- Location
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I'm out.
I loled[X] seven years and a week
If something is worth doing, its worth overdoing
The grinding more won instead of chasing the hero, I'd guess.
tl;dr Just make us roll a few 1's, because otherwise we're going to be here forever and never do anything.
If we don't roll anything above a seventy in the next three encounters, can we just "Take a 100" and fight a randomly rolled number of things in order to automatically earn a 100? Because a storyline besides "Your father is dead and his killer is super-powerful, now go eat a bunch of wildlife so that you may have an infinitely small of beating him" would be nice...More like 100's or even 90's. I have plans, and once that happens entirely new paths and stories can open up.
If we don't roll anything above a seventy in the next three encounters, can we just "Take a 100" and fight a randomly rolled number of things in order to automatically earn a 100? Because a storyline besides "Your father is dead and his killer is super-powerful, now go eat a bunch of wildlife so that you may have an infinitely small of beating him" would be nice...
"You have done well to get this far. Now comes the real challenge" Sort of thing, and the ToB automatically ends?
Would the paths be themed around different aspects (wind, water, raw magic, adaptability, pure physical might, stealth, etc) and/or have different challenge ratings, or would it just decide what the guardian we fight is and the artifact?
would the gaurdian be the equivalent of a nat 1 encounter ?
but personaly I don't see the point , even with a nat 100 and/or nat 1 I still would want to stay a little until we colected a few extra abilities and maybe a second elk and from the original standpoint the only two guys who had a problem with spending time in the forest already left the building
this sounds good to meOkay, I want to hear your thoughts. You will get a choice between 5 different paths, each one contains a very powerful magical artefact and a guardian (this would have been the Nat 100 thing without the guardians). Each of these artefacts have either the potential to help you defeat a hero. Once you beat the guardian(s), the Trail of Blood would be over, and you would receive the artefact.
I know some of you (@Hyp3rB14d3 and @Tsjoat especially) have expressed dissatisfaction at they way things were dragging on, and this is my solution. Later, there maybe be an option to come back to the forest but it will be one encounter ONLY and it will not drag like this has. (No trial of blood mk2).
So, pretty much the end of the tutorial, and we have to pick our "class"? Sounds good, and I'm sure that you'll make it work. One question though, same as Arkatekt's, what will these paths entail? I mean, are they elements, or styles of magic, or something more esoteric? If it's styles of magic, I want the one that gives us teleportation...Okay, I want to hear your thoughts. You will get a choice between 5 different paths, each one contains a very powerful magical artefact and a guardian (this would have been the Nat 100 thing without the guardians). Each of these artefacts have either the potential to help you defeat a hero. Once you beat the guardian(s), the Trail of Blood would be over, and you would receive the artefact.
I know some of you (@Hyp3rB14d3 and @Tsjoat especially) have expressed dissatisfaction at they way things were dragging on, and this is my solution. Later, there maybe be an option to come back to the forest but it will be one encounter ONLY and it will not drag like this has. (No trial of blood mk2).
You. Shush.would the gaurdian be the equivalent of a nat 1 encounter ?
but personaly I don't see the point , even with a nat 100 and/or nat 1 I still would want to stay a little until we colected a few extra abilities and maybe a second elk and from the original standpoint the only two guys who had a problem with spending time in the forest already left the building
This^
This^
Also one has the possibility of giving you teleportation, but it is by no means a certainly.
Beating the guardian is the show of worthiness, how long you stay in the forrest doesn't matter to it. Also, it is one or the other, if you chose this there is no time skip.I do like the idea, but I would at least like to finish the timeskip, then enter one of the paths. My only reason for this is a bit of fluff. I would like to think that the guardian of the forest (or at least of the artifact) would consider a hunter who spent a full week here alone more worthy of the chance to fulfill the challenge than the one who spent two days.