A Villain In A World Of Heroes

Monsters also kill Heroes. It isn't as one sided as Villains vs Heroes.
The average enemy has less then a one in one thousand chance of success. A giant monster has more like one in one hundred, depending.

I don't see us becoming a giant monster in this forest, especially if we're only hanging around a week in-quest. I do see us wasting another month at the very least if we hang around another week in-quest, as well as risking losing the trail of the hero.
 
I am just going to give you a big hint. You need a Nat 100 or even above 90 depending on the circumstances. You won't be able to beat a hero right away with the things you can get from that, but it will set you up on the path to doing so more then just about anything else anywhere that is accessible to you at the moment. The only thing that is even comparable right now is getting a Nat 1 and somehow winning and eating it's heart.
 
Last edited:
@Dark Ness, could you clarify what would happen for this vote? Is it a time skip, punctuated with a few major battles, or is that how long we are locked into doing?

If it is one or two days, it will be like it is now, moving from encounter to encounter but without the go back to town option and if you don't want to experiment or train or something, you will probably just go from fight to fight. For a week it would be about one major thing a day and I would roll for background things and how well you do. Unless the background rolls get weird, then I might have more then one thing in an in-quest day, but that shouldn't happen too often, if at all. The updates would take longer as well, because I would need to write up all the background things.
 
I don't see us becoming a giant monster in this forest, especially if we're only hanging around a week in-quest. I do see us wasting another month at the very least if we hang around another week in-quest, as well as risking losing the trail of the hero.
I don't see us becoming a monster in just a week either, as I said. I just think we could if we hanged around long enough (couple of months, or years), which I also said was more time than even I feel like dedicating. I want us here at least a week however. An even stronger base.

Plus, you never answered the question about what we are going to do when following the Hero. We can't beat him as is, so would we just stalk him forever? If you want to get training, that is spending even more time not following the Hero, giving him just as much chance to get further away as staying longer in the forest.
 
Plus, you never answered the question about what we are going to do when following the Hero. We can't beat him as is, so would we just stalk him forever? If you want to get training, that is spending even more time not following the Hero, giving him just as much chance to get further away as staying longer in the forest.
That's because I answered that a while back. We would tail him to learn about him. His name, his abilities, how strong he is, where he lives, who he is friends with, and so on and so forth. Also, we should learn to recognize his scent. Stuff that will make it easier to find him again in the future.

Then we go off and turn ourselves into a super villain.
 
That's because I answered that a while back. We would tail him to learn about him. His name, his abilities, how strong he is, where he lives, who he is friends with, and so on and so forth. Also, we should learn to recognize his scent. Stuff that will make it easier to find him again in the future.

Then we go off and turn ourselves into a super villain.
We can get his name off of people in the town, who will remember it for a good while him being a hero and all. His abilities probably aren't static, instead growing with time like ours. I don't think he lives any one place, he seems like the adventurer type of hero, his home is the road. I don't know how knowing his friends would be helpful information. As for his scent, I don't think our senses are that good yet.
 
We can get his name off of people in the town, who will remember it for a good while him being a hero and all.
You're attributing a greater level of competence to the people in the town than I am.

His abilities probably aren't static, instead growing with time like ours.
Probably, but we can at least set an initial goal.

I don't think he lives any one place, he seems like the adventurer type of hero, his home is the road.
Maybe, maybe not. We won't know if we don't bother to check.

I don't know how knowing his friends would be helpful information.
Knowing who could direct us to him would be immensely useful for finding him once we've gained more power. Plus, knowing who to kill to hurt him could be useful in making him come to us.

As for his scent, I don't think our senses are that good yet.
Pretty sure we've got wolf senses.

Edit: Found it.

Trait Gained: Of the Wolf:
You consumed the heart of a great beast, a ferric wolf, albeit a young one. Because of this, you gained some of it's power, physically, magically, and in other ways as well, along with some wofish traits and improved senses, especially smell. Whether this has hidden effects remains to be seen.
 
Last edited:
You're attributing a greater level of competence to the people in the town than I am.
It's not competence. It's their perchance to be obsessed with celebrities and gossip. A hero is probably the equivalent to celebrities in this world after all.
Probably, but we can at least set an initial goal.
Already have one. Such that the monsters of this forest are basically cannon fodder to us.
Knowing who could direct us to him would be immensely useful for finding him once we've gained more power.
Why would his friends point us towards him? Heck, if he IS the adventurer type, how would they even know where he is?
Plus, knowing who to kill to hurt him could be useful in making him come to us.
That's rather standard villain fair, going after his loved ones. I'd think that would make fate favor him even more than it already is when he fights us.
Pretty sure we've got wolf senses.
A low-powered version of them. Plus, even if our sense of smell was as good mechanically, humans naturally ignore most of the sensory input they receive that the brain deems unimportant (this is why blind people seemingly have better senses, they are paying closer attention), so we would ALSO need enough instinct (or training) to actually make ourselves pay attention to our nose.

There is a difference between being able to differentiate different species by smell, and differentiate members of said species by smell. So while our senses ARE enhanced, I don't think ours are advanced enough to pick out his from all the other humans.
 
Last edited:
Plus, knowing who to kill to hurt him could be useful in making him come to us.
Ha, ha, ha... Oh wait, you're serious, let me laugh harder. In case you just forgot, Ness has stated that we have less than a one in a thousand chance of beating a hero in a straight up fight. Giant monsters only have a one in a hundred chance. As in things like Godzilla. And you want to give this guy a chance to fight back against us killing him? The only way we're dispatching him is in the first blow, when he isn't aware of it. After he knows that we exist and are inclined to be detrimental to his health, we're dead. Reality will bend over backwards to make him win.

And any vote that involves tailing this guy before we become powerful enough to drive that first blow home when he isn't expecting it? Is a chance, no matter how small, for us to give the game away and get ganked before we can even get going. The only way I could see it working is if we could somehow pull off "Operation: Heroic Catspaw" while following this guy across the country. I doubt that we'll encounter a hero susceptible to this plan going in the same direction as this guy for long enough that we can convince him to follow us the rest of the way, and that doesn't change the fact that heroes naturally believe that they are the leaders of the group, so we'd have to make going in Prantagonist's direction seem like his idea on top of all this.

And all of this isn't even counting the fact that he teleported out of town, so nobody has any idea where he went.
 
Last edited:
Ha, ha, ha... Oh wait, you're serious, let me laugh harder. In case you just forgot, Ness has stated that we have less than a one in a thousand chance of beating a hero in a straight up fight. Giant monsters only have a one in a hundred chance. As in things like Godzilla. And you want to give this guy a chance to fight back against us killing him? The only way we're dispatching him is in the first blow, when he isn't aware of it. After he knows that we exist and are inclined to be detrimental to his health, we're dead. Reality will bend over backwards to make him win.
So you're saying that we could potentially take him out with, say, a magical nuke? The kind of spell we can't learn in this forest? And also that trying to make ourselves into a big enough monster to beat him is a total waste of time?


And any vote that involves tailing this guy before we become powerful enough to drive that first blow home when he isn't expecting it? Is a chance, no matter how small, for us to give the game away and get ganked before we can even get going. The only way I could see it working is if we could somehow pull off "Operation: Heroic Catspaw" while following this guy across the country. I doubt that we'll encounter a hero susceptible to this plan going in the same direction as this guy for long enough that we can convince him to follow us the rest of the way, and that doesn't change the fact that heroes naturally believe that they are the leaders of the group, so we'd have to make going in Prantagonist's direction seem like his idea on top of all this.
So you're saying you see a way to make it work and have put enough thought into it that you gave the plan a name?

And all of this isn't even counting the fact that he teleported out of town, so nobody has any idea where he went.
He teleported out of a burning building. Nowhere does it say he teleported out of the town.
 
So you're saying that we could potentially take him out with, say, a magical nuke? The kind of spell we can't learn in this forest?
You can, actually. Or, more specifically, you can find something that will give/lead you to that spell. You would just need to roll VERY well though and vote in specific ways.
 
Last edited:
It's not competence. It's their perchance to be obsessed with celebrities and gossip. A hero is probably the equivalent to celebrities in this world after all.
Fair enough. A name still isn't much to go on.

Already have one. Such that the monsters of this forest are basically cannon fodder to us.
Well, that's your goal. Mine is to become strong enough to paste the hero, then check to see how much stronger he has become, and do it again and again until we've surpassed him.

Why would his friends point us towards him? Heck, if he IS the adventurer type, how would they even know where he is?
I'm just a little girl. My father was brutally murdered and his killer is on the loose. I need help bringing him to justice. I've heard X is a hero. Do you know where he is?

Plus, we don't know that he is the wandering type. Heck, we don't even know that he has friends.

That's rather standard villain fair, going after his loved ones. I'd think that would make fate favor him even more than it already is when he fights us.
And yet, we were already doomed to a horrible death from the start. Killing everyone he cares about will make him hurt.

A low-powered version of them. Plus, even if our sense of smell was as good mechanically, humans naturally ignore most of the sensory input they receive that the brain deems unimportant (this is why blind people seemingly have better senses, they are paying closer attention), so we would ALSO need enough instinct (or training) to actually make ourselves pay attention to our nose.

There is a difference between being able to differentiate different species by smell, and differentiate members of said species by smell. So while our senses ARE enhanced, I don't think ours are advanced enough to pick out his from all the other humans.
We haven't tested their limits. We know not what we can do with them.
 
So you're saying that we could potentially take him out with, say, a magical nuke? The kind of spell we can't learn in this forest? And also that trying to make ourselves into a big enough monster to beat him is a total waste of time?
No, a magical shanking. Just go for one the human bodies countless weak points, and even fate can't fudge the dice enough for him to survive... provided he puts no effort into blocking the (metaphorical, it could be any assassination technique, not just a throat cutting) Throat slitting with his throat just because he can.

So you're saying you see a way to make it work and have put enough thought into it that you gave the plan a name?
Yup. It's actually been around for a while now, and there's been an omake written from the perspective of the hero we tricked where we succeed, although he has no clue what's going on, naturally. The only reason I want us to stay in the forest is because the members of a heroes retinue are supposed to be able to, at the least, not get themselves completely slaughtered by the things the hero is fighting. That we're doing SCIENCE to ourselves for fun and profit is just a bonus.
He teleported out of a burning building. Nowhere does it say he teleported out of the town.
He teleported unwillingly, judging by his facial expression. I doubt that the person teleporting him around would be in the same town, because it'd be easier just to walk to him instead.
I'm just a little girl. My father was brutally murdered and his killer is on the loose. I need help bringing him to justice. I've heard X is a hero. Do you know where he is?
Seemingly a sound plan, until you remember that "Heroes" in this setting are not, by default, lawful good, and as such saying that he's a hero wouldn't be enough justification for us to go to him to try and get justice; he'd have to be known as a good hero for that, and, extrapolating from his actions, I don't think he's anywhere near a paragon of virtue even when he's in a more agreeable mood.
Responses in Hard-to-read Blue.
 
Last edited:
He teleported unwillingly, judging by his facial expression. I doubt that the person teleporting him around would be in the same town, because it'd be easier just to walk to him instead.
I took the expression to be panic over trapping himself in a burning building, possibly due to a recently acquired phobia of fire (from, say, getting the crap burned out of his arm).
 
:confused:? I thought I saw an explanation from Dark Ness pop up, but I accidentally clicked reload and now it's gone.
Oh, you saw something alright. It's just that Dark Ness deletes their posts when they want to be sneaky, rather than hiding the text in the url for a link on a single period (As in the punctuation mark --->. That. Yeah.) like Firnagzen does when he wants Invisitexted Invistext that's undetectable.
 
:ninja:

(Unfortunately, my coding skills are weak where Finagzen's are strong.)
 
Last edited:
Well, that's your goal. Mine is to become strong enough to paste the hero, then check to see how much stronger he has become, and do it again and again until we've surpassed him.
We know that to heroes things like that Fenric Wolf we fought early on are Cannon Fodder. As such, to be on level with Heroes, they need to be cannon fodder to us.
I'm just a little girl. My father was brutally murdered and his killer is on the loose. I need help bringing him to justice. I've heard X is a hero. Do you know where he is?
Hero does not mean they are a nice guy. Heck, case and point with our hero. You think his friends would be much different? There's a fair chance they are heroes too, actually. Heroes seem like they might prefer to hang out with other Heroes, rather than peasants
And yet, we were already doomed to a horrible death from the start.
No, we are doomed to lose in the end. We need to prolong when the end is, and not needlessly set up cliche villain plots, that would accelerate when the end comes.
We haven't tested their limits. We know not what we can do with them.
Well then, lets find out before it's too late to improve them.
 
Awww, my omake is fully omake'd now. I can't use it to base 'go get another hero to beat the asshole for us then finish him off' idea on.
 
Awww, my omake is fully omake'd now. I can't use it to base 'go get another hero to beat the asshole for us then finish him off' idea on.
I don't understand this post... do you mean that you can't propose this plan because you made it an omake or something? Because it's already our plan: I've been advocating it for half the thread now, long before that omake, and since nobody has objected to it it's what we're going to try to do when we get out of the forest. The hard part will be finding a lawful good hero who'll want to be our friend.
 
Back
Top