You are working in the shop, like every other day. You and your father are leather workers, treating, shaping, and sometimes sowing leather. When someone wants a leather shirt or a blacksmith wants straps for armour, they came to the shop. As for what happened to your mother, she died giving birth to you and your father doesn't talk about her much, he still grieves, although he told you that you look just like her before. You are fourteen years old, dark-haired, and fair-skined, with few blemishes, and you are very excited when you see who comes into the shop. For today, someone very special came into the shop, a
hero.
If a hero buys from your shop, you can expect more business, more money, more fame. It is an automatic boost to any shop and can take a small-time place to one of the most prosperous in the city. You know it's a hero, because he has that special
something, that you have heard about. You can recognize that this is someone chosen by fate, even if you can't pin down what makes you feel this way.
The hero is a thin, scrawny man, with a hook nose, is wearing metal armour, and you notice that his right arm is burned, badly. He has a look of anger on his face as he marches up to your father, who Is old and frail now, and your father starts to greet him. "Hello, sir. What can I do for you today?"
"What you can do for me," he snarls "is explain why this happened to me." He points to his burned arm.
"Sir, I don't understand."
"I bought this armour and was told it was fire-proof,
but the leather burned and disfigured my arm." The hero creates a fireball from his left hand and pulls out scrap of leather. Your father goes up to him and starts to say "Sir, please do-"
The hero puts the leather to the flame and it burns almost iinstantaneously, at same time, he yells "YOU CALL THIS FIREPROOF, HUH!"
"Sir, put the fire-" Your father moves closer to the hero, to try and get him to put it out. Interupting your father the hero lowers his voice And speaks in a rage filled whisper "and you know the worst part? It won't ever heal, it was cursed."
"Put out the-" Your father tries to grab the hero's arm to get him to cancel the spell, but the hero releases the spell instead, blasting your father back against the wa with a thump, and scatters fire all across the shop. The hero's face takes on a expression of smug superiority, before quickly shifting into one of horrified panic, and then, he just
disappears.
Snapped out of your shock by his disappearance, you rush over to your father, and quickly grab him while the fire starts to spread through the shop, burning through the wooden walls. You run out of the shop, and you take the time to look at your father. There is a hole burned into his chest he-he-he is dead. Your neighbors come out to watch and one insensitive, stupid, prick asks you "What happened?"
You reply "A hero, a hero did this." and everyone leaves, heading back to tthere homes, and now you are alone with your father's body. "Why, why Dad, why? Why did you have to leave me, why couldn't you live?" you say to him as you hug your father close, and tears fall from your eyes. You let out a wail of grief as you remember all the times you spent together, playing games as a child, talking and laughing over dinner, no matter how great or megar it was, just working together in the shop, and now, now he is gone.
You grab his body and carry it to the graveyard ignoring people's stares as you pass by, your tears drying, replaces by resolve. When you enter the graveyard, you find an empty plot and start digging until your hands are raw and bleeding and still, you continue. You gently place your father inside the hole and replace the dirt. You gather stones to build a cairn for your father and when you are done, you make an oath, an oath that you know makes you a villian, one cursed by fate.
"Father, I will avenge you, no matter how long it takes, no matter what sacrifices have to be made, no matter what trials I will have to endure. I will grant you
vengeance or I will die trying."
You stand there, motionless, for over an hour, before turning away, and heading back to the shop. There is little more then burned wreckage, but you find the money box, where your father stored all his money, when you search through it. It is little compensation, but it might help you, you need to gain
power to fight a hero, and money will help with that. You have seven gold coins, 13 silvers, and 58 coppers.
[] Magic Books: You may not have enough for lessons, but you can still buy some books and try to learn on your own. Self-taught mages aren't unheard of, even if It's rare and they usually aren't as good. (2 gold coins)
[] Fighting Lessons: Although it is not as common today, there are still instructors willing to teach others in the art of the sword. Former City Guard mostly, their quality isn't the best, but you wouldn't be able to afford better anyways. (5 gold coins)
[] Rumor Searching: Even if you aren't strong enough to fight the hero yet, you can still try to find him.
You will ask around about the hero, but you might attract unwanted attention.
[] Trail of Blood: There are tales of those who risked death and came out stronger then ever before, you will attempt to emulate them. You will buy a sword, get a quick lesson, learn a few basics spells, and head to the forest. You will either come back stronger or not at all. (1 gold coin)
[] Other
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Traits Gained:
Leatherworker: Learning the craft on your fathers knee, you have been practicing the craft of leather shaping all your life and can do it quickly and easily.
Vengeful: You will not rest until your father's killer is dead. You care little if he is a hero or not, HE WILL PAY! +5 to rolls involving your vengeance, -5 to rolls involving denying it (this modifier may increase or decrease, depending on the action).
Villian: For your vengeance, you have chosen the path of the villian. As such, you have been cursed by fate and you have accepted this.