It's also about what doesn't look like slacking off or not doing effective actions. I think buying AA LACs and SAWs looks better here than buying SAWs and training milita.
But a large part of our buying guns is using up all the money. The reason we're using up all the money is to justify not spending On another military action. But drill Militia is free, we can do it without any money, so the excuse of "we can't do more military actions because we're broke" falls completely flat.
 
[X] Talk with the Machine Heads
[X] Seek more immigrants from the Free Volunteers populations

[X] Upgrade Military (SAWs) 60x - 3000C
[X] Upgrade Military (Light Autocannons) 200xAAA - 5000C
[X] Command Center Design Research

[X] Build Land Trains x8 - 1600C
[X] Decommission Glenshade Manor Solar Plant

[X] Multi-Purpose Teaching and Research Complex (504s would like you to build this)

[X] Artificial Intelligence I (105/500 RP)

[x] MRP Materials Science I 0/300
 
How will setting up AA defenses will make her look lazy? Training milita means we don't spend money on two of the three actions we do and it's not like Dia will train the milita personaly. Both actions should take up more or less the same amount of her time. With the militia training less time, as we have institutional knowledge on how to do this. While we need to figure out somethings from the ground up when giving all settlements limited AA capability.

Setting up AA defenses won't make her look lazy. What will make her look lazy is if we don't do all military actions available for "oops, money" while not doing militia training (which takes no money).

Well the trees are competing with each other so they are quite close together. More than that, you don't want any canopy overhead because that's a fire hazard. And solar collection is only part of the energy input on this planet. The ecosystem also collects vast amounts of energy from geothermal sources, chemosynthesis also from hot material from the interior of the planet, radiosynthesis from radioactive decay (or fission in the case of pile trees), and pretty much every species of tree has at least one method to tap into the energy stores of other individuals.

All the other sources of energy you mention will provide at the very most two orders of magnitude less energy than photosynthesis (and that is assuming that the life here can make fairly efficient natural fission reactors). If you want more energy flux going through the ecology, have you considered organisms with natural fusion power?

Does the fire-hazard mean that underground settlements also could not be hidden?

Well what do you have in mind? Food and shelter are already accounted for, and for most people if they don't have work they can do sap gathering.

Welfare ideas:

* Baby box scheme: Similar to the scheme Finland has. Would also help reduce infant mortality and raise infant health. May also reduce antisocial behaviors from all classes as both upper, middle and lower classes feel more taken care of.
* Coming of Age present: Similar to the baby box, but for older people. A practical gift from the state for children who have come of age, would include their own tools, protective equipment, basic how-to guides for living on their own and doing basic jobs for themselves (DIY repairs, carpentry, knitting etc.), pots and pans, basic furniture. This could do alot to lower mortality rates of young labourers.
* Family starter kit: Continuing the same theme, this one would be for newlyweds. Tools, furniture and how-to guides for a young couple setting up their own household. Would likely encourage people to marry earlier, raising the birth rate and improving economic efficiency (couples are more economically efficient than singletons).
* Housing quality subsidies: Our society has been in survival mode for a long time - the quality of housing may be quite poor now, at least in places. This could cover a whole host of things with either outright subsidies or cheap loans - help funding home repairs, help getting better furniture, money for quality heating, quality lighting, so on.
* Hardship fund: Support for people who in a bad situation, for example fosterlings who have ended up with an abusive family, people who have lost much due to disaster, people who are wounded or ill etc. Perhaps a loan with zero or extremely low interest or simply a gift from the state. Would make vulnerable people much safer and greatly improve the prospects of them and particularly their children.
* Pensions scheme: For widows and those either too maimed or too old to work.
* Food support: Food stamps, soup kitchens, free box of food sent to each household - could be many ways of doing this. The goal is to see that every citizen has enough food of a good quality.
* Subsidized medical care: Do we do this already? If we don't, I would recommend that we at least make consultations with doctors free, so that people were encouraged to go see a medical professional as soon as they felt unwell.
* Expanded education: Back when the faction's economy was smaller, the players had to pick an approach to education - they picked one that was smart for the economy at the time. We could enact the deluxe-edition education approach from back then now.

Obviously, the above could be enacted in any combination as well.

fasquardon
 
changing my vote


[X] Talk with the Machine Heads
[X] Seek more immigrants from the Free Volunteers populations

[X] Upgrade Military (SAWs) 60x - 3000C
[X] Upgrade Military (Light Autocannons) 200xAAA - 5000C
[X] Take one military action off for a Personal action.

[X] Build Land Trains x8 - 1600C
[X] Decommission Glenshade Manor Solar Plant

[X] Multi-Purpose Teaching and Research Complex (504s would like you to build this)

[X] Artificial Intelligence I (105/500 RP)

[x] MRP Plasma Cutter Refinement 10/300 (1.5x vote weight)
 
Setting up AA defenses won't make her look lazy. What will make her look lazy is if we don't do all military actions available for "oops, money" while not doing militia training (which takes no money).
Yeah, but I want to only do three military actions. Buying SAWs, the AA LACs and the Command Center project so that we can have one personal action more. I'm arguing against doing the militia training as one of those actions.
 
Yeah, but I want to only do three military actions. Buying SAWs, the AA LACs and the Command Center project so that we can have one personal action more. I'm arguing against doing the militia training as one of those actions.

And if we do that, there will be bad political consequences. As has been said a dozen times already.

When it comes to expanding our population space @fasquardon, why would you build another settlement? It would seem to make more sense to put additional space around Glenshade where it can benefit from the hospital. (I did some back of the envelope calculations and it looks like it would take a decade and a half to two in order to double the space available to Glenshade.)

I've said this before. To repeat: if The Authority cannot find all our bases they cannot conquer us.

I'd suggest you don't. The 900 C shouldn't make too much of a difference, but as it stands you're splitting the vote with it...

The 900C makes a big difference if we want to have a balance of zero at the end of the turn.

:jackiechan:

It was pretty obvious which he meant from the first post he made, only wishful thinking could allow you to think it meant Dia could use four actions.

If it were actually obvious, everyone wouldn't have been so darn confused about this.

Indeed, it has only become clear to me in the last 5 posts or so.

fasquardon
 
Not that much, no. 900C isn't enough to pay for either additional soldiers, or mech upgrades, so it's reasonable enough not to use another action on the military. And if our people grumble a bit about it; meh, we'll survive.

By the word of the GM, that is not sufficient.

When I asked about how to avoid backlash, this was the answer:

You need to spend such that your treasury is projected to be close to 0C by the end of next year.

fasquardon
 
And if we do that, there will be bad political consequences. As has been said a dozen times already.
Buying equipment also includes training our soldiers in how to use it. It's not just buying said equipment.

Also you are currently voting for four military actions, not the three we need to do if we want an additional personal action. The Command Center project counts as one military action.
 
Also you are currently voting for four military actions, not the three we need to do if we want an additional personal action. The Command Center project counts as one military action.

To be honest, I think the way the votes are going the best thing is to do the full 5 military actions and give up the presidency next turn.

Simply put, people are confused and their plans are all over the place. Easiest solution is to cut out the thing that people are confused about.

fasquardon
 
To be honest, I think the way the votes are going the best thing is to do the full 5 military actions and give up the presidency next turn.

Simply put, people are confused and their plans are all over the place. Easiest solution is to cut out the thing that people are confused about.

fasquardon
Depends on whether or not we'll get a chance to initiate reforms even without being president.

@Academia Nut: Do we have to be president of Shattersaw to initiate reforms?
 
Diplomacy
Select 2 options
[x] Attempt to perform a tech trade with the Machine Heads
[x] Talk with the Authority

Military
Select up to 4 options (Can reassign command centre design for 5)
[x] Upgrade Military (SAWs) - Purchase 96 SAWs (4800 C) 2 SAWs per Jaeger squad, with the rest to be allocated to the militia starting with Greengraft
[x] Upgrade Military (Light Autocannons) - Purchase 200 LACs in AAA mountings (5000 C)
[X] Command Centre Design

If you want an extra personal action, you must be doing only 3 military actions

Economic

Select 2 option
[x] Build Land Trains - While the power plants are the most expensive part, there is a considerable bit of engineering that goes into one of these vehicles to let it haul so much cargo at once. Cost: 200C/train, up to 8 trains Build 8 Land Trains (1600 C)
[x] Decommission Glenshade Manor Solar Plant

You can also commit to a project in Shattersaw.
Pick 1 option
[x] Multi-Purpose Teaching and Research Complex (504s would like you to build this)

Research

[x] Artificial Intelligence I (105/500)

Available Mutual Research Projects (please preface with MRP)
[x] MRP Plasma Cutter Refinement 10/300 (1.5x vote weight)[/QUOTE]
 
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I'd say the best option is to cut two military actions and not campaign for the presidency. We need the Personal Actions that much.
 
[x] Upgrade Military (SAWs) - Current Inventory: 55 SAWs. Can purchase up to 250 additional SAWs at a cost of 50C per weapon (specify number of SAWs to buy) Purchase SAWs ( C)

You don't mention the number you are buying.

My updated vote:

10532C budget.
10550C Spent.

(If it would be desirable to stay in the black this turn, reduce the SAW numbers by one, from 179 to 178.)

[X] Attempt to perform a tech trade with the Machine Heads
[X] Talk with the Authority

[X] Drill Militia - You've been inducting your best militamen into the regular army, it may be time to drill the recruits again
[X] Upgrade Military (SAWs) - Current Inventory: 55 SAWs. Can purchase up to 250 additional SAWs at a cost of 50C per weapon
-[X] 179 SAWs - 8950C
[X] Command Centre Design - With the completion of the proving grounds and military academy, your thoughts now turn towards the fact that as your military grows there will be even more needed, although the idea is a long term project
[X] Trade in fourth and fifth Military action for an extra Personal action

[X] Build Land Trains - While the power plants are the most expensive part, there is a considerable bit of engineering that goes into one of these vehicles to let it haul so much cargo at once. Cost: 200C/train, up to 8 trains
-[X] Build Land Trains - 8 trains. Cost 1600C
[X] Decommission Glenshade Manor Solar Plant

[X] Multi-Purpose Teaching and Research Complex (504s would like you to build this)

[X] Plasma Cutter Refinement 10/300 (1.5x vote weight)

[X] Artificial Intelligence I

So that is enough to maximize the numbers of SAWs available for the Jaegers and give the militia some SAWs. It is a big increase to our fighting power. I would be willing to see the SAW order swapped with an LAC order, but only if people order enough LACs to bring our budget close to zero.

fasquardon
 
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Note that SAWs and LAC and LAC w/ AAA mount have different roles.

SAW ===> anti-infantry
LAC ===> anti-armour (not all that necessary at present, but it might be a reasonable idea, as they're also useful for sieges)
LAC w/ AAA ===> anti-air

There's not an entry in the sheet for the weaponry we have an in what numbers, but I believe we have 55 SAWs right now. We currently have 280 jaegers, or 28 squads. We have about two SAWs per squad right now.

@Academia Nut, what's the difference in combat effectiveness of one SAW per squad versus two SAWs per squad versus three SAWs per squad?

We have 2209 militia members, or 220 squads. That's quite a few SAWs. Still, having one per squad (and two per squad of jaegers) isn't a bad thing

Considering the defensive nature of the militias at this point (we have a reasonably-sized jaeger force for offensive operations), I feel like having an LAC w/ AAA for each squad of militia in a settlement (approximately) is a comfortable amount.

So that's 220 LAC w/ AAA mounts and 220 + 1 (or + 28 or 56) SAWs to buy.

5500 C for the LAC w/ AAA mounts
11050 C for the SAWs (or 13850)
===========================
16550 C or 19350 C total

We probably want to be spending 1600 + 200 (for a building of choice; I prefer a Hunting Lodge in Glenshade Manor) elsewhere and our expected income (after bringing treasury back up to 0) is 10532. So that's 8732 to spend on military upgrades... but in one action, if we're drilling the militia. So that sounds like SAWs would be a better pick this turn.

Purchasing 170 SAWs costs 8500, which would leave us with a treasury of 232 (assuming no economic abnormalities next turn, of course), which puts us pretty nicely around zero, and gives us a total of 225 SAWs - a pretty damn high number, to be honest. That's a *wall* of metal coming at an attacking force. From multiple angles.

So with that in mind, a revised plan

============================================================

[X] Seek more immigrants from the Free Volunteers populations
[X] Attempt to perform a tech trade with the Machine Heads

[X] Drill Militia
[X] Upgrade Military (SAWs)
-[X] Purchase 170 SAWs for 8500 C
[X] Command Centre Design
[X] Trade in fourth and fifth Military action for an extra Personal action

[X] Build Land Trains
-[X] Build 8 Land Trains for 1600 C
[X] Decommission Glenshade Manor Solar Plant
[X] Build a Multi-Purpose Teaching and Research Complex in Shattersaw

[X] Aeronautics I 190/250
[X] MRP Materials Science I 0/300

============================================================

People seem to want more immigrants, so I stuck that in. The military is as discussed up-post. Glenshade Manor has a reactor, by the by, which isn't reflected in the sheet. People seem to really want to decommission the solar panels; I prefer making a Hunting Lodge, but I suppose the space is useful for, oh, more farms, refineries, maybe another sawmill and so on.

The research is the same as before - we're really close to finishing aeronautics, so I want it to be *ours*. A touch greedy, but I would prefer to get Aeronautics I privately and then trade it to the others. Materials Science I is really rather overdue, and with the bonuses from three of us working on it, we can get it hammered out in two turns with a good chance.

EDIT: Those wanting Howitzers... what role would those play that we have need for? We haven't found a need for mortar fire as of yet, and if we're being attacked from outside a settlement it'll probably be by either Eldar or Authority, whom both would likely be using, well, a smaller number of high-resistance soldiers. For which we'd want to use SAWs.

Moreover we're currently stable, but we really need to start working on some of these theory techs. And design logics, but we don't have many of those up and around.
 
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[X] Seek more immigrants from the Free Volunteers populations
[X] Attempt to perform a tech trade with the Machine Heads

[X] Drill Militia
[X] Upgrade Military (SAWs)
-[X] Purchase 170 SAWs for 8500 C
[X] Command Centre Design
[X] Trade in fourth and fifth Military action for an extra Personal action

[X] Build Land Trains
-[X] Build 8 Land Trains for 1600 C
[X] Decommission Glenshade Manor Solar Plant
[X] Build a Multi-Purpose Teaching and Research Complex in Shattersaw

[X] Aeronautics I 190/250
[X] MRP Materials Science I 0/300
 
[X] Seek more immigrants from the Free Volunteers populations
[X] Attempt to perform a tech trade with the Machine Heads

[X] Drill Militia
[X] Upgrade Military (SAWs)
-[X] Purchase 170 SAWs for 8500 C
[X] Command Centre Design
[X] Trade in fourth and fifth Military action for an extra Personal action

[X] Build Land Trains
-[X] Build 8 Land Trains for 1600 C
[X] Decommission Glenshade Manor Solar Plant
[X] Build a Multi-Purpose Teaching and Research Complex in Shattersaw

Research
[x] Artificial Intelligence I
(105/500)

Available Mutual Research Projects (please preface with MRP)
[x] MRP Plasma Cutter Refinement 10/300 (1.5x vote weight)
 
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