A Villain In A World Of Heroes

I don't understand this post... do you mean that you can't propose this plan because you made it an omake or something? Because it's already our plan: I've been advocating it for half the thread now, long before that omake, and since nobody has objected to it it's what we're going to try to do when we get out of the forest. The hard part will be finding a lawful good hero who'll want to be our friend.
Not even Lawful Good was needed actually, depending on how we pulled it, just lying to get another jerk hero at him and fight might work.

Though, I'd rather we get Chaotic Good hero. Kind enough to help and befriend, chaotic enough to not bother fighting another hero.
 
Not even Lawful Good was needed actually, depending on how we pulled it, just lying to get another jerk hero at him and fight might work.

Though, I'd rather we get Chaotic Good hero. Kind enough to help and befriend, chaotic enough to not bother fighting another hero.
I've never really understood chaotic good. If you're good, then you aren't bad. This means that there is a list of actions which equal bad, so in order to be any sort of good you have to not do those things. That's a law. By this logic, all good is lawful good, but lawful good just has extra law in it.

And I wanted lawful good because they'd be more likely to attack the guy who killed their friend's father because he's a murderer rather than because he's actually our friend; there's a good chance that he could die, and we don't use people we like as pawns, because they'd be the closest thing we'd have to family right then. *

(*unless we can meet some sapient spiders or scorpions and try out our diplo-mancy: spiders are awesome at the things we want to be awesome at, and even normal scorpions love their children very much (they carry them around everywhere like a childhood long piggy back ride. Pictures of this are a little scary but mostly cute) and are also fairly awesome to boot, so being adopted by either of them would be a net gain in both loved ones and effectiveness. And we desperately need either of those right now. )
 
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That's because I answered that a while back. We would tail him to learn about him. His name, his abilities, how strong he is, where he lives, who he is friends with, and so on and so forth. Also, we should learn to recognize his scent. Stuff that will make it easier to find him again in the future.

Then we go off and turn ourselves into a super villain.
Tailing the Hero and spying on him is going to end with the Hero noticing us because we have no training in that field, and only a little instinctual tracking or stealth, based around a forest environment.

So you're saying that we could potentially take him out with, say, a magical nuke? The kind of spell we can't learn in this forest? And also that trying to make ourselves into a big enough monster to beat him is a total waste of time?
Absolutely you can kill a Hero with the equivalent of a magic nuke. We can't learn it in the forest, this is true. However, we also can't cast it if we don't have the reserves of mana or raw magical strength to channel it.

He teleported out of a burning building. Nowhere does it say he teleported out of the town.
True, but if he can teleport, it is probable he has the strength to teleport quite a ways if he wants to channel the magic to do it.
Well, that's your goal. Mine is to become strong enough to paste the hero, then check to see how much stronger he has become, and do it again and again until we've surpassed him.
This would be good, if we had divination so that we could spy from range without his immediately noticing us.

And yet, we were already doomed to a horrible death from the start. Killing everyone he cares about will make him hurt.
This is a world where Heroes get the benefit of tropes. Killing his friends and family will both give him a target to kill, and give him a power boost.
 
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I've never really understood chaotic good. If you're good, then you aren't bad. This means that there is a list of actions which equal bad, so in order to be any sort of good you have to not do those things. That's a law. By this logic, all good is lawful good, but lawful good just has extra law in it.
On phone so can't say long things about this.
Short reply, what you're saying is basically 'you're not evil therefore you're lawful' and 'there's no such thing as lawful evil'
... or 'all good is lawful and all evil is chaotic'
 
On phone so can't say long things about this.
Short reply, what you're saying is basically 'you're not evil therefore you're lawful' and 'there's no such thing as lawful evil'
... or 'all good is lawful and all evil is chaotic'
Um no if your chaotic good that means you don't mind breaking the law to do good and dictators and the like are typically lawfull evil
 
Hero does not mean they are a nice guy. Heck, case and point with our hero. You think his friends would be much different? There's a fair chance they are heroes too, actually. Heroes seem like they might prefer to hang out with other Heroes, rather than peasants

I thought I answered this before, but a hero's companions are almost never heroes (although heroes can still work with other heroes). A heroes companions tend to be stupidly OP though. It is normally like this, Hero>>companion. There actually have been cases where a companion is stronger then the actual hero, but this very rare beyond the beginning of a hero's career.

We can't learn it in the forest, this is true.
I already answered this:
You can, actually. Or, more specifically, you can find something that will give/lead you to that spell. You would just need to roll VERY well though and vote in specific ways.
 
[X] A year and a day

If you chose to stay, what do you do?
[X] Honing your abilities, experimenting and training them, while hunting for yet more pray to grow stronger from their flesh. attempting to learn and grow from your experience and become one with the forest

 
Oh, the 52 as suppose to be the number of weeks in a year. Then yeah, that is just a approximation, not the actual number. And its ~365.24, you're off by one.
Bah, you're using one of those filthy Solar calendars! Dealing with all of those leap years and decimal places and everything is so much work, especially when you've got a better clock right in the night sky!
 
https://en.wikipedia.org/wiki/Year_and_a_day_rule

and also in stories the protagonist (usually the hero) has to person such service or task for that long and are better for it. so my reasoning is that this is a theamatic universe in which the theme is that heroes win but even though we are a villain we have not yet faced a hero so cannot yet lose so we should be able to ape atlease part of the hero tropes for our own benifit for a while atleast untill we actually meet one. that and the other option in 10 years under a waterfall punching nothingness and punching a tree
 
https://en.wikipedia.org/wiki/Year_and_a_day_rule

and also in stories the protagonist (usually the hero) has to person such service or task for that long and are better for it. so my reasoning is that this is a theamatic universe in which the theme is that heroes win but even though we are a villain we have not yet faced a hero so cannot yet lose so we should be able to ape atlease part of the hero tropes for our own benifit for a while atleast untill we actually meet one. that and the other option in 10 years under a waterfall punching nothingness and punching a tree
I think 7 is more magically strong. If we do something, it should be involve seven. 7 days (a week). 7 times 7 days (aka 7 weeks, bit less than two months). 7 months. Or 7 times 7 times 7 days (almost a year).
 
OCC numbers manipulation will not make you stronger. Doing things in a multiple of seven will not make you stronger. Staying a year and a day will not make you much stronger then staying a year unless something extrordinary happens on that last day.

On an unrelated note, I am surprised that no one took the one or even two day option. I pretty much stated that it probably wouldn't impact tracking the hero, and you could still get stronger in that day.
 
OCC numbers manipulation will not make you stronger. Doing things in a multiple of seven will not make you stronger. Staying a year and a day will not make you much stronger then staying a year unless something extrordinary happens on that last day.

On an unrelated note, I am surprised that no one took the one or even two day option. I pretty much stated that it probably wouldn't impact tracking the hero, and you could still get stronger in that day.
Our reasoning was: "Well, yes, if we left in a day or two we could have a pretty good chance of hunting down the hero, but then what?".
We aren't strong enough to kill this guy from behind, and we aren't powerful enough to qualify as a hero's companion so that we can pull off our plan for getting rid of him just yet. There's really nothing that we can do but dwell in the forest of eternal grinding, hunting down animals to increase our power levels to something approaching the absurd standards you've set for us.

You do realize what giving such an absurd power rating to heroes has done to us, right? The entry-level hero is an anime protagonist, and this guy is strong enough to teleport, so...

We're going to have to be Jack Rakan.
 
actualy if we choose to stay a week do we have to finish the trial them or can we decide that we arent strong enough and stay a little more ?
because my objective is to stay in this forest until we roll a 100 and an 1 encounter
 
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