A Villain In A World Of Heroes

The spell is levoterra and it is a I'd 6ucuc kg kspell to move a chunk of earth.
The spell is what with what now?
[] Go to the inn and clean yourself off before doing anything. If you are lucky, you might be able to sneak up to your room before anyone notices you.
Didn't we just return to the inn and make it to the room?

OK, it's clear that no matter what she does, something will go horribly, horribly wrong. So might as well find the most amusing ways for things to go wrong.

What do you tell the innkeeper?
[x] Got hit by a herd of migrating wildebeests.

Major:
[x] Take the time to make the fenric wolf pelt into leather armour. This will require you obtaining tools and a place to do so, so there may be a cost.
Minor:
[x] Maybe you could ask around the less prosperous part of the city about whoever ran away. Of course, you might also tip them off or draw suspicion onto yourself.
[x] Practice the summoning spell in your hideout. Comes with a lessened risk of discovery.
-[x] Angelic form

Was going to have "practice your aim" in there, but we need someone we can accidentally hit, first.


Leather armor failure: Bikini battle armor that has no actual protective value.
Ask around failure: The local thieves' guild decides to 'recruit' us.
Summoning failure: How can it possibly fail? It gives us an innocent person to accidentally hit when we practice aiming!
 
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You go into the tunnels to explore some more. You decide that there is no point in cleaning up at the inn right away, when you will only get dirty again. You will clean up later. As you walk through the tunnels, there are several forks, side passages, and small empty clearings. It is going to take a long time to explore this tunnel system, if you can even finish at all.
So, lot's of possible loot!

Eventually, you find something. In a clearing, connecting several passageways, you find six gold coins and a spell on the ground. The spell is
levoterra and it is a I'd 6ucuc kg kspell to move a chunk of earth. It doesn't specify beyond that. You do wonder, who left this stuff here and why?
What? I bolded the part I don't really understand. Is that supposed to be some kind of unkown language?
After that, you backtrack and leave the tunnels. You decide to magically clean up the mess in the underground room, maybe it will improve your magic skill to do it this way? You couldn't mess up twice, right? Wrong. You accidently pull the broken wall on top of you. It crushes your legs, and scream out in pain, before gritting your teeth. Someone probably heard the crash and the scream, but you can't do anything about that. You drag your body out from underneath the wall, and wait for your mangled legs to heal, lying down and remaining silent throughout the painful process.
We can only move a few pebbles. How in the hell did we bring down a wall? Can we do it again, to use offensively?
When they are done, they are pink and they sting, but at least it isn't as bad as before. You get up, taking a few unsteady steps before regaining your balance and managing to walk normally. You then head to the inn. Luckily, there is a rowdy drunk there singing horrible songs and you slip into your room without anyone noticing. You fall into bed, but you know that the innkeeper is going to question you about where you went.
Of course we tell the truth! Who would believe that?

Votes:
[X] What do you tell the innkeeper?
I went to the forest again. It's nice there. I forgot to check the time, so I slept on a tree instead.

Major Actions: Choose One

[X] Buy some magic books and learn more spells, or maybe even something else. Then, take some time to practice what you learned.
-[X] Ice Magic. Our best spell currently.
-[X] Magical Creatures and How to Deal With Them. We need to know what can give us more powers, and we'll need information in case the summoning goes wrong.

Minor Actions: Choose Two

[X] Explore the tunnels you found in that abandoned building, there might be something interesting there.

[X] Train your base magical ability, which mainly involves lifting pebbles. But, you can lift more then one now, isn't that great?


Notes:
[] Go to the inn and clean yourself off before doing anything. If you are lucky, you might be able to sneak up to your room before anyone notices you. (Not voting, just saying that we are there already.)

We'll need to pratice with our spells. A lot. But I say we finish the tunnel exploration, then go to the next town. We can practice there or on the way. I only put training there, because that ability is laughably weak. We'll need to follow that guy.
 
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x] Got hit by a herd of migrating wildebeests. (Also known as children with too much free time.)
We were gone for more than a day, so unless you meant that a roving band of children beat us unconscious I'm not really seeing how'd that work.

Major:
[x] Take the time to make the fenric wolf pelt into leather armour. This will require you obtaining tools and a place to do so, so there may be a cost.
-[X] A fluffy cloak with a clasp! It's face concealing, fluffy, hard to stab through, fluffy, will cover our entire body without restricting our movements, and fluffy!
--[X] If we can, and if we got that part of the pelt to work with, have the head be the hood.

Minor:
[x] Maybe you could ask around the less prosperous part of the city about whoever ran away. Of course, you might also tip them off or draw suspicion onto yourself.
[x] Practice the summoning spell in your hideout. Comes with a lessened risk of discovery.
-[x] Angelic form
 
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We were gone for more than a day, so unless you meant that a roving band of children beat us unconscious I'm not really seeing how'd that work.
Eh, can leave out the children part, I guess, and just leave the migrating wildebeests. One of those answers that say that things went so badly, it hurts to even think about. A blatant lie that everyone knows is a lie, but shows just how much we don't wanna talk about it.
 
[X] Head into the forest. (ONLY one encounter).
[X] Practice your aim. When you were fighting, you would often miss what you were aiming at, maybe you should work to fix that?
[X] Practice your control. This magical cleaning debacle is just embarrassing.
 
Why do you want to ask around about the guy who ran away? He obviously didn't come back, so he has no intention to harm us. probably already forgot about it already.
 
The spell is what with what now?
Didn't we just return to the inn and make it to the room?
I have no idea how that got there, but fixed.
We can only move a few pebbles. How in the hell did we bring down a wall? Can we do it again, to use offensively?

The wall was really unstable and crumbling. That was how you accidentally knocked part of it over the first time.

OK, it's clear that no matter what she does, something will go horribly, horribly wrong. So might as well find the most amusing ways for things to go wrong.
The dice gods just want to make up for all the crit successes in the forest.:p
 
Why do you want to ask around about the guy who ran away? He obviously didn't come back, so he has no intention to harm us. probably already forgot about it already.
Because it will undoubtedly lead to Bad Things when we fail.

I've found the Enlightenment of villains — they'll succeed when doing horrible things (such as the forest rampage), and fail when trying to 'properly' improve (like studying and cleaning). Villain's lairs tend to be a bit of a mess, yeah? But they get cool, stylish armor.

So calling attention to ourself when in the bad part of town means we get the Wrong sort of attention when we fail, which means things will go 'right' as a villain — thieves' guild minions or some such craziness.

(This is complete nonsense; the RNG will do what it always does: be random, and generally useless for directed effort.)
 
Because it will undoubtedly lead to Bad Things when we fail.

I've found the Enlightenment of villains — they'll succeed when doing horrible things (such as the forest rampage), and fail when trying to 'properly' improve (like studying and cleaning). Villain's lairs tend to be a bit of a mess, yeah? But they get cool, stylish armor.

So calling attention to ourself when in the bad part of town means we get the Wrong sort of attention when we fail, which means things will go 'right' as a villain — thieves' guild minions or some such craziness.

(This is complete nonsense; the RNG will do what it always does: be random, and generally useless for directed effort.)

This shouln't make sense. It really shouldn't. But so true.
Did we ever fail at something at the forest? I mean fail on the same level as in cleaning.
 
We know TWO offensive spells. Let's learn some Ice magic above level zero, shell we?

And get the summoning done already people, we sure could use another hand.

I just figured, we are getting kind of rich. Our father's life savings consisted of 7 gold coins and change, we have nearly three times that. Evil sure pays well.



Major Actions:
[X] Buy some magic books and learn more spells, or maybe even something else. Then, take some time to practice what you learned.
-[X] Ice Magic. Our best spell currently.
-[X] Magical Creatures and How to Deal With Them. We need to know what can give us more powers, and we'll need information in case the summoning goes wrong. Maybe this includes how to tame them?
-[X] A spell to clean yourself and conjure some replacement clothes (even if they only last long enough to get to your room and get real clothes)

Minor Actions: Choose Two

[X] Explore the tunnels you found in that abandoned building, there might be something interesting there.
[X] Practice the summoning spell in the forest. Comes with a lessened risk of discovery.
-[X] Angelic form
 
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Eventually, you find something. In a clearing, connecting several passageways, you find six gold coins and a spell on the ground. The spell is
levoterra and it is a spell to move a chunk of earth.
earth shaping? Awesome! very useful in opening the collapsed tunnel as well as in creating future lairs.
also goddamn rolls!!!
 
[X] Buy some magic books and learn more spells, or maybe even something else. Then, take some time to practice what you learned.
-[X] A spell to clean yourself and conjure some replacement clothes (even if they only last long enough to get to your room and get real clothes)
[X] Now that you know a spell to move the earth, you could clear out the left side of the first tunnel fork.
[X] Examine the book you got in the temple, hopefully you will learn something more from it.

We constantly get bloody and lose our clothes, so learning a spell to conjure replacements would be beneficial
Practicing stone shaping is invaluable
And examining our temple book because its free magic
 
We constantly get bloody and lose our clothes, so learning a spell to conjure replacements would be beneficial
Practicing stone shaping is invaluable
And examining our temple book because its free magic

We already got a spell from the temple's grimoire, Summoning. If only people would vote to use it and get us a much needed assistant.
 
We already got a spell from the temple's grimoire, Summoning. If only people would vote to use it and get us a much needed assistant.
...You do know that we can get more of them, right? Because us looking for a clothing spell is actually a pretty good idea, at least until we can just make invincible clothing so that we don't have to replace them all the time. Plus, invincible clothing makes good armor, and we're pretty much immune to blunt damage because it's so much easier to regenerate, except for the head, which isn't covered by anything anyways.
 
We already got a spell from the temple's grimoire, Summoning. If only people would vote to use it and get us a much needed assistant.
That would get us a much needed assistant that we could not explain.

Innkeeper:
[X] Exploring around town. (we are just covered in dirt, right?)
Major:
[X] Buy some magic books and learn more spells, or maybe even something else. Then, take some time to practice what you learned.
-[X] Ice Magic. Our best spell currently.
-[X] Magical Creatures and How to Deal With Them. We need to know what can give us more powers, and we'll need information in case the summoning goes wrong. Maybe this includes how to tame them?
-[X] A spell to clean yourself and conjure some replacement clothes (even if they only last long enough to get to your room and get real clothes)
Minor:
[X] Now that you know a spell to move the earth, you could clear out the left side of the first tunnel fork.
[X] Examine the book you got in the temple, hopefully you will learn something more from it.
 
[X] Went out of town to get some animal pelts/skins so we can try to earn some money. Got lost, and only got one pelt.

Probably not the best excuse, but it is at least reasonable, and is reinforced by the Major Action I chose.

[X] Take the time to make the fenric wolf pelt into leather armour. This will require you obtaining tools and a place to do so, so there may be a cost. (Can not be take if you choose to sell the pelt as is)

Reinforces the excuse, and gets us armour that actually fits.

[X] Clean up the hideout, hopefully you won't knock anything over this time.
-[X] The mundane way
--[X] Take a spare change of clothes with us this time.
[X] Now that you know a spell to move the earth, you could clear out the left side of the first tunnel fork.

Tidying up.
 
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[X] Take the time to make the fenric wolf pelt into leather armour. This will require you obtaining tools and a place to do so, so there may be a cost. (Can not be take if you choose to sell the pelt as is)
Um, just to clarify, what mechanical benefits does armour-leather have over that same leather used to make a cloak, assuming that there isn't some hardening process that I'd not know about because I don't work leather for a living? Because either one isn't really good for averting kinetic damage, so it'd really be to turn away blades, and a cloak (which I keep wanting to spell as cloack, for some reason) made of this magical-wolf-who-eats-mages-leather would probably work just as well as the armour for that purpose, assuming that we treated it right. Treated as in worked it, not took care of it, though that's important too so that it doesn't rot.
 
Innkeeper:
[X] Exploring around town. (we are just covered in dirt, right?)
Major:
[X] Buy some magic books and learn more spells, or maybe even something else. Then, take some time to practice what you learned.
-[X] Ice Magic. Our best spell currently.
-[X] Magical Creatures and How to Deal With Them. We need to know what can give us more powers, and we'll need information in case the summoning goes wrong. Maybe this includes how to tame them?
-[X] A spell to clean yourself and conjure some replacement clothes (even if they only last long enough to get to your room and get real clothes)
Minor:
[X] Now that you know a spell to move the earth, you could clear out the left side of the first tunnel fork.
[X] Examine the book you got in the temple, hopefully you will learn something more from it.
 
Um, just to clarify, what mechanical benefits does armour-leather have over that same leather used to make a cloak, assuming that there isn't some hardening process that I'd not know about because I don't work leather for a living? Because either one isn't really good for averting kinetic damage, so it'd really be to turn away blades, and a cloak (which I keep wanting to spell as cloack, for some reason) made of this magical-wolf-who-eats-mages-leather would probably work just as well as the armour for that purpose, assuming that we treated it right. Treated as in worked it, not took care of it, though that's important too so that it doesn't rot.
In theory, well-crafted leather armor, actually fitted to Cedra, would provide at least equal protection to what she has, while also providing better freedom of movement, and thus better combat capability in general. There's also the possibility that, being made of the hide of a magical creature, it provides better protection than the bog-standard leather she's currently in possession of. It's also likely to be less conspicuous if she wears it around town; would still need a cloak or something, but wouldn't look stupidly out of place.
 
On the subject of the cloak, here's my reasoning for it; If we work it right, it should provide almost comparable protection to making it into armor, though it won't be as good as what it'd be if we made it into the armor. It's also a cloak, and we have a chainmail shirt that we can't currently wear because it'd be too conspicuous. With the cloak, we'd not get as good a set of armor, but it wouldn't be so bad for defense by itself, and we can go around wearing more armor than we currently are without getting stared at (with anything more than jealousy, that is, because our floofy cloak is so awesome).
 
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