Well, I didn't mean that extreme.

On another note, I do think it might be advantageous to make some sort of deal with the Authority. They apparently have a fairly weak industry, surprisingly. They apparently have difficulty replacing their technology - which isn't really a problem we have. We mostly work things up from first principles, so we know how to reproduce it en-masse. I wonder where their equipment production chain falls down? Perhaps they don't have access to a lot of UAMs?

They're also in need of research - research which we can provide, considering that our population presumably has a very large proportion of actual scientists which they probably don't have, considering that they weren't a Research Outpost.

Question is what sort of technology they would be willing to trade to us, and how desperate they would need to be to give up some of the really valuable technological leverage they have over us?
Even if we don't end up going hunting in the woods in a few turns, talking to the authority Could definitely be beneficial. I'm pretty certain that without intervention, the authority is going to lose, and we probably aren't enough to change that.

But we could possibly postpone their fall, and get something out of them first.
 
Diplomacy
[X] Seek more immigrants from the Free Volunteers populations
[X] Trade with the Machine Heads

Military
[X] Train Soldiers
[X] Train Soldiers x2
[X] Command Centre Design - With the completion of the proving grounds and military academy, your thoughts now turn towards the fact that as your military grows there will be even more needed, although the idea is a long term project

Economic
[X] Building Industrial Fusion Reactor in Greengraft, will complete in 1 turn
[X] Upgrade Archival Tools to be networked together. Cost: 600C + maintenance each turn (3% of population in C)

Shattersaw
[X] Barracks (own public and Dragonflies would like this)

Security
[X] Infiltrate the Dragonflies Secret Police
[] Investigate the Machine Heads

Research
[X] Land Train 0/200
 
Well, I didn't mean that extreme.

On another note, I do think it might be advantageous to make some sort of deal with the Authority. They apparently have a fairly weak industry, surprisingly. They apparently have difficulty replacing their technology - which isn't really a problem we have. We mostly work things up from first principles, so we know how to reproduce it en-masse. I wonder where their equipment production chain falls down? Perhaps they don't have access to a lot of UAMs?

They're also in need of research - research which we can provide, considering that our population presumably has a very large proportion of actual scientists which they probably don't have, considering that they weren't a Research Outpost.

Question is what sort of technology they would be willing to trade to us, and how desperate they would need to be to give up some of the really valuable technological leverage they have over us?
Maybe, but it's to our advantage to bargain with them only after they get a lot more desperate, given their ambitions of hegemony over the region, and our relative sizes meaning that they can exploit any technologies far more effectively than we can. They'd need to be a lot more desperate before they're willing to sell us samples of their technology so that we can manufacture those for them.

Talking to them wouldn't hurt, as long as we don't make deals that could screw us.
 
Maybe, but it's to our advantage to bargain with them only after they get a lot more desperate, given their ambitions of hegemony over the region, and our relative sizes meaning that they can exploit any technologies far more effectively than we can. They'd need to be a lot more desperate before they're willing to sell us samples of their technology so that we can manufacture those for them.

Talking to them wouldn't hurt, as long as we don't make deals that could screw us.

Oh yeah, I agree. Like I said, they'd need to be more desperate before they'd give us anything really useful.

I think we also need more military power before we try and deal with the Authority with any certainty, too. As is, if they really want to, they could just roll over us and occupy us. They don't want to, because they can't babysit us if they expect actually effective industry and research to come from us - they just don't have the numbers. They could do it, but most likely want to avoid it if possible.

On the other hand, they still have a big stick to threaten with, even if they probably don't want to use it, and as is, I don't think we really present a tough enough nut to crack to have a good enough bargaining position.

Opening dialogue sounds good though. I think we can definitely extract some sort of value from them right now, even if it's not crucial. Any technology is better than no technology.
 
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Maybe, but it's to our advantage to bargain with them only after they get a lot more desperate, given their ambitions of hegemony over the region, and our relative sizes meaning that they can exploit any technologies far more effectively than we can. They'd need to be a lot more desperate before they're willing to sell us samples of their technology so that we can manufacture those for them.

Talking to them wouldn't hurt, as long as we don't make deals that could screw us.

I feel like they're probably more desperate than they let on, and wouldn't be willing to engage our confederacy. They'd take too many losses. Remember how suprised they were when they heard that Grave killed an Eldar? I'd wager that they have a healthy respect for the combat capabilities of their alien opponents, and wouldn't be willing to commit to an engagement vs human opponents without the backing of another group willing to support them afterwards.
 
Keep in mind the Dragonflies are ideologically opposed to the Machine Heads, as democratic vs aristocratic is a point of contention neither are willing to let go of. This may increase friction.
Okay, so?

I listed 4 things we might want to work on with them. You gave a reason they might want input on our foreign policy in regards the Machineheads. You know, the first item I mentioned.

Should I take this as agreeing with me? Because it sounds like you are agreeing with me.

As a reminder, we also want their input on our foreign policy towards the Machineheads, since we want to know if they would be for allowing a fourth state into the Confederacy, would prefer we directly absorb them, would like to use them as a threat against the 504 somehow, or something else.
 
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Oh yeah, I agree. Like I said, they'd need to be more desperate before they'd give us anything really useful.

I think we also need more military power before we try and deal with the Authority with any certainty, too. As is, if they really want to, they could just roll over us and occupy us. They don't want to, because they can't babysit us if they expect actually effective industry and research to come from us - they just don't have the numbers. They could do it, but most likely want to avoid it if possible.

On the other hand, they still have a big stick to threaten with, even if they probably don't want to use it, and as is, I don't think we really present a tough enough nut to crack to have a good enough bargaining position.

Opening dialogue sounds good though. I think we can definitely extract some sort of value from them right now.

We've been informed that they've been trying to splinter us, presumably as a prelude to swooping in and grabbing everything. They're still trying no doubt, but won't be dealing fairly until they have no choice.

Okay, so?

I listed 4 things we might want to work on with them. You gave a reason they might want input on our foreign policy in regards the Machineheads. You know, the first item I mentioned.

Should I take this as agreeing with me? Because it sounds like you are agreeing with me.

As a reminder, we also want their input on our foreign policy towards the Machineheads, since we want to know if they would be for allowing a fourth state into the Confederacy, would prefer we directly absorb them, would like to use them as a threat against the 504 somehow, or something else.

I listed that when you take the Dragonflies into a trade discussion with the Machine Heads, you can expect the politics to overrule the trade. The Dragonflies are going to be motivated to have us assimilate, or otherwise remove the Machine Heads as a force, while we want them to remain an independent force that can slow the 504s in their descent into Khornate tendencies.
 
[X] Seek more immigrants from the Free Volunteers populations
[X] Trade with the Machine Heads

[X] Train Soldiers
[X] Train Soldiers x2
[X] Command Centre Design - With the completion of the proving grounds and military academy, your thoughts now turn towards the fact that as your military grows there will be even more needed, although the idea is a long term project

[X] Building Industrial Fusion Reactor in Greengraft, will complete in 1 turn
[X] Upgrade Archival Tools to be networked together. Cost: 600C + maintenance each turn (3% of population in C)

[X] Barracks (own public and Dragonflies would like this)

[X] Infiltrate the Dragonflies Secret Police
[X] Investigate 504s technology

[X] Land Train 0/200
 
[X] Talk with the Authority
[X] Trade with the Machine Heads

[X] Train Soldiers
[X] Upgrade Military (SAWs) - 10 SAWs

[X] Upgrade Archival Tools to be networked together. Cost: 600C + maintenance each turn (3% of population in C)

[X] Barracks (own public and Dragonflies would like this)


[X] Investigate 504s technology
[X] Investigate the Machine Heads
 
[X] Talk with the Authority
[X] Trade with the Machine Heads

[X] Train Soldiers
[X] Upgrade Military (SAWs)
-[X] Purchase 29 SAWs

[X] Upgrade Archival Tools to be networked together. Cost: 600C + maintenance each turn (3% of population in C)

[X] Barracks (own public and Dragonflies would like this)

[X] Roachrhino Domestication 220/300

[X] Infiltrate the Dragonflies Secret Police - The Dragonflies have a sophisticated internal security network for keeping their own people in line, it might be a good idea to try to get your own operatives inside if you want to perform further operations with them
[X] Dig into the 504s - The 504s have secrets, you just need to get at them
 
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...You realize this option has the chance to backfire massively, to the point that it has GM warnings.

We know IC that they will come for us, and OOC Word of God is that big bad things are ticking in the background. Proactively collecting intel is a gamble, but one whose time appears to have come.



Maybe start a fight when we're not hopelessly outclassed tech-wise by the guy currently fighting them? I mean we don't even have basic airlift capability.

We are at least a decade from matching the ARE's elite ground forces, and more from matching their other tech, but we already outclass their common grunts who do most of their fighting. Our situation is not likely to be qualitatively different before the Bad Stuff starts in earnest.



Yeah, I'm going to echo everyone who says 'hunting the aliens in the woods is not a good idea.' GM put a warning sign there for a reason.

Let's just let the Authority bleed themselves white on the problem, it kills two birds with one stone. They distract and attrite the Eldar, they get distracted and suffer attrition too.

As we are now, I'm pretty sure they would scythe through us like a scythe through wheat. They're killing Authority troops in numbers. The very Authority troops that have a single Platoon which is equal to our entire army.

We would be so utterly, hilariously screwed if we got into any sort of fight. We need to quickly tier up to the point where we can face them, but we have no chance this turn.

Our combat capability relative to the pre-fall Eldar is not likely to change very much in the foreseeable future. On the other hand, we know that there are Exodites out there, likely Craftworlders as well, that all of them are interested in something important about this planet, and we have a bit of respect with one faction with a bonus to diplomacy with all of them. We wouldn't be confronted with something which is just flat out impossible to handle, so there must be something about the situation we can exploit, and it doesn't appear to be "turtle down and tech up until we can match the tools of a million-year-old galactic civilization of superpsychics". Waiting for The Authority to be decimated or obliterated may leave us in a worse position than working out a compromise.



10 turns if we just look at airlift capability. AND the Authority is still outmatched by the Eldar. It's the whole reason they're interested in twisting our arm, they need our R&D power.

They haven't twisted our arms. Not even a little. The tech they already have is way beyond us, they appear more interested in protecting their monopoly than sharing enough of it to make their vassals useful in even producing it much less researching advances to it, and "out-tech a million-year-old civilization of superpsychic geniuses created to be the right hand of the First Gods in their desperate war of annihilation against soulless, hope-eating zombies and their star-eating gods" has some pretty long odds as far as strategies go.



We've been informed that they've been trying to splinter us, presumably as a prelude to swooping in and grabbing everything. They're still trying no doubt, but won't be dealing fairly until they have no choice.

No, we were informed that the 504 were going to go to them because it was the only apparent route the 504 had to guarantee their survival considering the impending merger of Greengraft and the Dragonflies.
 
When one other person agrees with me on buying SAWs, and my first instinct is to argue that he's not buying enough, then it's time for me to go to bed.

Update: okay two people think 10 SAWs is a good idea, and one of them wants to domesticate roachrhinos. Yup. Goodnight all.

Incidentally, why 10 as opposed to 30 or more? We can put much more than 10 to use effectively...
 
When one other person agrees with me on buying SAWs, and my first instinct is to argue that he's not buying enough, then it's time for me to go to bed.

Update: okay two people think 10 SAWs is a good idea, and one of them wants to domesticate roachrhinos. Yup. Goodnight all.

Incidentally, why 10 as opposed to 30 or more? We can put much more than 10 to use effectively...
Budget, presumably. SAWs are expensive as hell until we solve the UAM Design problem(possibly by stealing it from the 504s), while buying one SAW for every 3 men is cool, we can't do that and have much money left for anything.
 
[X] Seek more immigrants from the Free Volunteers populations
[X] Trade with the Machine Heads

[X] Train Soldiers
[X] Train Soldiers x2
[X] Command Centre Design - With the completion of the proving grounds and military academy, your thoughts now turn towards the fact that as your military grows there will be even more needed, although the idea is a long term project

[X] Building Industrial Fusion Reactor in Greengraft, will complete in 1 turn
[X] Upgrade Archival Tools to be networked together. Cost: 600C + maintenance each turn (3% of population in C)

[X] Barracks (own public and Dragonflies would like this)

[X] Infiltrate the Dragonflies Secret Police
[X] Investigate 504s technology

[X] Land Train 0/200
 
We don't need to to out tech the Eldar, we don't even need to come come close to parity. All we have to do is to get to a tech and manufacturing level that we can resist them well enough to cross from entertaiment into work.
Of course that's not easy, but it's doable.

Update: okay two people think 10 SAWs is a good idea, and one of them wants to domesticate roachrhinos. Yup. Goodnight all.
It takes one turn and makes Local Carapace Armour easier to get. Also they provide meat and can be used as beasts of burden.
 
We don't need to to out tech the Eldar, we don't even need to come come close to parity. All we have to do is to get to a tech and manufacturing level that we can resist them well enough to cross from entertaiment into work.
Of course that's not easy, but it's doable.

In which case they throw a nuke at us and walk away laughing. Even if correct, we don't have any way of knowing where that line is without collecting intel. We could conceivably already be over it. If not, we're not likely to get over it any time soon if a global force with pre-fall hypertech and the support of over thirty settlements like Shattersaw isn't.

This does not have the indications of the sort of problem which can be addressed by passively turtling down and slowly grinding away in much the same way that gradually accumulating a lead over the Dragonflies and 504 ceased to look like an option after The Authority made their appearance and blew the regional political landscape straight to hell.
 
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I listed that when you take the Dragonflies into a trade discussion with the Machine Heads, you can expect the politics to overrule the trade. The Dragonflies are going to be motivated to have us assimilate, or otherwise remove the Machine Heads as a force, while we want them to remain an independent force that can slow the 504s in their descent into Khornate tendencies.
Your joking right?

Please tell me your joking?

Otherwise I would need to conclude that you are actively sabotaging this quest from your inability or unwillingness to read what @Academia Nut and the other participants write.

That's not what Coordinate does and you should know it. If you are not willing to put at least that much effort into this quest, why are you even voting?

As a reminder, Coordinate allows us to get two actions for the price of one, but only if the partner supports both actions. I then listed 4 actions we should be interested in and which the Dragonflies are probably as well. While the first action on my list could potentially lead to them showing up at the trade conference, that would only be if both us and them wanted them there.

To everyone voting to talk to the Authority, are you sure doing that is a good idea while Dia is insane? I would think there is a significant chance that could backfire on us. Also, if we are doing that, we should have a clear idea of what we are trying to get from them, and I really don't see what specific agenda you have.

To everyone voting to try to get more people, why? While more people are useful, we just got about ~500 this turn. When you count recent turns, it's closer to 1500. I find it hard to believe that we could get anywhere near that amount in the immediate future if for no other reason because I doubt they would have enough people left afterwards. Further, if we keep taking everyone interested in joining us, then the few left behind will only be the ones who hate us.
 
Ugh. That's what I get for doing this after barely having woken up...

Wel, then:

[X] Seek more immigrants from the Free Volunteers populations
[X] Trade with the Machine Heads

[X] Train Soldiers
[X] Train Soldiers x2
[X] Command Centre Design - With the completion of the proving grounds and military academy, your thoughts now turn towards the fact that as your military grows there will be even more needed, although the idea is a long term project

[X] Building Industrial Fusion Reactor in Greengraft, will complete in 1 turn
[X] Upgrade Archival Tools to be networked together. Cost: 600C + maintenance each turn (3% of population in C)

[X] Barracks (own public and Dragonflies would like this)

[X] Infiltrate the Dragonflies Secret Police
[X] Investigate 504s technology

[X] Land Train 0/200
 
Omake

A small group of adolescents marched with purpose from the protective walls of Greengraft into the charred remains of the forest. Their rebreathers' communications exchanged short ranged messages between them, filtering out the lingering ash and trace toxins released by an uncaring and inhospitable forest. Their leader, Oory, was the oldest of the lot and consequentially the one carrying the lightest load. His subordinates were hauling heavy packs or in the case Blake Jonahson pushing a wheelbarrow, while Oory 'just' had a regular backpack and suitcase.

After the watchful safety of the settlement receded into the distance, Oory called a halt and surveyed the flat expanse they stood in. Dandriss' geography, at least in the area near Shattersaw, was nearly flat thanks to the megaflora's roots eroding the folds and depressions common to other planets. That meant that finding applicable terrain for their experiments nearby was somewhat difficult, though Oory seemed to have come through for the gang. "Alright, this is the place!"

"Finally." Thomas grumbled, sitting down on a charred stump and taking off the pack. "That took forever."

Blake, the youngest and newest member of the group, followed suit. He wasn't entirely sure that they were supposed to be doing this, especially out in the forest and with no adult oversight, but kept those concerns to himself. He was finally in with the cool kids and didn't want to screw things up. His buy-in to the group had been collecting the scrap from the machine shop where his mom worked and using some of the tools to (occasionally literally) hammer them into roughly the right shape.

Oory began unpacking the video recorder from the suitcase and setting up the tripod while directing the others to clear out an area some fifty meters away from the tripod. As they did so, he addressed the camera. "Alright, this is the first series of tests for the Holistic Weapons and Tactical Armament Society" Holding up a slate of steelcork with the club's logo burned into it by the woodworking class, Oory checked to see that it caught the sun at the right angle to make things look as cool as possible. "And today we're going to be focusing on a battery of tests about how to make rockets work."

The club had this project on the back burner for a while, but they couldn't move past basic data gathering and theoretical work until the firestorm had tore through the area. The bulk of their work had been working from...nontraditional sources, such as the nearly-full collection of STAR CONQUEROR: THE TALES OF ZAPP BRANNIGAN comics and novels Davey Thule found. Oory wasn't sure how they'd make the fishbowl helmet work, but the there were enough pictures of the outside of the rocket ship to start with the design. They had to scale things down a lot, but he had a good feeling about this.

"Alright, we good to go?" He shouted, and Davey gave the thumbs up. Rickee was pouring gunpowder into the model rocket's fuel reservoir before attaching the fuse-wick. "Alright, light it up!" Davey's lighter spat sparks of electricity at the wick and the boy ran back to his friends as they counted down. When the fuse disappeared in the cylinder nothing happened for several seconds.

"Think it's a dud?"

"Dunno. Blake, go check it out." Blake hesitated, then took two steps forward when the first explosion knocked the rocket on its side. A second propelled the rocket in fits and bursts all around the depression in random directions, scattering the crowd of adolescents when it zipped by them.

"Shit shit shit shit!"

"Save the camera! Save the damn camera!"

--

"HWTA Rocketry test #2, it looks like despite our earlier projections, gunpowder does not make for good rocket fuel." The image of the test site reveals a mound of Dandriss soil piled into a sort of bunker near the still-blasted earth of the launch pad. A somewhat flawed pane of brown glass is set into the soil embankment as a blast shield. "We are using grease mixed with roachrhino fat for the fuel, hopefully that should burn more evenly."

A much longer wick is lit this time, allowing for Davey to trot back behind the blast shield before the rocket...fails to lift off. Globs of something drip out of the bottom of the rocket burning hot. "What's going on?"

"I...think it's leaking."

"It better not be leaking."

"It's fuckin' leaking! Look, it's not lifting, it's just-" A gout of green-tinged flame shoots into the sky as the rocket finally lifts off five meters into the air, dribbling its burning payload down on the rocks below. "It's spreading! Turn off the camera, turn off th-"

--

Shoots were peeking up through the scorched earth now, plant life being restored from the firestorm. A barren, roughly circular patch retains the blackened appearance, however. "HWTA Rocketry test #5. We've had to replace the rocket due to metal fatigue screwing with our results. We're trying a double lining this time, the nynx fat mix doesn't react well to the aluminium and titanium alloy we've been using, so we're using a copper sheathe to keep it from corroding everything into uselessness."

A number of shovels and buckets of earth stand at the ready at various points near the edge of the black areas. "We also have a new club member, everyone say 'hi' to Cathy."

"My eyes are up here, jackwipe." The camera zooms up to look at the barely exposed face of the first girl in the group. "Right, so it looks like there's a pretty strong corollary between how much force going up you need and how much the rocket weighs. I'm working on the math right now, trying to figure out the right kind of units to use but what I've got so far is-"

"All listed with our records." It's important to have records. They make things official. "Want to push the button?"

Cathy glares at Oory but takes the re-purposed detonator and clicks it twice, sending a signal to the auto-lighter half-submerged in dirt. The fuse is lit and the boys gather around the window and begin chanting in semi-religious anticipation. "Ten...nine...eight...seven....six...five!...four!...three! Two! One!"

A brilliant flare and roar as the tiny rocket is hurtled into the air with a shrill cry. The cameraman follows it barely, but as it disappears no one is watching.

"Aggh!" Davey Thule is holding his hands over his eyes. "I'm blind! She---she blinded me! With science!"

"Get over it, it's not that bad you great pansy." A popping sound is heard and the camera swings into the sky where what looks to be flaming wreckage begins raining down on the area. The image blurs as the cameraman rushes under the cover of the overhang they'd erected.

Rickee's voice held a degree of forced calm. "So...we keeping the copper?"

--

Blake trudged through the halls of Greengraft's Learning Annex B, where his general-education classes had just let out. Their end-of-semester exams were coming up soon, the ones that would determine what kinds of courses they'd be taking next year. His Socialistics-Theory coursework was irretrievable garbage and he didn't want anything to do with the military's feeder programs, but...what should he focus his time and effort on? Going by his current grades, he was a shoo-in for Advanced Macroeconomics hands down. The stuff was...well, not 'simple' but certainly easy. It was a system, and he could figure how the major factors worked and estimate close to the right answer without too much effort. But it was dull.

He didn't want to end up as some bean-counter somewhere, not after he woke up from a really weird dream involving a big red button that would make the economy blow up and one of his classmates sitting on the desk in a very interesting pose. He was usually pretty tongue-tied around girls these days ever since he noticed that girls were shaped very differently from boys, but whenever he looked at Arah today all he could think of was how he'd like to see her indecently bared arms. Needless to say, he was beet red all day today.

Lost in his thoughts, he didn't notice where his feet led him until he was setting his backpack down at a table in the library. It wasn't the original library (having been declared a national resource and taken over by the faculty and staff years ago), but rather a side-room stocked with spare books.

"Yo, Blake." Cathy's greeting knocked him out of his reverie, forcing him to notice that he was nowhere near where he thought he was going. "What's up?"

"Cathy!" He yelped in surprise. "How'd you get here?" She just raised an eyebrow, causing his face to burn like rocket fuel attempt #4. "I mean, ah, hey...there?"

"Pull up a chair short stuff." She padded a stool nearby, which drew his eye to the other person at the realwood table. A girl with a metal collar around her throat and the sunken features of long-term malnutrition sat in a wheelchair, probably one of the refugees that had come to Greengraft over the years. Chalk slates lie scattered around the table with complex mathematics etched onto them in as fine a detail as you can realistically get with chalk, and stacks of books stood next to either of the girls. An archival tool was plugged in near a charging station, though he wasn't sure if it was theirs or just one for use by the library itself.

Obediently, he set his stuff down and sat next to them. "What's this?"

"Those are tomorrow's bio-chem problems." Cathy said, gesturing to some of the more convoluted numbers. "These are stress calculations."

"So...stress calculations?"

"You don't think I did all that work on the rocket project myself, do you? Lorelei is the one that figured out how to make an even mixture for the fuel, and Abigail Clearwaters did some work in the archives looking for similar projects."

Blake blinked. "I thought it was just us working on it." Though now that he thought about it, Oory had mentioned early on that 'girls were into science and stuff', which given how the older boy managed to date no less than seven girls over the course of a month, some of them at the same time (until they found out) seemed to hold true. "Oory didn't need to do all those calculations."

Cathy rolled her eyes. "Oory likes science until it's time to do something that doesn't involve lighting things on fire. He's got good ideas, but will just keep spinning his wheels until someone comes along to try to make things work. For example, you notice how the rocket keeps disintegrating?"

Blake nods, hesitantly. "There's too much pressure on the inside and it explodes."

The girl with the metal collar pressed a finger against the hole in her neck. "You. Need. A. New. Rock. Et." Her voice sounded weird, and she could only seem to speak one syllable at a time. "Too. Much. Dam. Age. Weak."

"What? But that's all we've got!" There wasn't a whole lot of scrap laying around to use, most of it being recycled as much as possible when not outright reused. The only sources of new new materials were the machine shops and the refineries. To be honest, it was half a miracle that he'd gotten as much as he had from the machine shop, given the general demand for more of everything. After getting the scraps, he had been able to beg time at some of the welding lathes during downtime for the shop a few minutes at a time, but if the welds were weakening the structure...

...there was another alternative, actually. The UAM, which was always in use. Time on the UAM was one of the de facto underpinnings of the Shattersaw economy. Well, technically it was based on a formula of labor costs and production values including things like the amount and sophistication a skilled artisan could produce and a common laborer's daily wage working at the mill minus costs of living and maintenance and like fifty other factors, but one of the key ones was the UAM Bottleneck; the amount of high-end materials available from only one source.

Given the simplicity of the design itself it shouldn't take much time for the UAM to assemble it, minutes at most. Having the materials like they already do would negate the cost of materials, but the bulk of the cost would be buying a time slot on one of the UAMs. They were always in high demand, production schedules set months in advance...but the product delivery itineraries meant that there was variation on the most (and thus least) valuable time on the machines. If he bid for the least valuable time slot, using his power usage allotment as something to barter away on the town's market over the course of several weeks he could conceivably save up enough to make it.

"I...think I can manage that. Maybe."

"Awesome. So, got a question for you; what does HWTA stand for?"

"Uh, well officially it's the Holistic Weapons and Tactical Armament Society." Blake shifts, a little embarrassed to be put on the spot like that.

"And unofficially?"

"Oory was looking for a way to make 'Hey, watch this' into an acronym."
 
[X] Seek more immigrants from the Free Volunteers populations

[X] Trade with the Machine Heads

[X] Train Soldiers

[X] 10 SAWS

[X] Command Centre Design - With the completion of the proving grounds and military academy, your thoughts now turn towards the fact that as your military grows there will be even more needed, although the idea is a long term project

[X] Building Industrial Fusion Reactor in Greengraft, will complete in 1 turn

[X] Upgrade Archival Tools to be networked together. Cost: 600C + maintenance each turn (3% of population in C)

[X] Barracks (own public and Dragonflies would like this)

[X] Dig into the 504s - The 504s have secrets, you just need to get at them

[X] Investigate the Machine Heads

[X] Land train
 
Diplomacy (Select up to 2 actions)...
[X] Seek more immigrants from the Free Volunteers populations
[X] Trade with the Machine Heads

Military (Select up to 3 options)...
[X] Train Soldiers 2x
[X] Command Centre Design

Economic (Pick up to 1 options)...
[X] Upgrade Archival Tools to be networked together. Cost: 600C + maintenance each turn (3% of population in C)
[X] Barracks (own public and Dragonflies would like this) - Shattersaw

Security (Pick up to 2 options)...
[X] Dig into the 504s - The 504s have secrets, you just need to get at them
[X] Investigate the Machine Heads

Research (Select 1 project)...
[X] Land Train 0/200
 
[X] Seek more immigrants from the Free Volunteers populations
[X] Trade with the Machine Heads

[X] Train Soldiers
[X] Train Soldiers x2
[X] Command Centre Design - With the completion of the proving grounds and military academy, your thoughts now turn towards the fact that as your military grows there will be even more needed, although the idea is a long term project

[X] Building Industrial Fusion Reactor in Greengraft, will complete in 1 turn
[X] Upgrade Archival Tools to be networked together. Cost: 600C + maintenance each turn (3% of population in C)

[X] Barracks (own public and Dragonflies would like this)

[X] Infiltrate the Dragonflies Secret Police
[X] Investigate 504s technology

[X] Land Train 0/200
 
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