A Villain In A World Of Heroes

Created
Status
Ongoing
Watchers
268
Recent readers
0

You live in a world of heroes. There are no more armies, for the heros always beat them. Some...
Character Sheet
Character Sheet

Name: Cedra
Age: 14
Appearance:
Money: 14 gold coins and 9 silvers
Inventory:
Fenric Wolf Cloak
Unicorn Horn
Enchanted Armour
THE SPELLBOOK
Too Complicated Anotomy Books
Dictionary
Map

Spells:
Nova Glaciem
Casting time: One (1) second
Effect: Creates and can fire a bolt of Ice at 45-50 miles per hour. In addition to stabbing, the bolt also freezes whatever it contacts.

Sphaera Ignifera
Casting Time: One (1) second
Effect: Creates a ball of fire two feet in diameter. Once summoned, the fire remains in a coherent ball, and can be moved at a rate of 40 or so Mph.

Imp Summoning Spell: Normal and Angelic
Earth Moving Spell
Earth Elemental Summoning Spell
Wind Blade Spell
Clothes Cleaning Spell
Clothes Conjuring Spell
Ice Touch Spell
Blizzard Spell
Time Slow (Or is it Haste?)

Traits:
Leatherworker: Learning the craft on your fathers knee, you have been practicing the craft of leather shaping all your life and can do it quickly and easily.

Vengeful: You will not rest until your father's killer is dead. You care little if he is a hero or not, HE WILL PAY!

Villian: For your vengeance, you have chosen the path of the villian. As such, you have been cursed by fate and you have accepted this.

Of the Wolf: You consumed the heart of a great beast, a ferric wolf, albeit a young one. Because of this, you gained some of it's power, physically, magically, and in other ways as well, along with some wofish traits and improved senses, especially smell. Whether this has hidden effects remains to be seen.

The Lord's Healing: You have eaten the heart of an Elk Lord, and gained some of its regenerative abilities. Although you do not regenerate as well as an actual Elk Lord, you are close.

Ignoring Pain: Exactly what it says on the tin.

The Unicorn's Gift: You received a bloody chunk of meat from a black unicorn. After eating it, you felt faster and more energized, whether there are other effects remain to be seen.

The Affinity of the Anzu: After eating the hearts of five different anzus, you seem to have an easier time manipulating the air itself, even if you are still terrible. Your sense of direction also seemed to improve.

Shifting Eyes: When you are overly emotional, especially when feeling either rage, blood lust, or battle lust, your eyes will start to turn red. This may have consequences if anyone sees it occur.

Willful Mind: You have experienced and recognized mind control, and then broke its hold through anger and willpower. This gives you an advantage to doing the same in future, and makes it easier for you to detect external influence on your mind.

Flame Something: You ate some flaming raccoons and got something from them. What this is, remains to be seen.

Of the River: After eating the hearts of three fish from a poisonous river, you gain the ability to form and shoot high powered balls of water without a spell and gained greater control over water. Whether there are other effects remains to be seen.

Stonekin: A gift from the God, Garm, its full effects have yet to be seen.
 
Last edited:
A Villian Is Born
You are working in the shop, like every other day. You and your father are leather workers, treating, shaping, and sometimes sowing leather. When someone wants a leather shirt or a blacksmith wants straps for armour, they came to the shop. As for what happened to your mother, she died giving birth to you and your father doesn't talk about her much, he still grieves, although he told you that you look just like her before. You are fourteen years old, dark-haired, and fair-skined, with few blemishes, and you are very excited when you see who comes into the shop. For today, someone very special came into the shop, a hero.

If a hero buys from your shop, you can expect more business, more money, more fame. It is an automatic boost to any shop and can take a small-time place to one of the most prosperous in the city. You know it's a hero, because he has that special something, that you have heard about. You can recognize that this is someone chosen by fate, even if you can't pin down what makes you feel this way.

The hero is a thin, scrawny man, with a hook nose, is wearing metal armour, and you notice that his right arm is burned, badly. He has a look of anger on his face as he marches up to your father, who Is old and frail now, and your father starts to greet him. "Hello, sir. What can I do for you today?"

"What you can do for me," he snarls "is explain why this happened to me." He points to his burned arm.

"Sir, I don't understand."

"I bought this armour and was told it was fire-proof, but the leather burned and disfigured my arm." The hero creates a fireball from his left hand and pulls out scrap of leather. Your father goes up to him and starts to say "Sir, please do-"

The hero puts the leather to the flame and it burns almost iinstantaneously, at same time, he yells "YOU CALL THIS FIREPROOF, HUH!"

"Sir, put the fire-" Your father moves closer to the hero, to try and get him to put it out. Interupting your father the hero lowers his voice And speaks in a rage filled whisper "and you know the worst part? It won't ever heal, it was cursed."

"Put out the-" Your father tries to grab the hero's arm to get him to cancel the spell, but the hero releases the spell instead, blasting your father back against the wa with a thump, and scatters fire all across the shop. The hero's face takes on a expression of smug superiority, before quickly shifting into one of horrified panic, and then, he just disappears.

Snapped out of your shock by his disappearance, you rush over to your father, and quickly grab him while the fire starts to spread through the shop, burning through the wooden walls. You run out of the shop, and you take the time to look at your father. There is a hole burned into his chest he-he-he is dead. Your neighbors come out to watch and one insensitive, stupid, prick asks you "What happened?"

You reply "A hero, a hero did this." and everyone leaves, heading back to tthere homes, and now you are alone with your father's body. "Why, why Dad, why? Why did you have to leave me, why couldn't you live?" you say to him as you hug your father close, and tears fall from your eyes. You let out a wail of grief as you remember all the times you spent together, playing games as a child, talking and laughing over dinner, no matter how great or megar it was, just working together in the shop, and now, now he is gone.

You grab his body and carry it to the graveyard ignoring people's stares as you pass by, your tears drying, replaces by resolve. When you enter the graveyard, you find an empty plot and start digging until your hands are raw and bleeding and still, you continue. You gently place your father inside the hole and replace the dirt. You gather stones to build a cairn for your father and when you are done, you make an oath, an oath that you know makes you a villian, one cursed by fate.

"Father, I will avenge you, no matter how long it takes, no matter what sacrifices have to be made, no matter what trials I will have to endure. I will grant you vengeance or I will die trying."

You stand there, motionless, for over an hour, before turning away, and heading back to the shop. There is little more then burned wreckage, but you find the money box, where your father stored all his money, when you search through it. It is little compensation, but it might help you, you need to gain power to fight a hero, and money will help with that. You have seven gold coins, 13 silvers, and 58 coppers.

[] Magic Books: You may not have enough for lessons, but you can still buy some books and try to learn on your own. Self-taught mages aren't unheard of, even if It's rare and they usually aren't as good. (2 gold coins)
[] Fighting Lessons: Although it is not as common today, there are still instructors willing to teach others in the art of the sword. Former City Guard mostly, their quality isn't the best, but you wouldn't be able to afford better anyways. (5 gold coins)
[] Rumor Searching: Even if you aren't strong enough to fight the hero yet, you can still try to find him.
You will ask around about the hero, but you might attract unwanted attention.
[] Trail of Blood: There are tales of those who risked death and came out stronger then ever before, you will attempt to emulate them. You will buy a sword, get a quick lesson, learn a few basics spells, and head to the forest. You will either come back stronger or not at all. (1 gold coin)
[] Other


-------------------------------​

Traits Gained:

Leatherworker: Learning the craft on your fathers knee, you have been practicing the craft of leather shaping all your life and can do it quickly and easily.

Vengeful: You will not rest until your father's killer is dead. You care little if he is a hero or not, HE WILL PAY! +5 to rolls involving your vengeance, -5 to rolls involving denying it (this modifier may increase or decrease, depending on the action).

Villian: For your vengeance, you have chosen the path of the villian. As such, you have been cursed by fate and you have accepted this.
 
Last edited:
Trial of Blood
You decide to test yourself, to undertake a trial by blood, like you had heard of in stories. Either you would live and become stronger or leave this world, to join your father. You wouldn't mind that so much if it wasn't for the vengeance that needed to be taken. Your father was everything to you, you spent almost all your time together. Besides your father, you had little more then acquaintances, he was the center of your world, and, seeing him again, well, you wouldn't mind too. Then again, there is no guarantee that you will end up in the same place, you don't even know if villains get an afterlife at all, no one has ever mentioned it to you.

First, though, you need a place to stay will you prepare, so you find a run down, dirty, cheep inn and pay for a room with a couple of coppers. You end up staying three nights while you prepare, buy food and clean (for a given definition of clean) water to take with you on your trial from a slightly better inn, all while forcing yourself to choke down the slop they provide free with the room. The bed is little more then a mat of hay, and the room definitely has bugs and a termite problem, but it's chaep.

The first thing you do to prepare for your trial is go to a blacksmith's shop and buy a basic, simple short sword. Then you get a single lesson sword use, with one of the retired guardsmen, a gruff man, rugged, and scared man, he was not the most sociable. You learned how to parry, block, swing, and strike from him, but, since you only went to one lesson and didn't train for long after that, which is very important for improvement and having the correct form become natural, you still aren't very good.

After the lesson, you got a magic shop, filled with regeants for the most part, but there was a few spellbooks. You buy a basic, thin one, and read it back at the inn. From the very slim spellbook, you got two spells, a fire spell and a ice spell. The fire spell lets you create a fireball about two feet in diameter and, well, burn things. The ice spell creates a piercing shard of ice from the water vapor in the air, and freezes anything it's in contact with. The book only contained those two spells and instructions on how to unlock your magic, by reaching inside yourself, which you did. You can now levitate a pebble without a spell, although you can't really control it well (so now shooting things with floating rocks, at the moment).

After that, you leave the city and head to the forest, where most people are unwilling to tread. When you enter the forest, you find it very quiet, you expected to hear birds chirping, or something of that nature, but there is nothing. You go deeper into the forest, and, after wandering for about an hour, you find the reason why things are so quiet.

A fenric wolf, barely thirty feet away from you prowling a wide clearing. A huge beast, twice your size, but still small for it's species. Teeth and claws able to cut through everything but the most powerful magical armor, faster then they look, tough, able to ignore, or at least shake off most pains, and very, very, strong, fenric wolves are not something to be trifled with. Not only that, but if they eat someone or something magical, they gain power, becoming bigger, stronger, more magical, and, some whisper, more intelligent as well. There are tales of wolves becoming as big as small mountain after eating enough. Luckily for you, judging by it's size, this wolf has not eaten any magi and is likely still young. The one good thing, though, is that, unlike regular wolves, fenric wolves never hunt in packs, so this is likely the only one.

The wolf hasn't noticed you yet, but they will change, very, very, soon. It's sense are just as good as a regular wolf's. It has thick grey fur and large glowing red eyes and it is seems to prowling through the clearing at the moment. It is far too fast to outrun, and your not sure how you could distract it long enough to escape, so it sounds like you will need to fight. But how to defeat a supernatural beast?

[] Write in
 
Last edited:
Blinding the Wolf
You shoot an ice blolt at the Feric Wolf, attacking it preemptively, after all, there is little doubt that it would leave you alone when it found you, especially when you are this close. You attempt to speak it silently, although, you aren't really sure how to do that, mouth it maybe? Regardless, you don't really mange it, and instead just say the spell "Nova Glaciem!" You were aiming for the wolf's eyes, and you scored a direct hit, spearing it's right eye, although, not hard enough to pierce through it's brain.

The wolf howls in pain and whips around turns you, while you fire another ice bolt "Nova Glaciem!" You hit while it's charging, aiming for it's left eye, but it barely hits. Luckily, the ice bolt freezes anything things it's in contact with, so it still blinds it. Unfortunately, it continues charging towards you, although, it does slow down momentarily. This gives you enough time to cast a fire ball in it's path while you move to the side "Sphaera Ignifera!" The fire ball works will, distracting it and causing it to change course slightly.

You attempt to take advance of this, and try to stab through it's neck. You don't get a clean hit, but you do slice the bottom of his neck and you think you cut an artery or something judging by how much it's bleeding. It will likely die very soon, unfortunately for you, it is now insane with rage, and, while blind, still has it's nose. How are you going to survive long enough to kill it, while it's in melee range?

[]

used a seven sided dice for spells and a three sided one for swording, so it's obvious which skill-set we should work on. Not fire and sword; Ice and fire 'cause we're wimpy.

OCC: Yes, you are better at magecraft, but that is not why I used a three sided die for the stab, there was simply less possible outcomes for the stab then there was for the spell.
 
The wolf's end
You quickly hit the wolf on the nose with the flat of your sword. It whines and is disoriented, giving you time to get behind a tree to your right and fire ice bolts at it joints, with shouts of "Nova Glaciem!" It works very well, the shouts keep it off balance, and while this wouldn't last for long, you manage to freeze it's joints and lock it down before it can attack. Then, with it, well, not helpless, but at least less dangerous then it was, you cast one more spell. This time, you do not rush It as much, and you focus, taking the time to aim and give the spell a little more power. You aim for the right eye once more, but since you are much closer, this shot should be easy. "NOVA GLACIEM!" With your shout, the hard of ice flies out of your hand and stricks the wolf so hard that pierces into it's brain and kills it. Admittly, you did aim for one of it's weak points that you had already pierced, so it wasn't that unlikely.

With the wolf dead, you take the spoils, namely it's pelt. Your father did show you how to skin an animal, sometimes hunters would just give you both a dead animal, not bothering to skin it themselves. Although, this is the biggest thing you have ever attempted to skin, and you have to use your short sword instead of a knife. You do manage it though, and you place some of the pelt in your pack. You can't take all of it, it would be too heavy and weigh you down, but you can still take some.

There is one more thing as well, it's heart. You are following the old stories in even going on this trial, and one of the old sayings is that you gain the s power of the enemies you kill and consume the hearts of. By routing around in the fresh corpse, you can easily find it soon, so that part is not a problem.

[] Eat the heart
[] Don't eat the heart

There is one more question as well, should you continue?

[] You fought a Fenric Wolf and won, something few can boast (even if it was young), that is plenty, return to the city.
[] You aren't strong enough, good enough, even if you win a thousand battles, it doesn't matter if you don't gain more power. So, keep going until you do so.
 
Last edited:
Of the Wolf
You pack away the section of the pelt you managed to cut off, and was small enough that you could carry it. With that done, you make your decision, you will continue following the old stories and eat your fallen foe. You cut open it's body, and search for it's heart, becoming covered in blood in the process. It didn't take two long to find the heart, and it was HUGE, you doubted you could eat it all. You started eating anyways, and it didn't taste very good, all chewy and raw.

But, as you ate more, you felt better and better. You felt stronger, faster, more powerful and energized, like you could do so much more. Your senses seemed to expand, you could see a little better, but it was your sense of smell that seemed so much better, everything was distinct, you don't know how you survived with your old nose. That wasn't all, the heart, it tasted so good, better and better the more you ate. You devour it, licking your fingers afterward. You hold yourself back from eating more, and the hunger subsides, with difficulty. With more control of yourself, you start packing away some of the raw meat, which smells absolutely divine, by the way.

With that, you decide to continue your journey, you have gained power, but not enough, you need more. So, you wonder through the forest some more. After some time, you smell something, something good. "Prey." You follow the smell and find yourself in a large, seemingly empty clearing. Confused, you look around, before seeing a gaint elk about to charge at you. It isn't as big as the wolf, but only slightly as it is about one and three quarters of your size. He has massive antlers, with dozens of sharpened points.

It's an Elk Lord, a powerful and extremely territorial animal. What it is most known for though, is it's regenerative abilities. Coupable of regenerating a limb within minutes, and minor wounds in seconds, it is a very dangerous creature. While it's antlers aren't much more then extremely sharp antlers, without the abilities of the Feric Wolf, it doesn't mean much to you, since you didn't have any armour anyways. Regaurdless, it is about to charge and attempt to spear you, you have time for at least two shots, maybe more if you are both quick and lucky.

[]


----------------------------------------​

Trait Gained: Of the Wolf:
You consumed the heart of a great beast, a ferric wolf, albeit a young one. Because of this, you gained some of it's power, physically, magically, and in other ways as well, along with some wofish traits and improved senses, especially smell. Whether this has hidden effects remains to be seen.
 
Last edited:
The Lord's Healing
You aim for the Elk Lords legs as starts to charge, pointing its massive and sharp horns at you, ready to spear and gore you. You preemptively fire an ice bolt at its legs, specifically its joints, but you miss. Panicking, you fire off a second shoot, but it only grazes it. Luckily, while it isn't enough to stop the gigantic elk, it does cause it to stumble. This isn't doesn't stop it's charge, but it is enough to slow it down, allowing you to fire more shots before you have to dodge. You take a fourth shot, but it completely misses. Fortunately, your fifth shot, while still only a graze, causes it to stumble once more, making it extremely easy to dodge out of it's way and position yourself behind it.

Then, you fire at the back of it's head twice, but neither of the shots have enough force to break through into it's brain, although, they did still daze it. Taking advantage of its dazed state and worried about its regeneration, you fire two more shots into each of its front legs, causing it to fall, and crippling it, at least temporarily. Using the extra time provided by this, you cast one more ice bolt, and put a lot more concentration into it. This time, it goes through the head of the Elk Lord, instantly killing it.

Franticly, almost like a starving animal, you take your sword and cut into the Elk Lord, to get at its heart. You take it out and devour it, savoring its delicious juices and flavor. As you eat, you feel your scrapes and bruises quickly heal, maybe not as fast as the Elk Lord's did, but pretty close. You get the urge to keep going, to eat the rest of the body. But, you resist and control yourself, even if something in the back of your mind wants you to continue.

[] Continue wandering the forrest
[] Return to the city
[] Write In


-----------------------------------------------​

The Lord's Healing: You have eaten the heart of an Elk Lord, and gained some of its regenerative abilities. Although you do not regenerate as well as an actual Elk Lord, you are close.
 
Dire Wolf Ambush
You decide to head for the edge of the forrest to experiment in relative safety. Unfortunately, you never make it. As you are walking through the trees, you are ambushed by a group of Dire Wolves. They were downwind of you, so you couldn't smell them and they were too quiet to hear, so you were taken by surprise when they appeared. Luckily, when one of them lunged for you, you mmanged to spin away, coming off with only a light gash, which immediately started healing. You cast a fireball, hoping to temporarily disorient them, but when you threw it at the ground, you only hit yourself, although, not severely.

While you are distracted, a second dire wolf attacks you, aiming for your arm. You try to dodge, but all you mange to do is cause it to take most off your arm, instead of all of it. The pain is horrible, making you want to scream, but, you don't. You ignore it, as terrible as it is, because you know that you must to survive. You cast another fireball, but, realizing it might not work, you cast an ice bolt right after, in the same breath. Good thing too, because it failed again, although, it may have bought you the half of a second you needed to finish casting the ice bolt.

Unlike the fireballs, the ice bolt succeeds beyond your expectations and hits one of the dire wolves in the chest, taking it out of the fight, if not out right crippling It. You don't get any reprieve though, for another dire wolf attacks. You attempt to dodge once again, but do not do so well, and gain a deep gash on your stomach. It seems apparent that they are just playing with you before taking you down for the kill.
Desperate and panicking, you shut your eyes and release one more fireball that you try to pump extra power. Finally, it works, you mange to disorient the dire wolves and get your bearings.

There are three dire wolves, counting the one you hit, and they are a little shorter then you. The crippled one is in front of you, while the other two our on your left and right, respectively. They are about twenty feet away, and are disoriented, although you have a second or two, at most, before they come out of it.

[]
[he][/Hr]
-------------------------------------
Trait Gained:
Ignoring Pain: Exactly what it says on the tin.
 
Beating Dire Wolves
You shoot an ice bolt at the wolf on right, and it shoots straight through it's head, killing it instantly. You then turn your attention towards the crippled one, and charge towards It, firing a fireball. You manage to kill it, but only because it is crippled and still, burning its face off. Then you finally turn your attentions towards the last one, good thing too, because it is about to pounce. You don't let that happen and freeze its feet to the ground. The question is, what do you do with it? The ice isn't going to hold forever.

[] Kill it.
[] Write in.

You also realize you are absolutely exhausted, you need sleep.

[] Go back to the town. (Runs the risk of collapsing on the way)
[] Sleep in tree, right where you are.
[] Write in.
 
Black Unicorn
[X] We're still a bit hungry, and a bedtime snack is good.
-[X] Kill the last wolf and eat it's heart. Then eat the other wolves hearts. (I just want to make it a habit for laughs, although there are other reasons why it'd be a good idea...)
-[X] Drag the rest of the corpses into a pile and then set them on fire.
-[X] Walk a good ways away in the direction towards town, until you're about to fall asleep, then climb high up a tree that has branches that will prevent you from falling out and sleep.

You kill the last wolf with a swing of your blade, its not like it could resist. Then you cut into the wolves and dig out their hearts. You don't actually gain anything this time, but they do taste delicious. After consuming the hearts, you drag the bodies into a pile and set them on fire with several fireballs, you hope you don't actually burn down the of forrest. You start walking towards the town, hoping to make it their without collapsing. You don't.

You don't even get out of the forrest, in fact, before your need for sleep starts to wear on you. You barely mange to climb out a tree and hang your pack on a branch, and you have great difficulties keeping your eyes open, that is how tired you are. Sleeping on a tree branch is very uncomfortable, but you are much too tired to care.

You wake up to find the tree branch shaking, looking at the sky, it is after midnight and before dawn. Your arm is healed, although it looks pink and raw, and stings from the air. Looking down, you see the most beautiful thing you have ever had the good fortune to see in your entire life, a black unicorn. It kicked the tree, judging by its position and the holf prints in the trunk, and you had to do a double take when you saw it, finding it difficult to believe your luck. Majestic, awe-inspiring, and generating an aura of mystery, you climb down the tree to get a closer look, focused on its presence. When you reach the bottom, it starts to muzzle you, and you pet its head in return, feeling very joyful and content. Although, some of that might be from your exhaustion which still has not fully subsided even if you can function now.

[]

OCC: That stuff I said about unicorns was refereeing to the white ones, the black ones are too rare to know if the same holds true.
 
Back
Top