersaw we research the important but unawesome things that do boring crap like improving quality of life. So if Material Science would help the 504's develop better armor? Fuck 'em. Let them do it on their own time. Meanwhile we'll be learning boring but useful stuff like to how to properly mount our solar panels, or sweet new drugs.
 
Material science isn't just needed for armor. Its vital for developing technology. Everything benefits, from land trains, aircraft, guns, armor, engines, and ultimately even the adamantium we use for settlement walls or the entry gate to psychoactive materials.

Do you want to:
-Make stuff lighter without losing strength.
-Make stuff stronger without gaining weight/volume
-Make stuff cheaper
-Increase corrosion resistance
-Improve the efficiency of producing refined resources
-Be able to produce electronics without UAMs

All that is material sciences. It, and Field Physics are foundation sciences.
 
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