[X] What you know
[X]- in exchange for what they know

hopefully going this way we can get a complete and full picture about what is going on.
 
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I think we should just...stop trying to be a mother. Because we so clearly suck at it.

That's not serious, I don't mean it, but seriously...
Yeah, it's honestly getting a bit ridiculous. I'd hope that we'd at least get our Diplomacy stat as a bonus on the rolls, but the utter randomness honestly makes trying to raise the children so pointless that we might as well not bother.

@Academia Nut: Any chances the whole child-raising thing will get revised a bit? As I said; as it stands it's so damn random as to be utterly pointless and useless.
 
I mean, I do like that it's less sure and certain than a lot of CK2-style-quest child-raising, where you're guarenteed a genius by age five, but it's a bit *too* random. Yeah, I think relevant stats should be modifiers, depending on the type of action. MOst of what we've been trying to teach them is Stewardship and Diplomacy sorts of things, but if we ever voted to teach one of our girls close-combat, then the modifier could be Martial, making it less likely they'd wind up weak, pathetic cowards, or whatnot.
 
Echo that, Kelenas. Some people just aren't meant to be parents, but Dia has the Kind, Patient and Diligent traits as fairly integral to her makeup. If they don't qualify her for a bonus or modifier of some sort I don't know what would.
 
maybe we should ask the GM how high should the roll be to get a good trait? most of our rolls for Anna though is quite low, so I don't think its random...

I meant that there are never *any* modifiers for the roll. So it's entirely random with no influence whatsoever whether we'll get a high or low roll, whereas most of our other rolls, we have modifiers (like have SAWs, for instance, or etc, etc).
 
maybe we should ask the GM how high should the roll be to get a good trait? most of our rolls for Anna though is quite low, so I don't think its random...
I meant that there are never *any* modifiers for the roll. So it's entirely random with no influence whatsoever whether we'll get a high or low roll, whereas most of our other rolls, we have modifiers (like have SAWs, for instance, or etc, etc).
This, pretty much. As I said, it's so utterly random that, assuming the distribution or target numbers of good and bad traits are roughly equal (for example, a roll of <20 gives a bad trait, while a rolld of >80 gives a good trait), it's frankly pointless for us to roll, because the children are about as likely to gain bad traits as they are to gain good traits, meaning things should roughly balance out, making this entire setup rather pointless. Which, frankly, is rather unrealistic.
 
I think there is some weighting, but it's internal, and we got unlucky. With Anna, we rolled really badly upfront with Sickly, and never recovered. Mirande had a pile of meh rolls and then a few bad ones and we got more or less what we rolled. We did okay with parenting, we just got screwed over by the RNG.
 
I think there is some weighting, but it's internal, and we got unlucky. With Anna, we rolled really badly upfront with Sickly, and never recovered. Mirande had a pile of meh rolls and then a few bad ones and we got more or less what we rolled. We did okay with parenting, we just got screwed over by the RNG.
That's kind of the point, though; parenting shouldn't be so random. Otherwise, what's the point? We'd be blatantly better off just leaving the kids alone. They'd not get any good traits, but they also wouldn't gain any bad traits, either. Their stats would probably come out roughly the same, but we could use those actions for other things that might actuall provide us with a *benefit*.
 
That's kind of the point, though; parenting shouldn't be so random. Otherwise, what's the point? We'd be blatantly better off just leaving the kids alone. They'd not get any good traits, but they also wouldn't gain any bad traits, either. Their stats would probably come out roughly the same, but we could use those actions for other things that might actuall provide us with a *benefit*.

Basically this, with the current setup actions spent on the kids are entirely pointless this has also been obvious since the first time we did so. We shouldn't be burning our actions on it.
 
[X] What you know

Because this will be utterly hilarious.

Start off with the Recyclers migration patterns and general, evil, nomadic tribal nonsense. They have plans for domesticating the local wildlife.

Then talk about the cyborg lawndart and his magical supertech shield. Which means someone is capable of flight and terrible driving.

Then the Gravekeeper gave us a inexplicably designed cyborg with far to many brains in odd places. According to the Gravekeeper that one was from something called 'The Authority' which is a control freak evil, world domination wanting group that fighting some other random more evil version of themselves or something.

And then drop the political bomb that we have evidence that the world was destroyed because the 'royal' family apparently got possessed by the unspeakable, horrible things dwelling in the FTL dimension.

In short:
1. The Recyclers are LARPing as evil barbarians so they can dodge justice a bit longer.
2. We have a pair of evil organizations with a cyborg tech and at least a tech stockpile.
3. The world burned because a pack of Nobels got demonically possessed and pressed all the buttons.
4. The warehousing contains trashed aviation salvage that we lack the free time and infrastructure to deal with.
5. The warehousing is a flare shield we can't power let alone know where to start looking to comprehend.
 
maybe we should ask the GM how high should the roll be to get a good trait? most of our rolls for Anna though is quite low, so I don't think its random...

She's takes after her father and is the designated heir of aloof, tricky, intelligent Dragonfly, while her sister takes after her mother and will likely be favored to lead the strong, impulsive, blunt Greengraft. An archetypal dynamic and storyline is being built up. Keep an eye out for talking hats.

Article:
The melancholic temperament is traditionally associated with the element of earth. People with this temperament may appear serious, introverted, cautious or even suspicious. They can become preoccupied with the tragedy and cruelty in the world and are susceptible to depression and moodiness. They may be focused and conscientious. They often prefer to do things themselves, both to meet their own standards and because they are not inherently sociable.[15][14]

Pedagogically, they can be best met by awakening their sympathy for others and the suffering of the world.[16]



The choleric temperament is traditionally associated with fire. People with this temperament tend to be egocentric and extroverted. They may be excitable, impulsive, and restless, with reserves of aggression, energy, and/or passion, and try to instill that in others. [14][15]
They tend to be task-oriented people and are focused on getting a job done efficiently; their motto is usually "do it now." They can be ambitious, strong-willed and like to be in charge. They can show leadership, are good at planning, and are often practical and solution-oriented.[14] They appreciate receiving respect and esteem for their work.[16]:20

Pedagogically, they can be best reached through mutual respect and appropriate challenges that recognize their capacities.[16]



I meant that there are never *any* modifiers for the roll. So it's entirely random with no influence whatsoever whether we'll get a high or low roll, whereas most of our other rolls, we have modifiers (like have SAWs, for instance, or etc, etc).

I have known several children whose rearing could have been greatly enhanced by the presence of crew-served automatic weaponry.
 
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wow lailoken what kind of kids did you deal with that would only need a SAW to keep them in line, the ones that I have to deal with on occasion require nuclear weapons.
 
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13.7
[X] What you believe

You consider the question for a time before you answer, "I... there is something out there in the forest. Somethings. We were hunting the Recyclers earlier this year - which you probably know because it is hard to hide that sort of thing - and there were times when we were out in the deep forest that I knew there was something out there, something watching us. For what reason I couldn't say, but there was something there... which doesn't actually answer your questions, but certainly adds to that feeling of vague ominousness that you have been describing to me."

You sigh and then take another sip of the distilled liquor, it's really quite good, before you say, "But that isn't everything. No, there are three things of particular importance that we've found, mostly in the past two years: evidence of what happened to cause the Star Fall, the remains of some sort of vehicle, and a body remanded to us by Grave Keeper. The first is that the governor and his sons... I have no idea what they were doing, but they just seemed to snap as far as I can tell... and the blood is draining from your face."

Baron Aetos had indeed gone considerably pale and he said, "There had been rumours of a certain degeneracy within the upper echelons of the nobility, something brought over with them from their world of origin during the initial settlements that had not left their lineage."

"That's... not exactly what I was thinking about, but still disturbing nonetheless. The facts don't entirely add up though. However, that is just an unpleasant bit of background noise in comparison to what else we have found. We recovered a crashed vehicle that is, well, more advanced than most of the equipment available, with the pilot showing signs of extensive cybernetic enhancement. Its either StarCom or some sort of government premium reserve. We also recently recovered - or rather Grave Keeper gave us - another heavily cyberized body from a group he called The Authority, which admittedly might not be their name although he did have a uniform that seemed to indicate that's at least close to what they call themselves. Grave Keeper claims that he handed it over to serve as a warning," you explain.

David nods at that and says, "That is... somewhat in line with what we have been picking up."

You think on your next words for a moment before you say, "The facts that I have are slim at the moment, but there are bits and pieces to this puzzle that I think can go together in certain ways. The body which Grave Keeper brought us had been badly burned, which isn't his MO. The vehicle we recovered had exploded in flight and crashed. The feeling in the woods. I think... I think there is the distinct possibility that there is another group we don't know about, one in conflict with the Authority. Something out in the woods. That's just... a suspicion though. A ghost of a suspicion really."

David frowns and nods and says, "That is... within the realm of what we have been picking up. A band of Recyclers, apparently kicked out of their own people for being hard to get along with, showed up recently. Well, I say a band because that is apparently about how many set out at first, but there was only one left when he reached us, and he died of heart failure shortly afterwards, at an age no greater than thirty. He was hysterical and panicking and made very little sense. What could be made out he seemed to think that the forest itself was stalking him. Not the wildlife or even the more unpleasant plants, but the forest itself, as a whole."

David takes a deep breath and then says, "I am, quite frankly, scared. Leader to leader, I am scared by these portents. As the 504s called upon us against the Machine Heads despite our... differences... I am finding myself feeling backed into a corner. I know that you and I also have our differences, but I can trust you not to do something stupid - and I count myself, or at least my people, as not necessarily being so trustworthy - which is perhaps the main reason why I asked you here today. I want your input, where there can be no one listening in, to either plot against or misunderstand. I do not want an enemy at my back, especially when I do not know where to turn."

You lick your lips at that and say, "While attempting to subdue the Recyclers, we recovered a woman who appears to be from the Machine Heads, who as far as we can tell started their campaign against the 504s because they found them overly aggressive and a threat to them. We would obviously need to figure out what precisely is true, but there is that possibility, although you would not be free of populist democrats. That is not necessarily to say that a military campaign might be in the works, but it would give considerable leverage diplomatically as well."

"So you agree that the 504s are a problem?" David asks, somewhat excitedly.

You glare at him somewhat and reply, "I 'agree' that you two fighting when we should be avoiding killing each other as much as possible both because ever death is a little bit of what was slipping away, and that if we have at least one potentially hostile faction with superior technology out there we shouldn't be wasting resources. However, I will acknowledge that the 504s can be belligerent too and that I will not start by removing the possibility of a military response to them, although I prefer a more peaceful approach."

David shrugs and says, "I shall just have to keep playing the long game then." He grins at the end over that.

What is the demeanour you shall use when dealing with the Dragonflies and 504s over the security of the region?
[] Aggressively (make demands and back them up with threats and even military force if necessary)
[] Good Cop/Bad Cop (let David take the role of the aggressor and you as the peacemaker)
[] Reconciliation (you've all done shit to each other, work on a compromise to let that go in the face of external aggression)
[] Passively (let the Dragonflies take the lead on this one)
[] Passive-Aggressively (let the Dragonflies push the 504s to the point where the 504s will start something)
[] Stay out of this

END TURN
 
[X] Good Cop/Bad Cop (let David take the role of the aggressor and you as the peacemaker)

We can afford to look like the good guy here, especially since if they snap at us anyways, we ride in there with SAWs and blow their heads clean off.
 
Hmmm... I'm split between Good Cop/Bad Cop and Passive-Aggressive. I want there to be constant pressure on the 504s. I don't particularly want them to do something incredibly rash (on our side; the Machine Heads are on their own there), but I want them to be struggling to keep their infrastructure going and their people from joining the rebels. Or emigrating to us, provided they're reasonably useful and safe.
 
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