A Villain In A World Of Heroes

I guess to sum up the problem it is simply that a lot of people feel the gap between us and heroes is too big to begin seeking revenge and the best way to rectify this as far as we can see is to continue the Trial of Blood in the forest, unfortunately this has been pretty formulaic from the outset and the promise of more is not enticing. Potential solutions are a timeskip, deviation from the find monster, kill monster, eat monster rut we've been stuck in, or some alternate way to improve that matches our current growth but doesn't require us to be a hobo in the forest.
 
I suggested just giving us Sorcerer Character Classes from D&D. That way we can get xp for lots of things, at your discretion (and we wouldn't need to study in order to learn new abilities, just get stronger and figure out new tricks), so it'd be feasible to try following him around, and we'd get strong fast enough that we wouldn't get utterly stomped by things that we encounter.

I mean, I'm willing to be the only person in this quest. I'd grind and grind until Cedra could just make a supersonic arrow and put it in the guy's brain before he even hears it, and then go hunt him down. But that's just me, not the other people in this quest who want to get somewhere before you get bored of the quest and abandon it yourself.

tl;dr Just make us roll a few 1's, because otherwise we're going to be here forever and never do anything.
 
More like 100's or even 90's. I have plans, and once that happens entirely new paths and stories can open up.
If we don't roll anything above a seventy in the next three encounters, can we just "Take a 100" and fight a randomly rolled number of things in order to automatically earn a 100? Because a storyline besides "Your father is dead and his killer is super-powerful, now go eat a bunch of wildlife so that you may have an infinitely small of beating him" would be nice...
 
If we don't roll anything above a seventy in the next three encounters, can we just "Take a 100" and fight a randomly rolled number of things in order to automatically earn a 100? Because a storyline besides "Your father is dead and his killer is super-powerful, now go eat a bunch of wildlife so that you may have an infinitely small of beating him" would be nice...

Maybe. Some kind of trail before you are considered worthy? Yeah, that might work.
 
Okay, I want to hear your thoughts. You will get a choice between 5 different paths, each one contains a very powerful magical artefact and a guardian (this would have been the Nat 100 thing without the guardians). Each of these artefacts have either the potential to help you defeat a hero. Once you beat the guardian(s), the Trail of Blood would be over, and you would receive the artefact.

I know some of you (@Hyp3rB14d3 and @Tsjoat especially) have expressed dissatisfaction at they way things were dragging on, and this is my solution. Later, there maybe be an option to come back to the forest but it will be one encounter ONLY and it will not drag like this has. (No trial of blood mk2).
 
Would the paths be themed around different aspects (wind, water, raw magic, adaptability, pure physical might, stealth, etc) and/or have different challenge ratings, or would it just decide what the guardian we fight is and the artifact?
 
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would the gaurdian be the equivalent of a nat 1 encounter ?
but personaly I don't see the point , even with a nat 100 and/or nat 1 I still would want to stay a little until we colected a few extra abilities and maybe a second elk and from the original standpoint the only two guys who had a problem with spending time in the forest already left the building
 
Would the paths be themed around different aspects (wind, water, raw magic, adaptability, pure physical might, stealth, etc) and/or have different challenge ratings, or would it just decide what the guardian we fight is and the artifact?

Sort of? Each path has a different guardian and artefact, and each artefact has a different function(s), you might consider that a theme. You can ignore that if you wish, nothing is "locking you in"

would the gaurdian be the equivalent of a nat 1 encounter ?
but personaly I don't see the point , even with a nat 100 and/or nat 1 I still would want to stay a little until we colected a few extra abilities and maybe a second elk and from the original standpoint the only two guys who had a problem with spending time in the forest already left the building

The guardian would be difficult and possibly the hardest fight you have faced so far, but even I don't know how you can win the Nat 1 encounter, although escape is doable. So, no, it wouldn't be the equivalent. Also, this is a one time deal, barring the unlikely event of a Nat 100, and the artefacts are better then just about any individual thing you could get in the forest. You could eat a thousand elk lords and it wouldn't be the equivalent of one of the artefacts used at their maximum potential. (There is a cap on how much power you can get from a type of creature, no matter how much eat)
 
Okay, I want to hear your thoughts. You will get a choice between 5 different paths, each one contains a very powerful magical artefact and a guardian (this would have been the Nat 100 thing without the guardians). Each of these artefacts have either the potential to help you defeat a hero. Once you beat the guardian(s), the Trail of Blood would be over, and you would receive the artefact.

I know some of you (@Hyp3rB14d3 and @Tsjoat especially) have expressed dissatisfaction at they way things were dragging on, and this is my solution. Later, there maybe be an option to come back to the forest but it will be one encounter ONLY and it will not drag like this has. (No trial of blood mk2).
this sounds good to me
 
Okay, I want to hear your thoughts. You will get a choice between 5 different paths, each one contains a very powerful magical artefact and a guardian (this would have been the Nat 100 thing without the guardians). Each of these artefacts have either the potential to help you defeat a hero. Once you beat the guardian(s), the Trail of Blood would be over, and you would receive the artefact.

I know some of you (@Hyp3rB14d3 and @Tsjoat especially) have expressed dissatisfaction at they way things were dragging on, and this is my solution. Later, there maybe be an option to come back to the forest but it will be one encounter ONLY and it will not drag like this has. (No trial of blood mk2).
So, pretty much the end of the tutorial, and we have to pick our "class"? Sounds good, and I'm sure that you'll make it work. One question though, same as Arkatekt's, what will these paths entail? I mean, are they elements, or styles of magic, or something more esoteric? If it's styles of magic, I want the one that gives us teleportation...
would the gaurdian be the equivalent of a nat 1 encounter ?
but personaly I don't see the point , even with a nat 100 and/or nat 1 I still would want to stay a little until we colected a few extra abilities and maybe a second elk and from the original standpoint the only two guys who had a problem with spending time in the forest already left the building
You. Shush.

I'm looking forward to this.
 
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I do like the idea, but I would at least like to finish the timeskip, then enter one of the paths. My only reason for this is a bit of fluff. I would like to think that the guardian of the forest (or at least of the artifact) would consider a hunter who spent a full week here alone more worthy of the chance to fulfill the challenge than the one who spent two days.
 
I do like the idea, but I would at least like to finish the timeskip, then enter one of the paths. My only reason for this is a bit of fluff. I would like to think that the guardian of the forest (or at least of the artifact) would consider a hunter who spent a full week here alone more worthy of the chance to fulfill the challenge than the one who spent two days.
Beating the guardian is the show of worthiness, how long you stay in the forrest doesn't matter to it. Also, it is one or the other, if you chose this there is no time skip.
 
I just wanted a few more encounters so that we could get more variety on utility abilities , I mean we can't even see in the dark yet
 
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