Hmm SSS, do you happen to know what the pre-reqs for Fearful Aura and Favoured by the Warp were in DH? All I could find were some stat pre-reqs like Willpower over 50 for example. There's also several minor powers/arcana that seem like good things to pick up but I'm just not sure what would be inherent to Mirande's power and this setting compared to DH
Hmm SSS, do you happen to know what the pre-reqs for Fearful Aura and Favoured by the Warp were in DH? All I could find were some stat pre-reqs like Willpower over 50 for example. There's also several minor powers/arcana that seem like good things to pick up but I'm just not sure what would be inherent to Mirande's power and this setting compared to DH
35 willpower points in the DH system for favoured by the warp and is picked up by a scholar arcanum which is around psy rating 4 so should be something that could picked up by the equivalent of a Potent psyker in this system.
So hopefully AN gives us a chance to work on it. Works by making you take two rolls on the psy phenom table when you roll a warp incident and you choose the better result.
Fearful aura seems to be a daemon style power and relies on inherent corruption if its what I think it is, I could be mixing it up with the 'from the beyond' trait.
Your awareness drifts in and out of what might be considered 'consciousness' for the next few hours. Your mind is still active, but your body remains in a bad way. If you can get back to the land train you should be back in shape within a day or two with the equipment and expertise there, but first you have to recover enough to be able to tell your unexpected rescuer where to go, and he appears to have taken off in a direction leading you further and further from Dawn Flower, which is sadly a reasonable decision to take, all things considered.
Eventually though your body starts to truly wake up, although only after a considerable amount of time has passed. The psyker who has recovered you takes some time to tend to your wounds, which is somewhat creepy in that you know he is right next to you and touching you but you are powerless to do anything about it, but as best you can tell he is working on your wounds, although from his surface thoughts you can tell that your blood is confusing him. Fortunately he seems to find no reason to attack you.
Eventually you find your consciousness able to return to the wake world instead of the dreaming one, flickering your eyes open. You find yourself somewhat undressed but under a blanket and with the wounds from the fight more or less bandaged up, inside the back of a municipal transport truck that appears to have been jury rigged to carry a fusion reactor, which is interesting since as best you had known no one knew how to do that without custom building the reactor. Apparently other people had been working on that. You suppose if people were from less stable regions and had interest in mobility that would probably be among the first things to be researched.
Weakly looking about, you find your armour and sword tucked off to one corner, and your rescuer looking over your antimateriel rifle on one side while munching on what appears to be some sort of ration bar. He looks... feral is probably the best word for it. While not quite having a beard per se he definitely appears to take minimal care of his hair, apparently just taking a knife to it crudely ever couple of days to avoid getting in the way of his environmental seals, giving him a permanent layer of overgrown stubble. His environmental suit is also covered in various patches, both in the repair sense and the insignia sense. He has other various totems and mementos hanging from belts and straps, and you can now discern the source of a sort of permanent sadness and sentimentality around him.
Noticing your eyes being open and your head shifting about, the man asks in a voice that seems awkward in being used, "You okay?"
"Not really," you croak, your voice dry and reedy. The man grunts and fishes a bottle of water out of a box on the floor, helping you to drink a bit of it.
"Better?" He asks.
You nod at that. "Thank you," you reply.
"Welcome," he grunts back before lapsing into quiet contemplation. After a second he asks, "You with them?"
"The raiders? No," you reply. "Explorers, back at Dawn Flower."
He nods at that and says, "You too? Gas. Not wearing mask." He seems somewhat embarrassed at that, and you get the sudden feeling that your yanking on fate may have had something to do with that. A sad look passes over him and he fingers one of the totems on his jacket. A face briefly appears in his mind, and you realize that he had been with someone at Dawn Flower during the attack, who had also been taken captive... and who ended up taking the shot that would have hit him.
You would need to actually touch the mementos he carries with him, but even if you hadn't been psychic you could have practically felt the weight of the sadness and memory there. Dozens of people all swept up around him, now all dead. He doesn't look that old, so his life had to be a nearly unending sequence of tragedies. No wonder he looked crazy...
Oh...
Oh fuck...
You know he is psychic, but he definitely doesn't know that he is. He's running on instinct and completely unconscious control, and somehow he is also able to shunt his own losses of control onto others. Fate is rewritten to have others take the brunt of the damage. It's what you witnessed.
Rolled 696 + 24 + 48 = 168
Total success
He cleared his system of poisons almost as an act of willpower. He has some capacity to influence probability and destiny. You also can feel a subtle degree of safety around him, an unconscious desire to remain near him. It's downright creepy to have the senses to detect it and the training to understand it, but he has a sort of mishmash of random powers and abilities that all blend together towards instinctive impulses like survival or the human need to have companions... only since it is all unconscious the former always wins out against the latter. You can feel him trying to forge a bond, a linking of destinies, with you, only you are able to swat it off without conscious effort. He doesn't even notice, and from his reactions and surface thoughts there doesn't even seem to be frustration bubbling up to his surface mind. Still, if you allowed the bond to form, you know that should the lizard part of his brain orchestrating it all feel threatened you would be the one to shoulder the backlash.
He needs training. Badly. Desperately. But all those powers just running in the background, it's too much, especially for a mind like his weighted down by the trauma he has on full display. The only way to juggle that would be to never think about it, to let the organization of objectives be handled instinctively. You would need to do a proper divination, but you definitely get the feeling that if you were to try to train him, to get his powers under control, the results would be a spectacular failure. Actually, worse yet, since his own powers have a strong divinatory/fate manipulation aspect, a strong attempt to train him could result in setting off his survival instincts and all of the subtle powers he has aligned towards that.
It's a good thing you have a good way with people and a strong control over your emotional reactions, because the conscious part of him certainly doesn't deserve the case of screaming horror you have abruptly developed towards him. He in fact seems like a sad, lonely person of good moral character who has no idea why everyone around him keeps dying while he survives. And you are already trying to figure out the best way to put him down like a rabid animal in the back of your head.
Instead of any of these thoughts, you instead say, "I came after and ran into a salvage team. Don't know about any gas."
"Oh," he mutters. "They launched gas. Woke up later, stuck me. Drugs. Some smiled, I slept. Woke up, got free, bus I was on crashed. Grabbed this car, you inside, got away." He explains tersely, although you suppose if you hadn't been psychic you would have needed some sort of summary of what happened.
"Thank you," you reply. After a moment you say, "My name is Mirande."
"Mag. Call me Mag," the man replies with a nod. He glances at the rifle he is examining and then says, "Good stuff."
"My people recovered well from the Starfall," you state.
He nods at that before he grunts and says, "We'll find settlement soon. Skipped some, too close."
"I have companions and resources back at Dawn Flower," you state.
He considers that statement for a moment before he says, "Need supplies. Be a few days."
"Resupplying or getting back?" You ask.
He shrugs noncommittally at that. "Either. Both. Depends."
Well that's helpful. Still, its not like you have the capacity to protest at the moment.
Mag pulls out a key component of the anti-materiel rifle and stuffs it in part of his webbing before he goes towards the drivers cabin and says, "You rest, I'll drive."
You...
[] Rest
[] Try to talk to him while he drives
...about... (top 2)
-[] Him
-[] You
-[] The raiders
-[] Area you are in
The powers you have developed are...
You can pick either 4 least powers, 2 least powers and 1 lesser, 2 lesser powers, or 1 standard power
[] Least Clairvoyance (range 100m, visual only)
[] Lesser Clairvoyance (range 500m, visual only; 100m visual and audio)
[] Lesser Psychometry (touch, up to 20 years back, greater clarity within the first 10 years)
[] Lesser Precognition (a few seconds into the future, +1.5xLearning to Personal Combat rolls for a scene)
[] Fortune (+1.5xWillpower to one non-psychic roll)
[] Least Mind Edit (low willpower characters lose track of your presence)
[] Lesser Mind Edit (low willpower characters lose track of your presence, can discharge to make edits to surface thoughts with opposed willpower roll) (-10 manifesting penalty)
[] Least Uplink (can communicate mentally with unfamiliar characters within 10m, familiar ones within 100m; link with familiar characters last one scene per manifestation)
[] Lesser Uplink (can communicate mentally with unfamiliar characters within 100m, familiar within 1km; link with familiar characters last one scene per manifestation) (-10 manifesting penalty)
[] Least Psychic Shriek (willpower contest vs. manifestation roll for all other characters within 3m or be stunned)
[] Lesser Psychic Shriek (willpower contest vs. manifestation roll for all other characters within 5m or be stunned, or; willpower contest against target within 10m, failure of target takes energy damage to head) (-10 manifesting penalty)
[] Least Warp Whisper (opposed willpower test with a single target within 100m, loser is frightened until they can make a willpower check equal to the one they lost by, or one scene, whichever is sooner)
[] Lesser Warp Whisper (opposed willpower test with a single target within 100m, loser is catatonic until they can make a willpower check equal to the one they lost by, or one scene, whichever is sooner)
[] Mind Reading (can pick up all surface thoughts of everyone within 50m for a scene with enough detail to add Learning to personal combat and diplomacy rolls with subjects within range; can manifest a second time for more detailed information from one subject - include information not known to their conscious mind -, which ends the power) (-20 manifesting penalty)
[X] Try to talk to him while he drives
...about... (top 2)
[X] Area you are in
[X] the raiders
[X] Least Clairvoyance (range 100m, visual only)
[X] Least Mind Edit (low willpower characters lose track of your presence)
[X] Least Uplink (can communicate mentally with unfamiliar characters within 10m, familiar ones within 100m; link with familiar characters last one scene per manifestation)
[X] Least Psychic Shriek (willpower contest vs. manifestation roll for all other characters within 3m or be stunned)
[X] Try to talk to him while he drives
-[X] Him
-[X] The raiders
EDIT: [X] Mind Reading (can pick up all surface thoughts of everyone within 50m for a scene with enough detail to add Learning to personal combat and diplomacy rolls with subjects within range; can manifest a second time for more detailed information from one subject - include information not known to their conscious mind -, which ends the power) (-20 manifesting penalty)
Reasonable. I think lesser mind edit instead of lesser precognition might be better for now, though. Precognition only adds +11 to combat rolls at this level. Which is good, but not great.
You would need to do a proper divination, but you definitely get the feeling that if you were to try to train him, to get his powers under control, the results would be a spectacular failure. Actually, worse yet, since his own powers have a strong divinatory/fate manipulation aspect, a strong attempt to train him could result in setting off his survival instincts and all of the subtle powers he has aligned towards that.
How does that sound like an apprentice? Mirande specifically says that he's untrainable and even attempting to would likely result in our death. If not ours then certainly anyone we let him interact with in any sort of danger situation.
Mag pulls out a key component of the anti-materiel rifle and stuffs it in part of his webbing before he goes towards the drivers cabin and says, "You rest, I'll drive."
He disabled our rifle, he holds on to our pistol, and he pretty accurately guesses that we are currently incapable of wielding the sword against him. Though he doesn't realize that just nicking him with the sword can make him cease to exist not that we're in a condition to even sit up never mind swing the darn thing.
[] Least Clairvoyance (range 100m, visual only)
[] Lesser Clairvoyance (range 500m, visual only; 100m visual and audio)
[] Lesser Psychometry (touch, up to 20 years back, greater clarity within the first 10 years)
[] Psychometry (touch, up to 40 years back, audio information within the first 10 years; can also study places rather than objects)
[] Lesser Precognition (a few seconds into the future, +1.5xLearning to Personal Combat rolls for a scene)
[] Precognition (several seconds into the future, +2xLearning to Personal Combat rolls for a scene, 0.5x Learning to Diplomacy rolls for a scene)
[] Future Telling (up to a month into the future, significant detail within the first few days)
[] Advanced Future Telling (up to a year into the future, significant detail within the first week)
[] Fortune (+1.5xWillpower to one non-psychic roll)
[] Advanced Fortune (+2xWillpower to one non-psychic roll)
[] Least Mind Edit (low willpower characters lose track of your presence)
[] Least Uplink (can communicate mentally with unfamiliar characters within 10m, familiar ones within 100m; link with familiar characters last one scene per manifestation)
[] Least Psychic Shriek (willpower contest vs. manifestation roll for all other characters within 3m or be stunned)
[] Least Warp Whisper (opposed willpower test with a single target within 100m, loser is frightened until they can make a willpower check equal to the one they lost by, or one scene, whichever is sooner)
[] Lesser Mind Reading (can pick up all surface thoughts of everyone within 20m for a scene with enough detail to add 0.5xLearning to personal combat and diplomacy rolls with subjects within range; can manifest a second time for more detailed information from one subject, which ends the power)
Sadly, this is where Divination interference is our friend. We generate a load of static, surround his bed with Hexagrammatic wards while he sleeps, and then charge up our own Fortune before simultaneously breaking the wards and eating him.
More seriously, I'd tattoo him with inverted hexagrammatic wards while he's asleep inside another set of wards so that his psyker powers could effect no one else and then start teaching him.
Maybe it's just me, but I feel like literally eating people's souls might be a thing that has consequences and affects on you. Both in terms of what it does to your head and, yes, morality. (Not to mention the fact that it seems like he has a very troublesome powerset that might lash out if attacked like that. Oh, and, even if such a powerset was absorbed -- maybe it wouldn't be the best thing ever, given how much grief his powers have brought him?)
Look -- even just putting one's common sense to the task, what does your common sense and narrative sense tell you about "literally eating souls for power"?
Maybe it's just me, but I feel like literally eating people's souls might be a thing that has consequences and affects on you. Both in terms of what it does to your head and, yes, morality. (Not to mention the fact that it seems like he has a very troublesome powerset that might lash out if attacked like that. Oh, and, even if such a powerset was absorbed -- maybe it wouldn't be the best thing ever, given how much grief his powers have brought him?)
Look -- even just putting one's common sense to the task, what does your common sense and narrative sense tell you about "literally eating souls for power"?
Secondly, eating souls is actually less evil than killing people.
Thirdly, this guy's problem is not his powers. It's what he unconsciously does with them. Mirande does not have this problem, as she has conscious control of her powers.
Fourthly, having meat shields to soak the consequences would actually make Sanctic Sorcery viable...