I recommend that we dig really deep into the 504 and infiltrate their secret police. once we do that we get in touch with the machine heads and the dragonflies and using a combination of the destabilize 504 chose and diplomacy we take the 504 out of the equation; hopefully without damaging our reputation. Also I been voting for the shattersaw confederacy option whenever it came up and we hade nothing more pressing to deal with, now that we need to unify the area I hope that if it comes up again that other people will vote for it as well.

I like the basic idea - we should establish diplomatic ties with the Machine Heads , infiltrate the 504s' internal security and destabilise the 504s while they are at war with the Machine Heads (maybe we can supply them with weapons). Then when the 504s are collapsing we step in to take over as a 'neutral' party, negotiate a truce with the Machine Heads. And that is when we declare the Shattersaw Confederacy and form a hegemony - the Dragonflies are already tied to us through marriage, the Machine Heads are in our camp if our diplomats have done their job worth a damn, and the 504s are no longer a factor.
 
We'd need more respectable intrigue rolls first. Those are sorta jinxed so far.
Also we need to be careful about the type of destabilization. The 504s are borderline Khornates democrats, destabilizing them could push them off the edge into full fledged Chaos Berserkers.
 
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[X] Give them their gilded cages in exchange for what they know (0.9x) (Gain Grenade Fruit Cultivars this turn, increased speed on other Local Adaptation projects)
[X] Just keep talking with them (1.1x)
 
Hey guys, I will get something up later today, I just wasn't feeling too hot yesterday after getting a camera shoved down my throat. There may also be nothing today since I have Friday night things to do.
 
So... ummm... how, exactly, do you proposed to absorb either faction and dominate them, let alone both?

I have already covered one option. Having a UHD doppelganger suicide-assassinate the Baron gives us immediate strong and reliable influence over the Dragonflies, which gives us a superiority in force sufficient to just stomp the 504 if they don't come into line. An alternative is to exploit the 504's hatred of the Dragonflies and complete disregard for treaties to arrange to march their forces through the forest for a surprise combined attack on the Dragonfly capital, at which point we can either work with the Dragonflies to eliminate most of the 504 forces in one decisive battle, or eradicate them ourselves in a surprise betrayal and then turn around and strike the 504 before they figure out they've been double-crossed.

We have lots of options.


While we're perhaps the most military potent of the three, we also lack numbers to do much conquering. We're defensively safe, to be honest - neither faction will attempt to conquer us, particularly as they know they'll lose a lot... and there's their enemy waiting for them to weaken.

It will be very painful to do it all ourselves, but we appear to have the forces necessary to break the backs of at least one of them. The three of us have comparable total populations, and our soldiers are much more potent- for the moment. We can move our forces through the forest, which means that we can strike directly at their capitals without the warning of grinding our way through the tram line, which we could do anyway given our large number of SAWs.


We win the long game - our tech advancement speed (more then how far ahead we are), our UAM access, our lack of bleeding manpower and industry into ongoing conflicts and our ability to play one off of the other more or less ensures it. But we can't grab the others in the short term.

We win the long game if nobody who can play it better shows up before we finish. We have been metagame warned that we are about to be confronted with a new player who can Greengraft much better than Greengraft can. We have a technologically superior opponent with a penchant for subjugation and no fear of reprisal about to rear its head. Our advantage in technology and research largely evaporates when we add someone to the game with an even greater advantage in technology.

Even if the other side doesn't show up the "we'll surprise attack at the drop of a hat" 504 will have their industrial might in full swing shortly, the "we literally have more fanatical warriors than we know what to do with" Dragonflies who are recruiting raiders and would be perfectly happy to offer a luxurious life to the Recycler leaders in exchange for tech and military support want a war, and both of them could find working examples of the advanced military technology which gives us our advantages at any moment. The Dragonflies could very well already have on that 1-in-100 critical success.


No they're not. No they're not. No they're not.

You're not the Ebon Dragon; you don't 'win' by having everyone worse off then you, or by trying to make sure nobody but you moves ahead. You win by being further ahead then everyone else. You don't need to try and embody your SV title with every plan.

In a competitive game an opponent's gain is your loss, and we are still very much competing with the two belligerently imperialistic powers. You simultaneously want to play the long game and take advantage of our greater research capability, while effectively subsidizing their research capabilities. This is not a long-term plan, it is treading water.

One side has built slavery into its society and refused to even trade with other polities because they wanted to force them to submit to slavery, the other is actively warring with a Democracy because it doesn't like them offering an alternative to their institutional cult. These are not nice people who believe in equitability and tolerance and want everyone to hold hands and be happy. We are not going to be able to build a solid, cooperative, mutually-supporting relationship. Conflict is inevitable, which means that improving our relative capability is more important than improving our absolute capability.

You want to build a relationship with the Machine Heads? Let's learn more about them and that might be an option, but the other two are just not compatible enough to be permanent peers.


Now, are joint research projects good? No. It all depends on how much benefit we get from a project and how much the others do.

Plasma Physics II... not sure.

We get an expensive tech almost for free (in terms of cost to our existing research capacity) (plus). We can't then trade it to our neighbors for lots of stuff - but then, they don't have very much left tech-wise that we actually want (a wash). It improves the efficiency of our power generation, which we can definitely use (plus). It makes it easier for the 504s to remedy their own power production problems* (minus). It offers more power to the Dragonflies (minor minus). It unlocks access to other technology for us (plus). It unlocks access to other technology for our neighbors (minus). All factions will be better prepared for a new player (plus). Our neighbors might get in the habit of cooperating with each other, although unlikely (minor minus). It might hold off open conflict, although probably wouldn't do anything for covert maneuvers (a wash).

"Holding off open conflict between the 504 and Dragonflies" is a massive minus until the new player shows up. Giving the 504 a technology to shrink their backup fusion reactors is almost as bad given that they have the largest mech inventory. The effect on the manipulations of a new player are difficult to predict, but unlikely to amount to much positive when the player is described as one that likes usurpation and manipulation.


There's quite a lot of benefit there, but there's also some downsides. So the question is - how much can be ablate those, and will the final result be good enough to go for?

The answer is a flat "no, absolutely not", for the independently sufficient reasons of:
  • Having a tech and research advantage means that the utility of extra tech and research for us is diminished, while the utility of keeping our competitors from gaining tech and research ability is greatly increased. Cooperative research projects basically trade RP at a 1:1 rate when we would need something closer to a 1:3 rate to break even.
  • Cooperative projects means that we aren't taking control of them, which we really need to do before The Authority comes along and neuters us by playing our strategy better than we can.

The power generation usefulness of Plasma Physics II requires infrastructure - some benefit with existing power plants is likely, but to really take advantage you probably need to rebuild the things to a greater or lesser extent. In regards to the 504s, if we have some way to cripple that power infrastructure, then Plasma Physics II doesn't help them at all in this respect (ditto the Dragonflies, although their need is far lesser). Our neighbors haven't demonstrated much 'high tech' research capabilities on their own so far - we have the native materials stuff and the Dragonflies' field guns, for example.

Our chief of Security has an 18 in intrigue. Both the other polities have a +20 from their secret police, and at least the Dragonflies have a much better intrigue score. Betting on our military and research focused polity beating the others in an intrigue strategy is not the way to go.


However, there's an alternative. We did a three-way joint research project for the reactors. What if we did joint research projects (separate ones) with each faction? They don't like working with one another, after all. For example, what about a joint project on Plasma Physics II with the Dragonflies, while a joint project on, say, Underground Production with the 504s?

A benefit of this is that each side has another reason to not involve us in their conflict (their joint research project). And, of course, we gain two technologies while each gains one.

That's actually not a bad idea, but it is still too late to implement it because the arrival of The Authority wrecks the long game for us.



No, we don't have the numbers in our population. Our soldiers don't come out of nowhere. And our artisans and academics draw from the same pool.

Yeah, we flat out don't have the population to do it, however many soldiers we have. We're the smallest group numerically in terms of mobilizable manpower. A big chunk of our population are academics and artisans, which is what gives us the tech lead, and we're disproportionately widows and children due to the Dragonflies 'donation'.

We're great at uptech, and in terms of troop quality, now that we have a mech and a ton of SAWs, nobody can win a fight. But they don't have to win fights because we simply can't occupy enough ground.

Our population is about comparable with the other factions and our soldiers have proven that they can routinely take on huge odds and win. That is completely ignoring our massive advantage in strategic mobility allowing us to make the most of a surprise attack hitting their capital cities directly instead of grinding through the trams. Dethrone the Baron and Maxwell actually owns the entire Dragonfly military as a private individual. The Dragonflies don't even have a national military which would take orders from any sort of leadership remaining after the Baron was gone. Their population are pretty much indentured servants who aren't going to fight a civil war to protect the powers that be. During the raider suppression operation we had 1/5th the total manpower, but more firepower than the combined 600 soldiers of the other factions because of just 2 SAWs.

You will be marching with the troops for the most part, but with the vans you will be able to remain in contact with Maxwell and the children without issues all the way up to Glenshade Manor. Doing that is somewhat a comfort issue and somewhat a way of showing off. Oh, look at me, I have a vehicle, and despite contributing only a fifth of the fighting force I've got more firepower than the rest of you with two SAWs. To a certain extent such games irritate you, but it does feel good to be able to show off just a little bit.

Conquest is an option.



Unless of course, we have ties to and act as the stronger mediators for every vaguely influential faction in our area.

Force projection is an issue, even for their large tech advantage. If we go the conquest route we're actually less able to respond to a superior external force than if we leveraged local manpower with our technology to have both quantity and quality on par.

You need all three of tech, production and population to fight. As far as we know the guys up in space have tech, but no population and limited production. We currently have tech, some population and some production. War would bolster production, but tie up population, especially assimilated members of other factions, who'd rise up if they find weakness or opportunity.

On of the big reasons why we're developing so well is that we're secure internally, unlike the 504s and Dragonflies, who must constantly manufacture ways to keep their assimilated population cooperative.

These are arguments for striking now. The Authority and the Station appear to have huge amounts of indirect soft power, but little in the way of precise hard power. Removing the other factions which they can use their immense soft power to turn against denies them their most valuable strategy.
 
I have already covered one option. Having a UHD doppelganger suicide-assassinate the Baron gives us immediate strong and reliable influence over the Dragonflies, which gives us a superiority in force sufficient to just stomp the 504 if they don't come into line.

Not guaranteed. The assassination would also need to be successful (not a sure thing) and not traced to us (also not a sure thing).

An alternative is to exploit the 504's hatred of the Dragonflies and complete disregard for treaties to arrange to march their forces through the forest for a surprise combined attack on the Dragonfly capital, at which point we can either work with the Dragonflies to eliminate most of the 504 forces in one decisive battle, or eradicate them ourselves in a surprise betrayal and then turn around and strike the 504 before they figure out they've been double-crossed.

... and you think this would work why?



It will be very painful to do it all ourselves, but we appear to have the forces necessary to break the backs of at least one of them.

Break, yes. Conquer, no. Look at conquering attempts in the modern world. Lots of success over there in Afghanistan and Iraq, eh?

The three of us have comparable total populations

No; we're the smallest still.

We win the long game if nobody who can play it better shows up before we finish.

Exactly - the new player. So why the *fuck* should we expend military forces on the neighbors - hell, why shouldn't we attempt to keep *their* militaries going to act as a meatshield against the newcomers.

And as for the Authority co-opting... *might* work with the Dragonflies, but it sure as hell won't with the 504s - they're very anti-noble, remember?

It's like you have this mixture of utter confidence in our military dominance and complete terror of anyone else.

In a competitive game an opponent's gain is your loss

... This is not always the case, you realize?

You know what, fuck it. You're fixed in your mindset and there's no way I'm going to change it after all this time. You don't seem to grasp the force needed to *conquer* as opposed to shattering an opposing military, the domestic fallout (remember, we *have* portions of our population who are sympathetic to either side), the effects on our prized advantages if we try to bulk up militarily with our limited manpower or any of a number of issues.
 
... This is not always the case, you realize?

I think he's made a coherent point for why that is the case with the two powers we're currently dealing with, and I also think that, even if we don't go full-conquest, I don't entirely agree with him on that, the idea of Joint Research Projects however is one I'm strongly against as benefitting them a lot more than us.

Which of us has the powerful research capacity? Any 'Joint' project would be us doing half the work, almost by definition. Half the work but getting 1/3rd of the benefits. Does that sound like a winning setup to you?
 
If the Authority has a not-terrible ideology, perhaps the winning move is to join up with them and get Dandriss on track to be space-capable ASAP, instead of planning a war against those who hold the high orbitals.
 
I have some disagreements with the specifics of his arguments, but I think Lailoken is correct. We don't have time or the luxury of letting time or inheritance give us control of the Dragonflies (a chancy prospect at best, as with many dynastic transfers) or dealing with the 504th. We have more than enough military strength to make a direct takeover work, though intrigue may smooth things and allow us to merely threaten to SAW opponents to bits rather than require we do so. So we either conquer and absorb the 504th or Dragonflies, and use the power gained to finish the other.
Look at conquering attempts in the modern world. Lots of success over there in Afghanistan and Iraq, eh?
Part of why those went so badly is they were not conquests. We did not go in and attempt to make them owned territories. The half-assed nature of what we did try crippled things before they even began. Not analogous to what we're talking about here: smash their military or leadership, and make the place ours. Given how few other polities are around, and how they dislike each other anyhow, do you really see, say, the 504th acting to supply a Dragonflies resistance movement with weapons and funds? Or the reverse?
 
I have some disagreements with the specifics of his arguments, but I think Lailoken is correct. We don't have time or the luxury of letting time or inheritance give us control of the Dragonflies (a chancy prospect at best, as with many dynastic transfers) or dealing with the 504th. We have more than enough military strength to make a direct takeover work, though intrigue may smooth things and allow us to merely threaten to SAW opponents to bits rather than require we do so. So we either conquer and absorb the 504th or Dragonflies, and use the power gained to finish the other.
Part of why those went so badly is they were not conquests. We did not go in and attempt to make them owned territories. The half-assed nature of what we did try crippled things before they even began. Not analogous to what we're talking about here: smash their military or leadership, and make the place ours. Given how few other polities are around, and how they dislike each other anyhow, do you really see, say, the 504th acting to supply a Dragonflies resistance movement with weapons and funds? Or the reverse?

Another point about the Iraq comparison. In both cases, outside forces came in to make the job harder once we smashed our way in, and moreover, at least in the case of the Dragonflies, the general populace is reasonable apathetic. They like the Nobles because they somewhat sorta take care of them, and if we did the same they'd be just fine. There are not religious, ethnic, and geopolitical concerns. None of them have a sense of Nationalism to be offended by us rolling in and taking them over. We won't be doing this since we need the cooperation of people like Maxwell, but so long as we killed all of the Nobles in our takeover, we could literally just slip into their spot, with our occupying troops and liasons being quasi-nobles while we tried to figure out how to dismantle the system without weakening ourselves too much.
 
Not guaranteed. The assassination would also need to be successful (not a sure thing) and not traced to us (also not a sure thing).

Nothing is guaranteed, except the imminent arrival of a technologically superior opponent with a penchant for subjugation.


... and you think this would work why?

-because, the 504 have so little regard for peace treaties that they have a hard time even imagining that other people might, they utterly loathe the Dragonflies, the Dragonflies want a war and to get rid of the 504 military enough to trade their Shattersaw holdings for it, we have all the necessary capabilities, and we have enough military might to curbstomp our way through at least one of them all on our own if we want to.


Break, yes. Conquer, no. Look at conquering attempts in the modern world. Lots of success over there in Afghanistan and Iraq, eh?

The Dragonflies are specifically designed to be easy to conquer. Their national military is the private property of the leader, whose inheritor is Dia's husband. This is a prime case of "cut off the head and the body will die". The vast majority of the population are already indentured servants who wouldn't even notice a change in management.

The 504 would be a massive pain to occupy, but we only need to wreck their status as a coherent polity to prevent them from being exploited by The Authority. After that, we have time to play the long game while consolidating them.


No; we're the smallest still.

Citation. The last mention I remember was the three of us being roughly comparable in population.


Exactly - the new player. So why the *fuck* should we expend military forces on the neighbors - hell, why shouldn't we attempt to keep *their* militaries going to act as a meatshield against the newcomers.

And as for the Authority co-opting... *might* work with the Dragonflies, but it sure as hell won't with the 504s - they're very anti-noble, remember?

It's like you have this mixture of utter confidence in our military dominance and complete terror of anyone else.

We aren't going to beat the new player in a direct military contest, so expending our might elsewhere has no bearing on our dealings with them. The 504 might not accept official subservience, but they'll probably take military and industrial technology with built-in kill switches to get an edge over the Dragonflies and Greengraft. The Authority is described as using "chains so tight you cannot even see them". There are a lot of ways to bring a polity under one's control, and The Authority is better than us at all of them.


... This is not always the case, you realize?

It is in a competitive system, and this is a competitive system because "belligerently expansionist Khornites" and "belligerently expansionist Slaaneshi slavers" are not long-term relationships. They need to be changed so much that they are effectively destroyed, so this comes down to our advantages over them, not our absolute capabilities.


You know what, fuck it. You're fixed in your mindset and there's no way I'm going to change it after all this time. You don't seem to grasp the force needed to *conquer* as opposed to shattering an opposing military, the domestic fallout (remember, we *have* portions of our population who are sympathetic to either side), the effects on our prized advantages if we try to bulk up militarily with our limited manpower or any of a number of issues.

Your really can't comprehend that shattering is all we need to do right now? You can't comprehend how a five-to-one advantage in individual soldier effectiveness utterly overwhelms concerns about total population in uniform? You think the domestic fallout of removing people who have shot at us and continue to threaten peace and order in the region is going to exceed the threat of a technologically superior player looking for pawns? We need to eliminate the Dragonflies and 504 as independent polities now. Full consolidation can wait.

This overlooks you completely forgetting that my first-choice plan is a piece of diplomatic judo which doesn't involve firing a single shot. I know damn well what the costs involved are.



If the Authority has a not-terrible ideology, perhaps the winning move is to join up with them and get Dandriss on track to be space-capable ASAP, instead of planning a war against those who hold the high orbitals.

They appear to be composed of the highest of the highest of the old world nobles, and actively experimenting with the warp, which is what killed everybody in the first place.
 
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Hm, do we know how tough the Authority shield generators and fighters/transports are? From Dia's pre-apocalypse experience, would EM SAWs have any chance at taking one out, if they are mounted to some kind of computerized anti aircraft system?

Still, we need some kind of viable AA - they probably won't bombard us from orbit since that would defeat the point of conquest, but I don't doubt that they'll exploit superior mobility and close air support to give us hell if we don't have some way to limit their ability.

They probably have some kind of electronic countermeasures, but if it's a surface to orbit plane it'll be fairly noticeable. Big drive, too.
 
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Hm, do we know how tough the Authority shield generators and fighters/transports are? From Dia's pre-apocalypse experience, would EM SAWs have any chance at taking one out, if they are mounted to some kind of computerized anti aircraft system?

Still, we need some kind of viable AA - they probably won't bombard us from orbit since that would defeat the point of conquest, but I don't doubt that they'll exploit superior mobility and close air support to give us hell if we don't have some way to limit their ability.

They probably have some kind of electronic countermeasures, but if it's a surface to orbit plane it'll be fairly noticeable. Big drive, too.
I agree. We need something like a Hydra - disgustingly lethal against ground targets in addition to being designed for AA.
 
I agree. We need something like a Hydra - disgustingly lethal against ground targets in addition to being designed for AA.

EM Autocannons sound like a good place to start for that.

We do have grenade launchers, though. We could possibly look at EM Recoil-less rifles or EM-boosted RPGs. Would probably be easier. Not sure if it'd be fast enough to hit aerial targets without some kind of guidance system, though, even if they're using them for CAS.
 
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They appear to be composed of the highest of the highest of the old world nobles, and actively experimenting with the warp, which is what killed everybody in the first place.

Oh FUCK THAT.

They seemed cool when it was just them juicing their only UAM tech up with Juvenat drugs (I presume) and throwing the revolt by Count Whatshisnuts off the ship in the omakes... :sad:
 
Loot Analysis, Part 2 (Leaf Armor)

In hindsight, Kellon really should have intervened right at the start of the debate. It had been the better part of an hour, and at one point he'd even left to grab something to eat at the mess, but when he came back they'd still been at it, apparently without even noticing that he'd been gone.
Finally having enough, he stepped directly between them.

"Look, as interesting as this may be -" It really, really wasn't. "- I'd prefer if we could finish briefing me about your analysis, first, and you can continue your discussion then."

"Ah, yes… we apologize for that," Drust said, looking somewhat ashamed, and Linko nodded in agreement.

"Accepted. Now, the armor that the Recyclers are using?"

"Well, the first thing is that there doesn't seem to be any standardized design amongst the samples recovered."

"Any ideas what that is?" Kellon questioned.

"There are a number of possible reasons I could think of," Linko began, "Leaving cultural or sociological reasons aside, my first guess would be a lack of logistics, in that they simply aren't capable of outfitting everyone with the same armor design. If they're really living in the forest as nomads or semi-nomads, they likely don't have access to machinery and are reliant on manual labor for gathering resources and manufacturing goods. The wide variety of armor designs might thus be the result of trying to stretch whatever resources they can gather locally to the limit, a number of craftsmen working independently of each other, or both.
The second one would be a lack of knowledge, in that they might not have someone skilled in designing personal armor, and are thus still experimenting with various designs to see which ones suit their needs the best."

"As for the actual armors themselves, though," Drust took over at this point, having brought some samples over and placed them on a table, "there are a number of common point, mostly in the materials."

He pointed at what looked like a brown and metallic-grey jacket.

"The first is Steeldog hide. They are an arboreal predator that relies mostly on speed and agility to avoid injury, so their fur and skin provide protection against injuries they might sustain while moving through the foliage or underbrush. It seems generally used as a durable under-layer, but also seems to double as protective clothing in some cases, not unlike what we issue to our forest-workers."

Kellon nodded, but his gaze was already drawn to a piece of armor that seemed to consist of the aforementioned Steeldog hide, and a large amounts of small metallic scales that were somehow fixed to it.

"Ah, yes; this is rather interesting," Drust commented when he saw where the Lieutenant was looking. "Those are Strangling Iron Willow leaves. I'm very curious how they got them in such amounts, to be honest. Unlike most of Dandriss' trees, its leaves aren't meant to cut down or damage distant trees, but to kill animals that come close so they'll act as fertilizer and provide it with nutrients. Which should make gathering leaves from it in large quantities rather dangerous, to say the least."

"So, what are they used for?" Kellon tried to direct the academic back on topic. He could think of a few methods to harvest the leaves, particularly if elegance or the tree being left undamaged weren't important, but they weren't really important at this point. Well, except that they might come in handy to tracking the Recyclers by seeing if any Strangling Iron Willows were in the area, and checking on their status. Yet another note for his datapad.

"For the most part, they seem to be used to reinforce areas where a greater degree of flexibility and freedom of movement is necessary, such as the joints or stomachs. Well, after their edges have been ground down, so they're no longer sharp and a danger to the wearer.
Some samples of armor even seemed to consist entirely of these leaves. But there is also a few where they seem to have used adhesive - a sort of plant secretion would be my guess; there are a number that use such means to entrap and devour animals - to create larger plates and strips."

Watching Lieutenant Kellon nod, Drust moved on to the last item.

"The last, I don't recognize, unfortunately. My guess is that it is some sort of hybrid they specifically bred to provide materials for their armor; no sharp edges, and probably a rapid breeding and growth cycle, so they can get a steady supply. There seems to be a lot of Grenade Fruit in it - their leaves generally aren't sharp, and more durable than many others, since they rely on their explosives - but I have no idea about the rest. It might be that the plant providing their main grenade fruits is also the one providing the large leaves for their armor; it'd make the most efficient use of their resources, so if possible that's how I'd try to set it up.
But, eh, yeah, anyway; these leaves - we've provisionally dubbed them 'Armorleaves' - are shaped and glued into fairly durable armor for locations that don't require movement, like the chest, or the lower arms or legs."

"Alright, so; Steeldog hide for the underlayer, Armorleaf plates for rigid armor pieces, and Iron Willow for flexible portions of the armor," Kellon summed up. "Why no tree bark, though? They already used it for shields, once, and I'd think that, given how it's intended for defense, it'd make a better material for armor than the leaves?"

"It might; something we should probably look into for developing our own body armor using local materials. My theory would be that the Recyclers don't have the necessary tools to work the bark with sufficient precision. Basically, cutting large pieces out to turn into shields is alright, but trying to shape those pieces into breastplates, cuirasses, helmets, and the like just isn't feasible for them. Alternatively, they might be able to do it, but it's just not economic, in that working the bark in such a manner requires much more time than the combination of leaves and adhesives does."

"Hm.... alright," Kellon said after making a number of new notes on his datapad. "That's the materials. What can you tell me about the armor designs themselves?"

Drust and Linko looked at each other before shrugging.

"Well, as we said at the start, there's no real unified design. We have a plethora that seem based on medieval armor types; scale mail, reinforced leather, brigantine, banded mail, cuirass with greaves and vambraces, and whatnot. A few seemed to imitate various modern armor designs, such as a vest where they had thin, alternating layers of Steeldog hide and leaf-plates. Or one where they had pouches for inserts of armor-plating."

Kellon made some more notes while trying to parse the information so far. Overall, it sounded like the armor wasn't really as efficient as it could be, at least for ranged combat. In close combat, on the other hand, it would probably give the Recyclers a fairly sizable advantage against the combat knives, machetes and bayonets that most of their forces used. Combined with tactics or tools to make them harder to kill at range, such as their tree bark shields, ambushes and sneak attacks, or maybe some sort of smoke grenades - were there any plants or animals that used something like that as a defense mechanism, perhaps? Something to ask about so they could prepare, just in case - it could make them a fairly formidable opponent.

"Oh, yeah!" Linko suddenly exclaimed. "Almost forgot, since it might not be a part of the armor, strictly speaking, but it seemed like everyone also had one of these."

She went and opened one of the boxes in a corner, and pulled out a sort of cloak. It seemed made from Steeldog hide as well, but also had numerous smaller plants, branches and leaves haphazardly fixed to it.

Camouflage; that fit with some of the potential tactics they might develop to try and counter Greengraft's advantage in ranged firepower, and he added another note on his datapad.

"Alright, that should be enough to bring to the higher-ups. Thank you for your good work!"

"Hah, I wish we were done already! Next we're gonna have to start analyzing the various plants and materials and start forming some theories on how they were made and worked, for our own superiors," Linko replied with a snort.

"Figuring out how and why something works is the most interesting part, though," Drust interjected. "I already got some ideas on what adhesives they might've used for their armor…"

Kellon simply wished the two whitecoats good luck at this point, and left before they could get started on yet another academic discussion he didn't really have a chance of following, already sorting his notes and comments in preparation for writing a proper report.
 
It doesn't actually matter how nice they are, they're a hegemonizing force which will marginalize and absorb us, effectively destroying our civilization and agency as surely as any conquering army.

Do you really want to play Protectorate-Quest? At best?
 
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13.5
[X] Just keep talking with them, you'll figure out a strategy eventually
[X] Just keep talking with them

After a bit of reflection you decide on how you want to proceed: applying the legal screws to people. You start by processing the population of the Recyclers through your judiciary. While trials are to a degree swift and brutal, you temper it with a preference for long work terms over death sentences for the most part, and there are some who you would even consider combatants who were successfully defended by those who might be considered their victims as being actually upstanding individuals swept up in a bad situation and trying their best to mitigate the damage. However, for a number of particularly nasty individuals you make the time to get things in order so as to ensure their execution.

46 individuals executed!
111 prisoners gained! (72 volunteer for salvage work)
174 labourers gained!


The elders on the other hand are left alone as you gather the case against them, making sure to let them sweat it out. Soon enough the demands for more luxurious accommodations in exchange for what they know become a bit more like requests not to die.

Rolled 24 + 36 + 10 Pressure = 70
Some information
29 + Rolled 34 + 5 WAT = 68/250 Grenade fruit cultivars

The problem is that your prisoners are still asking for access demands that you don't want to give them, even though they actually make sense. Just describing what they do won't really be enough, they need access to either the forest or to hydroponic facilities so that they can demonstrate how to actually do things. You do glean some information from the hints dropped, but it is not enough. You will just have them sit and stew for the time being.

On the diplomacy front, things are a mixed bag. On the one hand, the people at Amethyst Gardens actually respond negatively to your further attempts to entice them into the fold and basically tell you that they are outright not interested, but on the other the Free Volunteers further out are rather pleased by the trade going on and are more than happy to start dealing with you directly rather that intermediaries. Of course they're still a blend of various stripes of bastards: greedy bastards and standoffish bastards mostly for the guys you are dealing with, but there also bastard coated bastards with a chewy bastard filling who still consider raiding a viable substitution for doing their own damn work.

Rolled 4 + 30 + 5 Diplo Corps = 39
Irritated
Rolled 68 + 30 + 5 Diplo Corps = 103
Some success

Speaking of bastard coated bastards with a chewy bastard filling, you still need to visit your in-laws. You timed this to coincide with your daughters break from school. While Anna has been doing well enough in her studies, she remains painfully closed off in her dealings with others, even if she is not particularly shy - yet - and she definitely lacks a flair for anything that might be considered creative, preferring much more abstract logic, even if she is also becoming something of a protege in being able to weave and untangle puzzles. On the other hand Mirande has been struggling this year with her studies, not necessarily because she is bad at them but more because she is having a harder time meeting the challenges set for her.

For Anna...
[] Encourage her to try to get out of her head a bit and make more friends (1.2x)
[] Attempt to explain that she is too important to hide away from the world (1.1x)
[] Leave her be (0.8x)

For Mirande...
[] Council patience in her learning, she has plenty of time to get things right (1.2x)
[] Try to get her fired up about meeting the challenges presented to her (1.4x)
[] She'll figure it out on her own (0.8x)

For your meeting with your in-laws, what approach will you take?
 
Oh FUCK THAT.

They seemed cool when it was just them juicing their only UAM tech up with Juvenat drugs (I presume) and throwing the revolt by Count Whatshisnuts off the ship in the omakes... :sad:

I don't think that The Station is the same as The Authority. The Station threw the people lead by The (probably psychic) Count onto a ship and let them leave for a military base on the north pole of the planet which is probably The Authority. There isn't a whole lot of reason to stick a base right up there, and extreme holdout / extremely clandestine research rank up near the top. They could also be pretty confident that they wouldn't be affected if they set off a mass nuking, while likely being high enough in authority to be able to influence it. That does mean that The Authority has a lot of influence over The Station since the murderous mutineers had their lives saved and then were allowed to leave in one of the two extremely valuable shuttles.



It doesn't actually matter how nice they are, they're a hegemonizing force which will marginalize and absorb us, effectively destroying our civilization and agency as surely as any conquering army.

Do you really want to play Protectorate-Quest? At best?

Judging by the decisions thus far...
 
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It doesn't actually matter how nice they are, they're a hegemonizing force which will marginalize and absorb us, effectively destroying our civilization and agency as surely as any conquering army.

Do you really want to play Protectorate-Quest? At best?

The GM said that he was prepared to take us back to the stone age, at which point we wouldn't be playing as Greengraft and Dia anymore.

Or would we? Dia Flintstone? :p

So, a change in leadership that does not destroy all civilization might lead to us players being put in charge of whatever after a bit of a timeskip.

BUT, the Authority appears to be full of crazy people borging themselves up with extra brains and possibly warp shite. Fuck that. Let's build some orbital rockets and nukes and show them no mercy, for warpfethers deserve none.

Y'know, unless we can loot the entire station and its UAMs...
 
[X] Encourage her to try to get out of her head a bit and make more friends (1.2x)
[X] Council patience in her learning, she has plenty of time to get things right (1.2x)

Patience is a very nice trait if successful. Raw ambition can go either way.
 
[X] Encourage her to try to get out of her head a bit and make more friends (1.2x)
[X] Council patience in her learning, she has plenty of time to get things right (1.2x)

Hm, that could've gone better. We managed to piss off Amethyst Garden, and we're gonna have to keep spending actions on the Recyclers. Still, better than nothing, I suppose.
In regards to the Volunteers/Amethyst Garden, IIRC Academia Nut said that a combination of Diplomacy and Military, ie talking with the non-violent group while taking out the Raiders, would have some synergy. So, we should consider that.
 
Edit: changing my vote slightly and adding the approach
For the Kids I'm going with

[X] Encourage her to try to get out of her head a bit and make more friends (1.2x)
- [X] Teach her chess, the game will give her an incentive to talk to people.
[X] Council patience in her learning, she has plenty of time to get things right (1.2x)

For your meeting with your in-laws, what approach will you take?...
[X] Be polite and friendly, but unyielding in matters of state, should they arise.
-[X] Find out more about his side of the family, with an eye to identifying the chain of inheritances.
-[X] also make friends with the new knight and other important people like the head of their secret police and research department. Would be good to know how they think.


Also nice Omake Kelenas, the bonus I would recommend is either bonus points on all local adaption research or just maybe(a big one) free grenade fruit tech and some points in leaf armor.
 
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I already have the bonus picked. As more are coming in I am making the bonuses somewhat narrower to reflect what happens in the omake, rather in the early days where they were more rewards for doing anything at all. Generally you only get to pick yourself at this point if you do something really impressive and also non-specific.
 
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