I'm strongly inclined to try and pick up Psykers right now since we already have high divination and (I think it was intrigue for the second one?)

I'm mostly interested in getting ahold of apprentices ASAP since we have the ability to raise 2 wards without spending any actions, so that's a lot of efficiency loss any time we're not filling those slots. Aditionally, anyone we find now is someone who'd be growing up without guidance (or getting eaten by dragons) and both of those are very bad things.
If we find someone salvageable that would be nice, but we don't really have the means to make that happen, we don't have a power that allows us to use divination well for that purpose (the best we have is lesser future telling which is only a week in low detail). If we were using multiple actions for power training and the hunt happened towards the end of the turn then maybe, but 1 action isn't enough to fix this. As of now we are more likely to run into some sort of trouble or end up wasting the action than to find someone suitable.
 
If we find someone salvageable that would be nice, but we don't really have the means to make that happen, we don't have a power that allows us to use divination well for that purpose (the best we have is lesser future telling which is only a week in low detail). If we were using multiple actions for power training and the hunt happened towards the end of the turn then maybe, but 1 action isn't enough to fix this. As of now we are more likely to run into some sort of trouble or end up wasting the action than to find someone suitable.
Ehh, I was mostly hoping that we could make use of Future Telling to get the general vicinity of ones that are within Owl's Nest and then narrow it down from there. Alternately, AN may just be giving Divination Discipline Rank * 10 as a modifier in addition to Intrigue*2 (Would fit with some past mechanics) and that would give us very good odds right now.
I liked it more when the grave tenders were just really morbid space buddhists. Lets go back to that instead of this pseudo church nonsense.
I'd like that. I think everyone would like that. Hopefully we can guide them back to that as we go.
 
Ehh, I was mostly hoping that we could make use of Future Telling to get the general vicinity of ones that are within Owl's Nest and then narrow it down from there. Alternately, AN may just be giving Divination Discipline Rank * 10 as a modifier in addition to Intrigue*2 (Would fit with some past mechanics) and that would give us very good odds right now.

I'd like that. I think everyone would like that. Hopefully we can guide them back to that as we go.
1 in 50,000. If your search zone is Green Owl only, you might not even find one.
 
Can't laterally jump characters without them being part of the dynasty. Marriage doesn't make them a true Stone.
Alright, instead of marriage we get his permission to use alter genetics.

Nominally to get him the Father of Dragons trait to act in our stead, but also OOC so we can jump ship.

Wait, this is dumb. Ignore that, let's just get an apprentice and give them a Mirande Index to see how it works out, then have them act as Advisor while we do stuff.

~~~

On an unrelated, and less worried note:

I recently rewatched an awesome movie, and that got me thinking about the future.

Once the Belters die off, and we kill the Mantis, we'll pretty much just be left with each other. Inevitably, war will ensue. Which is bad because our populations aren't great, as is. But what if we find a way around that?

on Dandriss the one who dominates (now) isn't necessarily the one with the biggest weapon, but the one who gets around the easiest.

So we organize a proxy for war. A showing. A race where anything goes. The group who wins gets to set UN policy until the next organized race (every 4 years?)

After the second term of victory the winner takes increasing handicaps to let the other groups catch up. over the generations we can cement this into our culture and have most if not all future conflicts solved non-violently.

The fact that it is an easy event to get the population excited about, and advances tech (better car means better times) is a plus.

I call it, The Redline Treaty.
 
What purpose does this comment serve? Just to insult people for their hobby?

No, just pointing out that we don't all make our decisions based on this stuff.

Many of us, myself included have no interest in getting vices, or otherwise playing synithiss shenanigans.

The person I quoted? Spoke in such a way to make it sound like all participants in the thread wanted to go down that path.

Edit:I considered ranting, but the stuff I wanted to say would have gotten me banned, at least from the thread.
 
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Wait, what's the actual population of Green Owl at this point? We have at minimum some combination of 6 (Hub City or 3x Small Settlement) if it's a Duchy. Surely we have at least a few hundred thousand, right?
Assuming population tripled in the last thirty years, even the relatively high population of shattersaw would only be around 25k accounting for immigration. It's a stretch to say we've got more than 100k at best.
 
I think that you're misunderstanding what the decadence mechanic means here. In this case it's going to have more to do with an internal philosophical debate opening up amongst grave tending of Unrestrained Indulgence vs. Repressive Austerity. Which we will then be able to have influence over. By the time Slaanesh is around I doubt Grave Tending will even exist any more, but if it does it surely won't be remotely recognizable as what it is now.
Even without slaanesh, the ideal behind the Mutazilites, the rational examination of religion, is Tzeentch bait.

If we do start this debate, then we should work to support the Ashari analogs.
 
Assuming population tripled in the last thirty years, even the relatively high population of shattersaw would only be around 25k accounting for immigration. It's a stretch to say we've got more than 100k at best.
Yes but we've probably brought in at least 2 more hub cities or half a dozen more smaller settlements to reach Duchy level. We took some casulaties from the mantis war, but I'd guess more in the neighborhood of 200K, especially since immigration has probably only gotten stronger since the war and our establishment as a major power on Dandriss.
Even without slaanesh, the ideal behind the Mutazilites, the rational examination of religion, is Tzeentch bait.

If we do start this debate, then we should work to support the Ashari analogs.

In what way is it Tzeentch bait? Please elaborate.
 
In what way is it Tzeentch bait? Please elaborate.
Looking closer at the historical trait, that was an exaggeration. It would only have been so had we used anti-chaos religous propaganda. Sorry.

Still, if nothing else, promoting the ascetic philosophy right now is probably both more chaos-safe and more sincere. Also, taking the ascetic philosophy trait now, then switching to the other trait when we complete the vice path, would probably be a good way to preform the unification you spoke of.
 
Looking closer at the historical trait, that was an exaggeration. It would only have been so had we used anti-chaos religous propaganda. Sorry.

Still, if nothing else, promoting the ascetic philosophy right now is probably both more chaos-safe and more sincere. Also, taking the ascetic philosophy trait now, then switching to the other trait when we complete the vice path, would probably be a good way to preform the unification you spoke of.
Well that might work. I was actually thinking of doing it the opposite way. Taking Mutazilite and exploring the vices, and then swapping back to Ashari and examining the virtues we already have more closely, and then finally sculpting a new philosophy with the best of both.

Doing it in the reverse order could also be valid. We'll have to see how exactly it's portrayed first.
 
The problem with choas is that both extremes of sin and virtue traits can be turned over to them.
The only "dangerous" virtues are charity and kindness. Asceticism is safe.
Well that might work. I was actually thinking of doing it the opposite way. Taking Mutazilite and exploring the vices, and then swapping back to Ashari and examining the virtues we already have more closely, and then finally sculpting a new philosophy with the best of both.

Doing it in the reverse order could also be valid. We'll have to see how exactly it's portrayed first.
As long as we don't chose based on the stats.
 
Yes but we've probably brought in at least 2 more hub cities or half a dozen more smaller settlements to reach Duchy level. We took some casulaties from the mantis war, but I'd guess more in the neighborhood of 200K, especially since immigration has probably only gotten stronger since the war and our establishment as a major power on Dandriss.


In what way is it Tzeentch bait? Please elaborate.
Too high. I was just giving the likely population of our 'hive' hub city, and even if we had three or four total, it'd be stretching to think all of them were in the realm of 30-40k people each.
 
The only "dangerous" virtues are charity and kindness. Asceticism is safe.

As long as we don't chose based on the stats.
I'd be fine with passing on the +5 if it means a better ability to reform the religion properly, although I'm hoping that it winds up being the preferable path. We're going to have it to start out with this turn, but if it turns out we need to switch to the other side of the schism it shouldn't be too hard while we're still an unknown figure.
Too high. I was just giving the likely population of our 'hive' hub city, and even if we had three or four total, it'd be stretching to think all of them were in the realm of 30-40k people each.
Well one of them is probably Dawn Flower, and I'd be surprised if that one even has 5k :( Poor Dawn Flower. Still, 100K would still mean two psykers in Green Owl. Which is exactly the number we want. Let's just hope they're still young.
 
No, just pointing out that we don't all make our decisions based on this stuff.

Many of us, myself included have no interest in getting vices, or otherwise playing synithiss shenanigans.

The person I quoted? Spoke in such a way to make it sound like all participants in the thread wanted to go down that path.

Edit:I considered ranting, but the stuff I wanted to say would have gotten me banned, at least from the thread.
Alright, fair enough.
 
I'd be fine with passing on the +5 if it means a better ability to reform the religion properly, although I'm hoping that it winds up being the preferable path. We're going to have it to start out with this turn, but if it turns out we need to switch to the other side of the schism it shouldn't be too hard while we're still an unknown figure.

Well one of them is probably Dawn Flower, and I'd be surprised if that one even has 5k :( Poor Dawn Flower. Still, 100K would still mean two psykers in Green Owl. Which is exactly the number we want. Let's just hope they're still young.
We have a .02% chance to get one psyker per birth per year. Assuming growth only, this negates our base population values per settlement or hub, which should be about a third of our population.

Given that, our first psyker should be about 10-12 years old already. We may not yet have gained our second.
 
We have a .02% chance to get one psyker per birth per year. Assuming growth only, this negates our base population values per settlement or hub, which should be about a third of our population.

Given that, our first psyker should be about 10-12 years old already. We may not yet have gained our second.
Well you need to consider that the 1 in 50K isn't purely birthrate. It's net incidence rate. Going by the description in the timeskip, a lot of the cause for our current lack of psykers is dragons picking them off (and people in some places actually sending them out to appease the dragons, more or less). So Psykers that we do find will be skewed towards younger ones who haven't activated their powers yet.
 
diligent and kindness are Nurgle. Tzeech is the god of hope. Khornites can both be berserkers and honorable sodliers.
Pretty much anything and everything can be spun as chaos bait. Virtues are somewhat safer than vices. Middle-path fusion-traits and moderation in all things is probably the best strategy, and that's what I'm hoping will be the end outcome of the Mutazilite/Ashari event, if Mirande plays her cards right.
 
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