While the previous DLC did expand one's options a bit, it only roughly doubled them, and when there were so few to begin with, well... that's less impressive than it sounds. Still, adding some further options should do a great deal to prevent a singular perfect choice set from emerging. Variety is the spice of life after all.
Power:
[-1 Bit] Regenerating Health. Can be repeat purchased.
Normally, your health, at least, won't regenerate on it's own by default, though it isn't difficult to get powers that can get around this. This ability restores 1% health/bodymass per minute, meaning it takes a little under 1 hour 45 minutes to go from the brink of death to perfect health, regardless of if that's 100 or a googleplex. Nothing amazing at the high end, but it makes death via bleeding out an impossibility, barring cursed wounds specifically intended not to be healable in such a manner, but this isn't a common effect. It also means crippling you is almost impossible, or really anything that would be a debilitating wound for most.
Repeat purchases linearly increase the healing rate, meaning 10 purchases would restore 10% health/bodymass per minute.
[-1 Bit] Barrier. Can be repeat purchased.
Essentially, the common sci-fi energy shield, able to take approximately the same damage as a tank at baseline. This can be fed mana, energy, etc. to bolster it further. Unlike Regenerating Health, this ability safeguards against curses, and other esoteric effects, such as spatial warps, or extreme biohazards like the various Resident Evil pathogens.
With a second purchase, it improves to the durability of a battleship and can safeguard against minor breakdowns of physical laws such as certain kinds of magic and dimensional rifts, while allowing for expansion to any allies within it's old diameter of 5 meters. A third purchase can safeguard against total physical breakdown such as vacuum collapse, while having a durability in line with an entire mountain, and can extend it's protection to allies within 50 meters. A fourth can protect the user from metaphysical breakdown akin to the Astral Collapse featured in this Quest's Road Not Taken, while defending against more convention threats capable of leveling cities without any outside energy fed into it, and also defend allies with half a kilometer. Though it should be noted that the mentioned breakdowns will burn through the Barrier in about five minutes if it's just defending you, and further divided if allies are sufficiently distant that it's more efficient to have separate 'bubbles' of Barrier around them, as opposed to a singular large bubble around a small adventuring party having 4 minutes due to a slightly larger volume. Plenty of time to escape to another universe if you're alone, assuming you aren't fighting anyone, or working with a depleted Barrier.
[-1 Byte] Harvest. Can be repeat purchased.
It is common for enemies in RPGs to drop items after a kill, though a spar will sometimes work, even if this is usually restricted to important characters or a designated 'sparring partner' usually used as a Tutorial enemy or the like. Usually, this will be something like a claw or tooth, something that could have simply been pulled off the corpse in most cases. In some cases it can be rare items that you can refine, stat boosting consumables, or special weapons. This genre convention of RPGs is spread beyond it with this power, though if you are in a place where this is already a convention(most RPGs) then it is treated in the same manner as a second purchase elsewhere. It could be said that this makes Luck your Godstat.
A singular purchase 'unlocks' item drops. In settings where there are a lot of guilt-free kills, ie, most zombie games, this can be very helpful. However, the normal rules still apply. Don't expect the common zombie to drop anything more noteworthy than a knife or bullets. A more powerful or narratively important enemy is necessary if you want to get anything better. Albert Wesker, for example, might drop a missile launcher. That is the other thing about this power, drops are usually scaled to the setting, rather than you. If you have something to hard counter an enemy and let you cheese you're way into rare items, it's great! Otherwise, you may end up with a lot of vendor trash and spending a lot of time pawning things you can't really use off on the local party.
A second purchase initiates a slight scaling feature, though it will still be at least somewhat related to the enemy in question. Trash mobs will still give you cheap garbage, but that garbage will be something of at least some use at a much higher level. This works much better for Bosses, where, for instance, the Ender Dragon of Minecraft might drop a dragonslayer sword relevant to your planet-busting capabilities even though you're long past the point of one-shotting it. It also improves extant Drop chances by one order of magnitude, and unlocks a new set of items with percentages in line with the old drop rate. A zombie might drop military-grade weapons and ammunition rather than stuff a civilian would be likely to have. It also generates a one-purchase field about the size of a town that others can take advantage of. In RPG settings, this effectively gives everyone in range a second purchase upgrade.
A third purchase improves the scaling, allowing things like Slimes to drop chemical mixtures and Elixirs if you're strong enough, and allowing a common zombie to drop a clean virus sample, or even a vaccine sample, as a new tier of item drop. As you've likely surmised, this is the point common enemies have a chance, if not a high one, of giving you Plot Coupons, and Bosses may well hand out upgraded versions of the McGuffin there was ostensibly only the one of. Say you're playing Final Fantasy 1, and you beat the Fiends, only for them to drop second versions of the Elemental Crystals they supposedly were stealing the power of for themselves, completely breaking the setting. Assuming of course that a) you beat them, and b) they actually drop the things on defeat, which would require that you actually go fight them, and the latter is pure chance. It also grants a level-degraded version of Harvest to everyone in the region. While this would be the three-purchase version in most ways in an RPG setting, others in range would not act as relays, leaving the effect centered on you.
A fourth purchase improves the scaling to the point that there's no point describable by humans common mobs wouldn't have their loot improve as you went, if ever-more-slowly. Of course, with the heights drops start at, this will take some doing to render mostly useless. New tiers of item drops for the baseline are things along the lines of a taking extant item drops and having a dedicated, well-funded, well-equipped research team plug away at improving them for a couple years for common enemies, such as a Megalixir dropped from a Slime, or a G-Virus serum from a common zombie that actually does what the Virus was ostensibly intended to do and gives you near-immortality unless you have your brain/core destroyed. Sliced in half? Pfft, you'll get better. Arm ripped off? Grow a new one in about five seconds! Dunked in acid? Well... that might work. Assuming that it's strong enough to dissolve you it would be a really painful way to die. The point being, even 'terrible' drops become amazing.
Meanwhile, Bosses start doing things along the lines of Gilgamesh 'dropping' upgraded versions of
all of the legendary blades used in your spar in addition to the Genji Armor... despite still having the original ones. You can imagine how easy this would be to abuse, assuming you could get your Luck high enough, repeatedly fighting Gilgamesh with his new upgraded swords to get him to drop further upgrades as a crude means of following along with you. This can be repeated for many individuals across the multiverse at least partially reliant on their equipment, such as the Doom Slayer, or Dante from Devil May Cry, and it shouldn't be hard to convince them to let you have the old stuff. The mechanic may well produce new 'legendary' equipment as well, such as winning a spar with Sans from Undertale granting special shoes that let you avoid hits to the point it requires outright disobeying normal mechanics to hit you with any reliability.
In essence, you'll be getting Ultrarare drops on the regular, and Unique drops will take the place of the old Rare. That's not to say the other drops will disappear, oh no. If you have this, you'll likely get an entire armory out of a common zombie, and a week's work from a master Chemist from a Slime, making normal monstrosities into loot pinatas, and Bosses into walking treasure rooms.
In an RPG setting, you don't even have to actually do anything, you can utterly trivialize the conflict by simply hanging around the heroes, and your continent-scale loot buff will do the rest. Every ally will be sporting what would ordinarily be endgame gear in a matter of days, and the actual adventuring party will be sporting gear that puts that stuff to shame in the same way endgame gear does for the equipment you can buy from the first town.
[-1 Byte] Event Flags. Can be repeat purchased.
You may be familiar with games with branching conversations and event chains based on your decisions. What decisions can be considered important is somewhat arbitrary, as people are odd and what they consider random will be absolutely critical to you and vice versa. However, you can assume this will activate if the decision would make or break a relationship or risk the world ending if you made a dangerous choice. You will be given as much time as you wish to decide. Unless you have some form of time travel you can't actually leave, but you can sit down and have a sandwich to negative effect, the rest of the world effectively frozen in time. This can even be gamed to, say, start prepping a spell if you expect a fight afterward.
Repeat purchases will improve your ability to predict the best option. The second purchase simply points out which options would be worst and best, though it will not elaborate on what that means. The third will provide a summary of what each entails. This allows you to effectively cheat at Social. Do note that options available will scale to you. If you aren't smart, strong, charismatic, and so on enough to do something even with prep time, it will not be available. It generally won't stop a combat encounter or what have you, and if you're being chased by mindless zombies, don't expect it to be much help.
[-1 Core Feature] Plot Non-Progression. Can be repeat purchased.
Despite how important beating the boss may be or how dire the situation may seem, there will often be a chance to go back and do other things beforehand. This is what this power grants. Say there's Sidequests you believe will disappear if you best the boss now, or via knowledge of outside games know so, and you wanted to save somewhere safer than just outside their door just in case, so you leave... and there are no consequences regarding the Boss.
Keep in mind, this is Plot-based. In Kingdom Hearts, the Heartless will still be eating people. In Final Fantasy 14, Monsters such as Sin Eaters might still be transforming people into more of themselves, even if they won't be anyone plot important. The world won't end, even lesser threats like a smaller-time bad guy burning a town won't happen, but that doesn't mean all suffering will cease. A second purchase will not change this, though it will allow you to pick and choose plot progression. Normally, all plot-related happenings are on a freeze when you do this. If an airship is under repair and won't be finished until this Boss is dead, that will remain true. With a second purchase, beneficial plot changes may start happening 'early' relative to negative ones. Someone's post-possession nightmare coma might resolve itself early, for example, allowing them to advise you and hand out the plot specific anti-possession juice
that would've been useful about eight bosses ago.
A third purchase dramatically accelerates positive plot happenings while this is happening, approximately tenfold, and allows you to be selective about the activation of this ability if you should wish. The benefits here are immense. Boost an allied researcher while you spend a couple days grinding, making the evil empire's research division fall hopelessly behind. Let the 'next generation' training while you fight complete their training weeks or months early.
[-1 Core Feature] Save Files. Can be repeat purchased.
A common feature in many RPGs, something that lets you go back and do an event differently just to see what happens, or simply return from death. This power-up grants three Save Files that work as they do in most modern games. While you cannot Save mid-fight, nor can you Save anywhere considered 'enemy territory' such as a dragon's lair or Sauron's tower, any designated 'Save Points' or anywhere on the Overworld or considered a public and/or neutral space is free game. This generally immunizes you to death against any foe not explicitly capable of time travel or in possession of a similar ability, ie, Undertale's RESET or the timeloop of Lobotomy Corporation, as even world-destroying power cannot contest this effect. If you wish, you can repeat a conversation dozens of times until you get the result you want, win every game, lose every game, read every book, burn every book, save everyone, kill everyone, etc. Generally speaking, physical effects will be removed by virtue of not having been applied, while mental ones will depend. In some cases, they will also not have been applied, but in others, well, 'it's all in your head' isn't much comfort when that's sort of the point of an effect meant to drive you insane. Pain and trauma can still affect you long after the actual physical cause has been removed, and a clever enemy aware of your powers can take advantage of this even if they can't hope to beat infinite retries. They simply won't try, and instead break your will with torturous experiences and mental effects. Thus, this ability can be said to make Willpower you're Godstat. As long as there's a one in a billion chance of victory, it's more a matter of making enough attempts than of getting stronger, and Willpower is most conducive to actually making that many attempts.
It should be noted that entities 1 ISH above you will always have at least a vague sense of deja vu, though actual recollection will, again, usually require that you be facing a fellow time traveler. Entities vastly above you, such as Tier 2 and 3 Omnipotents can more or less ignore this, though it will make killing you slightly harder for the former. Certain beings extremely knowledgeable of space and time can also either tell or build equipment to do so.
A second purchase will allow you to Save anywhere but an ongoing battle, including within sight of one, and slightly raise the threshold for any form of recollection of your Saves. A third purchase allows you to selectively erase or leave untouched the memories of others, dramatically raising the threshold for hostiles to recall while preserving allied memories, translating the usual benefits to allies. It also allows you to save mid-fight. So, yes, you can pull an Omega Flowey and Load a Save to make an attack that missed hit. Each purchase after the first adds two extra Save Files.
[-2 Core Features] Seven Souled.
As the name suggests, gain an additional six souls. Usually, when you have some special affinity for a magic, you lack an affinity for another, ie Light and Dark. This can be gotten around to some degree by virtue of what you are, but actively incompatible magics will remain a problem. This power can change that, allowing you to set a given soul with a given type of power, in turn allowing you to mold them into specific mystical forms, such as a 'holy' soul and an 'unholy' soul. It is not entirely unlike the sub-souls of Exalted.
If a magic is mutually exclusive with another, ie the Eight Winds in Warhammer Fantasy might qualify, or certain 'Job Classes' with a magical component, such as the Classes of Idle Wizard. Alternatively, if you get a personalized magic specific to you, usually including personalized spells, then you get another 6, presumably influenced by what magics are already set, the holy soul would probably get Hysh/Light Magic, for example, and training any individual magic unique to a subsoul provides commensurate training to the other 6 at 25% efficiency. Another benefit is that your general MP is multiplied by 7. That is, the MP used for any spell, as opposed to magic energies that can't, the difference between Qhaysh and the individual Winds. Unique magics will end up with their own pools specific to that soul, however.
The third benefit is that seven souls means that they can support each other in the face of existential threats. When all 7 are online, resistance to instant death, soul destruction, and existential erasure attacks is multiplied by 49. If something breaks through that, a soul will be sacrificed to blunt the attack. Naturally, this means losing the benefits of that soul, including the aforementioned resistance degrading to a multiplier of 36. This continues for each soul lost, though for obvious reasons the benefits are largely wiped out if you drop to a single soul. Souls lost in this manner require conventional resurrection spells to revive in most cases, though it's relatively easy so long as at least one soul remains alive. The benefits are recovered in full when you do so.
Items:
[-1 Bit] Krak Pot.
Once upon a time, an alchemist was approaching death. Wanting to continue his work, he imbued his cooking pot with some magic and a copy of his personality. Thus, Krak Pot was born. It contains significant alchemical knowledge, though it doesn't have much in the way of growth potential, being more akin to an alchemy AI stuffed into a body well-suited for it, unless you count adding new recipes for things he could theoretically make beforehand. Still, getting access to a crafting system right off the bat isn't worthless, and he can be expected to upgrade even endgame RPG equipment if you have the materials. What's more, he will, on rare occasion, have the opposite of an accidental failure(something he never has, unlike some crafting systems) and instead make something a tier beyond what was intended. An Elixir recipe instead making a Megalixir for example.
[-1 Bit] Lucky Penny. Can be purchased multiple times.
Once a battle, survive a lethal blow, apparently through sheer random chance. similar to the Second Chance ability in Kingdom Hearts. This resets whenever all engaged enemies have been defeated or fled. This means that 'waves' can reset the effect, provided all enemies from the current one are dealt with before the next one begins. Multiple purchases simply add more charges.
[-1 Byte] Heart Locket.
If it would be better, HP is replaced by a bar with 4 hits, akin to Mario and the like, where it doesn't matter if it's a papercut or a nuclear detonation. If you take 4 hits, you die, rather than any individual attack being sufficient. This assumes that you switch over with full health, if not, then you will have your health rounded to the nearest quarter. This switch will happen automatically if you're dealing with an attack that would kill you. For example, if you have 2500/5000 HP and a 4000 damage attack hits you, you would switch to 2/4, then 1/4, before switching back, assuming the incoming attacks wouldn't just kill you anyway. This can also benefit you if a revival mechanic doesn't restore much HP afterward, as is not uncommon with items that do so. For example, if you would normally be left with a single HP, it would swap over to 1/4, then back to, to reuse the above example, 1250 HP, of the total 5000.
Of course, in Bullet Hell games, this would easily be made into a disadvantage, hence it not being the default.
[-1 Byte] Phantom Hourglass.
Allows for storage of actions. This can be anything from Limit Breaks to construction. Of course, you have to put in the time and effort, and be able to do it in the first place, so it's mostly a prep work thing. It also doesn't enhance the stored actions, so if you store one, and then become a thousand times better at that, the stored action won't improve. Still, being able to spend ten minutes or so building up extra Limit Break charges can be very useful. Bravely Default's Second command, equivalent to a Limit Break, can take a significant portion of an hour to charge, and additional slots to charge it can be incredibly value.
[- 1 Core Feature] Endless Labyrinth.
A simple wooden door of impossible lightness. Even without an Inventory, carting it around will be almost trivial. To use it, simply deposit it on a flat surface. A wall, a floor, a ceiling, it doesn't really matter. The internals will remain unaffected.
Inside, there is a maze that produces challenges and treasures that improve as you go deeper, scaling, well, endlessly. The option to leave will be available upon entering a different level, though you cannot return to a level you have not cleared, save the first. Time passes normally inside and outside, and other than the fact that you control the entrance and exit to this realm, you have little influence over it.
As you go deeper, the levels become larger and more complex. The first is roughly the size of a house. The tenth is the size of a city and may well have inhabitants. The hundredth will be the size of a planet and entire civilizations may be found, usually classical Tolkien/DnD civilizations like Elves, Dwarves, Orcs, etc. The staircase to the next level will never be obvious without laying eyes on the actual stairs, even if you ought to see it affecting the structure from the outside of the stairwell.
In addition to the staircases and treasure chests, various secrets are scattered inside to motivate full exploration of a floor, including later revisits with improved senses and perception. From treasure rooms, to hidden shops, to abandoned equipment, to the occasional hidden workshop or library.
[-1 Core Feature] Collected Memories.
A set of equipment, helm, torso, leggings, gauntlets, shoes, cape, and weapon, each of which is personalized based on your wishes upon completing this purchase, begins on the level of an endgame RPG sword, and grows as you have adventures. It draws from memories and adventure, including those of allies you make, so it grows more swiftly as you experience genuine emotional connections, though simply forming new memories does still empower it.
This set will essentially always be relevant, and will often have a personalized set ability, along the lines of reducing the costs of spells by 99% and multiplying their effects by 100, though this only works if you have all the pieces equipped. The good news is that they are bonded to you in a manner akin to a Keyblade, so losing them or having them stolen is nearly impossible without having one's Essence compromised to the point this probably isn't your biggest worry.
Allies:
[-1 Bit] Cactuar.
Not unlike a Metal Slime, these are swift to flee but give great rewards for their defeat, though they are cactuses with arms and legs rather than Slimes. This allied Cactuar has a single ability you are unlikely to outgrow in short order, Thousand Needles, which counts as a thousand individual attacks. This allows it to hard counter the Penny, though not the Locket. Similarly, it hard counters most forms of Second Chance that prevent an attack from killing someone, though Thousand Needles still counts as a combo, so this is not universally true. It also has Cactoid followers, 4 of them, though they're practically backup dancers, even being about 7 times as strong as is normal for them merely makes them elite mooks, given Cactoids are normally some of the very earliest enemies in Final Fantasy 12, barring a few optional Bosses.
The Cactuar, not unlike the Slime, has potential to evolve, though it takes exponentially longer each time. First, into the Gigantuar, which is a much larger version that gains 10000 Needles as a special attack and a gains a quartet of high level Cactuar followers in addition to it's Cactoid groupies expanding their ranks to 16, the Terrantuar which is closer to a humpback whale in size than the Gigantuar and expands it's followers to 4 Gigantuars, 16 Cactuars, and 80 Cactoids, having upgraded to 100K Needles, the Petantuar, which has a quartet of Terrantuars, 16 Gigantuars, 80 Cactuars, and 400 Cactoids as followers, is roughly the size of a mountain. It will likely be decades before it achieves this level, unless actively cultivated in a fairly literal sense, meaning that they are likely to outstripped fairly early. Still, the nature of Cactuars means that even artificially weakening them is difficult, so they are a decent fallback option if something happens to you that leaves you permanently weakened, as they would resist such effects much better than you unless you deliberately geared yourself for it.
[-1 Bit] Magic Pot.
These are, in essence, Prize Pod enemies. You wail on them, and they spit out valuable. The valuables have a regenerating effect, agnostic to their health condition, so take care you don't kill the golden goose. The valuables slightly scale with you, though they default to things like valuable crafting materials such as Mythril, being one of the few reliable sources for Orichalcum. They have little in the way of growth potential on their own, which is why this is a Bit option.
[-1 Byte] Moogle Genius. May be purchased multiple times.
Moogles, alongside Chocobos and Cactuars, are one of the staples of Final Fantasy. They are sometimes simple woodland creatures with friendly dispositions, but more often they are master artificers, engineers, administrators, merchants, and mages. They are small in stature and usually physically deficient as a result, so they chose to focus on networking and items, both the smithing and sale of.
Should you take this one as an ally, it will prove to be a genius even by their standards, and will serve as one of your most important supporters, though you will have to support them in return. An engineer without machines to work on isn't worth much, just like a merchant with nothing to buy or sell, a manager without any subordinates, or an artificer without proper tools or materials. Multiple Moogles will see them specialize along the most useful lines. Excellent equipment and supplies, masterwork magitech vehicles and weapons, expert management of businesses and organizations, or backline magical support. They will always be useful, if only in terms of an excellent choice for delegation.
[-1 Byte] Ink Sans.
Your enlightenment triggered a stronger link with various meta-narratives, such as created universe with stories centered around the creation of universes at the hands of the denizens of Earth or those stories being entertainment for those denizens, meaning various Fourth Wall Aware characters have been, if not alerted to you specifically, noticed that something has changed. Higurashi When They Cry, Deadpool, and so on, with the inclusion of Ink Sans.
A version of Sans from an unfinished universe. His efforts to escape destroyed his soul, and wiped his memory clean. This left him to wander the multiverse, until he stumbled across paint imbued with emotion, left behind by a creator. Drinking it granted him the ability to feel despite lacking a soul. However, he could only get more from the existence and creation of AUs. So, he took to using it to make AUs himself, and later on, to help others do the same. Unfortunately, this eventually overwhelmed his multiverse, causing roughly half of all AUs to be destroyed by their own creators to correct the balance. This lead him to forge a truce with his long-time nemesis Error, who had been destroying AUs in part specifically because of this, concerned it might damage the main universe.
While Ink is by no means a combatant capable of planetary destruction, he makes up for it with creativity with paint that borders on the construct variability of a Green Lantern Ring, if not the power. He is also an expert when it comes to the creation of universes and timelines, even having assisted in the creation of some very dark ones after half the multiverse was wiped out, desperate as he was to keep new universes being created, fearing he, as self-proclaimed protector of the AUs, would be lost and forgotten if he didn't. With your own inborn ability to craft universes and cosmologies the possibilities are nearly endless! ...Once you actually learn the specifics, at least. Of course, he's used to crafting universes using a quirk of his local metaphysics that depends on the presence of Undertale elements as at least backstory, so he may need an adjustment period himself. He's also a bit flighty and odd as a result of his bonds with others essentially being dependent on him continuing to 'take his medicine' on a regular basis. He sometimes has issues with empathy and the like, as his emotions are not natural, and unlike most Allies, he will not be truly loyal to you the moment you meet, merely to the immense opportunity you represent. Hence his costing a Byte rather than a Core Feature.
[-1 Core Feature] Yukari Yakumo.
My control over boundaries includes Fourth Wall Awareness, and the blurb above me just explained what that means. Picking this option merely has me play along and help you out. Whether it be changing the time of day by manipulating that boundary, taking a page out of my head maid's book and dumping you in another timeline, or playing jumprope with life and death to instantly kill anything without resistance to such and temporarily revive almost anyone I wish, it isn't particularly an exaggeration that most of the trouble that happens in Gensokyo only happens because I allow it, or I'm sleeping. Worst comes to worst, consulting my other selves isn't exactly difficult.
I will require copious naps and Amazing Technicolor Battlefields to amuse myself, of course, but who doesn't appreciate a good nap? Even Garfield's insane omnipotent self still values his naps! Anyway, I've been wanting to go on vacation for a while, and seeing some truly new sights sounds very, very interesting.
[-1 Core Feature] Deadpool! Yeah!
Alright, you got the whole Fourth Wall spiel from Yukari, but I'd be way more interesting, and we both know most of the people on this site are more familiar with me than her. Probably because reading comics is way easier than a Bullet Hell game that feeds you lore tidbits every other stage. Also, I totally killed the entire Marvel universe that one time I got driven even crazier, and the main reason I don't bust out the Continuity Gem over every little thing is that would be boring as hell! Swords and guns will always be way more satisfying than waving your hand and making all the problems go poof! Sure, it's awesome the first couple times, but there's just something missing, ya know?
Seriously though, Yukari's going to spend half her time sleeping. I might have lost to The Mask that one time, but I was basically up against the Joker with access to the Toonforce, and I got better! Plus I don't have to spend half my screentime in my civilian identity to keep the plot moving forward, or sleep in to make sure there's a plot at all!
Enemies:
[+1 Bit] Goblin Commander.
A Goblin of unusual strength and intelligence, vastly superior to the common one. He might be a first Boss in an RPG, so outscaling him shouldn't be hard. That being said, he can scale up in time, drawing on universes with Goblins for troops and resources, so don't outright ignore him.
[+1 Bit] Missingno.
A mistake of creation. A glitch come to life, which sometimes glitches out especially bad and has other Pokemon partially disgorged before being reabsorbed. This entity does not wish to kill you. Rather it wishes to have more Pokemon and gimmicks like Megaevolution and Gigantamax created so it can absorb new ones, perhaps in time adapting to be able to absorb more things, entities from beyond the Pokemon reality. This will be some time off, but killing it will be difficult. It technically isn't alive in the first place, being a glitch. Still, it isn't particularly hostile by default, though touching it is still a bad idea, so it might be possible to catch it by surprise even as a normal human.
[+1 Byte] Dr. Wily.
A time travel machine gone wrong led him to discover your world, and he is attempting to either force Capcom to write him definitively winning or to gain access to various robotics technologies, starting with the ones from the anime and whichever game continuity he isn't from. He would like both, but he'll settle for the one. He knows that his home universe won't be prepared for the advances in robotics or programming therein cribbed off his other selves, and from there he can springboard outward.
While impressive, he is no Doctor Doom, and has no inherent multiverse-tier feats, nor has he ascended to any form of godhood or any significant level of reality-warping, though he did work with reality-warping Evil Energy. It was one of the ingredients of the Maverick Virus. Additionally, he requires a significant resource base to do much of anything. He won't be making Robot Masters in a cave with a box of scraps.
[+1 Byte] Error Sans.
A version of Sans the Skeleton who fell out of his universe. Over time, he lost his memories, and was trapped in an empty white nothingness, the Anti-Void, left behind by a universe destroyed utterly, and he became an Error. Errors are technically Personality Death for their old self, with the new personality determined by their last thoughts before becoming an Error and effectively having their memories reset, though they are usually anti-social. He resented how his investigations of The Void had denied him his happy ending, and grew bitter, in turn resenting others for living peaceful happy lives while he endured hundreds of Genocide runs. Eventually, loneliness drove him mad, and he literally began hearing voices. It's somewhat unclear if it's
just insanity, or if his state left him vulnerable to... other entities. Other Errors can usually hear these same voices, so the latter is more likely.
Error Sans can produce strings from his eyes that he uses in a variety of ways. He can wrap them around souls and puppet the individual with a level of control someone overriding the nervous system wishes they had, even forcing them to use magic against their will, though they remain aware and able to speak. He can also destroy almost anything his strings are wrapped around, such as souls, or even wrap them around a universe from the outside and rip it apart. He cannot reliably do this from the inside of a universe, but he can enter and leave universes almost at will. His combat abilities are... significantly less impressive, though he, like most Errors, is the superior of his baseline self even without his strings. He also retain the trickiness of his base self, with a habit of screwing with the interface via choking it with bugs to the point you can't do much of anything, though this is a double-edged sword. The Error messages that appear around him are not merely showpieces, and increase in number as his mood deteriorates, potently rendering him all but blind.
Error is obsessed with the idea that universes beyond their original versions are mistakes and glitches, having an opinion on himself along the lines of 'send a thief to catch a thief' if someone points out his hypocrisy, and believes you to be tainting both your original universe and any others you encounter. The fact that your world is the source of the 'mistakes' polluting his home reality is not the least bit of a help.
[+1 Core Feature] Sonic.Exe.
Once, there was but a single universe. One reality, preceded by a void undergoing a cataclysm. Eventually, separate universes and timelines came into existence, and the void returned to serve as a boundary. As time passed, a cosmic accident occurred, and some of the dark matter that formed the void coalesced into a sapient entity, animated by remnant energies from the original cataclysm. This entity cannot be said to have a soul, in the conventional sense, and it's nature and the indeterminable time it spent wandering the empty void, alone and without any real purpose, likely contributed to it's disturbed, distorted mind.
Various cosmic entities strained and twisted the fabric of reality, from the Scarlet King to Kirbyverse entities, opening cracks and windows for the entity to observe other worlds through. This piqued it's curiosity, as it had not seen much in the way of color before, nevermind thinking beings. It watched many of them, and in time, it became most interested in one Sonic the Hedgehog. Here was a being who could match cosmic entities, without any special heritage or the like, and even without any significant Chaos Energy, could move at speeds sufficient to ignore stopped time, apparently by a mix of sheer determination and pure chance generating a talent one might see once in a civilization. Perhaps it felt something akin to kinship, though not necessarily as we would understand it. It sought to emulate him, and began crafting it's own body, made in a distorted mirror image of the hero's own. Finding this easy, he became curious what else might bend to his will. Having long felt trapped in this inky blackness, he sought to make a universe of his own, and he succeeded, though it was once again as if The Joker's idea of a funhouse mirror was involved.
Still, while objects and even entire universes were something the entity could create with ease on it's home plane, it could not create souls, and thus could not populate this universe. Considering that endeavor pointless, as it was effectively still trapped in an infinite darkness with a single hollow light of it's own making, the entity attempted to physically enter a universe with it's new body, and succeeded in outright crafting a portal, a Red Ring, and entering the Sonic multiverse. The entity didn't want a single empty universe, it wanted an entire cosmos of it's own.
It began exploring, accidentally killing an animal. It marveled at both the ease with which it had ended a life, a twisted appreciation for it's fragility, and the blood it had spilled, pausing to do so, and in turn seeing something emerging from the animal's body: a soul. Reaching out on impulse, it was absorbed into the mass. Absorbing the soul made the entity slightly stronger, and it found a new goal. To kill many beings and take their souls, then use the increase in power to build his own reality. He swiftly discovered that sapients had much more powerful souls than normal ones, and frequently goes on murder sprees for the purpose of gathering new souls, often targeting Sonic's friends in a twisted parody of a gesture of respect, like his first sapient victim the Tails of the first Sonic universe he visited.
He can also use souls to revive the slain as enslaved demonic versions of themselves. They retain some level of awareness, though they lack any meaningful ability to oppose him directly. He is also capable of directly burning souls, a minimum of three sapient souls, to enter a Dark Super form. This slightly weakens him when the form wears off, so he doesn't do it often. Particularly when he is more akin to one Alucard of Hellsing than a conventional lifeform. That is to say, he is more dark matter and energy puppetting a Sonic body than a biological lifeform. For this reason, conventional dismemberment accomplishes little. If he is decapitated, for example, he may play dead for a few moments, then grab his opponent, while his head regenerates into a weaker copy of him. It is possible to wear him down with prolonged fighting or repeatedly doing grievous damage, but repeatedly being torn in half is not enough at this point, and is liable to simply leave him with half a dozen weaker versions of himself as allied combatants. Alternatively getting shredded may simply cause him to regenerate as a single individual from blood particles.
This is not to say he has no weaknesses. For starters, he was not initially aware of how much of a homefield advantage the void gave him, and was surprised to find himself exhausted from attempting to finish off the first Sonic he encountered by creating a pair of galaxies and smashing them into him. Currently driven to his Dark form, Sonic smashed through the galaxies and obliterated Sonic.Exe with negative Chaos energy. This technically killed him, however conventional death merely sends him back to the void. It's certainly unpleasant and makes it difficult to manifest at full strength for a little while, but it's more an inconvenience than anything truly dangerous, though he suspects that this only applies beyond the void, and while he is immensely more powerful in his home territory, including the multiverse he's building, he may technically be more vulnerable there. Strangely enough, he held no ill will over having been killed. On the contrary, his admiration for Sonic only grew. He now wished to gather souls to achieve that sort of strength himself. This is one of the reasons he targets Sonic's friends in a given dimension or timeline. He is intentionally trying to provoke a fight to see how much he's grown. Usually, when facing a Super or Dark form of Sonic, he falls, though if he manages to catch Sonic in base form, his win record is much better.
His other major weakness is being sealed away. The Master Emerald is a prime candidate for this. It is not a permanent solution, but this lasts weeks instead of hours like killing him conventionally. Indeed, the shadows of him, other Sonic.Exes of lesser power and influence, are similarly vulnerable, and in a few cases have been sealed away by the natives of a universe they were harvesting. Though often of greater cruelty to the point of sadistic games they almost always win, they serve as 'administrators' of given universes in his multiverse. There is the rare happenstance more moral or compassionate Sonic.Exe, though these are few and far between. Most iterations are effectively extra hands for gathering souls, tithing some to the original in exchange for some souls of their own to toy around with. Yes, this means the Sonic.Exe games where the other characters are killed off over and over has been made into Industrialized Evil.
Sonic.exe is interested in your world for many reasons. A world of beings capable of creating entire universes and multiverses filled with ensouled life? Their position as the metaphysical bedrock giving them powerful souls while not directly strengthening them? It's everything he could want! What's more, your enlightened soul would be especially valuable, perhaps enough that he could finally make the reality he wants. He will not automatically know where you are, though he will be able to get a general direction by sensing your soul. What makes him especially dangerous compared to the other enemies on this list is that he has a ready means of escalation, killing and reaping souls. This has already significantly strengthened him. When he first emerged, his regenerative abilities began to be overtaxed after pulling himself back together a single time, to the point he nearly stopped after he generated a clone for the first time. Nowadays, getting reduced a to a smear on the wall isn't enough to put him down even if he hasn't broken out his Dark Super form. Similarly, he has obtained a short-ranged soul-sucking ability, though strong-willed individuals cam resist. Still, it's potent enough that he can take the soul of a possessor and possessed individual almost at the same instant.
Other omniverse travelers regard him with a mixture of fear, disdain, and pity. He is, by any normal standard, insane. It is likely his nature doomed him the moment he first laid eyes on another world, however, as his instincts seem geared towards evil in an almost deliberate manner. He's still a mass murderer who would happily reap the souls of entire universes to fuel his ascension if he could figure out how to do it without having to manually kill each of them, so pity is last on the list for a reason.
[+1 Core Feature] The Dark Master.
Technically, the mastermind of the forces of DOOM is unlikely to directly oppose you. He lacks a body, and as such, cannot be killed or fought in the conventional sense, and destroying the soul sphere he possesses would merely make it harder to embody him rather than any other negative effect. Rather, he works to subsume planets and universes into Hell, converting the inhabitants into more Demons, stripping them of their souls to be converted into energy capable of putting fusion power to shame and mutating their soulless bodies with it. His ultimate goal is to unlock the secret of eternal life, though he first intends to unmake and reshape the reality he first created. You see, he was not originally The Devil of his reality, but the God of it. In his quest to provide eternal life for his followers, he grew increasingly desperate and maddened. Fearing his downward spiral, his followers turned against him, stealing a large portion of his power, and sealing him away, raising the greatest of their number as a new Father. This betrayal was something of a self-fulfilling prophecy, and he essentially decided to destroy reality and start from scratch. His realm, once a heavenly place known as Jakkad, became twisted, and eventually transformed into Hell. He continued a bloody path of destruction and domination as the mastermind directing Hell's forces in conquest for something on the order of a decillion years, or perhaps longer given that Hell's time runs approximately a million times faster than normal time for his reality.
Embodying him isn't particularly difficult... if you knew a) where to find his soul sphere, b) can get to the site which allows you to use the soul sphere to resurrect him, and c) can actually kill him, especially since the second location is a 'holy' place that physically does not allow bloodshed. As in, it is not merely against a mundane law, it is
actually impossible. He isn't nearly as powerful as his nature as the creator of his reality would suggest either, never having recovered from having his power stolen.
His interest in your world is akin to how the Heartless might be interested. A gateway to so many others, some of which might hold greater interest than mere targets of conquest if they have done their own investigations into obtaining eternal life. This will likely lead to an outpost in your universe, but it will be close to Earth on the metaphysical scale rather than necessarily being on Earth. Pluto would qualify, or Venus. Really, anything inside the Oort Cloud could work. His forces are not actually infinite as The Void's might be either, a fairly normal human working at it for billions of years could seriously lower their number, though it would require obsessive dedication.
[+2 Core Features] Ultra Instinct Shaggy.
Norville 'Shaggy' Rogers was a lean young man who was well-known for being rather cowardly, as well as his propensity for food, though he had his moments of being a Cowardly Lion. This version of Shaggy has been stripped of all fear, and obtained godlike power. These are not, strictly speaking, linked, as he does not show fear even against entities capable of matching over overmatching him, such as High Cursebearers. Artificially inducing fear is almost impossible, despite his relative vulnerability to indirect vectors of assault, but it has never reduced his power in any meaningful way.
Perhaps he was holding back his whole life and something snapped when his version of Scooby died. Perhaps he mistook some kind of power crystal for rock candy and was bestowed power when he ate it. Either way, one of the most combat-focused of the Tier 2+ Omnipotents has decided he wants to test you, seeing some similarities between your ascension and his and wanting to offer some guidance. Calling him an 'enemy' might be a bit of a stretch, he acts as more of a Sink Or Swim Mentor. On a regular basis, perhaps daily, perhaps weekly, perhaps acting as a Beef Gate to a universe he knows you want to visit, he'll test you in combat. It may be possible to simply schedule things if you impress him enough.
This is not a contest you could win at full power, as even by the standards of his level of power he excels in combat to the point he might be relevant in a fight against some of the strongest High Cursebearers, even if more utility-based and esoteric powers falter relative to theoretical peers, but you are unlikely to ever face his full power. Lowering his power to become at least somewhat on par with his foes to make his fights more interesting and last longer is something he does fairly commonly, and in this case will serve as a handicap to make these into lessons instead of one-sided beatdowns or executions. He will usually be something akin to a 3 or 4 Pick fight, but only if you disappoint him or actively skip out on training will he hit 5 Picks in difficulty. Even then, he is by no means going to be an impossible fight, still scaling to you. That being said, he will not be too broken up about it if you die fighting him. There are plenty who would do things like eat your soul or the like, simple death is one of the better Bad Ends you could get.
[+2 Core Features] The Scarlet King. Khahrahk. Crimson Monarch. True Red Demon God Emperor. King of the Darkness Below.
There are many sub-omniverses and multiverses branching out from this one. Some, many in fact, take the form of trees. This includes the SCP multiverse and the Tree of Knowledge. The Scarlet King, or Khahrahk as he was originally known, was born at the same time as the original planting of this existence-embodying tree. He was but one of many eldritch siblings, the smallest, youngest, and weakest in terms of might, but also the only one to possess awareness. This awareness brought him only pain, and he soon succumbed to nihilism and hatred. Taking advantage of... possessing enough self-actualization to notice the existence of anything beyond oneself, he consumed all of his siblings, though their tortured essence mingling with his own only increased his pain, and he began plotting the destruction of all creation, including The Creator who had first planted the Tree, and then himself.
Another possibility is that he was dreamed up by a merged group of reality-warping children who achieved godlike power and in turn imagined beings greater still. Another, that he was an ancient king that merged with a conceptual cancer known as the Not, which both encompassed and opposed Order and Chaos, whose mere presence was already killing everything on Earth. Maybe he was made up by another Anomaly to trick an evil organization into writing an evil civilization out of existence along with themselves and him. Or perhaps he was a more conventional abomination, one of many sealed away by alchemists in ancient times. Much like one Dr. Wondertainment, all and none of these are true, usually whichever would be most advantageous. Fittingly, there is at least one possible future timeline where Dr. Wondertainment was instrumental in defeating him.
This is not merely the usual tomfoolery of a high-level reality-warping entity, the Scarlet King has long possessed the ability to absorb others into itself, functioning as much as some sort of eldritch super-god of nihilism and chaos, or possibly the conflict between pre-modernism and modernism, as a distinct entity with such feelings, such as the siblings it ate. Possibly, this is what led to the first backstory becoming one of it's origin stories. Meaning, if enough people believe something to be a part of the Scarlet King or connected to it, this may become true. It is not an automatic thing, meaning it cannot be relied upon to incur weaknesses if the Scarlet King realizes the ruse. There is also the risk that he sends an avatar rather than investigating himself, so he may well keep himself safe from an attempt that might actually work in that manner.
As effectively a living idea, he possesses a special affinity for injecting concepts into others minds, his mere presence can drive others to madness and evil unless he actively suppresses it. He can then feed on the negative emotions, so it is possible that he isn't as strong as he likes to pretend, and instead relies on a feedback loop of negativity and a cultivated reputation as a monstrosity fully capable of conquering and then destroying Creation, and well on the way to doing so, to actually achieve that kind of power. Of course, if he's abused such a loop to gain that sort of power, it's sort of moot whether he has that as his baseline to most entities. It is, after all, equally likely that whatever power he absorbs simply improves his baseline, and he was responsible for the destruction of corruption of much the Tree of Knowledge's Roots into little more than an extension of the Under Dark.
He has shown vulnerability to narrative manipulation, though conventional manipulation of causality, fate, or time generally has little effect. This is what led him to form a tentative truce with Garfield and Shaggy, who are respectively too stuck in their own head and concerned over what he'd do to the rest of Mystery Inc. if they actually fought to start a fight, and who the Scarlet King will avoid antagonizing until his other conquests are complete and he can turn his enslaved pantheons and children to the task of killing off the closest thing he has to actual peers at this point. Where Shaggy focuses so much on fistfights that his abilities in more mystical and esoteric vectors lag behind, and Garfield is a more even mixture with a heavy focus on managing his proxies, the Scarlet King focuses nearly solely on reality-warping, his corruptive aura, and memetic hazards and the war of ideas.
Where the Scarlet King specializes in esoteric effects, including granting others reality warping abilities and creating such artifacts directly or by proxy, he has shown that he isn't well-equipped for a fistfight with anything resembling a peer. He has few such entities, which makes any kind or training difficult, and he is so used to 'punching down' that he cannot effectively fight against someone who can 'punch up' which can be said to be his other weakness. Unlike Shaggy and Garfield, he was never mortal. He was never even truly weak, merely weaker than his siblings, and he relied on cunning to best them in much the same manner one who does not throw a ball while pretending to do so can be said to have outsmarted their dog.
Where Garfield's weakness is sloth and insanity preventing and distracting him from immediately deleting you, and Shaggy's pride and recklessness make him consider immediately punching your head off boring, the Scarlet King's weakness is that he's a sadist. He doesn't just want to destroy reality, he wants that death to
hurt. He'll likely act akin to the Apocryphal Curse, actively engendering bizarre and unpleasant circumstances to make your and everyone else's life more interesting for him. He's likely to drag this out long after he should have stopped it, holding a personal grudge over the metaphysics of your world rather than you personally, seeing you more as an obstacle and potential source of amusement than an actual enemy until at least the level of a Tier 1 Omnipotent, and only then will he be likely to take you remotely seriously. Still, from that point on it's a constant roll of the dice whether he decides to simply kill you for ruining his fun or see how things play out. Playing along with his challenges can serve to dramatically improve your odds, and even extend the deadline before he starts considering killing you off in the fist place. Just be sure he hasn't caught on that you aren't actually dancing to his tune.
He also has the issue that, as one of the few genuinely omnicidal entities of his level, he has few allies outside his home reality. While in possession of a bizarre charisma that caused a few of the pantheons he defeated to follow him willing afterward, this seems weaker outside his home reality, suggesting it is in part a local quirk of high-level entities or something of the sort rather than something inherent to him. The aforementioned Godfield and Ultra Instinct Shaggy are by no means well-inclined to him, and it wouldn't be all that hard to unite them against him. Making the former of sound mind might have him teaming up with Shaggy to bring him down as one of the first things he does. This is part of the reason Haeliel hasn't already fixed him, since even Garfield himself wants to be healed on some level, but the Scarlet King would intervene if a High Cursebearer tried to jump into reality and heal him specifically to prevent this. Of course, he would have issues doing that if it were someone Garfield were pursuing of his own accord, since Garfield would likely take offense to having someone snatched out from 'right in front of him' from a reality-scale view.
Similarly, even other evil beings like Sonic.exe and Davoth want existence to continue for their own reasons, and so they oppose him on that front. Really, the number of allies he has that could actually contribute on the scale he operates at and aren't basically acting as his lieutenants already can be counted without exceeding triple digits. That may sound like a lot, but with as many multiverses as there are nested inside of the omniverse, it really isn't.
The Scarlet King knows that, so long as your world exists, it is possible he might be revived, reincarnated, or simply have a new iteration brought forth even should he achieve victory in his reality, something he considers no less abominable than existence itself. In other words, the variant of SCP-001 where it's identity is that of the SCP authors can be regarded as true regardless of it's technical in-universe canonicity in a given instance of the SCP multiverse, and he loathes the very idea of new versions of himself, just as wretched, being brought into existence as being just as bad as having come into existence in the first place, if not worse. It does somewhat amuse him that a general feeling of melancholy and existential dread afflicts what is ostensibly the root of the macroverse nesting each of these other omniverses and multiverses despite all the power this theoretically grants the 'creators' of existence as it is commonly understood, and may well muse that it finally makes sense why he or something like him would be birthed in his cosmos. Shadows of the despair afflicting the roots, not unlike his own corruption of them in his home plane, echoing backwards in time, not unlike how the version of him born of the conflict between pre-modern and modern thought rewrote history after gaining enough power to be a distinct entity as he became more defined.
There is also the potential to redeem him, which is believed to be the threat his son/grandson, an orange blob capable of curing depression and PTSD through mere physical contact and prolonged proximity, poses, as it is by no means a combatant. It can be said that he has been suffering an existential crisis since his birth, so it may well be possible. Assuming, of course, that he doesn't kill you for screwing with his head before you can manage it. There is also the fact that he is fundamentally more cruel and selfish than Garfield, who at least has the excuse of literally being insane by virtue of a broken ascension he neither wanted nor asked for, with a mindset apparently along the lines that if he can't be happy then no one can.
Drawbacks:
[+1 Bit] Hatred of Slimes.
Slimes across the multiverse will attempt to kill you. They have an instinctive, irrational hatred of you. The Slime Ally ignores this, and other than the fact that they'll mass up for it, it's not that different from how things normally are, since Slimes try to kill most humans in most universes. It's relatively simple to cut this Drawback off at the knees by simply outscaling any Slimes in a given universe before you visit. Unless there's something you desperately want in one of those settings, it's more of an inconvenience than anything else. Do keep in mind that the definition of Slime is fairly generous. Moldsmal's from Undertale, as living gelatin in the classic gelatin mold shape, technically qualify. Certain sufficiently misshapen flesh masses like G-Monsters from Resident Evil 2 technically qualify, but they'd try to kill you anyway.
[+1 Bit] Negative RGB.
The color scheme of the world is inverted. This varies from uncanny, such as most people's faces, to debilitating, such as trying to disarm a bomb and struggling with which wire is actually what color. It's usually the former, however.
[+1 Byte] Plenary Scan.
Enemies will automatically know exactly what shape you're in. This makes bluffing them impossible, from staying upright while on the brink of death, to playing dead. This doesn't reveal elemental weaknesses or anything, it's just that you've effectively always got your HP bar visible. It does make revealing these things easier, as spells like Scan would effectively be upgraded to the next tier, however.
[+1 Byte] Monster Bait.
You attract Monsters as seen in Final Fantasy, Dragonquest, etc. or the local equivalent within a kilometer. Shadows in Persona, for example. This can get you mobbed without much warning. This can be beneficial in some settings, such as Pokemon, or other such settings where the local Monsters aren't particularly malicious or at least not universally so. It can also be of benefit if you want to kill a lot of Monsters in quick succession for Drops or because the local magic system has a leveling mechanic, or doing so is part of a Quest. There are ways to use it for ambushes as well. They won't abandon their reason entirely with a single purchase, but they will be a lot less careful than they normally would in trying to get to you, making them more vulnerable to pit traps and camoflaged units.
[+1 Core Feature] Killer GM.
Taking on the Apocryphal Curse is often a deal-breaker for those who might otherwise take on the burdens of a Progression Cursebearer. This is not Apocryphal. It is more along the lines of a hostile Fate effect, though things that block hostile Fate effects are only partially effective in blocking this. It is, in some ways, the opposite of Apocryphal. Rather than trying to find interesting ways to make your life difficult, it will simply try to kill you. Unlike Apocryphal, it won't be clever about it. The attempts may be unlikely, but they will usually be boring, such as the memetic 'Rocks Fall, Everybody Dies' and therein lies it's weakness. It's straightforward, and that makes it predictable. Treat it like Murphy's Law, with the caveat of 'When something goes wrong, it will go wrong in a potentially lethal manner.' with the caveat having it's own caveat 'This only happens in close proximity to the person with the Drawback. Allies a few miles away are at no risk.' because the Killer GM is kind of... stupid. While it does scale to you, so in theory it's always a danger, there are limits to how many times in a row it can try to kill you, though unlike Apocryphal it's more that it lacks much in the way of imagination and half a dozen murder attempts in quick succession will exhaust the obvious options in most cases, outside of games like I Wanna Be The Guy where a single pixel off from the correct path can get you killed.
[+2 Core Features] Shards of Enlightenment.
You are not the only one who received this enlightenment. Others across the world have received a similar epiphany. This Drawback slightly modifies your Earth to be more focused on videogames. Not to the point of being like the Yugiohverse and the cardgame that reality is obsessed with, but a noticeable uptick in the number of games and players which has knock-on effects for the rest of this omniverse due to it's metaphysics. There may be a series rivalling Final Fantasy in popularity you outright don't recognize, creating an entire new branch of universes you cannot reasonably know about. The world will more closely resemble Glitch Techs than IRL Earth, in other words. This won't necessarily be bad in and of itself, as these other enlightened individuals need not be your enemies, but there is no telling what Drawbacks they might have picked, nor is it certain that their list was identical to yours, either due to quirks of their game list, personality, or soul. Either way, should you pick this option, there's good odds you won't have a sandbox of video game universes to play with, but a playground with other people interested in messing with that sandbox to their own ends. On the bright side, they won't have picked this option, for obvious reasons, so you'll have that going for you.
In return for an additional 2 Core Features, have this be a common enough circumstance that the official term for it is Godmode, in reference to activating admin privileges or Minecraft's Creative Mode. This has happened before, frequently enough that it's not uncommon and there may well be legends about it in any given universe you visit. As you can imagine, this dramatically effects both your world and the wider omniverse, like picking an Expanded Universe or Higher Interpretations drawback, and dramatically exacerbates the increase in gaming and gamers so that world does indeed resemble Yugioh but with videogames. For example, all 500 or so Undertale universes would have their own fangames, not unlike the endless Five Nights at Freddy's clones, though much like the original game, they would have twists on the expected formula, while themselves having twists on those formula in some weird creatively incestuous feedback loop, particularly with universes derivative of other fictional universes like SwapFell. More famous games with storylines across multiple games like Kingdom Hearts will likely see their number of games doubled or even tripled, and series like Dragonquest and Final Fantasy may well end up with thousands more installments, facilitated by Godmodes who sometimes dip into creating games or empower the creators of games they like either to have new ones to play or to create new worlds to play around with, sometimes specifically to generate new abilities and items to pilfer.
People might resolve arguments with minigames. There are videogame academies, and skill at videogames reaches heights comparable to Fate or Final Fantasy's nonsense. Once again, others will not have this option available, nor the Special Offer unless you explicitly collaborate with another writer, so if you pick this option, you can be certain of an additional 4 Core Features relative to their build, though that might simply mean they duplicate your build with a few more Enemies/Drawbacks.
AN: So having read JOEbob's criticism, I hear ya, and here's another DLC to pad out the options. In hindsight it
was kind of limited. Whaddya think
@JOEbob ?
11595 words, discounting this line.