- Location
- Leeds
I think we've graduated from the forest of grinding into the town of grinding.
The spell is what with what now?The spell is levoterra and it is a I'd 6ucuc kg kspell to move a chunk of earth.
Didn't we just return to the inn and make it to the room?[] Go to the inn and clean yourself off before doing anything. If you are lucky, you might be able to sneak up to your room before anyone notices you.
So, lot's of possible loot!You go into the tunnels to explore some more. You decide that there is no point in cleaning up at the inn right away, when you will only get dirty again. You will clean up later. As you walk through the tunnels, there are several forks, side passages, and small empty clearings. It is going to take a long time to explore this tunnel system, if you can even finish at all.
What? I bolded the part I don't really understand. Is that supposed to be some kind of unkown language?Eventually, you find something. In a clearing, connecting several passageways, you find six gold coins and a spell on the ground. The spell is
levoterra and it is a I'd 6ucuc kg kspell to move a chunk of earth. It doesn't specify beyond that. You do wonder, who left this stuff here and why?
We can only move a few pebbles. How in the hell did we bring down a wall? Can we do it again, to use offensively?After that, you backtrack and leave the tunnels. You decide to magically clean up the mess in the underground room, maybe it will improve your magic skill to do it this way? You couldn't mess up twice, right? Wrong. You accidently pull the broken wall on top of you. It crushes your legs, and scream out in pain, before gritting your teeth. Someone probably heard the crash and the scream, but you can't do anything about that. You drag your body out from underneath the wall, and wait for your mangled legs to heal, lying down and remaining silent throughout the painful process.
Of course we tell the truth! Who would believe that?When they are done, they are pink and they sting, but at least it isn't as bad as before. You get up, taking a few unsteady steps before regaining your balance and managing to walk normally. You then head to the inn. Luckily, there is a rowdy drunk there singing horrible songs and you slip into your room without anyone noticing. You fall into bed, but you know that the innkeeper is going to question you about where you went.
We were gone for more than a day, so unless you meant that a roving band of children beat us unconscious I'm not really seeing how'd that work.x] Got hit by a herd of migrating wildebeests. (Also known as children with too much free time.)
Eh, can leave out the children part, I guess, and just leave the migrating wildebeests. One of those answers that say that things went so badly, it hurts to even think about. A blatant lie that everyone knows is a lie, but shows just how much we don't wanna talk about it.We were gone for more than a day, so unless you meant that a roving band of children beat us unconscious I'm not really seeing how'd that work.
I have no idea how that got there, but fixed.The spell is what with what now?
Didn't we just return to the inn and make it to the room?
We can only move a few pebbles. How in the hell did we bring down a wall? Can we do it again, to use offensively?
The dice gods just want to make up for all the crit successes in the forest.OK, it's clear that no matter what she does, something will go horribly, horribly wrong. So might as well find the most amusing ways for things to go wrong.
Because it will undoubtedly lead to Bad Things when we fail.Why do you want to ask around about the guy who ran away? He obviously didn't come back, so he has no intention to harm us. probably already forgot about it already.
Because it will undoubtedly lead to Bad Things when we fail.
I've found the Enlightenment of villains — they'll succeed when doing horrible things (such as the forest rampage), and fail when trying to 'properly' improve (like studying and cleaning). Villain's lairs tend to be a bit of a mess, yeah? But they get cool, stylish armor.
So calling attention to ourself when in the bad part of town means we get the Wrong sort of attention when we fail, which means things will go 'right' as a villain — thieves' guild minions or some such craziness.
(This is complete nonsense; the RNG will do what it always does: be random, and generally useless for directed effort.)
No.This shouln't make sense. It really shouldn't. But so true.
Did we ever fail at something at the forest? I mean fail on the same level as in cleaning.
There aren't many occasions anyone/thing failed as badly as us cleaning.Did we ever fail at something at the forest? I mean fail on the same level as in cleaning.
earth shaping? Awesome! very useful in opening the collapsed tunnel as well as in creating future lairs.Eventually, you find something. In a clearing, connecting several passageways, you find six gold coins and a spell on the ground. The spell is
levoterra and it is a spell to move a chunk of earth.
We constantly get bloody and lose our clothes, so learning a spell to conjure replacements would be beneficial
Practicing stone shaping is invaluable
And examining our temple book because its free magic
...You do know that we can get more of them, right? Because us looking for a clothing spell is actually a pretty good idea, at least until we can just make invincible clothing so that we don't have to replace them all the time. Plus, invincible clothing makes good armor, and we're pretty much immune to blunt damage because it's so much easier to regenerate, except for the head, which isn't covered by anything anyways.We already got a spell from the temple's grimoire, Summoning. If only people would vote to use it and get us a much needed assistant.
That would get us a much needed assistant that we could not explain.We already got a spell from the temple's grimoire, Summoning. If only people would vote to use it and get us a much needed assistant.
Um, just to clarify, what mechanical benefits does armour-leather have over that same leather used to make a cloak, assuming that there isn't some hardening process that I'd not know about because I don't work leather for a living? Because either one isn't really good for averting kinetic damage, so it'd really be to turn away blades, and a cloak (which I keep wanting to spell as cloack, for some reason) made of this magical-wolf-who-eats-mages-leather would probably work just as well as the armour for that purpose, assuming that we treated it right. Treated as in worked it, not took care of it, though that's important too so that it doesn't rot.[X] Take the time to make the fenric wolf pelt into leather armour. This will require you obtaining tools and a place to do so, so there may be a cost. (Can not be take if you choose to sell the pelt as is)
In theory, well-crafted leather armor, actually fitted to Cedra, would provide at least equal protection to what she has, while also providing better freedom of movement, and thus better combat capability in general. There's also the possibility that, being made of the hide of a magical creature, it provides better protection than the bog-standard leather she's currently in possession of. It's also likely to be less conspicuous if she wears it around town; would still need a cloak or something, but wouldn't look stupidly out of place.Um, just to clarify, what mechanical benefits does armour-leather have over that same leather used to make a cloak, assuming that there isn't some hardening process that I'd not know about because I don't work leather for a living? Because either one isn't really good for averting kinetic damage, so it'd really be to turn away blades, and a cloak (which I keep wanting to spell as cloack, for some reason) made of this magical-wolf-who-eats-mages-leather would probably work just as well as the armour for that purpose, assuming that we treated it right. Treated as in worked it, not took care of it, though that's important too so that it doesn't rot.