You're free to use it whenever you want.
Alright.

Base +1
Conflux +5
Marosian Instruction -3
Quest: Slay Them All +2
Quest: Verdict Heart's Notation +1
Burden: Sole Responsibility +1
Burden: Accursed Name: Combat Class Cursebearer -7

Before finalizing the Transaction with the Accursed, use Marosian Instruction to initiate into Ordinalism.

Plenary Brand, Brand of the Champion, Doom of the Chaste
Primary Remittance: Ninefold
Lesser Remittance: To Shatter Heaven (Ordinalism)

Arrive, set Ninefold to Intelligence, Instruct reality to give me Mastery on Ordinalism, for a century's training under the effects of Ninefold boosting intelligence and To Shatter Heaven. Probably not enough training to reach the final Ordinal and enough power to make more Multiverses, let alone break the Attainment limit; but I have TSH and enough intelligence bonuses that I can probably do both eventually, and almost certainly enough to handle the Devourers.

Now, using TSH on Ordinalism is a valid canon move with no fan work necessary, because Haeliel did it. Unlike her, I don't have Progression, so I'm not going to ever hit infinite Attainments, but I can pick up further Intelligence boosts, and, given a few million years, should be able to beat even the ISH 5.0 I got with my previous, overpowered build. After all, the system scales to High Cursebearer if you add enough Attainments, any single digit ISH should be simple, though not easy.

I should be more than able to fix everything even without using Marosian again, but if, 2000 years down the road, I find that Ordinalism and Ninefold are not becoming versatile enough fast enough to either fix the Tree itself or let me copy local magic systems without using it, I can give myself Enlightened Spirit, max that out through just Ninefold, boost the star, and use it to copy the other 1 Spark powers to increase my Intelligence further. This shouldn't be necessary, between the power of the higher Ordinals and the versatility of Ninefold, they should all be redundant. But it's an option if I need it.

... Although, thinking on it, I'd like to confirm my assumption. @Birdsie , trying to use Marosian Instruction to just directly give something To Shatter Heaven would wither vast swaths of the Ever-Tree, right? I can't make things cheaper by just using Anti-Bell for Intelligence rather than Ninefold while also having fewer Curses by using the book to both unlock Ordinalism and give it To Shatter Heaven.
 
@Birdsie , trying to use Marosian Instruction to just directly give something To Shatter Heaven would wither vast swaths of the Ever-Tree, right
I don't think that's achievable without pruning at least a few of the lower worlds completely and dimming the Star significantly. TSH is a pretty major boon.
 
I had a brainwave regarding a crossover plot for the A Wish Upon A Star CYOA. Besides the fact that Konosuba is pathetically easy to cross if you take the crossover option, as you can just have Kazuma's home world be the world in question if it's not Shield Hero or Slime Datta Ken.

No, I'm talking about a more conventional crossover. A Yugioh cross.

You see, in Yugioh Arc-V, the plot centers around a dimensional war, where the Fusion Dimension, essentially a version of the second YGO series, including some legacy characters, as it's own dimension with the Special Summoning method it derives it's name from seeing heavy use there. Similarly, the Synchro and XYZ Dimensions are tied to the third and fourth series with the new Summoning methods of those series. The Standard Dimension is where the protagonist, Yuya, makes his home, and early on in the series, he 'invents' Pendulum Summoning. Events in-series begin to come to a head when Yuya's dimensional counterpart, Yuto, and his friend Shun arrive in Standard in search of Academia, who had been waging a campaign of... well, sealing people into cards and destroying civilization as you go isn't extermination per se, but it's certainly not benevolent by any stretch of the imagination. More specifically, they want to find the kidnapped dimensional counterpart of Yuzu, Yuya's childhood friend, who had a Bracelet to his own Pendulum.

The symbol of Leo Institute of Dueling, or Leo Duel Schoo depending on if it's the Sub or Dub, is very similar to Academia's for a very simple reason. It's President, Reiji Akaba, is the son of Leo Akaba, The Professor and leader of Academia, who created Real Solid Vision, Hardlight technology that literally added a new dimension to Duels, including Action Cards one can pick up off the field, which serve the role of fodder for discards or minor spells so people don't have to use the cards in their hand for it, Doylistically. He and his friend, Yuya's father, Yusho Sakaki, pioneered the current format, Action Duels, in their own ways. Yusho, noticing a growing trend of violence in Dueling, acted to become an Entertainer, making Entertainment Dueling, where Duels were intended to make the audience and hopefully even your opponent smile, the model for Dueling. For a time, all was well, Leo and Yusho both having become family men in this time.

However, this is where the backstory of the setting comes in to play.

Over time, as Leo worked on his Real Solid Vision, he began to regain memories, eventually creating a machine that finished the job of restoring his memory of the Original World, before it was split into four. Just as he did in the new reality, he had created Real Solid Vision as an evolution of the Duel Monsters game. He had heard the legends of Duel Spirits, but dismissed them, despite the fact that the Monsters, upon being summoned, reacted slightly to outside stimuli even without any sort of bond with the Duelist, and even had a faint amount of body heat. However, the Monsters, provided perfect vessels for their spirits, were summoned in some truth with each Duel after the institution of RSV in Duels, and the Monsters felt it each time they were killed. Naturally, they began to resent being used for humanity's entertainment.

Meanwhile, by sheer accident, an average Duelist by the name of Zarc, who had a close bond with his Monsters, including four Dragons who represented 3 extant Special Summoning methods and a Main Deck representative, hurt an opponent in one of his Duels. At first, Zarc and the crowd alike were concerned, but then one of the men in the crowd cheered him on, which spread like wildfire. Zarc smiled at the crowd's adulation, and kept doing it because of the positive reinforcement and peer pressure. There was no Yusho in this world, and as time passed, the bloodlust running through society only deepened, and Zarc obliged them, ever a crowd pleaser. He and his Monsters grew more and more violent and bloodthirsty, culminating in Zarc obliterating his competition in the World Championship, almost literally, and then, when the crowds demanded still more, literally obliterated his competition. It is explicitly noted by Leo's daughter, Ray, that the four dragons are, at this point, rampaging on their own. Zarc was simply not stopping them. Then he integrated himself into his Monsters to become the enormous black dragon, Supreme King Z-Arc, as neither he nor they were satisfied.

It is at this point in our crossover that the Illuminosans intervene, attempting to stop their maddened creator from destroying everything, whether by word or force. Yes, you read that correctly. Zarc was the Wish Maker in this 'verse. If Jaden can be the reincarnation of a random human warlord and have enough spiritual mojo to contest one of the forces responsible for creating his reality, I think Zarc having this kind of power isn't that out of left field for the 'verse, and being a fallen creator god in line with Davoth from Doom really plays up the Devil angle, I feel. Not Yuya as one might have hoped. With their help, the locals are able to contain Zarc to their world for a time, mostly because, much like Don Thousand, he's a madman obsessed with the card game, as he could easily have broken out any time he wanted to, he just enjoyed playing with his food. This is the origin of the extremist faction of Star Guardians in the 'verse. They remember Zarc going mad, and want to put down his fragments before he can act to revive himself. Some even suspect that he was, albeit indirectly, responsible for the Devourers, believing that his fall is evidence of something always having been fundamentally wrong with him, and this flaw having corrupted his creation.

Much like in canon, Leo, feeling guilty for his hand in all of this, created the four En Cards. It is unclear if he was simply using the same technology that Zarc had jailbroken to become a world-destroying juggernaut, or if he was in truth drawing from the power of the heavens, animals, plants, and natural elements. Regardless, these cards were created to return entities to a pure existence. There was some hope from the Illuminosans that they could be used to reform Zarc here, and many believe that the majority of his reincarnations being good people technically qualifies as a success.

The thing is, the Cards were too strong. They had a cost akin to Shattering Blow. Using them split Ray into four alongside the Original World, just as it did for Zarc, creating the Bracelets that mark each of the girls in question. Leo had originally intended to sacrifice himself, but she stole the cards and did it in his place. He was in a position to watch and everything. Naturally, he didn't especially take this well when he got his memories back, and began to hatch a plot to restore the Original World and his daughter.

In an effort to undo the mistakes of the past, the world was effectively reset to before Real Solid Vision was even an idea in Leo's mind in the case of Standard, and none of the other Dimensions possessed it despite being further in the future. Leo screwing that up was completely unintentional and something that likely couldn't have been avoided before he recovered his memories. However, he could very easily have not decided to wage a war to turn people into cards, in an effort to gather the energy necessary to restore Ray, the Original World, and, just in case, the En Cards. He began searching for the fragments of his daughter almost immediately, and abandoned his wife Himika and son Reiji to do so, which caused both of them to become much colder. Leo believed the relationship to be artificial, as many of the adults of the new world had had their memories heavily modified in the aftermath of the split. Yusho even has a minor freakout when eventually realizes he has no idea what he was doing when Yuya ought to have been conceived. He doesn't even know for sure he and his wife Yuko were in the same city, though he never stops considering Yuya his son.

Reiji had used his father's technology to follow him, wanting an explanation for why he vanished on them, arriving in the Fusion Dimension, and having a brief altercation involving his father and the local Bracelet Girl, Serena. Finding his father's goals horrific, Reiji swore to oppose him, and Himika was firmly on her son's side. Reiji reached out to Yusho to lead the Lancers, the planned opposition force against The Professor's Academia, but Yusho believed he could get through to his old friend, and attempted to use the dimensional technology Reiji and the Leo Institute had been working on to reach him, but accidentally ended up in the XYZ Dimension instead. He did eventually end up in Fusion, but decided to shelter defectors from Academia, students disturbed and distraught over the invasion of the XYZ Dimension. He didn't actually have a way back to Standard at this point, and ended up disappearing for about 3 years, which badly affected Yuya, not the least because it seemed like he'd skipped out on a Duel for the title of champion, and many considered him a coward for it, especially when he completely disappeared following the event. This leads Yuya to act like a clown in Duels, more concerned with the crowd's reactions that his own feelings or even winning. His Illuminosan watchers are very concerned over how vulnerable to an inciting incident like Zarc's this made him, and are rather relieved when the creation of Pendulum Summoning starts to snap him out of it, aided by one Nico Smiley who wants to make Yuya a great Duelist, and wouldn't you know it, knowing when to go against the crowd is also an excellent lesson for preventing yourself from going mad after constantly providing them with what they demand in greater and greater quantities in an attempt to pursue a greater high like a drug addict.

Reiji's interest in piqued in Yuya after he demonstrates Pendulum Summoning, and he begins studying the new method in pursuit of it's replication. This being the Yugiohverse, the cards and Summoning methods are explicitly supernatural, which causes incomplete Pendulum Cards to glitch out mid-Duel. By the same token, the Illuminosans are always interested in what the fragments of Zarc are up to for obvious reasons, though they don't play as much Yugioh as is the norm for the Yugioh world. Bad memories, and Zarc was fairly young when he made the wish, so it wasn't the massive part of his life it was as he aged, which in turn meant it was less emphasized compared to the Yugioh series to begin with. Eventually, Yuya joins the Lancers in the aftermath of Yuzu getting sent to the Syncho Dimension while trying to avoid Yuri, Fusion Dimension's Zarc fragment, who is more than a little psychotic at this point. Partially to try to find her, and partially because he's horrified by the very concept of using Duel Monsters for war. It's something of a mantra for him that Duels are supposed to be about having fun, not this insanity.

The Professor has Yuri out looking for the Ray fragments as his most powerful enforcer, apparently out of a mix of 'Keep your enemies closer' and not being sure that killing him would actually... work. There's good odds Zarc would just reincarnate again, or worse, start puppetting Yuri's body to personally seek out his other fragments to merge with. The Professor is actually very concerned when he realizes Yuya has accidentally absorbed Yuto, as that puts Zarc much closer to restoration.

Much like the canonical extremist faction, the conflict with Zarc created another extremist faction that wants to restore Zarc. Their motives vary. Some, much like Zarc, don't understand why he was ripped apart in the first place. He was just doing as his creation wished, after all. Others actually resent the mortals for corrupting their creator in the first place, and/or would prefer to fall by his hand than by the Devourers. Then there are those who feel like Zarc would obliterate the Devourers for not playing Yugioh, and as long as they kept his attention, he wouldn't be that bad by comparison since he would rather work his way through the Duelists than go straight for destroying the world. So they work to try and bring the fragments together so they'll fuse, which is one of the reasons there are Star Guardians assigned to keep an eye on the fragments in the first place.

They are largely stymied by the guardians assigned to the various Zarc fragments, though Yuri represents a chink in the armor, as his gradual descent into madness from, much like Zarc, receiving the overwhelming majority of his positive attention from acting like a psychopath until he was effectively Pavlovian conditioned into enjoying himself carding people and destroying things. Partially because he's so messed up that his reaction to 'If you Duel your counterparts, you'll merge and destroy the universe!' can be summed up as 'Really? Awesome!' and deliberately trying to do so, and partially because attrition among Illuminosan observers is high because of how much it reminds them of Zarc's fall and how hard it is to filter out infiltrators from both extremist factions at once. The only reason one doesn't get to him sooner is because the extremists are working at cross purposes, but the Zarc supporters do eventually manage to reveal the truth to him while foiling an assassination attempt by the other extremists, under the correct impression he'd react as in canon, and he leads them in an effort to restore Zarc. I'm going to say that, since Fusion is magical, it's superior to normal starlight, being closer to the Final Star in general nature, and massively boosts the empowerment of Star Guardians by proximity alone. A single Fusion Summon by the average Fusion user is like a month of sunbathing for a Star Guardian, and Yuri and other Zarc fragments are more akin to a year even at the very beginning. A Gisena-style genius might figure out means of boostrapping other Summoning Methods to do something similar, which might be a post-YGO series project for The Professor as he works to redeem himself for all the pain he caused, starting with helping the Star Guardians in their fight with the Devourers.

One of the major differences to this setting is that Zarc, rather than 4 pieces, is divided into 10, hence, despite being God, the fragments merely possessing bizarre physical prowess, such as shrugging off impacts that ought to kill them or knock them unconscious, and the ability to create new cards and break fate in the usual Yugioh protagonist manner. They also demonstrate the ability to shrug off brainwashing via Zarc being far too spicy for things like a parasite digging into your brain like a Yeerk and controlling you, though it's not entirely clear if individual fragments can do that, as the example was from a merged pair. It did also make them collapse for a few seconds before Zarc disintegrated it.

There are the canonical four, Fusion, Synchro, XYZ, and Pendulum being an 'evolution' of the original Odd-Eyes Dragon, as well as Link, Maximum, Ritual, Trap, Flip, and Tribute, each with an associated Dragon. Starving Venom Fusion, Clear Wing Synchro, Dark Rebellion XYZ, Odd-Eyes Pendulum, Split Self Link, Lonely Ruler Maximum, Burning Emotion Ritual, Sharp Claw Trap, Table Turner Flip, and Mournful Cry Tribute/Advance. Any four merged Zarc fragments can form a Zarc, using the dominant fragment's body as a base, which will immediately drive any fragments in the same Dimension into the Awakened state normally triggered when their rage allows Zarc to start trying to take over, and immediately start trying to either become one with each other or the more complete Zarc, and they aren't picky which happens first. In theory, this could lead to two Zarcs fighting their way towards each other to complete their resurrection. The completed Zarc would contemptuously sweep aside the average World Eater. Heck, even the 4 fragment form could make a decent fight of it with some of the stronger ones, seeing as the Duels are pretty clearly a handicap compared to how nasty he could actually be in a fight. Considering he required 4 cards specifically made to beat him and splitting the world apart the first time, and a second use of the cards alongside Yuya taking control just long enough to throw the Duel the second time, that's saying something.

In his full 10-fragment form, he has effects like 'Not only do instant win conditions not work, but they get turned back on you.' and an effect similar to Orichalcos, where he gets a whole second set of Monster and Spell/Trap fields that block their respective normal Fields from assault or effects as long as they have anything there. Though it's specifically that Monsters in the special fields protect Monsters and Spells/Traps are protected by filled fields, not both at once from either quarter. Basically, if he gets his full form back, your only real shot is 'Literally every named character in Yugioh ever gangs up on him' since he has deliberately arranged things to be more than twice as strong as the first time, and he was mostly beaten by a surprise superweapon and not being interested in just blowing the world up then. Not to mention how he would have been nigh-immune to the En Cards if Yuya hadn't specifically gone out of his way to screw Zarc over, and the final conflict of the series is convincing him to stop once and for all, as it's made fairly explicit that, despite being sealed, he could break free again if they don't.

There's three main directions to take the story. First, the Illuminosans reveal themselves by saving Yuzu when she takes a major fall that is disturbingly similar to how Carly in the original 5Ds series became a Dark Signer, because they're concerned that if she dies Yuya will go Zarc then and there, and having her go Dark Signer would be only marginally less bad, since she'd basically be a zombie, which is worse in some ways. Alternatively, have her and the Bracelet Girls get possessed by Zorc and the Light of Destruction, become Dark Signers, and whatever threats the Ritual, Flip, Trap, and Tribute Dimensions were dealing with, and the Illuminosans introduce themselves, because clearly things are FUBAR, and they're more terrified of the Restraining Bolts/Morality Chains Ray introduced to Zarcs fragments being inverted than they are of the risk of letting extremists get too close. Or perhaps the Illuminosans introduce themselves early on to try and act as moderating influences specifically to avoid a situation like Yuri from developing and the revived villains of the various series are working to revive Zarc in case their own plans fall through. In Zorc and the Earthbound Immortals' cases in particular, they don't even particularly mind if Zarc destroys the world in their stead. If you want to get really crazy, hybridize the second and third ideas, to have the Illuminosans desperately trying to fill the void the Bracelet Girls left in their various states of possession and Face-Heel Turns, and increasingly distraught as they only manage partial successes because they feel they are directly failing their Maker, and the Bracelet Girls being used as pawns by the various villains to accelerate their Zarc-related backup plans. Probably with at least one instance of a villain corrupting one of the Bracelet Girls right in front of a Zarc fragment and/or allowing them to break free temporarily to purposefully Yank The Dog's Chain to piss them off and leave them open for Zarc.

One of the struggles in the story is that a large portion of the Iluminosans desperately want to believe the best of Zarc. The extremist faction of supporters are just that, the most extreme examples. Many harbor similar sentiments, just not in great enough quantities to betray their charges in his favor. So, they would very much want to try and get through to him as canonically happened at the end of the series, where Yuya managed to make him chill out with the Entertainment he'd always wanted underneath all the madness. At some point, they realize that part of Zarc's rampage was fueled by resentment over the crowd for demanding screams instead of smiles, which, regardless of the route the story takes, gives both sets of extremists major fuel. The ones who want to kill Zarc one way or the other say 'Even he realized he'd become a monster, if he resented them for making him one.' while the supporters say 'See? They drove him mad with their demands. We should let the Maker finish what he started.'

3540 words above this line, if somewhat derivative, being a crossover for a non-Rihaku CYOA.
 
Last edited:
[Start +1 Spark]

[ ] The Conflux [+5 Spark]
[ ] A Hissing Beast [+1 Spark]
[ ] Verdict Heart's Notation [+1 Spark]
[ ] Striking Them Down [+1 Spark]
[ ] The Hero Synthesis [+1 Spark]

[ ] Ectonconara [-5 Spark]
[ ] Pearl Necklace [-3 Spark]
[ ] Half-Devourer [-1 Spark]
[ ] Empowerment Phial [-1 Spark]

So I'm going to be leaning really, really hard on Ectonconara for this one. Of course I'll be giving her the Pearl Necklace as well. Probably the most difficult will be The Hero Synthesis? But, it should still be viable.

Anyways as for myself? I'm going to be nomming on all those Devourer corpses that Ectonconara will be bringing back to me to do some easy powerleveling. In regards to the Empowerment Phial I like the power being based off a 'Black Hole Sun'? Basically, it acts like another huge mouth allowing me to rapidly devour vast amounts of things. Maybe like some selective gravity manipulation to drag things inside it. It'd be great for clearing out the chaff, powerleveling, or maybe even locking off an area if I get powerful enough.

Not optimal but a fun build that should be serviceable. Might try for a Cursebearer Build next.
 
Alright, finally finished my build for A Winter Dynasty.
Fanwork##877 Words

Trinity Phaeton
Passage: A Quest (16 - Sailor Moon)
Patronage: The Duchess
Provisions: The Overcharge, Flicker of Soliton, Obols of Paradise V, Auger of Companionship
[▲] Regicide
Remember us

Buried in the ashes of a billion stars is evidence of an empire whose lineage stretches into hazy pre-Expansion, when heat and electricity were still one and the same. Rising and falling like the tides, at their peak the Apex dynasty oversaw vast galaxies and distant realities.

Its last scion saw the cycle broken, but no longer. By imperial decree, my very genes have been interwoven with the nuclear fury of a star at supernova. Who cares that I've been scarred terribly by the solar winds of their dying apogee, or that the shadow of their pan-galactic civilization haunts my psyche? My burning desire to see what they were restored to prominence sustains me. That it cannot be done until the demon order which laid it low is repaid in kind, can only be considered poetic and appropriate.

[▼] Hallowed Be Thy Name
My power is that of the Centurion, an age-old soldier of Stellar dominion able to shatter planets with an errant stroke of the blade. Or at least... most of it. Some was lost in dying, more still in reincarnation. When not in use, the Armageddon Crystal is dull and black like spent coal.

What passive effects mastery of the Armageddon Legacy grants are few, but notable. I cannot die unless fully divested of energy, even if disintegrated. I cannot be injured by forces less powerful than a Tsar Bomba, or allured by any quality less emotionally intense than the sum total of human calamity across all of present-day global history. I can't even fail to manipulate thermodynamic energy at least as well as I could manipulate my own thoughts.

Beyond that, benefits are inexact but immense. Summoning forth a resplendent red-giant corona of nuclear vengeance is both easy, and incredibly satisfying. The patterns of gravity and radiation which alight in the void become visible to me with no more effort than squinting. Forming a blade with nanometer precision is intuitive, as is setting loose a continent-spanning inferno. But I can also muster more constructive ends: stone will liquefy, transmute, and reshape itself with a gesture, overruling little things like elementary chemistry in the process. Emotion and mentality are similarly straightforward.

Of special note, my speed is totally lopsided. I can outrace the orbit of planets by several orders of magnitude, but still can't quite dodge a bullet. Without the reflexes needed to navigate cosmic distances manually, I am forced to rely on interstitial rituals which create wormholes to visit inhabited worlds.

There are no transformation sequences required to wield the Crystal's offering; my transplanted scars of mastery will suffice.

[▶] Boundary Break!
Ruinous appetite aside, Armageddon exists to remember. Whence inverted, its sanguine fire-light will cool and quiet to a watery teal-blue radiance. Immanent matter and distance distort by its passing, diffracted like light returning from a deep pool. If allowed to saturate an area, that relative location will become a gateway to the Lithium Dimension, where time loses some critical facet of its meaning. There, the phantom images of long-lost places and people may be recalled, and by hard-light emission of the Crystal, given form and motion.

These retain knowledge and personality they had in life, though notably muted where the passions are involved. Probably for the best, with how traumatic most of their deaths were. Their skills are also present, but their reserves will have to pull from my own – they couldn't take it with them, as it were.

My control over the summoning is automatic: I can be specific, or just trust the Crystal to know what will help. The full scope of my entourage is mind-boggling: advisors, diviners, scientists, sorcerers, generals, ecclesiarches, courtesans, prisoners... the list goes on. Ignorant to my obsessive tendencies and proud to serve the Trinity resurgent, all but the greatest figures imaginable will come when bidden, and do their best to aid me without further compensation. The exception being the ghost of the Centurion himself, who emerges from the Crystal unbidden and returns as he pleases. His Lithium spirit is weightless beyond the Dimension's edge, but inside he's a world-class threat.

[◀] Another Story?
Then there's my assistant, a young sorceress who managed to escape from her ruined timeline. Her magical tradition is tattered by transference, but she's crafty, ingenious, and patient in the extreme. Bound not to the light of Armageddon but to its physical matter, she can leave the Lithium Dimension as easily as any living person. But her connection to it's not so innate as mine: should it be stolen, she won't be able to distinguish the will of its bearer from her own for very long.

Though lacking in overt power compared to a Sailor Scout, she knows enough subtle magic to see my will done where sapient beings hold sway. In an age where superstition is crippled and pseudo-science is fashionable, even without my support she could conquer an ailing human nation in weeks. But as apt a student as she is, with time I've no doubt Beryl will outshine even the brightest stars in the sky.

P.S.
Discordio Delenda Est!
 
Last edited:
Gun Control - part 3
"Not every gun needs a barrel."

Advanced Training has won.

---

As the Gunman nodded in response to his choice, the Golden Vertex slid across space into Alexander's chest, filling out his heart with halcyon light, a feeling not unlike being pumped with heat and vivid electricity, running through his joints and limbs at lightspeed's pace.

It opened his eyes to terrifying and new vistas of possibility, the hard firmness of reality around him settling into a blur of potential. It was like a phoenix's transformation, letting Alexander Reeves die and then be reborn immediately in a blaze of molten-sun possibility.

---

All votes should be submitted using a plan format, otherwise the QM may freely reject them in favor of other plans.

As your Soldier Potential is mediocre, you have two (2) points of Allowance to spend. More can be acquired further down below.

Select any option/s that you can afford. It should be noted these aren't all of the Gunman's offerings, merely the ones that he believes are most compatible and most likely to be useful given your temperament and current choices. Unless otherwise stated, each option costs a single point of Allowance.

Upgrade

[ ] Resilience


An infusion of the Gunman's enduring power. A permanent change of your body. Become untiring and require no sustenance to remain alive, and possess no vital organs or structural weaknesses beside the brain and heart - if either is completely destroyed, so are you. His Resilience deadens your nerves and separates the operation of your body from its physical substrate, allowing you to ignore the pain of utterly torturous agony as no more stiffening than a breeze; and somewhat ignore injury, using a hand's fingers dextrously even though your tendons have been severed or using an arm even though it remains attached only with a few strands of muscle and skin.

Also makes you biologically immortal. As you no longer require sustenance to survive, the metabolic energy derived from eating is converted fully into pluripotent biomass used to accelerate the healing process, letting you recover from injury an order of magnitude faster than ordinary humans, and restoring even lost limbs or making a slow recovery from somewhat exotic effects.

It can be disturbing to watch you persist despite deadly injury; beware of scaring your lessers, as they may come to believe you are a zombie juggernaut...

[ ] A Step Forward [2 Allowance]

A minute dross of the Gunman's self-developing acumen. Although his foremost aspect is that of warfare and conflict, the Gunman, too, is a "man," and has a life beyond his duties, somewhere in the cold reaches of the outer realms, unknown to his subordinates. And one of his favorite hobbies is study; the expansion of intellect and self.

Allows you to grow more intelligent in time, to no hard limit, both on the quantitative and qualitative axis, although progressing much faster in the former. As you're already close to the upper echelons and percentiles of human capability, this will unmistakably transform your thoughts into an Einsteinian singularity of calculative prowess given some time and modest effort. Allows you to derive a single +Intelligence from a month of study, with diminishing returns over time; after 10 +Intelligence, two months of study are required per, and after +20 Intelligence, four months, etc.

However, in a time far from now, your simple fleshly brain will outcompete any experimental tinker supercomputer in any field, and in a time far from them, it will be making, within seconds, precise calculations that'd take entire civilizations their lifetimes to see even a partway through.

Also grants you the ability to translocate short distances within an eyeblink, up to sixty feet, and with a cooldown of two-and-a-half seconds to start with, but growing over time to match your growing intellectual ability. In time, you may bend yourself between dimensions, universes, or demiplanes...

Requires effort and meditation to progress, but this shouldn't particularly interfere with your other training plans.

[ ] Surgecraft [2 Allowance]

A bizarrely powerful art by which its practitioners manifest and control vast quantities of a personal Imaginary Element. An Imaginary Element is a combination of natural occurrence and perception, illusion, dream, and concept. As a few examples, the element of Ironflame might have the ontological stability and physical density of steel, being hard to put out or remove, but also have the burning heat and mobility of fire; Fellspite might be a slow-moving but all-corroding mist that inspires hatred and despair in those whom it touches, or Fullmight, might be a gaseous element that amplifies the raw power of anyone who inhales it, and swells their muscles and bodies.

Even the weakest Surgecrafter can unleash walls and torrents of their element sufficient to annihilate a large building in a single attack, but control comes slowly and unsteadily for them. Many nights of training will be required to utilize your Element to its fullest potential.

As for Alexander Reeves, he may select between the following Imaginary Elements:

*Scarflame, a flame that's impossible to put out without his permission, that burns slowly and yet assiduously, and permanently weakens anything it touches or who breathes in its noxious smoke aside from its bearer, breaking them down one layer at a time until they are so weak they can no longer survive its touch.

Alexander's Imaginary Element is determined by his suffering; the physical and mental scars he bears, and his hatred for the Dragon of Kyushu. It acts as a perfect mirror-counter for Lung's power; a flame whose rage is subdued rather than overt, and which permanently weakens over time, rather than amplifying. Use fire to fight fire.

*Worldwave, an element of landscape alteration; a flowing liquid similar to stained water or thin mud, whose touch irrevocably re-orders the parts of the world its user disapproves of, strengthening allies, weakening foes, filling out wounds, supporting buildings about to fall... or acting as a tsunami to engulf them all.

Alexander's Imaginary Element is determined by his dejection; the fact the world moved on from the incident that reshaped him, and the fact the world is clearly wrong in doing so. It allows him to change that which he finds detestable.

The Gunman's personal Element in this art is Gunpowder, although he rarely employs it, as it can permanently destroy or stain the multiverses he utilizes it in.

[ ] The Cardinal Geometer [5 Allowance]

A rare and mysterious system of magic, with a complex initiation but incredible potential. Its actual contents are a mystery as the Gunman rarely even offers it, and when he does, always at a grave price to his subjects. Its capabilities are impossible to determine but surely great and world-changing. All he's willing to divulge to you is that it's a system of magic with three-hundred and sixty steps of advancement, and four directions in which one may advance; the middle steps conferring powers such as 'complete multiversal omnipresence' or 'destruction of a transfinite amount of hostile elder beings on a scale incomprehensible to mortal beings.' Advancement is increasingly difficult.

It has a sister magic system, considerably more optimal, elegant, and easy to use, called the Ordinal Spiral. The Gunman does believe you are mentally suited for the practice of the Ordinal Spiral, but he is unwilling to teach it to you. You aren't sure what he means by it, but he claims that he's, "unwilling to risk the lives of every sophont in this universe and far beyond for a simple power-up for a subordinate." He refuses to elaborate when asked.

[ ] Gunman Favor

Forgo an Allowance. Causes the Gunman to like you slightly more. Almost certainly speeds up your advancement in the Soldier Ranks. Can be picked multiple times.

Item

[ ] Defender's Panoply


A minor ring of power made of banded steel, featureless. Unlike most rings of similar nature, the Defender's Panoply is a mass-produced weapon crafted by the Gunman and offered to more than a quarter of his Soldiers, although only selected by a few of that quarter.

At the speed of thought, this ring can expand to cover its wearer's entire body in a suit of tight-fitting articulated plate and a chain hauberk, enchanted so as to have the rough durability a few steps shy of a tank's glacis plate. The armor is self-repairing and its size can be adjusted as you grow. It also has an array of exotic defenses comparable to a mage's wards, mitigating abstract harm by a single conceptual step. As an example, social humiliation would become strong disapproval; a curse that kills one instantly would merely halve one's health, and its wearer ages a single year per decade spent wearing the armor. Very limited effect on the drawbacks offered by the Gunman.

And in time, you might access the armor's other powers...

[ ] Omniwand

A handheld device made of white polymer, topped with a multifaceted crystal of azure blue with an inner violet-amaranthine lambency, appearing like a wand or perhaps futuristic and stylish television remote. Actually, it's a tool capable of substituting for any other: a screwdriver, hammer, pocket knife, piledriver, jack, handsaw, acetylene torch, chemical catalyst, wrench, pliers, corkscrew, tape measurer, and more. It can do virtually anything, and complete any arbitrary task requiring finesse and subtle precision, so long as that thing involves the application of force, altering the temperature, producing electricity, or causing small chemical reactions.

It can be utilized as a weapon, too, but at considerably reduced efficacy to many of the other options here - alas, it's the charge of the Gunman's get to weaponize any object, no matter how innocuous...

It works by having its bearer press the activation button and direct his focus and attention into the crystal, which then projects his mental force outward as an invisible emanation, applying the changes he wishes to see in the world in the vague direction of where the device is pointed. It's relatively simple to cut a plank in half using this device, but its more esoteric functions, such as supplying electricity to work a lift, or hacking a panel that opens a door can be slightly more complicated. It also relies on line-of-sight applications until you figure out how to unlock its other vector-transmission modes.

It has more functions than what you can perceive right now, to be unlocked once its elements are sufficiently studied...

[ ] Red's Bounty [2 Allowance]

A scroll of bright red parchment inscribed with dark-blooded writing, allowing creatures from the beyond to offer their input on your activity and hire you as a mercenary. A spirit of this sort may give you a bounty or quest that it wishes to see fulfilled; as an example, a given spirit of love may desire for you to bond a pair of two specific individuals, a spirit of death might want you to kill three non-specific people, while a spirit of the hunt might wish for you to capture and deliver a specific villainous parahuman to the Parahuman Response Team and then reject any reward. You're given free reign to fulfill or reject these contracts as you please, with no punishment or cost for doing so.

All spirits, if their demands are satisfied, will give you some kind of reward. A spirit of love may retune your external appearance to make you captivating, and slightly adjust your fate to attract compatible mates that you'd be capable of living happily with; a spirit of death may instantly slay any person or individual you designate no matter how well-entrenched, powerful, or confident they are in their defenses; a spirit of the hunt may instruct you on a highly esoteric method of tracking a quarry even across dimensional coordinates of mathematical space and at nearly infinite distances.

Also, if you have a considerable history of successful contracts and high client satisfaction rates, Red's Bounty cannot be stolen from you, as the spirits you helped in the past will put their powers together to quirk fate and ensure such an occurrence never comes to pass.

It also lets the Gunman more easily give you missions and reward you for them. This, alone, would be worth its own point of Allowance.

Companion

[ ] Marcel "Yaeger" Brandt


A native of this world, and former unwilling member of the Empire Eighty-Eight, he's your senior by several years. Yaeger, as he's known on the streets, used to be a name well-recognized in his gang and other criminal organizations, maybe only a half-step of recognition under one of the lesser-known villain capes of the Empire.

He's a gangster and trained criminal of near-omnidisciplinarian pursuit; knows how to fight and shoot, knows how to play the game, knows how to get in touch with people, and has lots of experience in breaking and entering, hacking, and driving. He's used explosives before to great effect and studied the subject, knowing enough to serve as a dangerously inexperienced demolitions expert. Although you far outstrip him in terms of raw knowledge and talent in most fields, he also far surpasses you in the application of those fields to criminal or clandestine ends; a few 'exchanges' of knowledge would leave both parties benefitting greatly.

He recently experienced a trigger event, during an Empire riot, emerging with an ability that lets him cause people in an area to feel 'pressured' to do things, most often in the form of a physical pressure that causes them to back away from him and cease hostilities, but applicable to other things with finesse. In the aftermath, he fought and took down several of his former mates and severely wounded Affenhitze, one of the Empire's capes; Kaiser is now out for Yaeger's blood but had no luck in tracking him down.

He's always enjoyed typically nerdy pursuits and tabletop roleplaying games; his name secretly comes from the name of his character during his adolescent gaming years, but most of the Empire's members believed it was a nickname given for his expertise in hunting down people.

He's often seen wearing a black winter jacket with a white-fur hood lining, and a black motorcycle helmet.

[ ] Maverick & Soprano

A strangely co-dependent pair of stray Alaskan Malamute and Bengal cat, only their collars bearing a marking of their name. However, what most casual observers won't realize is that Maverick and Soprano are, in fact, a pair of extremely intelligent, shapeshifting, and telepathic aliens who escaped annihilation at the hands of certain 'entities.'

Aside from their unassuming forms, Maverick and Soprano have both adapted well to concealment in human society, avoiding the attentions of the creature responsible for the slow and wilting destruction of their homeworld. Their new hope is to somehow prevent the destruction of Earth and help its inhabitants survive the centuries of tribulations ahead of them, now that their own world can no longer be saved. Each of them has their own specialty in the pair, Maverick the Dog being the 'muscle' and Soprano the Cat being the 'brains' of the operation. A competent 'owner' would be able to make excellent use of them, as spies and operatives.

Aside from their inherent and shared abilities, each of the pair has their own special powers: Maverick's focus is on deriving physical strength from his shapeshifting, while Soprano's focus is on deriving mental strength from his telepathy.

Maverick's form hides an incredible strength, dexterity, and durability far surpassing what any dog should be capable of, letting him bite down on a car's rear bumper and pull it back effortlessly even as its driver slams down on the gas pedal; he can leap across entire city blocks or ascend buildings in a single jump, carrying his partner on his back. His skin can resist the bite of a sniper round with only a small bruise, while his claws leave cuts even in steel armor. And finally, he can intensify his vocal cords to produce focused sonic energy in the form of a destructive bark, disintegrating stone and concrete, distorting metal, throwing back objects across long distances, and similar feats.

Soprano, on the other hand, can easily peer into the mind of an unexpecting victim, seeing their surface thoughts and feelings laid bare as easily as words and images on a page; with modest effort, he can go unnoticed as he delves even further in, seeing foundational and key memories. A moderate exertion allows him to force the weak-willed to do his bidding or influence the actions of those more mentally resilient; he can strip a person's short-term memory or partially edit their older memories; he can weave illusions to confuse or ensnare the senses of his foes. However, unlike Maverick, he is not physically strong, and likely to perish if attacked directly.

Maverick is fairly excitable and eager to work, while Soprano is more pessimistic and disinterested - both seem to be either influenced or embracing their new forms, but their bond nonetheless renders them practically inseparable.

Neither of them seem to be willing or able to shapeshift into their 'original forms.'

[ ] Averlee Legrand [3 Allowance]

"Ah, it's a pleasure to finally meet you, Monsieur Reeves. Let's be good friends and get along."

A girl your age from another realm, descended from a long family of adventurers and heroes; her personality and demeanor seem outlandish and strange, her mannerisms and habits inscrutable, and yet her accent bears the slightest trace of French affect. Averlee claims to have some 'indirect familial relation' to the Gunman himself, but it eludes you what this could mean; when asked to elaborate, she only smiles enigmatically and smugly, claiming that such information is of top secrecy. It'd greatly displease the Gunman if she came to permanent harm, but he's also confident in her own ability to survive most of the ordeals in this world.

Averlee is an extremely powerful combatant, scholar, and sorceress, as well as a coquettish social debutante. Although she's initiated and casually practices several 'lesser' arts, her favored magic system is a familial variant of Accretion - the power of Accretion is rarely replicable and never easily defined. Its greatest masters turn the tides of battle simply by taking the field, their presence an inexpressible radiance, sharp light beyond sense or reason, that erodes the existential basis of those who would oppose them. You will find them at the crux of fate, the critical point of inflection; there does that power reach its apex, starshine become a blazing sun, light and fire and fury as to bring the world to its knees. Her bloodline's unique variant of this magic allows her to also grow physically stronger, matching her advancement in this art.

She hopes to prove herself to the Gunman sufficiently to be offered not only a role among his esteemed ranks, but a direct and extensive apprenticeship under him, and certainly nothing less. Most of her family seems to disapprove of this ambition, including the Gunman himself, but he's firmly decided to humor her.

Something less of a "companion" and more of a partner.

*Her Astral Rank, the measure of her power in Accretion, is 2.75; a novice's Rank, but noteworthy as still being something that'd put her on par with most parahumans.

---

If you so desire, it's also possible to select any of the Curse fragments below, to increase your Allowance. Each is worth one point of Allowance unless stated otherwise, but you may pick no more than four of these drawbacks in total - the Gunman won't allow you to commit suicide so easily, after all.

[ ] The Wound - A permanent loss of a single limb or important organ, either a leg, an arm, a lung, or an eye.

There is no way to restore this limb or its use, as the curse prevents and counteracts any form of regeneration or healing, excluding perhaps an extreme application of effort from the Gunman himself. However, to earn such a boon from the Gunman would take billions of years of dutiful service and effort in advocating the Great Cause in his name.

[ ] The Poet - You're forced to speak in meter and rhyme / Just about all the damned time. If you're lacking in skill, and meter is stuck / then, quite simply, you're all out of luck. It's possible to mitigate / but this is a resilient fate. Very difficult to dispel / and forcibly compel.

If you're a cape / Be careful, my friend. This Curse is a brute / it cares not for a super-suit. And it resists being hidden / coming to you even in thoughts unbidden. If you don't want to look cute / you may well have to stay mute.

And if you do misspeak / you'll be marked a monstrous freak. Even worse than someone who speaks in rhyme / they'll want to jail you for a devious crime!

[ ] The Bane - You become subject to a single critical weakness - an incurable point of magical vulnerability that always looms over you.

Although it may be relatively difficult to figure out your weakness to the substance, material, or energy in question, the weakness itself is such a threat it'd be unwise to fight even against vastly lesser opponents outfitted with the point of weakness in question.

It can be anything from sunlight to a specific metal, but more common substances are far easier to recover from and deal lesser damage. A weakness to iron might leave you with slightly deeper and more aggravated wounds that heal at half the usual rate, with the source of attack slightly piercing your defenses. A rare material, like silver dipped in holy water, might instead obliterate you with a single blow, no matter how slight its touch over your skin. An extremely rare material, difficult to forge and inconceivable to even think of as your weakness, like a molten silver crucifix forged into a weapon, consecrated by a priest, dipped in holy water for seven days and seven nights right after a new year, might instead obliterate you with its mere existence a few hundred miles away from you.

[ ] The Loss [2 Allowance] - At one point in your existence, you will experience a brutal 'loss' of some kind. It won't necessarily be a loss in combat or the loss of a loved one, but it's assured to be the most anguish-inducing event possible, transforming your life into an inconceivable nightmare or afflicting you with extreme mental trauma. An extreme effort and some willpower are required to properly recover from this loss, but such may happen in time. After the loss occurs, this curse is gone; effectively resolved. You'll instinctively know when this moment has passed.

The more time goes on without you experiencing this critical and terrible moment of loss, the more afraid you should be - every mounted advantage shall be taken away; the higher your apex, the worse your fall.

[ ] The Wretch - You make a terrible impression on everyone you meet, causing them to dislike you severely, though not to the point of immediate violence. This extends across remote communication and even to your first post-Wretch impression on anyone you've already met. You cannot use supernatural effects to make others like you more, though it's possible to turn around this impression through genuine action. For example, most people would change their attitude towards someone that saved their life or gave them a billion dollars, even if they hated that person.

Entities overwhelmingly more powerful than you are somewhat resistant to this curse, their displeasure cut such that it is only as dangerous as the strong dislike of a peer, at most. They could still hate you for other reasons, however.

All Companions are ensured to be at least partially resistant despite not being more powerful, their dislike reduced to a very minor urging or preference for not being in your vicinity, mostly in the subconscious regions of their minds.

[ ] The Discord [3 Allowance] - A number of factors will be scattered like fallen silver leaves, dice falling on the wrong sides, and chance altering its decision on the whim...

A number of retroactive changes are introduced into the world, altering fate, power, meaning, and even your own memory; instead of 1982, Scion's first appearance was in the May of 1972; the world is more technologically advanced, parahumans are stronger and more common, some of their abilities more esoteric and strange.

All encounters will be substantially more difficult to resolve, as parahuman abilities, in general, will allow for a considerably wider range of possibilities and will possess a terrifyingly higher upper ceiling to their complete power. Much of the setting will take on a form more reminiscent of the Detective Comics or Marvel universes, however, much of the overall 'rough outline' and established characters/personalities remains the same, including past events; the Slaughterhouse Nine still formed with roughly the same roster as nowadays, Armsmaster is still the leader of the Protectorate ENE, and the Triumvirate is still among the strongest capes in America. Some of the specifics may be partially altered or refitted to confuse you.

However, this renders metaknowledge of the Worm setting largely useless. If you make strategic or tactical assumptions on the meta-level, based on something "you know," the QM is specifically allowed and even encouraged to punish you for it by flipping the results on their heads. Never make choices based on expectation!


Wordcount: 4.2k

Again, mostly build vote, and recycling some amount of AST content or using past fanwork for inspiration. We'll get into the meat soon enough...
 
Status Screen CYOA DLC: Enemies and Allies, Equipment and Duties.​

Perhaps you wish to gather more might. You ascribe fully to the truism that power begets power, and starting from a higher tier will dramatically benefit you, as would more options, so you're willing to take on more burdens. Perhaps you want some companions on your journey without having to worry about leaving holes in the defenses of a given world. Maybe you just want some extra goodies. You might even be a heroic type who wants to help the multiverse at large. This DLC is for you no matter what your motivation.

Enemies:​

[+1 Bit] Punch Goblin. A Goblin will follow you around, and punch you. It appears to be the manifestation of the Goblin Punch. Meaning, it's not particularly strong, but as long as Goblins exist, it cannot be killed in a permanent fashion, merely discorporate. As long as you are the equivalent of level 10 or so, it will be more of an annoyance than a threat to your life.

[+1 Byte] Urthros. An octopus who appears to randomly travel to other worlds following a string of defeats. Something about your enlightenment has linked him to you... or he's just screwing around and picked you as a target. Luckily, he likes to play with his food, so he'll always be reasonably possible for you to defeat, even if that means he needs to play catch-up with new magics while laying low for a while. Unluckily, he rivals a cat's nine lives in terms of difficulty of being put down permanently, all the more frustrating as he is ostensibly mortal. This is in part from long experience giving him an immensely powerful instinct for survival, and in part a bizarre amount if charisma that lets him make allies with a startling amount if ease for a literal tentacle monster. This will take the form of recruiting allies useful to his goal if messing with you, which means it is much more likely for him to find and rope a mountain hermit with some abilities he has a high affinity for into his shenanigans than to assemble an entire rival alliance unless you devote literally all your time to nation-building.

[+1 Core Feature] Attention of The Void. The Void, the cosmic origin of all things in the Final Fantasy multiverse, is a sentient entity, that resents creation and wishes to return it to nothingness. Your enlightenment was noticeable to others, including The Void. While the original world with it's original Crystal remains a target, it understands that your world is 'the source of the other sources' and subverting your world will allow it to subvert the multiverse, like the root of a tree. This means it will attempt to destroy your world and/or subsume it. The good news is, it's ontological distance means that it will take more effort than is the norm, so it's efforts, that is, monsters and empowerments granted to collaborators unwitting or otherwise, will initially be weaker. Unfortunately, Earth is not prepared for an endless wave of monstrosities with supernatural powers, and if the world falls, everything ends.

There are three saving graces. First, The Void is well-known, because Final Fantasy is one of the most popular video game series to ever exist. Therefore, once people prove it's responsible, countermeasures will dramatically improve. Further, Square-Enix is well-equipped to reverse-engineer native magic systems of Final Fantasy, which The Void will unwillingly support by it's simple presence in your world. Simply defending them with your new abilities until they do so, with or without your direct aid, to buy yourself a significant amount of time is a valid strategy. Second, The Void hates reality. This is it's primary motive, but also a crippling weakness. It will not halt it's assaults on the various worlds of Final Fantasy simply because you're taking up a portion of it's attention. Infinite numbers and energy is not the same as infinite ability to act, so curbing it's efforts in a given Final Fantasy world will weaken it in the short-term. Long term, working to make more Final Fantasy worlds by aiding the development of extant Crystals is an excellent way to make it spread itself thinner. Third, if it's champions in your world are bested in full, it will take a few decades to reassess it's strategies, perhaps even longer in a best-case scenario. All that being said, do keep in mind that a loss for you is a loss for everyone in your local omniverse.

Allies:​

[-1 Bit] Slime. Honestly, were it not for the potential to evolve into a Slime King, this wouldn't even be worth the Bit, regardless of the programmed loyalty of all iterations descended from the original including itself. In theory, you can evolve it into a Slime King, separate the King into component Slimes and then evolve them into Kings, forever. Like a Pokemon game, with the base stage, Slime Tower, Liquid Slime, and finally the King. This is immensely time-consuming, however, so the total loyalty of an ally able to subsist off of air and water indefinitely, even if they prefer to eat, is the main reason to take this, for some early safety with a teammate who cannot even consider betraying you. This technically counts as a Prestige system, and the Slime King as the cap, so you could branch into the infinite variety of other Slime types, but again, very time-consuming.

[-1 Byte] First Manikin. A crystalline clone of a hero or villain from the worlds of Final Fantasy. High-level ones, like high-level Nobodies, are outwardly indistinguishable from their originals, to the point they often believe they are the original. This one is the prototype. While capable of mimicking any entity sufficiently important to the memory of their world, and by extension the Crystal at it's heart, they are not capable of mimicking them at their peak, and it was scheduled for termination. It fled into the Dimensional Rift, and only emerged as a result of your enlightenment. They are grateful for this, and are reasonably loyal. Their value comes from versatility, as, while not as strong as the originals they copy, they can switch at will, and in time may even mix and match, giving Cloud's strength to Lightning's speed to Jecht's durability to Vivi's talent for Black Magic and Garnet's for Summoning. At their peak, they can draw on the memories of those around them to replicate other warriors. A world with as many video games and players as yours has great potential in this regard. Do try not to give any of the inhabitants the impression you have some crystalline abomination out to kill and replace them like The Thing.

[-1 Core Feature] Gilgamesh. Once, a man sought to claim every rare sword in the world. To that end, he served many masters, before eventually coming to follow a tree possessed by so many demons it had become a nihilistic warlock, Exdeath. Still, he wasn't the most... malicious of entities, nor the most powerful, and after a string of failures against the Warriors of Light of that world, he was Banished to the Dimensional Rift where The Void's extrusion into that world had been sealed. Fighting for his life, in a place where time in the conventional sense does not exist, his trial by fire saw him gain quite a bit of strength, and he eventually sacrificed himself to aid the Warriors of Light, taking with him one of the Eight Demons serving as Exdeath's generals after he had unlocked the Rift.

Rather than dying, however, he was instead cast adrift. Perhaps the proximity of The Void served to link the other worlds of the Final Fantasy multiverse, or perhaps it was simply chance. Regardless, he gained the ability to traverse worlds via the same Rift to which he was banished. As he traveled worlds, he acquired other powers and weapons, though he remained focused on swords. He remains committed to having a proper one-on-one duel with Bartz one of these days, though he understands that, with how many worlds there are, that may be quite some time off. You can grant his wish fairly trivially. Indeed, having sought a witch's fortune telling, he traveled to your world specifically for this, should you take this option.

Gilgamesh is an expert at traversing the Rift, and traveling between worlds. Whether you have the Overlay or merely the basic power, there is much he can teach you. He is also a potent warrior, and at this point would be a struggle for end-game Warriors of Light unless they specifically prepared for him, assuming he takes it remotely seriously. Either as a tutor or a Party member, he would be a great addition. He also serves as a someone who can tell you a few things about The Void, having seen it's influence across many worlds, and learning as much by experience as anything else.

Incidentally, you may want to specialize in something other than swords if you take this option. He may well fight you over any rare ones, and in his mind, winning an honorable duel means he is perfectly in his rights to take the weapon in question, and will consider it perfectly logical to take rare swords that aren't doing anything, ie, Link's Master Sword if it's not in said hero's possession. This obsession is most extreme for swords, but it does exist for other rare weapons, even ranged ones. He's not entirely unreasonable if it's not a sword, however.

Equipment:​

[-1 Bit] Return Clock. A small wind-up alarm clock. May use this to rewind time five minutes or return a battle to it's beginning. Once per day. This can save your life, assuming you learned enough to avoid dying this time. Will expend itself automatically if you die. Repeat purchases allow multiple charges to be stored.

[-1 Byte] Taurus Bookmark. Skill Books do not always exist in a given reality. This bookmark allows you to replicate the effect. Place it in a book, and you will recall anything inside with perfect clarity. After three days, the effect becomes permanent, and can be moved to a different book. Note that this item will draw attention from Taurus Gorefield, as it should normally only be possible to receive this as a reward for besting him through winning a challenge, cooking his favorite lasagna, or killing him, which is difficult for a being galactic in scale, and Prestiges will reset the effect anyway, hence it's relative cheapness. It does remain a viable method to rapidly scale up by writing down your knowledge before Prestiging, repeating the process when you next peak, ad infinitatum, and, as you are not a Jon, Taurus is less interested in you than is the norm. Should he succeed in killing his Jon, however, he will have no reason not to come after you with his full attention.

[-1 Core Feature] Index. A small book with Index as the title. You may, should you take on the Cursebearer option, be familiar with The Interface. This is broadly similar in function, organizing information and equipment, but it cannot do more than this. It is more akin to a HUD, Inventory, and hint provider, synergistic with the Advice Fairy, and allows you to instantly shift between sets of armor, weapons, etc. in your possession. The Index provides the classic minimap, even in worlds this would not be true of normally, as well as many of the common RPG tabs, such as your Character Screen's Equipment section. The latter can have up to 100 sets of equipment saved, allowing for instant swapping, and prevents any of the items stored in it's Inventory function from degrading, though beneficial instances of time passing like aging of cheese or allowing a chemical mixture to settle will still occur.

Duties:​

[+1 Bit] Gamer Skills. You will be obligated to participate in 'minigames' and achieve the 'high score' when you encounter one. A hundred failures will allow you to move on if you should choose to. Winning minigames often provides benefits on it's own, in some cases being necessary to achieve the better endings of a game, hence the low benefits. This is more annoying than life-threatening without outside threats, as the narrative rules prevent minigames from costing you anything but time and maybe some money in almost all cases.

[+1 Byte] Dawnbringer. You will be obligated to oppose The Void in all it's machinations. Seeing as this tends to vary from genocide to omnicide, this will be morally palatable to any normal person 99.99% of the time. Aiding the Warriors of Light is more or less a compulsion, for this reason. You need not worry, however. You must first encounter a Warrior or agent of The Void for the compulsion to kick in. Still, when that happens, you can effectively consider whatever you were doing before derailed. If you have outscaled the agents of The Void, this can be relatively trivial, though you are required to empower the Warriors to a minimal level so they don't get ganked while you're gone.

[+2 Core Features] Opposer of Gorefield/Gargyas/Godfield/Garfathoth. You may be familiar with Ultra Instinct Shaggy. You may also know that, in Multiversus, his backstory is that he ate a strange crystal, and began to climb in power, though he has yet to achieve his full might. Something similar happened to Garfield, when the Mystery Meat in the fridge escaped at last, turned into an even greater monstrosity with access to more space and resources, and terrorized Garfield and friends. It was eventually destroyed, but had tainted Garfield's food in hopes of pulling a Thing in the event of it's defeat. This is not what happened, a horror of far greater magnitude and scope occurred.

Rather than absorbing and repurposing Garfield, Garfield himself became an eldritch monstrosity due to the influence of the Mystery Meat. It is unclear if this unlocked something long dormant in Garfield or perhaps catkind in general, or perhaps Gorefield acted to retroactively ensure his own existence. At first he 'merely' disobeyed basic laws of biology, torturing Jon and his friends rather than killing them out of a perverted sentimentality. As time passed, he consumed his entire multiverse, becoming a figure akin to a fully aware Azathoth, hence the last nickname. Many Gorefields exist, but they are but shadows, emanations, of the true Gorefield, often corrupted from ordinary Garfields by this connection. You must halt this entity one way or another, and he will notice your soul-deep opposition, one way or another.

This is not a hopeless battle. For one thing, despite having become an eldritch being capable of destroying his reality, and even your entire omniverse, he refrains for a very simple reason. He once did so... and found it hollow and empty. He proceeded to bring everything back, and now amuses himself by trapping his friends in an endless loop of their happy ordinary lives before he abruptly reveals his new nature and torments them, sometimes after decades, with a habit of mockingly asking 'Didn't you think it was strange Odie lived 40 years Jon?' and similar questions. Not unlike a particularly unhealthily attached Undertale player, he continually destroys and recreates his world, because, in the end, he is a Garfield at his core, and despite the general laziness and cynicism of even his baseline self, finds himself unable to be truly happy alone. Therefore, getting his friends on-side serves to 'weaken' him.

It is entirely possible to redeem him, though by no means easy. He has been driven mad by his rise to power, his mind not designed to handle the physical, mental, or spiritual transformation. The dangers of such an ascension without a safe engine of growth to mold and guide it. One potential method is to befriend and redeem multitudes of his outermost emanations and shadows, as this will eventually begin to reflect on him, and even the Gorefields are not malicious to a cat. Appealing to his sentiments is by far the easiest method to handle him, as he is vastly beyond shattering universes with an errant thought, but still possesses a strong attachment to his old friends. Some of his avatars, like the aforementioned Taurus, are capable of destroying galaxies through simple physical actions akin to playing with a ball of yarn and don't mostly because they aren't interested in doing work for no reason, and The Herald, Capricorn Gorefield, is a semi-direct conduit he uses to investigate strange happenings.

In truth, he has not even achieved his maximum, but, like one Saitama, nothing is strong enough to warrant further growth, in part because he's already at the absolute peak of Tier 2 Omnipotence, only failing to achieve Tier 3 because he cannot(will not?) modify his own value system to be satisfied with either his normal life or his torment of the others, hence the constant swinging like a pendulum. Despite this, expect many extreme acts of reality warping and biological manipulation even when facing lesser manifestations. He can abuse narrative tropes to swing the odds in his favor, for example. This is one of the ways he prevents logical solutions to his lesser forms from sticking, even manipulating individuals' entire lives to make them less helpful or to have a crippling fear of darkness or a useful item. He can also access the powers of any and all lesser emanations, such as resurrecting even the unwilling, as he has monologued about the exact nature of his dealings to his friends before, and in more than one instance driven them to suicide. Death is no escape, and he simply brought them back. Bullets do not work, no matter the target. He has annihilated entire pantheons even before ascending to his current height, so don't rely on divine protection against anything more potent than an outermost emanation or a baseline self driven to madness from an abrupt connection.

If you are stupendously lucky, a Cursebearer might arrive for the same purpose, though obviously becoming a Cursebearer oneself dramatically limits this. Supposedly, one Haeliel is working on mustering the necessary resources and attention from her extant tasks to restore his sanity, which she expects to instantly put and end to his madness for obvious reasons. The problem is, this could be tomorrow or in a billion years, so you'll need to act as if that's not going to happen, at least until you get to the level of a Mid-Cursebearer and can directly contribute on the basis of proximity and fewer burdens on your time and energy. Particularly if you are a Cursebearer yourself.

The potential rewards for causing Garfathoth to turn back to good are almost beyond description. He can do almost anything, and is limited more by personal foibles than anything else without High Cursebearers or similar entities contesting him. Certainly, he is still lazy, and will likely become more so without his broken mind tormenting him and driving him to torment others, but it is difficult to overstate the service you'd be doing him, and he can easily devote a fraction of the effort going into the chaos he's causing to aiding you. Mass production of the Horrorscope rewards for besting them is but one of the minor boons he could offer indefinitely, and they are similar things to Taurus' Bookmark.

AN: So, show of hands, who wants to see Gilgamesh get an Excalibur? Any Excalibur? I'd probably hop over to Final Fantasy 1, either a version where the Warriors didn't find the Adamantine to make it, or one where they haven't done it yet and help them out in return for an amazing sword at a later date, abusing meta-knowledge. Or one where they died and now we have to fix this mess!

Exalipoor is also potentially useful. A sword that always, always hits, even for chip damage, could be very interesting in, say, Fate Grand Order, and Gilgamesh would probably be happy to try getting rid of the thing by seeing if throwing it at Chaos to get past it's weird dimensional flux barrier might work.

You're probably wondering 'What's Gorefield/I'm Sorry Jon! Garfield doing in this CYOA based on Video Games?' Well, there's a real Gorefield Game, Lasagna Boy, and an animation done in the style of a video game, which the creator explicitly calls an alternate universe Garfield Horror Game, Garfield Gameboy'd. If Underfell and the like are valid targets with only chunks of actual video games available, then I'm going to say that a game existing at all is enough, with gaps filled in with extant media. For example, if you went to Warhammer 40K, you'd find each planet to have it's own history and quirks, rather than just the 'important' ones. So, Underfell fills in the blanks with the various comics, as does Inverted Fate, Underswap, and so on. I did make note of Mew Mew Kissy Cutie having a game in the Undertale universe(and you know it does) being enough for it to be accessible, so it's not like I didn't set a precedent for this sort of thing in the first part. Thanks to that mechanic, a few Gorefield games is enough to make the general cosmology a thing. Besides, it's not like there's a deficit of reality warping nightmares trying to destroy or corrupt reality.

Gorefield being 'weakened' by having his friends as allies is similar to how Birdsie described Splintering resistance's true workings. He's not weaker, he's just holding back to avoid damaging something he cares about, mostly because he's only ever deliberately destroyed them once, and if he's after you personally you're making him break out the 'You're dead forever' stuff. He's going to be a lot more careful with the planet if you and Odie are both on it, for example. He's afraid of breaking something he can't fix, in other words. Irrational, perhaps, but The Void isn't perfectly rational either. As mentioned, this is one of the best ways to survive his direct attention. Not the only one, as Prestige and being a Cursebearer make scaling up to him possible in time, especially since he's usually very focused on Jon and company.

Anyway, be linking the DLC to the main CYOA and vice versa in hopes of spurring some discussion on it.

3755 words above this line.
 
Last edited:
No Backwards Compatibility - +1 Core Feature. Can only be taken once.

Your enlightenment allows you to maintain the ontological coherence of any powers or artifacts from this multiverse within it. Sacrifice that, should you choose this, and effectively truncate your ontological stability. Be very sure before picking this.
How does this interact with the Willpower effect of Ninefold if you use it to become a Combat Class Cursebearer?
 
How does this interact with the Willpower effect of Ninefold if you use it to become a Combat Class Cursebearer?

Hm, I'm going to say it can undo that sacrifice, though only because it can work retroactively. If Willpower wasn't kind of bonkers with it's anti-ISH 4 defenses, it wouldn't.

Though that does make Ninefold notably better, keep it's low potential in mind.
 
Last edited:
Though that does make The Interface notably better, keep it's low potential in mind.
I assume you mean Ninefold here? I'm not writing out my full build right now, especially since I'm not willing to look up the proper names, but the Core Features make up the core of the build, so assuming the weaker version where I need extra Curses to pay for any Lesser Remittances and that Prestige isn't a valid target for To Shatter Heaven:

Prestige
No Backward Compatibility
A Simple Transaction
-Affliction of Slumber, Brand of the Champion
-Ninefold
-The Hanged Man, The Ring Of Prowess, The Lovers: the teacher from Terrascape Academy that can initiate people into Seeker/Shield.

I don't have any drawbacks drawing attention and Willpower blocks precog, so Slumber is safe on Earth. Garfield (...) makes Plenary suicide, so Brand of the Champion. I can afford to handle the quest needed to initiate into Ordinalism with Ninefold, and then I have both + Progression to magic per month I spend with a paralyzed ankle/foot and a skill growth optimizer; while still keeping Ninefold and it's Intelligence mode. I spend a while grinding weaker magic systems fo Prestigious Diamonds on Ordinalism, max out its base (already multiversal) level so I don't lose progress when I head to more refined levels of prestige, and use my three (one accelerating) boosts to magic growth to prepare to actually break that limit. And there's probably some magic systems that are still useful even with maxed Ordinalism, so I can max those too. Give it a decade and I'll probably be at least two levels above Transcendent Souls, whatever those end up being called.

And then there's the Bits and Bytes, where at the very least I'll take Boss Immunity to see if its minion summoning rider applies to Legion. There might be other useful things in there.
 
I assume you mean Ninefold here? I'm not writing out my full build right now, especially since I'm not willing to look up the proper names, but the Core Features make up the core of the build, so assuming the weaker version where I need extra Curses to pay for any Lesser Remittances and that Prestige isn't a valid target for To Shatter Heaven:

Prestige
No Backward Compatibility
A Simple Transaction
-Affliction of Slumber, Brand of the Champion
-Ninefold
-The Hanged Man, The Ring Of Prowess, The Lovers: the teacher from Terrascape Academy that can initiate people into Seeker/Shield.

I don't have any drawbacks drawing attention and Willpower blocks precog, so Slumber is safe on Earth. Garfield (...) makes Plenary suicide, so Brand of the Champion. I can afford to handle the quest needed to initiate into Ordinalism with Ninefold, and then I have both + Progression to magic per month I spend with a paralyzed ankle/foot and a skill growth optimizer; while still keeping Ninefold and it's Intelligence mode. I spend a while grinding weaker magic systems fo Prestigious Diamonds on Ordinalism, max out its base (already multiversal) level so I don't lose progress when I head to more refined levels of prestige, and use my three (one accelerating) boosts to magic growth to prepare to actually break that limit. And there's probably some magic systems that are still useful even with maxed Ordinalism, so I can max those too. Give it a decade and I'll probably be at least two levels above Transcendent Souls, whatever those end up being called.

And then there's the Bits and Bytes, where at the very least I'll take Boss Immunity to see if its minion summoning rider applies to Legion. There might be other useful things in there.

To Shatter Heaven works on everything. If you repeat purchased Prestige for the linear boost and TSHed it, combined with Progression, it can get nuts.

One Primary Remittance for the deal itself, and Lessers cost further Curses just like Majors would, yeah.
 
Last edited:
Gun Control, chapter 4
Red Letter Day

"Do- Do I get superpowers?"

"Yes. A gun."


---

As soon as Alexander made his choices and finalized them, the Gunman peered at him, expression inscrutable.

That concluded their simple transaction, as brief as it was. A mere exchange of words and a few promises to act in accordance with certain principles, in return for what most considered fathomless power, and the promise of even more power in time; all implanted into him using a magical golden orb, like something out of a storybook. His Advanced Training was a thing of prime intricacy, an entire course of instructional material and practice with multiple subjects threaded into a single nanosecond of the Gunman's attention, conferring upon Alexander the experience of a trained serviceman with a simple flicker of will.

"I find you brave," the Gunman said.

Alex didn't reply at first, staring at him, unsure how to answer. A few seconds later, the instinct of his newly-acquired training kicked in. He spoke, voice a little hoarse and breathless, still adjusting to the missing lung, "Thank you, sir."

"And stupid."

Another instinct, leading him to reply, more shamefully and with his eyes downcast, "Yes, sir."

"Don't, 'yes, sir,' me, boy."

Silence.

He didn't answer this time, hands at the sides, head down, and considering what he could even say to that without being an inexcusable idiot.

The Gunman didn't continue for the longest of times, creating an uneasy atmosphere. He restarted with a kind of spring to his words, "All things considered, you will emerge out of this transaction greatly empowered, on par with many of those who live in this world - and in time, you will grow past even their wildest imaginings. However, your choices exude a dangerous sort of greed - overreaching for potential and capital. I am sure that some part of you felt it'd be wiser to simply purchase gifts within your allowance, with no burdens. So, why overstep, why drink from the well so deeply when it is offered to you, and you aren't even thirsty?"

It felt - and sounded - like the Gunman already knew the answer to the question. And of course he did. Aside from having uncountable billions of millennia of experience under his belt, even this avatar of the Gunman was likely far smarter and incomprehensibly wiser than Alexander could hope to pretend he was.

He merely wanted Alexander to come to the same conclusion.

"Because... because I do feel a kind of thirst. I want something more in life. Even if I have to experience hardship, and if there's some risk of death, I have to face it. If I have more power, I'll have more leverage to change this world for the better, to see the kind of change that I'd hoped for. I could make a world where... children don't die-"

"You are still a child," the Gunman chastised - a brief interjection. "That you are a child Soldier does not make it otherwise. Continue."

"So that... my peers do not die to stupid mistakes. No one should have to die because of a stupid mistake."

"Less childish," the man said approvingly, nodding. "Keep going."

"And if I have the opportunity to help with that, then... it's my duty to take on burdens. I'm risking my normal life, sure, but... I don't really have much of one left. That's my ambition, sir. Even if it's arrogant, even if it's greedy: if I can rebuild using what you've given me, and help the world at the same time - then I want to do it."

He wondered if the Gunman disliked that answer, given his flat stare.

It almost felt like the Gunman would continue their conversation with a lesson as if there was some kind of anecdote or lengthy story on the tip of the man's tongue, but instead, Alexander's cosmic patron merely shook his head and said, "Do or do not, but always try. And you will do it, Soldier. I've given you nothing less than all of the weapons you'll need, and then some. Prove to me, Soldier, that you were a worthwhile pit-stop pick-up on my way towards the shining answer. I expect nothing less than excellence. I will make you give every mote of effort you have, and then ten more that you didn't know you had in you. Am I clear, private?"

He saluted, legs firm, one arm parallel to his torso, the other raised up over his head as if raising a helmet's visor. "Yes, sir!"

The Gunman raised his chin a fraction. "Dismissed. Oh, and Reeves?"

"Y-Yes?"

"Clean up your damn room. It's a pigsty in here."

And the Gunman disappeared, as mysteriously as he appeared - in between eyeblinks.

---

As Alexander cleaned up his room, he meditated on the techniques of the Bullet Forge that he already knew, considering how to utilize them to begin his work. His missing lung ached occasionally as he breathed, and he slowly realized he'd never be able to eat ice cream without coughing it up like vile brain-freezing poison.

As there are too many spells available even to a novice of the Gun-Katas of the Bullet Forge, you'll have to select a starting build in Gun Magic. A Gun Magician's casting Attributes are Willpower and Heartlessness, although the latter is not recommended; regular practice also helps in the improvement of one's spells. Although these Attributes affect how potent your spells can grow to be, every casting drains a reserve of your spiritual energy, which increases gradually as the spells are cast, but at an otherwise unremarkable rate. If you want to cast more spells per day, it's suggested that you pursue Advancements that give you +Spirit.

All of these were designed using the most optimal picks to offer different possibilities.

[ ] The Smith

A blacksmith's archetype, forging steel into weapons and using his abilities to improve his craft. Good synergy with a tinker-focused playstyle. A lot of the 'spell potential' of this build is sacrificed to acquire spells of greater power in favor of quantity.

*Metal-Realizing Ceremony. A ritual that can summon a number of metals, metallic compounds, and with skill, prepared alloys, in the form of ingots. A lot of experience is necessary to make things other than iron and steel; things such as gold, osmium, or platinum are in the realm of mastery. Mastery allows for the adjustment of form.
*Any Tool In The World. Allows you to summon ethereal tools which disappear when not in use, but cost a small amount of spiritual power to maintain per second of use. Can be used to form virtually anything, but most complex weapons (larger and more intricate than a knife) are not allowed, requiring a separate spell basis.
*Armament Union-Synthesis. A costly technique, difficult and time-consuming to perform, and drawing upon your reserves of Essence to finalize. Allows you to permanently and conceptually merge two objects. Struggles with magical objects of great power, and costs more to use on such. After casting, can't be reversed.
*Magic Bullet. A basic self-defense spell; make a finger gun and fire a bullet of condensed magical energy. More energy is more range, stopping power, penetration, and bullet velocity. A baseline caster's is enough to harm an adult human as if punched.

Alternatively...

-[ ] Without AUS - If you choose to abstain from picking Armament Union-Synthesis, it's possible to instead pick up Material-Realizing Ceremony, which allows for the summoning of broader resource categories and All-Steel Mustering which lets you enchant metals with minor effects.

[ ] The Sniper

Good synergy with a thinker-focused playstyle. A bit more focus on utility/sensory spells over immediate combat, but as you'll see, it can do both in a more than satisfactory manner.

A few, if not most of the spells below, are cheap enough to maintain they can be 'toggled on' permanently.

*Keen Sight - 20/10 vision, with the ability to 'zoom' in on any location within your field of view for ease of tracking, and keep track of multiple moving objects simultaneously with no significant reduction to attention for any of them.
*Noctovision - A perfect night-vision, allowing to peer even through near-complete darkness as mere twilight.
*Infravision - Ability to see heat signatures and thermal interference, modest ability to see people/heat sources through thin or partial cover.
*Ultravision - Ability to see various chemical stains, vapors, and other things usually invisible to the naked eye. Also lets you see some types of concealed animals more easily.
*Ocular Augury Empowerment - Ability to perfectly discern anything within line of sight, no matter its distance, so long as it remains unobstructed. Caster's eyes are microscopes and telescopes simultaneously. Ability to discern detail sufficient to tell apart lesser illusions from reality instantly.
*All-Scope Magnification - As long as the character is wielding a ranged weapon, that weapon's effective range becomes 'anything that can be perceived,' even if this makes little sense. A bullet can still be stopped by obstructions, but assuming the caster has another spell that allows for ricochet or trajectory bending, this'd allow you to hit people on the other side of the building by seeing them on a camera and bouncing the bullet off of walls until it reaches them. Also, no penalty for aiming to hit targets as small as a specific human hair.
*Unreal Bullet Ricochet - Allows a fired projectile or thrown object to ricochet from various terrain features, flying in a straight 'mirror light reflection' pattern and regaining a minute portion of lost velocity with each bounce. Gravity/other physics still apply. The amount of bounces is dependent on skill; a novice should manage two or three.

[ ] The Combatant

A build that's considerably more bloodthirsty and combat-focused; rather than synergizing with your pre-existing abilities, it's meant to patch up a few of the offensive holes in your armory by providing a few brutal and powerful options. It's even more terrifying when one considers that you can blink across short distances...

*Armament Body-Garden - A "forbidden technique;" permanent mutation of the body. Allows you to perspire weapons, guns, and ammunition, simply growing them out of your skin as you fight. All of the guns and munitions clinging to you do not weigh you down significantly but offer some armor; can be plucked off to attack. All of the weapons grown are somewhat randomized and this is outside of your control, but control may be acquired with sufficient mastery. It shouldn't be underestimated; it lets you gain instant access to bandoliers of grenades, rocket launchers, and guns to fight with, or outfit an entire group of followers. +++Might, ++Agility, +Protection.
*Thousand Bullets Technique - Requires a weapon of some kind, preferably a gun. An attack is discharged which splits into six projectiles, each one moving for up to three different targets in applicable range. As your experience in this spell grows, more bullets and targets can be selected; mastery allows for the targeting of an arbitrary amount of foes within a ninety-degree cone from the barrel with up to a thousand projectiles. A thrown weapon (shuriken, knife, sword, etc,) can also be utilized, but projectile copies of the weapon will disappear after use.
*Instant Reload Mastery - Allows you to reload a weapon's magazine instantly, or make an arrow appear on the bowstring, etc. Actually requires you to have the ammunition, otherwise, you must pay a surcharge of spiritual energy to create it.

[ ] The High Elementalist

A build meant to synergize with your use of the Imaginary Element Worldwave.

*Alien Magic Seizure Doctrine - Allows you to design Gun Magic techniques and incorporate them into another magic you practice, and vice versa, applying the magic to your Gun Magic. A weapon stolen from an enemy is a weapon you can use to kill them. [Applied to Surgecraft]
*Gunman's Drum of Conquest - With every heartbeat, release an invisible 'pulse' into the world, that progressively renders it more under your control, making physics and metaphysics act in tune with your will. Highly esoteric and draining to use even for short periods of time, but correctly timed during an attack or other important action, can be devastating and decisive. Its effects are invisible, hard to define, and minor when used by a novice with low spiritual power, but can be used to almost instantly conquer worlds if used by an elevated master.

---
Wordcount: 2k
 
Last edited:
Responsibility
(1) Spark
[ ] The Conflux [+5 Sparks]
-
[ ] Quest: The Hero Synthesis [+3 Sparks] - A
[ ] Quest: Striking Them Down [+2 Sparks] -
[ ] Burden: Among Equals [+2 Spark] -
[ ] Burden: Accursed Name [13 Sparks] - Progression-type Cursebearer (Affliction of Slumber, Doom of the Tyrant, Sign of the Crab)
Three Wishes
Prolessarch [2 Remittances]
Retinue
Relinquishment
Brand of the Chaste -

It isn't entirely clear to me whether you get the same number of lesser remittances as Hunger or Seram. Assuming you get Hungers 3 I'd choose this build.

There is explosive synergy between Lesser Wishes and Progression, as a lifetime of reasonably optimal training with Progression will get you far indeed. This becomes even more effective if you have some kind of already powerful magic system to progress in.

The initial idea was to take progression, three wishes, and Exalted Spirit. Expend the lesser wish on advancing Exalted Spirit as well as using your least wish to get a few rituals off the ground early. That shouldn't take more than a few seconds and you'd be more than capable enough to survive arrival in the Conflux. This would probably make you capable enough in Exalted Spirit to instantly replicate the drawback reducing effect of the Manifold Scroll, which you use to eliminate the Progression malus of Among Equals -- depending on how progression interacts with your lesser wish it may have considered reducing your Progression malus a part of reasonably optimal training already.

Unfortunately that requires taking Sole Responsibility. It seems to me that if you are willing to take the risk that a 54% less wise you won't follow through on your plan then you probably don't have enough wisdom to execute the strategy. Therefore I had to do things differently.

Prolessarch knows the Diagram and can, presumably, be convinced to teach you it by a reasonably optimal strategy. As a consequence the Diagram can take the place of Exalted Spirit. It is, presumably, also capable of mitigating Among Equals within a human lifetime, as well as creating effects to help your survive the Conflux.

I took brand of the chaste so I could still afford retinue. In theory I could have chosen Gisena for mitigation as well, but Hunger already chose Gisena so that would be boring. She's also less suited to surviving the Conflux than Prolessarch.

I also took relinquishment, both to open the door to taking on other Cursebearers burdens when I'm set to help them out and to get a break when needed. Brand of the chaste, with mitigation, may allow romance as long as they only take place while under Relinquishment, for example.

With only canon curses the Plenary Brand may be an option as you can acquire power so rapidly that random schmucks aren't a threat, even as potential retaliation from the Accursed wards off those threats yet greater than you. It would, potentially, make acquiring the Diagram from Prolessarch more difficult, however.

This would be my reasonably serious face build and should also be write-able. The main thing preventing at least a few snippets would be that I have no idea in what ballpark my least+lesser+Diagram+Progression Advancement would leave me. A solid attack and defence Diagram for the Conflux, basic drawback mitigation, some inroads to the Diagram? Or should it be higher, since advancement is being boosted by progression? I have no idea, just that it's probably enough to get you started.


[ ] A Quest [+1 Gift] - 18 - Final Fantasy (Randomly select one, or spend one Gift to choose)
[ ] The Overlord [+5 Gifts] -
[ ] The Genius [2 Gifts] -
[ ] The Heir [3 Gifts] - War
[ ] The Barrister [5 Gifts] -
[ ] Fisherman's Association Membership [+1 Gift] -
qwolfs threw 1 20-faced dice. Reason: A Quest: Total: 18
18 18
 
Last edited:
Here's a story start based on the Winter Dynasty build I did here.
Starting 3 Gifts
[2] A Quest [+1 Gift] (Rolled 17 - Puella Magi Madoka Magica)
[2] The Mandarin [1 Gift]
[2] The Heir [3 Gifts]
-[2] War
-[2] Thievery
[2] The Genius [2 Gifts]
[2] Fisherman's Association Membership [+1 Gift]
[2] Finitude Lacing [+1 Gift, incompatible with November Sky]

Seed Capital - 1134 words
---
Kunakida wasn't exactly the most wealthy or successful Japanese salaryman, if stumbling home at 2 a.m. after a long shift wasn't indication enough. That's why it stung so much when after finally reaching home he patted his pockets for his wallet and found it missing.

He let out a moan and blearily retraced his steps as best as he could. He wanted to say that he had simply been tired enough to have left it at work so he could collapse into bed and pick it up in a few hours. However he knew in his heart that wasn't the case, he remembered having it right after he left the train, and so he searched.

To his credit he did his due diligence. Kunakida used his phone's flashlight to check his path, ducked down near benches, etc. To be safe he made sure to call his bank to freeze his card. It wasn't just the money he was missing, honestly he didn't even have more than a couple thousand yen on him at the time. But his train pass and government ID was in there, as well as a personal photo from college that hurt to lose. Getting things replaced was going to take time and wasn't something he wanted to deal with.

He wondered if he had been pickpocketed at first before dismissing the thought. The only other person he had even seen on the walk home from the station was that foreigner reading the train maps, and you could hardly pickpocket someone several meters away from you with your back turned. Kunakida called off the search for the night and put the man from his mind. Maybe he would have better luck in the morning.

Kunakida thought of that foreigner again three days later when he found the wallet in his mailbox, everything important still there and absolutely filled to bursting with crisp 10,000 yen notes.

---

Mikuru glanced nervously at the fancy black car waiting for her on her route home. A smartly dressed woman in business attire was standing next to it, waving her over.

Sure, she was safer than most kids because she was a magical girl, but that didn't mean she should blindly walk into an attempted stranger danger! Still, it was broad daylight and maybe it was something innocent she needed help with like borrowing a phone?

Her assumption that the woman was going to maybe ask her for directions or something crumbled with the first words out of their lips.

"Mikuru Kanasae," said the woman, as if a strange adult saying your full name unprompted like that wasn't creepy. "I apologize for meeting in a direct manner like this. Is now a good time to talk?"

"Um," she eloquently replied. "I'm sorry, can I help you?"

"You already have, Ms. Kanasae. My name is Ms. Shiori and I represent the Maskelyne Jewelry corporation. You have recently performed a sizable amount of service for my employer and he'd like to compensate you appropriately."

What? Who? Services rendered?

"I'm sorry, Miss, but I think you might have the wrong person." This was going over her head a little, but maybe it was someone else with the same name? It was a silly mistake to make given her obvious age, but she certainly didn't help out some jewelry store as far as she could remember. The woman quirked her eyebrow.

"Are you not the one who resolved the situation at the Hosu Hosu bookstore, not a few days ago?"

Mikuru froze. Yes she was. It had been a hard fight, a scary one that had too many close calls, but she had almost managed to repress the horror show that was lurking inside of that failed bookstore. And how did this adult know about that!? That was magical girl business!

"There was a bounty posted for the resolution of that situation, even if you weren't aware of it at the time. It took some work to track you down but my employer insisted that you receive the pay out for your actions that day.

"Wait, what? Pay out?" She had gotten the grief seed, hadn't she? She used it to clean her gem and everything.

Ms. Shiori reached in to the car behind her and pulled out a slick black briefcase.

The woman looked up and down the street and found no lingering pedestrians, before holding the case between them and opening it up.

Mikuru's eyes grew as wide as dinnerplates. That.... that was a lot of bundles of bills. Quite a bunch.

She closed itwith a heavy click and presented the case for Mikuru to take. Nervously, she accepted. She had never known that money was so heavy.

"H-How much is--"

"Please understand that there were various conditions associated with different amounts of payouts, and there was a bonus included with this due to several other factors." Ms. Shiori qualified.

She then leaned in and quietly said a number.

"A-Ah. Okay." What. What. Whaaaaaaaaaaat. The already heavy briefcase felt fifty pounds heavier in her small hands. T-That was more than Papa made in a year, she was pretty sure!

This was an insane amount of money to give a fourteen year old.

"Please take my card as well." Mikuru was far too dazed to refuse the business card offered to her. The title Maskelyne Jewelry was proudly superimposed over the image of a crane, along with Ms. Shiori's name and contact information. "I understand you may need some time to process this windfall but we hope you will reach out to us about further services down the road."

"Further services?"

"Indeed. While the primary market for Maskelyne Jewelry is gem restoration, we are happy to provide further bounty payouts, networking opportunities, and general consultation services for motivated young girls such as yourself. Or for that matter, any of your friends who you think might also be interested in contacting us for whatever reason."

Ms. Shiori glanced at her watch and made to excuse herself. Mikuru tried to thank her, only to be thanked in return for her hard work before they drove away.

The full implications of the last thing Ms. Shiori said would hit soon after the meeting. In the meantime though Mikuru was left with a problem most people wish they had, how to explain away getting handed a briefcase full of cash to her parents.
 
Behold, maximum degeneracy: the Waifu Directive

[W] The Conflux [+5 Sparks]
[W] Half-Devourer [1 Spark]
[W] A Wish [5 Sparks]
[W] A Savior's Chalice [1 Spark]
[W] Elixir [2 Sparks]

-[W]Elixir of Infinity
[W] Pearl Necklace [3 Sparks]
[W] Quest: Striking Them Down [+2 Sparks]
[W] Quest: The Hero Synthesis [+3 Sparks]
[W] Extra Burden: Writer's Quill [Special]


"I wish for the most powerful Devourer to be given a whole and healthy human-like mind, including: a moral intuition compatible with my own, comprehensive knowledge of my history and personality, a deep and abiding love for and attraction to my person, and perfect awareness of my location anywhere within the Ever-Tree; that they are summoned to my location; and that this Devourer is even further empowered as much as this wish is capable of in whatever ways they desire most."

What could be a more fitting use for a wish than wish-fulfillment?

I have confirmed with Birdsie that this wish works. By necessity, my wishing companion is at least as strong as the Hissing Beast at a baseline, plausibly even stronger, making them potentially even stronger than Ectonconara with the necklace. I then proceed to use the remainder of my wishing power to empower my companion further, and then also give them the necklace. Also I am dating them.

The drawbacks are fairly fluid. I'm confident that I can take down the Hissing Beast with Desire's help, but I can easily imagine swapping out The Hero Synthesis out if the Dark Lord scales to Desire's power rather than my own, maybe substituting Striking Them Down or Sole Responsibility or Among Equals.

-e

Swapped out The Hero Synthesis +1 for Striking Them Down +2, since I decided against risking a Desire-tier Dark Lord, and because I confirmed with Birdsie on the discord that with the right plan, Desire with Wish and Pearl boosts has good odds of succeeding. My current plan then is to have Desire bring us to a world with Star Guardian presence, use my status as the Maker to implore them to trust Desire, and then use their wise counsel to determine where and when Desire should strike. Also, added Half-Devourer for moderate increase in durability and for enhanced compatibility with Desire.

-e2

I'm officially on the hook for 2.5k words of my and Desire's adventure. Hopefully I can accurately portray the Hero's pompousness and the Dark Lord's dark-lord-ness. Current plan is to get picked up by Desire, give her the pearls and shatter the chalice for her, gank Satorneal while we're in the Conflux, find and travel to the Hero's world, give Desire the Elixir of Infinity, have her use chalice regeneration and autophagy to progress while under the +++Progression effect for a week, find the Dark Lord, convince the Dark Lord to put their plans on hold until Desire and I reattach the world to the ever-tree in a stable way, attempt to reattach the world to the ever-tree, once it's stable attempt to find the hero and start beating some sense into their thick skull, gamify the hero's training so that they pursue it of their own volition rather than having to be forced to do it, help the hero collect their party, maybe take the hero on trips to other parts of the ever-tree while Desire and I negotiate with the star guardians for help on exterminating the other devourers, try to impress upon the hero that while they are important, they are far from the only important person in the universe, and that letting their power go to their head will destroy many of the things that they enjoy in their life, and replace them with hollow, joyless mockeries that will never satisfy them, and finally take the hero and their cohorts to the Dark Lord and try to broker piece, at least for 500 hundred years while we all get together to fight the devourers.
I did it.

Waifu Directive

Instantly, I am surrounded by darkness. It's cold and drafty, and there's a harsh, chemical smell on the wind, and noise, like traffic on a wet highway or the crash of waves on a beach, but all that disappears in a fraction of a second, replaced with an even deeper darkness, warm and silent except for a gentle pulsation, like a heartbeat stretched out over vast space and time. Swaddled in that umbral cocoon, I clutched the necklace of pearls and flask of elixir in one hand, chalice in the other, then whispered into the quiet. "Are you the one I wished for?"

A deep rumble shakes my body, before being replaced by a mellifluous voice, all but purring with satisfaction. "Yes, my dear. I am the one you desire."

I nod to myself, directing my will to the chalice and squeeze, shattering it and releasing a shower of golden sparks that quickly disappear into the darkness. My companion rumbles another content purr as I move the elixir flask to my now-free hand and release the pearls into the darkness as well. "These are for you. You know the plan?"

"Exactly." Their voice hardens a bit as they reply, and I can feel us accelerate. Wherever they've got me stored away, there's enough inertial damping that I can just barely tell we're moving, even though I'm sure they're hurtling us through the Conflux at vast FTL speeds. As we fly, we discuss the nature of their empowerment, and agree that focusing on enhancing efficacy and efficiency of her abilities of consumption, given how critical leveraging them to increase her power even further were to the plan. There are a handful of bumps on our journey, all in quick succession, then a sound like a single, enormous wavecrash, followed by yet another pleased purr. I can guess what that was. After presumably handling Satorneal, there's just the search for the Synthesis world.

⁂​

"You know everything about me, but I don't know much about you other than what I wished for." I offer, attempting to break the ice. "I don't know your name, or if you have one. What should I call you?"

"I was called by a name, I think, or a few names, before. I wasn't really aware of them, or of much besides my hunger and what I could sate it with." They responded, their voice slightly different, perhaps more melodious or musical than before. "Thank you for giving me this, dear. It's hard to describe the feeling of having more self, of existing more than I once did, but I'm grateful. As for what you should call me, I am the one you desired, so whatever you wish to call me would be right."

"Hm...Maybe 'Desire', then?"

That evokes another rumbling purr, which in turn makes me blush. I may have underestimated how effectively the wish would align my and Desire's habits, but it's far too late to go back now. "Perfect, darling."

⁂​

Finding the falling world took significantly longer than finding Satorneal did, which I suppose only makes sense, since the falling world isn't constantly screaming. It was also pretty bumpy, and towards the end I could tell it was starting to wear on Desire, even through her regeneration.

It's hard to tell time in the Conflux or beyond the tree in general, but it felt like maybe a few hours. I can feel it when Desire passes from the void and into the world, and not just because of the lack of turbulence. None of my Half-Devourer mutations were dedicated strictly to sensing stuff like whether or not I was inside a world or not, but even so I could feel a sort of whole-body sensation, a subtle sort of pressure that I hadn't realized had been missing earlier. Just a moment later, Desire releases me from whatever pocket they'd tucked me away in and deposits me on the ground. "Everything alright, dear?"

"Yeah..." I reply, distracted as I take in the surroundings. It was warm and humid, overcast and with the smell of brine and a storm on the wind, diffuse gray light casting fuzzy shadows. The ground is soft and swampy, covered by a few inches of dark, brackish water. There's a stand of trees in front of me, standing on long, spidery roots. Behind me, there's just the open sea and Desire. I take a long moment to just look at them. They have a broadly draconic shape, long and sinuous neck and tail that meet at a bulbous torso with four stout, claw-tipped limbs. They had no wings, and rather than armored scales their skin was smooth and glossy, and dark blue like the seawater they reclined in, and coated in a layer of shimmering, shifting black stripes that moved across her body like running ink. Their head is nearly human, having the same sea-dark complexion as the rest of their body, eyes as dark as night, and with a thick, curly mane of black hair draping down into the water. More stunning than that was the aura they have, rolling off of them like a heat mirage, warping the air around them into a soft haze and positively radiating power despite their distinctly relaxed posture. As I observe the aura, I also realize just how far out into the water they were, and thus their sheer size dawns on me. "You are beautiful, Desire," I say dumbly.

The ground shakes and the water splashes violently as Desire rumbles, and I'm only spared from falling by my greatly enhanced physicality. I hadn't realized how apocalyptically loud that was before. "Thank you, my love." Their speech is not nearly as loud, and retains the melodic quality from earlier, and I get the feeling it's borne by something between telepathy and precise sound manipulation. "The journey here was more difficult than we anticipated. I must rest and restore myself." They heave a sigh that whips the water into waves, then lay down onto their side, producing another wave as their body displaces an enormous volume of water. "Do not wander far, dear. I'll be ready for the next step of our plan soon."

With that, they lower their head to the water, seemingly to start drinking the sea. Hopefully that doesn't come back to bite us. Regardless, while Desire is busy recuperating, I start to explore. My wings unfurl from my back, gaining a pinkish tint as I flush them with blood. After a couple minutes to let them stiffen up, I take off.

The swamp, or mangrove I guess, stretches pretty far up and down the local coast, far enough that I can't find edges without getting too far from Desire. Going inland, the swamp extends a good way, before transitioning to hills shot through with dozens of small rivers, then into a mountain range right as I was losing sight of Desire behind the horizon. I also encountered some strange flying, bird-headed serpents while flying around that were very territorial and kept spitting fireballs at me until I flew away. They were annoyingly agile, too, enough that I could neither land a hit on them nor get away from them until I actually left their territory. Fortunately, my carapace was enough to protect me from their attacks, but I'll still try and avoid their turf in the future, at least if I'm not with Desire. Speaking of Desire, I can see them rising up out of the sea, so I fly back as quickly as I can.

I was able to communicate fine with them earlier from the shore, but it feels natural to get up close. The scale of Desire's body hits me again, as it expands to fill a considerable portion of my expanded field of view, easily rivaling the mountains I encountered earlier. "Feeling better?" I ask them as I fly along their side, towards their far-off head.

"Yes, dear. I believe I'm ready to begin the accelerated training." Their voice has a steely resolve to it, and as I reach their head, I feel a surge of boldness, and fly right up to their enormous lips and do my best to give them a kiss. It only sort of works, given the size-difference, but Desire still released another world-shaking rumble. "Thank you, love. I'll be needing you like that much in the coming week, I imagine." I nod, and attempt to hug their cheek, which works about as well as the kiss. "You have the Elixir?"

"Yes," I reply, holding up the hand where I still hold it. Protecting it from the weird bird-snakes' fireballs was part of why I didn't try and fight off the weird bird-snakes for longer. "Are you ready for it?"

"Give me a moment." It's tough to read their expression when I'm this close to their face, but their expression does something. It's not clear what's happening for a moment, but the wavering the black stripes across their body are writhing more vigorously, and expanding until it covers them from tail to tip, rippling and wriggling. "Don't!" Desire commands as I'm about to touch it, instantly stopping. "I've primed my interface for autophagy, but if you touch me now, I don't think I'd be able to maintain my focus and might eat you. As sweet as you are, I don't want to do that until I'm entirely sure I can put you back together again afterwards." They give themself a bit of a shake, with the attendant tsunamis where their swaying belly crashes through the water below. "I'm ready. Pour me the Elixir."

I do so immediately, flying down to where their mouth was (now covered by their interface), uncorking the flask and pouring it directly into their inky interface, which bubbles as it absorbs the dark green liquid. The interface keeps bubbling like boiling tar, spreading from where I poured outwards, until soon Desire's entire body is roiling. Desire wasn't saying anything, but deep groans and gurgles were emanating from their body, and their posture gave me the sense that this was less than comfortable. "Are you alright?"

"Yes, dear." Their tone wavers, sounding concerningly strained. "Just as long as you stay with me. Stay right where you are."

⁂​

Over the first two days of their metamorphosis, Desire's form steadily unfolds, the bubbling black of their interface expanding, stretching out into jutting spikes and panels until their underlying shape is completely obscured, replaced entirely by this star-chrysalis. Their groans likewise transform, sharpening into a crystalline keening, though it retained the musical quality of their prior speech.

On the third day, Desire's continued growth seems to draw the attention of someone. Someone's flying towards us over the mangroves to the north, and I don't want to risk distracting Desire from their work if the newcomer is hostile, so I fly out to meet them. "Greetings!" I shout to the approaching figure now that I'm a safe distance. "I assume you're here to investigate my partner? I apologize if we've interrupted something."

As they get closer, I can see they're a distinctly wizard-looking fellow, dressed in a long, flowing black robe and with their hair done up in two big cones. If I weren't worried about potential disruptions to Desire's ascent I'd probably have to resist laughing at the absurdity. "Not exactly. I was simply performing a routine scrying of powerful magic in this prison-realm and discovered your...partner, as you put it." They gesture to Desire's chrysalis behind me. "Naturally, I've come to investigate."

I nod as I reply. "Reasonable. My partner is performing a relatively delicate power-gathering ritual at the moment, which is likely what you detected. Any distractions from their current task will reduce the ultimate profit of the ritual, so to spare them the trouble I will handle any inquiries you might have."

The wizard harrumphs, and seems like they might tell me to fuck off in some wizardly manner, before looking behind me and reconsidering. I might not be a threat, but Desire presumably is, so the wizard acquiesces. "Very well. I suppose my most pressing question is, what sort of power-gathering ritual is i-- are they performing?"

"Ah, it's somewhat unorthodox. Through some fortuitous circumstances, I came to possess a magical artifact which could permanently grant superb regenerative abilities to a single individual. My partner, being a Devourer, could use such abilities to gather power via autophagy. Through the same fortuitous circumstances, we obtained an elixir which would fortify them against the stress of this methodology and also vastly, if only temporarily, enhance the efficacy of this, which was the catalyst for the current ritual."

The wizard stroked their goatee in the most wizardly way possible before shooting back another question. "What about this self-consumption ritual brings you to such a world as Felgrade?"

I'm thankful that my carapace obscures my expression as I grimace at that. "There's no connection between the ritual and this world in particular."

They give me a glare, or attempt to through my carapace, as they respond. "This prison-world was sealed off from the Ever-Tree with some of the most powerful magics my gaolers had to spare. I doubt you wound up here on accident."

Well, I get the feeling I know who this is supposed to be now. "Ah. I suppose you may be unaware, but this world isn't just sealed...it's been cut off from the Tree entirely. It's falling as we speak, and is projected to enter the Conflux in a little under five years. One of the first things we intended to do once the ritual was complete was to reattach this world to it."

The wizard grumbles, but doesn't seem greatly perturbed. "I should have expected as much. And, how exactly would you and your partner have done that?"

"Honestly, I'm not entirely sure." I shrug with honest ignorance. "My partner is the one with the actual expertise, I'm mostly just here for moral support."

They scoff again. "Figures. Well, I will leave you be for now. But if you or your partner interfere with my escape, know that you will face the wrath of the Warlock!" They say with conviction, as though I know what that means, before flying back the way they came.

That was probably the Dark Lord that the Hero Synthesis saddled us with. They seemed a bit ornery, but if I remembered the Quest right, it should be a few months before they're a real threat, long after Desire's completed their metamorphosis. Hopefully they won't be a problem.

⁂​

The next four days pass slowly but unstoppably. As Desire continues to grow, rising exponentially in power as the gains from their autophagy are themselves consumed and redoubled, singing an alien melody all the while with the voice of a crystal orchestra that overwhelms other sounds like the Sun outshines a candle, no creature dares to approach us until the very last day. By my count there are mere minutes until we could begin the next step of our plan, when a galley of all things comes rowing down the coast. They're headed straight for Desire, not that there's much else out here in this nameless mangrove, and with Desire so close to their ascension I can't afford to let them interrupt it, no matter how unlikely the possibility, so I quickly fly out to meet them.

I don't put any effort into being discreet, but none of the galley's crew and/or passengers seem to notice my arrival anyway, too distracted by Desire and deafened by their music. Taking the time to observe them, I see three people in particular who stand out: a warrior decked out in a full suit of very magical armor, a priestess-looking young woman with a legitimate halo shining behind her head, and another wizard, though seemingly as young as the woman and wearing a green robe and holding a quality staff with a bunch of charms hanging off of it. I'm confident these are the Hero and their companions, though I'm not sure who is who.

Obviously I can't speak to them over Desire's song, so I tap the warrior's shoulder to get their attention. I regret this immediately, as seemingly between instants, the entire party is now facing me, the warrior's sword at my throat and the others with spells at the ready. Hoping to de-escalate, I give them a little wave. The warrior tries to say something to me before stopping half way and sheathing their sword, the priestess releasing the spell that they were holding and holding their face in their hands, while the wizard places their spell into one of the charms on their staff before putting their hand behind their head and giving a sheepish smile. A moment later and the priestess and wizard have patched me into the telepathic network that they've been using to keep the galley's crew functioning through Desire's incidental deafening.

"We've come to investigate that." The warrior, Gil, indicates with a sweeping gesture. "The sound it's emanating can be heard all over the world. We thought it might be part of some plot by the Warlock, and if it is, we can't let it continue."

"You couldn't stop us even with the Warlock's help," I reply, mostly fishing for a response. Gil immediately puts his hand on his sword, while Arthur, the wizard, goes pale and Erin, the priestess, puts her hand on Gil's shoulder to calm him. I figure he's probably the Hero, then. "Fortunately, you don't need to! We aren't affiliated with the Warlock at all, we're actually here to help you on your quest. My partner, Desire, is powering up as we speak, and this whole thing is just a side-effect."

"I-- We don't need your help," Gil asserts angrily, to the continued anxiety of his companions.

"You really do! But don't worry, Desire will have it all handled rea--" And then Gil's hands are crushing my windpipe, through my carapace. Gil is very strong.

"Gil! Put him down right now!" Erin telepathically yells, and also physically yells going from her mouth movements. She and Arthur are pulling Gil off of me the next instant, then she heals me while Arthur leads the no-longer-murderous but seemingly still very angry Gil away into the bowels of the ship. "Sorry about that. Gil has an ego bigger than your friend over there. We've been trying to help keep it under control, but...."

I gently touch around my neck, making sure all the plates of my carapace are intact and in the right places. "It's alright, I had a feeling and I was pressing his buttons. Thanks for saving me, though, Desire would have been very cross with him if he'd killed me and that would be bad."

Erin nods, then looks from me to Desire's chrysalis and back. "What exactly are they doing?"

"Ascending," I reply simply. "We're here to save the Ever-Tree, your world included, and to do that, we need power. Soon, Desire will have the power they need."

Perhaps Desire is eavesdropping on our psychic conversation, or I just get really lucky, since at that moment Desire's song rapidly fades, and their sky-spanning black tendrils and wings begin to collapse inwards. They've reached the culmination of the Elixir's effect and now, it is time for them to emerge.

Desire's mass collapses into a point, surrounded by thick, hazy grey aura. Then, in an instant, Desire is here with me. Desire is with Arthur and Gil below deck. Desire is with the Warlock. Desire is with the star guardians in the Conflux. Desire is with the ancient leaders of the illuminosians in the Starworld. Desire is everywhere. Desire is within everything.

⁂​

I am with Desire, everywhere and everything and more. We are side-by-side, in a dark void, vast and empty. They hold a candle in their hand. There are lights, far in the distance. Though the darkness swallows every one, we know they are there, and we know that, together, we can reach them.
 
Last edited:
Balance changes for A Winter Dynasty!

*Buffed Princess Auras
*Adjusted Flicker of Soliton, mostly buffed
*Buffed Blood of Pedigree
*Buffed Victorious Ticket
 
A Wish Upon A Star CYOA analysis At Great Length. It suddenly occurs to me that a good chunk of this might not be coherent without looking at the original CYOA at the same time- I removed the original CYOA text as I went so it wouldn't be in the wordcount and stuff but that means I'm replying to things which aren't there a lot.
broad spectrum commentary and builds

as a part of the 10% or so of people who don't celebrate christmas and the probably much larger percent of people who doesn't watch for or make wishes on stars, I'm reasonably sure this is a case of mistaken identity.
Clearly I am obligated to pick among equals


---

The first line of description here is actually potentially important because it means the fire of the Star at the peak of the tree leaves a sort of detrius- the flames that trickle down are no longer part of the star. A half-devourer could consume those flames without harming the Star.
...probably.

The framing of the next line is... a bit inconsistent with what's to come. It implies the realm is doomed in any case, devourers or no- that there is conservation of energy in the worlds to follow, and no power to supplant it. which would make the cursebearer option fundamentally more appealing, but in the end it turns out that nah, even one Exalted Spirit wizard who reaches their Breakthrough can sustain this entire world indefinitely while continuing to grow stronger- so long as the Devourers are defeated.
the phrasing here suggests that time travel would make sparks more powerful or possibly replicate them

---

The Realms Ahead
The Realms Ahead

so yeah here's the evertree everyone.


...okay obviously not.
Regarding the 'nascent and final' seventh crossworld, that suggests the seventh crossworld is... still growing, incomplete? but the wording of a later companion entry suggests the eighth crossworld was at one point nascent. Maybe several crossworlds were growing at the same time? also don't trees usually grow up and not down?
So the higher you are on the tree the more magic there is, but I get the impression the magic available at high levels isn't... higher than you can get in this CYOA- that 'arrive at Starworld' isn't going to give you access to any individual thing worth 2 Sparks or more, won't give you more or even as much benefit then Ectonconera could.
It also sounds like the seventh crossworld is about one infinity big so that's nice

It's also notable that the Conflux isn't "Where the Devourers come from"- that's the flat line at the bottom of the image, I assume. It's just the place they're mostly done eating, the not-quite-gone Eighth Crossworld which grew into a messy fractal when they interfered with its creation. I think.
The existence of Branchworlds means the setting has a lot of places other then what's mentioned directly. It also has other implications but I'll get to that later. Also, I assume the long line of small circles coming from Sixth Crossworld's branches and down below the Conflux is the Chainworld.
...
couldn't you just chop off the bottom fifty-or-so chainworlds? They would fall away but they're doomed anyway, the devourer'll get to them within two years. And then the devourer can't get the rest of the way up without jumping across several times more blind-infinite-distance.
Anyway.
Their Dangers
Their Dangers

Lucky for that hidden faction, I plan to either perfectly solve their problems without their input or perfectly solve their problems without the possibility of their displeasure, or maybe I'll perfectly solve their problems without them thinking I'm the maker.
...
because this isn't actually happening, maybe in real life I'd pick the Starworld and relax for six hundred years.
I also plan to avoid as many of these problems as possible.
now on to the topic of Devourers.

Devourer Species
So, it's usually One vampire per civilization... I wonder what happens if the vampire just keeps farming humans at a sustainable rate. anyway the trouble here, as I expect will be the case with many devourers, isn't the default power but the potential. Presumably the default-level Vampire isn't too much of a threat to someone with even one spark, but they can become stronger to a substantial degree so you can't know you're actually past all vampires and implicitly have to plan for 'vampire but it's stronger than your defenses against vampires'.

On rootworms, it sounds like they're mostly not a problem but should still be avoided in case there's too many worms. Also they sound like they're about horse-sized without especial powers so you can kill them with mundane artillery, but the situational context is more 'medieval' than 'modern'... how do these devourers arrive in the first place, anyway? I know only some of them can travel the 'blind infinities'...

the gnawers sure... exist. They don't sound very impressive. I mean, they make ambushes, sure, but that's about it. their maximum group size isn't going to be big enough to threaten a CYOA-taker.

Creepers - The Decay's Parasite, as is tradition or something. These go a slight part of the way towards explaining how the devourers reduce tech levels instead of just killing people. That said, it seems like they just... drain away resources, without an effect directly on people, meaning- among other things- that they won't be a threat to civilizations past the physical farming tech level.

Seekers - eugh, mosquitos. what else is there to say?... oh yeah HOW ARE THEY CLIMBING THE EVERTREE.

Stalkers - interesting, so Devourers can feed off emotions. Since the feeling is a 'growing' feeling, I assume the consumption doesn't prevent the dread from arising, which makes this a particularly ethical Half-Devourer mutation. except eat 'emotions' instead of 'feelings of dread'.

Ghosts - so, Dementors. Y'know, if it only takes divination spells on the level of a pre-breakthrough Wizard to figure out why they kill themselves, I don't see how it's not already known, at least at the upper levels.

Demons - Ah, so in order to see Demons, wear glasses with a series of mirrors to give you your normal view.
...but how is 'kill it before it can possess you' the most faultless method of not getting possessed if you can't do that without powerful magic? the possession takes only a few seconds, are you supposed to have Zettaflare on a hair trigger?

Ghouls - 'Ghouls are unremarkable.'. indeed.

Jabberwocks - theoretically, you could probably mass-'produce' allied Jabberwocks, but it doesn't sound like it would be worth it.

Consumers (True Devourers) - Ah yes, the 'Everything Else'. I see. this is an informative category.

World-Eaters - World Eaters eat Worlds. this is a problematically vague explanation, considering that they apparently vary wildly in actual power. The use of this as a term makes it sound like, if you have World-Eater level power- Astaroth, for instance- then that means you are a peer to World Eater devourers. As opposed to meaning you can kill some World-Eaters and will be thoroughly and utterly outclassed by others. I was given the impression initially that Astaroth is simply sufficient for the chainworld- an impression lost only via further statements that the chainworld devourer is presumably extra-powerful because it jumped onto the chainworld to start with and thusly the variance of World-Eaters etcetera.
The Choices You Make
The Choices You Make

The statement that it costs more power to deliver up the tree than down is actually... rather puzzling! Out of universe it's a matter of balance, of course, but in universe- the saving ritual or whatever it was, was presumably conducted in the Starworld or First Crossworld, and as the Maker was not within the Evertree nor somewhere technically directional from it; I would expect the movement to be mostly the equivalent of a fourth-dimensional step. Or else, for the Maker origin to be Above the Evertree, as the makers origins would outshine the evertree as the starworld outshines the conflux by way of higher ontological power as implied by the capacity to perform an ISH 4 Wish.
Assuming that the Maker does not originate at or below the conflux in a directional manner-for obvious reasons- then this implies a sort of metaphysical gravity and, equally, a metaphysical Potential Energy. That is, by 'dropping' a maker-shaped package which contains one Spark of initial power plus being The Maker (Among Equals suggests being the maker is worth 1-2 Sparks) down 3 crossworlds, they can accrue a further spark of power by harvesting the potential energy of that fall, then another spark with two more, then another with one more, then another two with one.
(This doesn't necessarily imply a nonlinear potential energy to distance curve, both because the harvested energy may make you more 'dense', and because the further Crossworlds are also larger. But a nonlinear potential energy to distance curve isn't overly impossible either, because gravity is stronger the closer you get to its source.)
How this all works is a very good question and it is extremely likely I am extrapolating unintended implications here, but it is suggestive of the possibility for a sufficiently powerful Star Guardian- those being the most likely people to make the ritual in the first place- or less-probably, Wizard, to be able to power impressive rituals of grand scope by descending the tree. Almost the inverse of the Devourer-swarm's momentum, building up speed by harvesting metaphysical gravity until the falling star detonates in a grand conflagration- or a more metaphorical detonation by way of transcendantal improvements sufficient to rise up from the conflux once more and repeat the process with ever-building might.
Really, there are senses in which I'd expect delivering the Maker to the bottom of the Ever-tree to Harder if this isn't the case- further from the ritual site and in enemy territory! Who knows what devourer abilities might prevent you, or what places will have broken metaphysics?

---

Location

[ ] Starworld [1 Spark]
- As is tradition, the option for someone who just wants to live a good life. The advantages there are reasonably obvious, and it sounds like the Star Guardians don't have the collective ability to grant you a plethora of Spark-worthy options, so it's not a secret 'Noble Scion shall become incredibly powerful as the natural coordination point to dump all the resources into' selection.

...I wonder if Illuminosian pressence in Starworld contributes to reduced Illuminosian growth rates beneath. Theoretically, if you could make as many Star Guardians as you wanted, could you cram them all into a huge flesh cube where they all meditate and thereby produce numerous times more Star Guardians at a power level? actually, space-bending is a known ability, so you should be able to Physically fit as many Star Guardians on starworld as you want- the question is just whether absorbing star- or rather Spark- light leaves less for the rest.

[ ] First Crossworld [0 Sparks] -Almost strictly superior to the Starworld option - perhaps days of inconvenience in exchange for a spark of glory. the main reason for them to be seperated, I would think, is simply so there is a place for Starworld to be exposited on, though perhaps I am mistaken.

I continue to have no idea how the Devourers are able to climb the Ever-tree. the common kinds don't have suitable abilities and it can't be 100% stowaways on people's ships. What's letting them do it and why can't you?

[ ] Fourth Crossworld [+1 Spark] - Not strictly superior to First Crossworld- risk of devouring is explicit and notable- but with Two+ Sparks, and a common farmer needing only six months to travel upwards. I'm not clear on how Devourers are threats for 27th-century tech, by and large- nukes, centuries earlier, suffice for killing the known ones, except for Ghosts and Demons, so the devourers need to Get To A World With Humans so collatoral will be a problem, which they are doing... How?


[ ] Sixth Crossworld [+2 Sparks] - see, I just don't get it. None of the example devourers are even capable of spaceflight, except dubiously the not!Devourer ghost and demons! How are they engaging in space combat on a galactic scale where they're crossing lightyears of space in not-years? yeah, okay, there are 'deadly magical beasts' but we have no examples of these. The closest we have is 'World-eaters'. There is a Bit of a Gulf there, between 'mosquito of doom' and 'Beware the coming of the dread zon'thototh, whose footfall is the quaking of planets and whose maw is a fathomless pit fit to swallow the stars themselves'.
That aside, sixth crossworld is 'modern earth but with ancient relics', so it's not much of a surprise they're losing to any devourers which are somehow able to travel through space and form fleets.


[ ] Seventh Crossworld [+3 Sparks] - You're not going to get any useful support from anyone here, but on the other hand you can just buy Omega Sky or any other means of travel, and it's clearly possible to survive here because there are billions of people. probably mostly because they're too small for the remaining Devourers to notice. in that sense, it's actually safer than the Sixth- fewer enemies, and possibly weaker ones at the peak, since many went up to the sixth. But harder to escape, likely, and with greater variance.

[ ] The Conflux [+5 Sparks] - So if you'd need to make your own way to travel upwards because the devourers here ate it- How Are They Rising? If the Devourers can do it, why not You? Bit of a broken record here but. Still. the question stands.


[ ] The Chainworld [+3 Sparks] - It sounds like traveling up the chainworld is not overly difficult, likewise for escaping it, at least within the capabilities of 20 years. Far more safety than is implied for the Seventh Crossworld, at least, even if you arrive at the same 'Height' in the tree, halfway down the chain. Not much to gain here, however, from the world.

[ ] A Random Realm [+1 Spark or +2 Sparks] - I don't particularly intend to take this, but I am curious about what I'd end up with if I did. Let's see...
...
Okay, I expect this sounds like a lie- it does to me- but I rolled a 1 for level, so that's nice.

.

and for point.
Incredible. I can take first crossworld for +1 Spark. funnily enough, however, I didn't actually want First Crossworld. I'm not clear on if the '2 sparks' thing is add a +1 to both rolls, or to one roll, but it does say a Single +1, so I'm going to interpret that as to one roll, resulting as a 1 for Level and a 2 for Point with +2 Sparks. This isn't likely to be my main build regardless, so I'm not too worried about the possibility I'm misinterpreting this.
With that in mind, having landed on a Branchworld close to the First Crossworld, I can now roll 1d20 for tech level, magic level, size, and... I guess other things too? I'm not sure what other things. Let's see if I can continue to get perfect rolls!

roll 1: 16. I was somewhat worried for my random number generator there! So that's a tech level halfway between First Crossworld and Starworld...
roll 2: 13. And a magic level slightly superior to the first Crossworld...
roll 3: 8. and a space level slightly superior to first grossworld, because lower crossworlds are bigger.
and let's see, anything else... Well, tech-level isn't the same as cohesion, you can have high-tech wars, so let's roll for... Society Goodness in a tech independant manner, and also for how well-intentioned it is... hm, anything else... Habitability, I guess?
Roll 4(Society Quality): 15
Roll 5(Society Moral-goodness): 6, oof that's a tough one. but then, it Is between Crossworld Above and Crossworld Below, so it can't be That bad.
Roll 6(Habitability) 2. That's even worse. why did I roll for habitability. Well, again, it can't be That bad. just Second Crossworld Level.
What's something silly to roll for as a meme... I know, Star-guardian pressence!
Roll 7(Star-guardian presence. why am I doing this): 7. It occurs to me that technically on a second-level branchworld rolling a 1 would mean More guardians than rolling a 10. but this is a first-level branch.
and one more for good memesure...
Role 8 (ancient artefacts/former civilizations this can't even be measured relative to the Crossworlds unless you're on Sixth crossworld or something let's just treat it as a more/less): 3. no ancient artefacts or former civilizations around, then. This line would be in comic sans if the forum supported that.

Considering my rolls, my explanation for the Star Guardians accepting this would be 'they weren't going to but then someone divined it and found out that actually, it would turn out great, literally better than First Crossworld'.

I guess it's a good choice for the Wisher build, maybe?

[ ] Leave [1 Spark] - Hm... technically, this option isn't incompatible with Combat-Class cursebearer... Except then you can't take the necessary quests.
Unless.
Seed of Genesis is an official rihaku thing. If there's an order of events of first-Cursebearer-then-Leave, you can leave a Combat-Cursebearer-level being behind to do things for you and it can even respawn. Completely flawless, really. I don't see any problems with this plan.
*ahem*
well, I'm curious, though with no intention for this to be mainline. my D30 roll would be "Puella Magi Madoka Magica", a setting I know very little about but I'm pretty sure it has a good ending? the same goes for the D10 roll I'd've gotten for Konosuba minus the part about a good ending because I don't know even that much.

---

Magics

[ ] Starmade Physiology [1 Spark]
- Wait. would taking this offer implant a desire to obey yourself? So, Starmade Physiology is a x7 to Physical Stats and a x4 to mental stats- or, a x7 to your stats before other things plus some training, and a x4 to your actual mental. except it's x4 to the amount, not the +s, so you can't quite compare it. ... How are they even measuring qualitative intelligence, are they just looking at the practical benefit gained at each level and picking the point with four times as much? Very difficult question. I dunno. Ten years of constant meditation will triple that mental multiplier. So, if an Exalted Spirit taker would normally take 70 years to get to a given level, the Illuminosian/Spirit taker on the Starworld would take 15 years at most... of course, at lower levels of the tree this becomes less efficient, but you do still get overall reductions to a quarter the time or better.
the Starmade multipliers slow down over time, which in terms of physical power leaves it problematically limited. the magical techniques described here are combat-boosting but not producing, which is worth it for some people but not what I'm aiming at.
It seems odd that there is a boost for sources of magic, heat, and light, but it's a percentage of the other progress from the Spark, instead of a flat increase. It's suggestive of the heat and light not actually being the power source, just a way of... calling out for more from the spark, or something- perhaps that's the secret method nobody knows?

[ ] Exalted Spirit [1 Spark] - First note, it sounds like the 'bastions manned by thousands of Star-guardian equivalent constructs' is part of the 'eventually' for just having this option- that is, this is Before the capstone. It does probably refer to newborn Star-guardians, however; Otherwise there'd be no reason for the star-guardians to be training, but it is reasonable to consider one guardian with thirty times the attributes worth more than a few thousand lesser ones for combat. The stronger guardian can flee more easily, rest, heal, and go back at it, after all. and the general cap of Exalted Spirit is only reached after seventy years, you probably don't become a caster before 16, you need to live past 86- ah but lifespan isn't a problem at all in the higher realms, is it. I'm not sure how you even Get such a tech gradient- at this level of discrepancy I'd expect someone even from just, like, fourth crossworld, to be able to buy themself a nice store-bought 27th-century 3D printer, load it up with common templates, and send it down to completely revolutionize all the war efforts and everything else, and likewise for all the branch-worlds. Even if you don't want to be nice to people the ground is raw materials and nonmagical physicality is clearly relevant-
off-topic. Exalted Spirit gives you pretty notable capabilities, not worse than an Starworld Star Guardian with similar training-age. Just as importantly, it gives you +++++Willpower. This is seriously an important thing it does- I am not confident that I would train and research intensively, consistently, for seventy years, never mind the longer-term hundreds-of-years plans.
...Hm. I'm not sure this is a consistent setting with 'near-arbitrary control over Time' as an ability someone has access to. Scaling time is an extremely important feature here and all sorts of the quests have time limits, there's a specific timer, if you can dilate time for just one Star Guardian by a few orders of magnitude then you get a guardian who's... well, a few orders of magnitude times better, Star Guardian time-to-multiplier slows down but in terms of Strength Per Year it speeds up. And that's without considering any of the things your Sunlord But Better could do with all those stats...
Off topic.
Also notable is that the magic of Exalted Spirit comes entirely from within. This is important for various reasons which I will get to when I explain my plans after the appropriate options have been reached.
Differently notable is that Overexpending results in Injury; in other words, someone with regeneration of some kind has higher effective regeneration. If they're okay with the injury. The magic is from a spark within the soul, not anything in the material body, so I infer the injury is your material form being sacrificed for power, not burst magic vessels or something- so the rate at which injury accumulates wouldn't rise exponentially.
The Int and Wits buffs are nice too.
...I'm not sure what it means that augmentation spells yield "Almost" transfinite power given transfinite time. Wouldn't it either cap out at a specific, finite, definitely not transfinite point it approaches asymptotically, or expand upwards without limit and so reach infinity after infinite time even if it only reaches x9 power after a x10 to time passed? And while it might not be possible to boost progression forever with cast spells, a spell which directly boosts progression is going to be a more effective form of daily spellcasting practice than other, equally difficult, spells.

The seventy years of practice benchmark's capability for combat reminds me again of how confused I am about power levels. It sounds like vampires and demons are considered quite powerful foes, while simultaneously all of the actual problems for the floundering civilizations are spaceworthy superbeasts of doom. Maybe the superbeasts are similar in power to- well, the example species- just specced for spaceflight and in numbers of untold incredible scope? but I don't really get that impression. Anyway, After that and a breakthrough there's no further limits and presumably you can just keep scaling up and up. At some point, this will let you get Starmade for yourself because you have Illuminosian Juice at home- assuming you can get that far by other means. And then there's a multiplier to the mind so that's nice. Your capabilities even before then are at the 'beat up a world-eater' level; you can seal them so well you even get reagents out of the process and with presumably no problems. There are other benefits you will also be able to replicate, and things equivalent to them.
the existence of even one person at your level also means that, devourers aside, the Evertree will not die from age.
It's a very good ability.

[ ] Half-Devourer [1 Spark] - This ability is some protagonists Only ability, the power to gain strength from anyone or anything you defeat or find.
As a first estimate for power of this ability on non-sentients, 600 people-masses of Rock gives a small fraction- maybe 10%?- of their solidity, suggesting you gain roughly 0.01% of the power you absorb for rocks at first look- but the efficiency can, explicitly, increase. For those with Powerful Souls, it sounds like it's closer to 0.1% or so? It's not really clear but 100 powerful guardians for a reduced aspect of the base physiology can't be rightly considered a better-than-1% power transfer rate. But, I'm probably being too generous to specifically the morally palatable option. It's a small fraction, and if it was 10% it'd just say a thousand tonnes and then attain their great solidity. So scroll the base number down.
0.001% efficiency for inanimate.
0.01% for the living
0.1% for the powerful sentients.
That sounds like it, roughly, fits the numbers here.
Of course, by eating more devourers, the ability grows more efficient. Assuming Devourers are 'living' but not 'sentient', that's only 10,000 Devourers of eating before your efficiency doubles! You can eat as much stuff as you want because there's no harm from eating things. I'm not sure how fast people can physically eat though... Well, assuming one mouthful per two seconds which you power through with your boosted stats, and using the average mouth size and constant eating, you can eat about 3 cubic meters a day or 48 Devourers. It'll only be like a several months of nonstop eating! This sounds like a good plan! Of course, at doubled efficiency the next doubling takes just as long (because it's twice as much in objective terms). After 8ish years of nonstop devourer eating, you can reach 100% efficiency for living things and I'm assuming it caps out at 100% for anything sentients too. possibly lower but the point is reasonably efficient.
Of course this is not my plan, I'll get to that. Eventually.
Also, nice stat bonuses! the ++All Stats is particularly nice because it includes Willpower (important for reasons above) and Luck(the first point of luck is overpowered all of the always and the remaining points are a nice convenience. If it's real luck.) as an All Stats boost.
I'm kinda going at this in a jumbled order but anyway onto the last note for this option: Mutations.
I'm going to assume that mutations can be invented by me, as long as they're reasonable to the examples given, and that they can be magical. And so...
-A pheromone or skin layer that makes you less interesting to devourers, like a particularly unnutritious rock.
-The ability to devour everything within a short distance of you at once, but this includes yourself. If I need a biological-mutating explanation, tiny tooth-hairs make your entire skin technically count as a mouth.
-(combines with the explanation for the above) hair-teeth grow into a layer of scale-teeth which repel magic, reducing mystical emissions for further stealth. Scale-teeth are just as sensitive as actual hairs.
-Scale-teeth grow a chameleon-like second layer, abrading easily in combat but concealing color; it also serves to make the scales fully air/mana/whatevertight.
-Head-hairs (not the same kind of hair as the scales; they still get the repelling effect and chameleon layer at the roots, but they're flexible and wavey like normal hair) take on the properties of things you Devour at an accelerated rate, in a slightly controllable manner.
-eyes that flash with a subliminal light pattern which makes people more suggestible, sure, why not other than all the moral problems.
-a separate and effectively stacking chemical similar to adrenaline which increases thought rate slightly but is highly taxing. (Dubious)

[ ] Hope [2 Sparks] -Quite powerful, but it's... not good for any build which plans to succeed, I guess? none of my planned builds both are capable of affording it, and want it. Builds that want to do something other than 'live nice 600yr life' are implicitly aiming to Actually Succeed, and aiming to actually succeed leaves you... without the expectation you'll run into 3 unassailable foe/certain death situations. I mean, I guess it does specify that 'the lowest levels of the conflux' is what's beyond Hope, so you could... take The Conflux, treat that as your impressively spectacular failure of judgement, and as long as you're in the Upper parts of the Conflux, be saved and come out of the Conflux-choice at Spark-neutral(relative to the Chainworld) and with 2 Hopes left, the stat buffs, and the benefit accorded? Which, with that assumption of viability presupposed, makes it a good choice for any Chainworld/Seventh Crossworld build which is willing to gamble it'll be high enough in the Conflux for Hope. It's also not totally clear if Hope scales to your power except minimally as all chance-manipulation would.

[ ] Astaroth the Great Devourer [2 Sparks] - Astaroth has a lot going for them[gender-neutral pronoun for non-objects]. As a sentient, their mind is shaped effectively optimally for this position; they won't override anything the CYOA-taker wishes to do unless the CYOA-taker is obviously suicidal, and as a more powerful, wise, intelligent, and subtler (less likely to get mind controlled, being less obvious) being, when this happens it is probably because the CYOA-taker is making a mistake. All this is to say that Astaroth's Mind is a benefit, not a drawback, of this option.
Of course, the main importance of the option is the Powers it grants. The +10 All Stats is nice, more spark-efficient in that regard than Half Devourer, unsurprisingly as a higher-Spark option. Nicer, perhaps the main benefit, is the comprehensive +0.2 ISH boost. I don't think I really need to explain this, but I willfor wordcount. Certain forms of progression naturally cap out at certain ISH levels. For instance, 1.999, 2.999- linear increases stop being notable at those thresholds, simply adding more decimals. At such thresholds, +0.01 ISH or the like are worth infinite stats. Furthermore, this ISH boost isn't stat-specific, it's to everything. That means it'll apply to progression-affecting stats like Int, not just PUNCH GUD. And y'know. all of them.
It doesn't even say it's for Stats, specifically, though whether it would in fact apply to things which aren't stat-like is questionable; It would admittedly be fairly odd for Astaroth's essence enhancement to make, say, Exalted Spirit as a magic system 0.2ISH better.
Also, it's unambiguous that this would let you cross an ISH level you can otherwise cap at; the boost can be applied a second time by Externalizing Astaroth, after all. (otherwise it could ambiguously be called +0.2ISH to your statistics after character creation or something.).
Furthermore, it scales on its own with the consumption of devourers, potentially regaining the full power of its heritage- or scaling further yet. For someone who can survive Externalizing it for a notable span, this gives another alternative path of progression and stacks with whatever else. Potentially, it might develop greater ISH bonuses, the benefit of which is difficult to overstate.
Another benefit, more cheesy, is that if you're half-devourer and can survive briefly externalizing Astaroth, you can then cut off some of the shell-armor- which is a part of Astaroth- and then eat it, slowly gaining some part of Astaroths powers yourself-directly. Assuming Astaroth can regenerate, but I think that would be noted as non-optional otherwise.
It's extremely problematic to do all this if you can't survive externalizing Astaroth effectively, but there are reasons to expect that not be a problem.

[ ] Unification Module [2 Sparks] - Frankly this option seems extremely underwhelming relative to Astaroth.
I mean, I guess you can catch more Spirits until you find the specific bonus you want. And +120% is a fairly high Stat multiplier. But it's no +0.2(+0.4) ISH To Everything. I guess theoretically if you get to +30 Willpower you can then bind yourself lots and lots of spirits with once-per-combat-encounter effects or the like and swap through several hundred of them per fight for incredible benefits. But even so, it's just... underwhelming. I'm not even sure I'd take it for one spark- Starmade alone is a x4!- but then, I don't know how large quantities of +Stat scale relative to 'multiplied effective final value'. not like birdsie did while writing all this either, though.
...
Would this option even Work in the lower Worlds? Like, the spirits wouldn't be there to catch, would they?

[ ] Sunlord [3 Sparks] - Sunlord, ey. So, Sunlord doesn't say you can breakthrough the capstone on its pseudo-Exalted-Spirit,but Ectocorna- however you spell it- proves that a Sunlord can in fact get good enough to produce 2-Spark options, which is well past the Exalted Spirit first capstone, so I'll assume the breakthrough is possible.
The base stat increase probably makes you several times stronger, smarter, faster, wiser after the multiplier, and you progress Exponentially Faster than a Star Guardian, as a sunlord. If the Star Guardian the Sunlord train for 630 years, and they both need 10 years for their first benchmark, the Star Guardian has 6 benchmarks for a 729 multiplier; while a Sunlord has about 18, for y'know a 387,420,489 multiplier this is for mental stats too this is ridiculous.
It's also quite Spark efficient if you want associates, though it's 'free selections' instead of '2 spark discount'.
The Hour of Glory also gives you x70 illuminosian powers Plus 0.7 ISH on Every Possible Axis. That's not necessarily any more comprehensive than the Astaroth one, but it is less ambiguous. Every Possible and Imaginable Axis means you are better at magic as well as being smarter and thinking faster and having better magic systems- and the Degree of that increase is quite large too. Combine this with Astaroth and that one potion of ISH and other things- which is possible, only 6 Sparks- and you're sporting an ISH boost of +1.2, off a physicals base of probably high decimals in the 1.something range. So Let's say 1.85, after some training. Seems reasonable to me. At that point, You pop the Hour, your ISH level is going into the low Perfect effects range.
Ahem, anyway, and if you do that after the hour which lasts an hour, you are just a Star Guardian.

[ ] Might [2 Sparks or 3 Sparks] -Grants 80(26) +'s, or 120(60)+s and +48% + efficiency to whatever attributes you like, depending on your Spark investment.

And then you gain the "minor" benefit of +0.25 ISH to physical actions. Yeah, this is very minor. you can get it with just the 2-Spark version and you probably will unless you picked Starmade already or you're mainlining Luck or Willpower, since Starmade multiplies all the things.
As an aside, there being 11 Stats means that technically +10 All Stats per Astaroth is worth +110 Stats, which here is around 3 sparks... yeah I think the main value here is Mights Halo. However, it does scale diminishingly with other ISH boosts.

[ ] Perfect Number [3 Sparks] -Yaknow how Unification Module was kinda underwhelming?
this option is actual trash. It doesn't even say what buying this option does! It doesn't say it automemorizes the first two-hundred-thousand digits. It doesn't say it gives you any information on it at all. It doesn't say it makes it any easier to memorize it. It doesn't... It just tells you what the Perfect number Is and goes into great length about how difficult it is to learn it. And that's something you get from 'reading the option text', to be clear, Not from 'buying the option'. I can imagine versions of this option which would be worth more than the zero sparks this option is RAW worth. I can even imagine a version of this option which is worth a full three sparks- probably something that applies an exponential multiplier to your effective Perfect Number progress (effective, not actual, or you could just tell other people), letting you breach into Conceptual power levels- Something Astaroth lets you do straight out of the gate if you have other stat boosters, but I'm assuming this is immensely a Potential option- in an amount of time less than the remaining lifetime of the Ever-tree, and even potentially get your actual moneys worth.
Without such a multiplier- well. there's a time limit on this whole shebang, you know. six-hundred-odd-years, if you can run as far upwards as necessary. Meanwhile, there is a point- at least several million digits in and probably further- where it takes entire days to deduce an additional digit. At this point, you are at most 15% of the way to ISH 2. Let's take several as the laughably low 'two' and 'entire days' as 'two days'. It will take you. at the absolutely lowest possible estimate. sixteen times the remaining lifetime of the Evertree. to reach conceptual levels of power. Yeah no wonder nobody has gotten past 15% of the way to Conceptual! There's no reason to even bother! By the time you get there the world will end several times!
So yeah I'm not including this in any build for obvious reasons unless I want a handicap. I say this despite having plans for this in other contexts- There are very specific situational reasons one might want to use it and 'to accumulate power with a time limit' Is Not One Of Them.

Addendum: After asking on discord, I have learned what this option does on its own.
are you ready?
...
nothing! This option lets you use Other options on the Perfect Number magic system. It also 'initiates' you into the perfect number but that just requires Knowing The Number which reading the option and discord will handle. (the original form of the Perfect Number begins '104.012345678910223335555514444' and continues, though evidently the decimal point has been moved.).
I stand by my assessment of this option. Especially since the other options you might use on the 'Perfect Number' are things which exist and you'd have time to initiate into the perfect number before using anyway. I would at most price this option at One spark, and only because you can't go into decimals for spark costs.



[ ] Seventh Bell [4 Sparks] - Heart of the Phoenix is a power worth... well, you can't directly compare it to Sunlord, but I think it can reasonably be considered an intermediary stage between Starmade and Sunlord; It's faster than Starmade, but not exponentially so over time, and it has a last-chance save, but it's a Save, not a buff. 2 Sparks, I'd call it. It gets an extra 729x in the first benchmark's span, as long as you don't ever feel cold. Which I should hope all the magic going around can resolve, unless directly contested by devourers which somehow know this weakness. Interestingly, however, you do not technically become Illuminosian when you gain this ability, suggesting it might stack with Star-made. Or Sunlord, for that matter. so that's... interesting.
A Hundred Points is a bit ambiguous on whether it also gives you regeneration or just shapeshifting, but probably if you shrink you'll heal faster and you can then turn right back. It can also incorporate Devourer physiology, and being able to turn bigger makes it easier to fit things in your mouth, so there's synergy with Half-devourer, plus you can hide your mutations from people by not having them. Also, some stats I guess.
Among The Stars is... Hm, if the suit is damaged, does it repair? If so, interesting synergy with Half-devourer eating it over and over. It also gives you some stats and Permanent multipliers to some stats. I estimate from Module that this benefit would be considered roughly 1 Spark, maybe two at most, before the suit; and from Armament, below, that the suit is considered two.
A Conjurer's Promise explicitly can't be synergized with Half-devourer for endless food, but it Does give you a good dose of immediate, Versatile, power. Particularly its ability to manipulate time and space would be useful, and perhaps services as a teacher; I would expect the direct aid of someone who has already learned something to eliminate at least the need for 'research'.
Lastly, A Half-Broken Equation. This is the main reason, almost the only reason, I'm looking at this option in the first place- though for someone who wants Illuminosian powers and the smorgasbord of options, I can see other reasons to take Seventh Bell. WoB says it takes ~100 Wisdom for the Equation to be completely safe so finish it immediately obviously don't even Think about it until you're at +200 Wisdom. At which point, with the power of Time Travel and Infinite Prep Time, there are no more problems, because even If you can never fight the devourers you can obtain endless Exalted Sorcerers which can endlessly expand the Evertree faster than the Devourers can catch up.

I wonder if you can get 100 Wisdom out of the gate?... yeah, you probably can with Might giving you 88 of it. getting 8 more Wisdom +'s can't be that hard even if being a 40-year-old Illuminosian doesn't do it for you. Astaroth alone is enough in that regard though by then you're paying Nine sparks. Anyway the point is Time Travel Solves Problems.
It's like Fire!

[ ] Anti-Bell [4 Sparks] - Now, this option. You may gain:
an ISH boost to intelligence that is probably three-four sparks on its own
Progression benefits up to the effectively-worth-a-spark-a-week level and two new magic systems.
a contract power.
a bunch of Stat multipliers, superior to a Unification Module spirit. More importantly, half as much Half-Broken Equation parts as the Half-Broken Equation.
Super Good exalted spirit use which is twice as fast and never stalls much and is twice as good and three times as good along different axes.
...
at the cost of:
being a moron (this makes it harder to safely use the Equation) and needing to conquer the world. (only after the Devourers)
losing power over time in sunlight and not taking any Star-Guardian options.
having to be evil.
having to kill evil people, unless you love them.
never lie, nor act to help other people more than you. (except against the Devourers).

On the whole, I'd say that the Thrice-Scorned, Eternal Night, and Azoth Master options have tolerable downsides for their upsides, in combination and assuming benevolence. As long as you don't take Mistress of Nether, you're allowed to take over the world in whatever way you like- so it's like, 'be the most important person', sure, I was planning on that anyway. ...and also don't accept the authority of people you think are dumber than you, but that'd be a bad idea anyway as long as you can, in fact, tell who is dumber than you. Eternal Night's costs are either in the same thing it boosts, or 'don't pick a specific option you might not've picked anyway', so it's fine. and Azoth Masters is "If you really want to kill someone for nine fundamental reasons, you have to kill them.". I'm not sure how you would even know something like that, but it's not something I'd expect to come up, literally ever. Even if their personality is terrible, how will I know their motivation and their desires? I guess if I use mind-reading. but it doesn't say it forces you to seek out such individuals in the first place, so I can just not mind-read people.
That's all on the tactical level, though, where you don't consider modifications to the self 'death'.

[ ] A Wish [5 Sparks] -
This power is...
So, I asked on discord, right. Because this ability is ridiculously abusable in one(or two) of three ways, but it depended on specifics.
The first way is for being smarter to make the Wish more efficient, by not making it 'expend' itself on figuring out the best way to do something. That is the Least relevant way to abuse this wish, but it exists; by taking Wish, then learning about specific powers and telling it to help you with them at specific points of comparative advantage, you'd theoretically get more than 5 Sparks of value.
But that wasn't the case. Specifying what you want doesn't make the Wish any better. Wishing for "The most efficient empowerment possible" isn't any worse than wishing for, specifically and knowingly, the empowerment that happens to be the most efficient.
Also you can split your wish into smaller pieces as much as you want, and the total power of those pieces does not change.
This is enough information to figure out how to abuse the Wish, but here are the two ways.
If you treat this as completely and actually valid, you just tell the wish "Make the best wish, as I define those terms.". It will then use five sparks of raw power with deftness at least analogous to an +Inf(Int, Wits, Wis, Manip, Will) individual controlling that much raw reality-warping power, because such an individual has unlimited information-processing ability, understanding of how to manipulate people, and so on, Within the bounds of non-conceptual capabilities, and that means they can't make a better final decision than the perfect final decision. Which this Wish selects at no cost whatsoever, because you don't need to be specific.
This is enough power to save the setting. A Wish that can remove as much mass from existence as 'Half the Devourers in the Evertree' can do so much more through careful manipulation of chance. Suppose 'half the devourers in the evertree' is Merely as much mass as a single star. Even though it's obviously numerous orders of magnitude higher. that's a lowball. It would take such a Vastly weakened wish less than 0.0000000000000000000000000000022623297% of its power to inform the Star Guardians of the secret resources-free method of Star Guardian advancement, assuming that method can be described well enough for any star-guardian, anywhere in the Evertree, starting from any mental or emotional state, to get it from there via Any combination of letters, symbols, lines, or splotches on a double-sided sheet of standard paper. It would then be able to direct Omega Sky- which is 'lost', not 'destroyed'- to fly up from the Conflux to Starworld and await orders using an even smaller fraction of its power. It would then be able to exert a moderately larger fraction of its power- possibly as much as 0.00000000000000000000000000023%, which has two fewer zeros- to write and deliver a text equivalent to the Diary of Adventures which contains only the dry information on spells and not anything which would be a sin to read, giving it to whichever person or institution in the entire evertree would be most able to proliferate the text as widely as possible without further exertion by the Wish, and so granting potentially everyone in the evertree access to magic systems on the three-or-four spark level. Having done all of these interventions, the Wish would still have at least 99.999999999999999999999999999% of its power remaining to continue steering everyone in the Evertree towards the general extrapolation of your personal values, giving huge informational shoves to everyone important on a regular basis.

That said, my experience with fictional wishes- with fictional Questions- is that this doesn't happen. Hence the second way of abusing this wish.
The reason that this doesn't happen with Wishes/Questions is that people don't ask questions that have the right answer, or they don't imagine the Wish trying to be as efficient as a being of infinite intelect and thought could possibly be. The form of the question is not a problem; I am me and I'm talking about how to abuse it of course my questions will have an answer which allows me to abuse it. So the problem is that ... the substrate of reality... might not realize how powerful the ability it just gave you is.
As I assume was the case when Birdsie answered the questions I asked the way he did, though it's also possible that Wishing was supposed to be the key to reality. Or that devourers have some kind of ultra-weakpoint which can be accessed extremely efficiently by an atom in the right place at the right time,and the mass-modification budget of the wish is like, a single piece of paper tops. But I'll ignore that possibility.
(which is still abusable the same way with a slightly higher time period but shhhhh)
Interpreting the substrate of reality as being capable of not realizing things (I got this interpretation from forum games, mostly), the way to abuse the Wish is to split it into a lot of separate wishes with equivalent cumulative power, then use wishes with power equal to the amount needed to conjure a totally mundane piece of paper repeatedly to answer all of your questions with the full force of omniscience while carefully explaining to reality why this is something which should work (by making wishes like "I wish for a mundane piece of paper with writing on it which answers the question/will lead to me learning a new magic system expeditiously/gives me optimal advice/etc, and another wish with as much power as this wish has left afterwards" repeatedly.). The view of reality which requires this... isn't exactly consistent? Or rather, it's consistent for the very specific case where there's the player and the world, and the world is paying attention to the player, but despite theoretically containing the player, does not comprehend things the player finds obvious, and also the world can be literally wrong about what's happening, somehow, because it forgot things or did't think of them. Which is a very odd reality to end up in. So probably, the Right path is to go with the single 'best wish' wish.
---

Artifacts

[ ] Empowerment Phial [1 Spark]
- This sure exists.
I don't have much to say about it. I guess it shows '+30 Stats' is a valid 1-Spark choice? probably only for physical, less efficient mentally. It can grow, also, I guess. And if you're Really strong it's better.

[ ] Manifold Scroll [1 Spark] -
As for this option, it's one of the few sources of+Progression. Slightly limited, but not that much. It also can mitigate drawbacks... If you make yourself a Star Guardian after taking among equals, and then use Freedom on Among Equals, do you... start to become The Maker again? Shrug. This scroll does exist if you don't pick it- as long as you have time travel, or get lucky. The Mastery option's first thing is mostly good if you pick it Early, but even then it's limited to non-magic-system things. The 200% power+versatility boost to one option is on the other hand potentially quite potent. Arguably, it's worth as much as your highest-spark option, though sparks are of course exponential so that's not strictly true.
Oh and some stats.

[ ] A Savior's Chalice [1 Spark] - The regeneration this grants allows for constant Astaroth Externalization, and he'll grow over time. And if you're a half-devourer, then it lets you self-amplify by eating yourself. And it's possible to travel outside the Evertree for devourers, or high leveled others. On inspection I can't find confirmation of this, but it seems reasonably likely that you'd regenerate faster than being-outside-the-evertree kills you. And if not, well, regeneration is part of you, so it'll just keep getting stronger as you continue to cannibalism.

[ ] Armament [1 Spark] - These options are sorta underwhelming, but I guess that's because they're '1 week of training', not instant/long term. If you can add another one every week of further training it's quite powerful. just keep getting new Auto-dodge variants until it's impossible for you to be on-cooldown ever Mirror particularly might give you progression bonuses you can self apply a la False Mirror of Shatterings, and the applicability of the tool to the effect is clearly very flexible since daggers don't actually help you maneuver.

[ ] Orb of Insight [2 Sparks] -
This option is useful for two reasons.
One, the scrying features- which even extend into the future despite time travel not being a thing... okay wait that's way more powerful than what I was saying before. Half-broken makes paradoxes possible, so however this feature works, it Doesn't cause paradoxes. Which means you can safely look at your future self's notes on magical advancement and skip all research and testing. And then the notes you would write become more advanced, letting you skip ahead further and further. You could think of this as a 'lite' version of the Wish option for the immense amounts of knowledge it can give you.
Two, for the wits increase which will give you several thousand Wits before the Evertree collapses, which is. A Lot.
Hard to say which of the two matters more.

[ ] Elixir [2 Sparks] - Ah yes.
+0.1 ISH for all things.
I mean Astaroth had it so sure, I guess. but this is more like a 1-Spark option for the same, because of the Elixer of Power. And then it also gives you magic resistance, +10%(Phys), +25 Stat(s), and +30% power to a magic option. Or on Anti-bell, you get to ignore one of their very bad requirements.
Alternatively, for effectively an extra Spark, you can gain 100 years of training in a magic system and it's 200% better instead of 30% better.
Or, you can be invisible to everyone who doesn't matter.
Or you can get +++Progression for 1 week and +0.5 physical ISH. But on the whole I think 'Elixir of Power' is the best Elixir.
...hm. If a Post-Breakthrough Exalted Sorcerer can make arbitrary 2-Spark options, can't they make Elixirs, and then drink them, and get Spark discounts, to get 3-Spark options? That sounds sort of possible.
Anyway this is a very good option.

[ ] Ring of Power [2 Sparks] - Fate Manipulation is good, and the scaling Willpower is good too- though not as good as the Orbs +Wits. What price it demands is unclear, and worrisome- similar to the next option, it may well be disastrous to reality, though in this case less confirmably. The sunlord synergy is interesting. If you have Ring+Sunlord for five sparks, Astaroth for 2, and Elixir(the +Physical ISH one) for 2 more, that's an ISH of... 1.4+0.4+0.5+0.1= +2.4 ISH... As long as you can get enough in your stats for 1.71 base ISH value(Sunlord is probably enough for that), you can get 4.01 ISH for all physical stats. In other words, you can, directly out of the CYOA gate, surpass the Wish that originally formed the Ever-tree.
All you need is a way to turn one hour of Meta-Transcending Physical Stats into permanent meta-level power but if it follows the implied standard trajectory so 'meta-equivalent Physical Stats' are physical stats which apply in a meta manner, then you can... use Strength to forcefully edit the words of the story and use Agility(...it's dexterity-related right) to fine-tune it and stuff. And even if not, I think it's fair to say that ISH 4 in all physical stats (With the other ones only 0.5 behind) is enough to kill all the sub-4-composite-stats devourers.

Afterwards, you will have the Ring, Astaroth, Star Guardian physiology, and the Elixir boosts, which is nice, if not ISH-4 level, and with your ISH boosts... well, probably not at Just the 0.5 from Astaroth+Elixir. eating literally the entire Devourer Population probably let Astaroth recover nicely. But still notably... well, would it be much lower? the strongest Devourers are around ISH 3.99, so if you've eaten all of them...

[ ] Marosian Instruction [3 Sparks] - ...So, you can make changes on the level of the entire Evertree, at the cost of bad changes on the level of the entire Evertree... If you can instruct reality about which parts of itself to wither away, this is almost an instant win button as long as you started high enough. Make whatever change you want while telling it to wither away the Conflux, Seventh Crossworld+Branches, and Sixth Crossworld+Branches. Any Devourer trying to get to the Evertree now has to cross three Crossworld's worth of Blind Infinite distance, and an exceptionally powerful Worldeater is, judging by the images, only able to jump about either a third of that, or perhaps less than a tenth(depending on if it jumped conflux->Chainworld, or Devourer Goop Spawn->Chainworld.). Meanwhile, there's also whatever benefits you got at that cost. And if someone manages to progress far enough for facing the Devourers to be safe, they'll also be able to repair the damage the Tree suffered from this because adding new Branchworlds is A Thing that Can Be Done.

But if not, it's worrisome and morally questionable.

[ ] Pearl Necklace [3 Sparks] - Well. This sure is. An option.
If you pick Astaroth, and externalize Astaroth, can you then drop the necklace onto Astaroths(your, ish) neck?
That cheese selection aside, this is just... a thing you can do, but why though? It's explicitly not superior to other things of its kind, aside from the resurrection option. unless it's saying +30 All Stats + [3 Spark Power]+resurrections, it's a bit ambiguous. And if it is superior... Well, I guess you Could make a build around a companion. Others have. But... well, whatever. that's not what I'm going for, it's been done.
besides, what if the 3-spark option it's "roughly on par with" is the Perfect Number, an option which is worth less than one spark.
Anyway yeah it exists but it's not of interest.

[ ] Omega Sky [4 Sparks] - Omega Sky, so well defended that only a focused and exceptional World-eater can breach it and capable of inherent upward travel. even the Conflux is likely to be safe, if that's so- you're unlikely to be against an 'enraged' world-eater just from existing and running. For somewhere not as utterly dangerous, Omega Sky would be completely safe, like the Chainworld or Seventh Crossworld; with just this selection and no drawbacks, you can at least be sure your presence is an aid, and Still go to the Starworld extremely reliably. There isn't really enough information to know how good its other features are, but if they elevate 'doublespace-traveling city-planet-fortress which can tank things even planet-fortresses can't' by the same multiplier as that is relative to 'plane', the repaired Omega-Sky must be a sight to behold- able to withstand hundreds of enraged world-eaters at once, able to travel through... I dunno, the conceptual plane or something... hold more people, annihilate not galaxies but universes... and more.
As noted above, though it is 'lost in the Conflux', it is not Destroyed. With suitably powerful divination- performed in some way where effects like Satorneal won't kill you- and the ability to input a few commands, it should be safely retrievable for other builds.

[ ] Diary of Adventures [4 Sparks] - The full power of the Diary is, per discord, about 4+3+3 Sparks. It is, however, an absolute Potential Pick; You gain no power at all unless you have the high Willpower needed to read it, and the spell is apparently designed so as to make it more difficult for someone With those prerequisites to gain power from it quickly- the difficulty stacking with concurrent effort so that it requires less willpower to, say as a guess, read a page a day than to read two pages at the end of each week.
A diary of the personal adventures of a young woman or girl that seems to have ended up within the Ever-Tree many centuries ago, traveling its countless worlds in search of fortune, great peril, and adventure. Although most of its contents are nonsensical descriptions of places and various adventures, which may be interesting to some, the largest items of interest are the deep secrets encoded within a few choice pages, containing details of many magics or great powers described further above, as well as other and more novel systems, many of which have a synergistic function. A single afternoon of concerted study might not glean much from these pages, but spend a few weeks on researching the diary's claim, and you may find yourself rapidly advancing in power as its original writer claims to have.

However, the diary is enchanted to not be read - violating a girl's secrets is a sin, after all - it requires a minimum of +++Willpower to even hold, and requires further and exponential levels of Willpower to force yourself to read further. Going past the few initial chapters is a task worthy of an indomitable master of nearly limitless reserves of personal will and great resilience against the effects of long-term psychological unpleasantry; going to the very end is a task befitting a god. It's suggested that you ration your progression through this diary as this may help significantly in avoiding the brunt of the magical effects preventing you from reading the diary.

[ ] Black Whistle [5 Sparks] - ...For some reason the 'h' in 'Black whistle' was doubly bolded. no clue why.
Anyway more importantly you get access to the Raven's Arcana. But it's best not chosen if you don't have something else of value to offer- You Will need to pay something for anything you get here.
unless you dress as an IRS agent but that's probably at least partially a meme.
some things of comparative cheapness are the options of unlocking Battle Aura or Socket Magic; their main advantage is being outside-context, not specific levels of attainment though those would matter. ...Socket magic was in the Unkindness CYOA, right? I'm reasonably certain it was.
...hm. If there's one currency you're sure to have a lot of for the Coin Forger assistant to extract- if she's willing to help-, it's Bronze. you have karmic connections to everyone in the entire Evertree. You could burn those, probably with only Part of the side-effects of Among Equals (You would still literally be the maker, but not... given karmic acknowledgement thereof, recognized as it, something like that. at least, I think.).

---

Associates

to be totally honest, unlike the rest of the CYOA, I haven't actually read this part of the CYOA, mostly. Like, I read through the whole thing when it was posted but I mostly skipped the Associates section except the last entry. I don't have a particular reason for that, though I get the impression it'd mostly be inefficient to have them since most options are exponential.

[ ] Matthew Dvorah [1 Spark] - So, Mathew has immediate continent-level magical control. If my plans were all completely different, that might be useful. I assume 'elder monstrosities' is not remotely equivalent to 'world-eater', more like 'one of those space monsters in the giant gap between horse-sized tiller wurm and world-eaters'. He's a good person so that's nice I guess. I'm not quite clear whether the 'sorcerer' part extends to things other then the glass, but I imagine if so it's comparatively negligible.

[ ] Artyom Landsknecht [1 Spark] - So, immediate power about similar to Starmade Physiology, I suppose. Good at combat. I'm not sure what build he would actually be important for, and I rather get the impression he's much weaker than Matthew despite an equal Spark value, perhaps because he's comparatively specced into charisma and wisdom?
Oh, and he has Will too, so probably synergistic with the Diary. If he has read it, there's nothing to stop him from disseminating the knowledge to you and others, suitably divested from any maidenly adventures.

[ ] Alice [2 Sparks] - As one would expect from two Sparks, Alices implied power level is higher than Artyom, though the relation to 'continent-level power' is unclear. The specific example given implies she experiences over a minute per second, possibly more if 'machine gun barrage' implies multiple guns. She also 'lacks common sense' but though I imagine it's supposed to be offputting, it's not in a way I think so of from the limited description given. Better to not care about the horror than to let it break you.

[ ] Kefas Haedox [2 Sparks] - His being on the verge of a breakthrough gives a clearer implication for the powers of a two-spark companion, namely, the ability to grant unlimited 1-spark options after a further hundred or two-hundred years. It is, I imagine, a reasonably efficient selection, if it is to be your only one- but from a certain altruistic perspective, Kefas exists in any case. Better to spend the glories you can harvest in your numinous descent towards the creation of the new.

[ ] Alexandra 'the Fierce' [3 Sparks] - This companion is something of a scaling option- the greater your capabilities, the greater she would grow. She is already planet-scale in any case, so not a potential option. The heretical nature of her power is similar to the worries of the Ring and Instruction but endlessly lesser in scope, and there Exist sufficient forces as to maintain the realm indefinitely if only the Devourers can be dealt with; to sacrifice a future that would never come in any case for the chance to build a new one is not a bad decision.

[ ] Ximena Torres [3 Sparks] - Eight Crosswords, Eight cohorts... odd mirrorings. anyway, Ximena has the advantages of Half-Devourer but with thousands of years of lead time, But that seems to be her main power- combat and growth thereby, but not doing things besides. well, she also has travel skill, I guess.
Interesting how literally No star guardians thought "hm, this might destroy the entire world Or be exaggerated, that's a trade where I should do something to help save the world". I guess they aren't four times as wise as humans after all, hmmmm?

[ ] Henry Milan [4 Sparks] - Seems like a solution to all humanitarian matters. Simply bend space to shove all the people ever into the hidden world and leave the physical form of the Evertree to wither. Or if one holds the Half-Broken Equation, that safety is the ability to progress until sufficient, then return.

[ ] Sybil Allard [4 Sparks] - Presumably she's comparably powerful to Henry but the impressiveness of the examples listed seems... lesser than 'create a world which will survive the Devourers'. She contributes prodigiously to a doomed defense, but he evades its necessity, or so it sounds.

[ ] Ectonconara [5 Sparks] -
Presumably, at least, this would suffice to escape from the Conflux.
...
in terms of her capability, it seems the sort of thing which would give unlimited power with relative ease; the ability to create all four Elixirs alone grant at least +0.4 ISH, which it has been said does stack that far. Might, Hope, the Ring... It's odd to think someone of such capability could exist and not win, not to mention whatever other knowledge she possesses.

...Why did the Sunlords die out, save her? Illuminosians, it has been said, have kids normally- is that not so for the truer sort?
In any case, any build which spends more than 4 sparks on 2-spark-or-below options would presumably be better served to take this option.

---

Drawbacks

2 Quests + 2 burdens is the cap.

So, Quests are not an option unless you either A) stay in the Evertree or B) plan to just get such high Luck you hope your quest will resolve itself.
...hm, maybe if you pick up Hope then immediately throw a quest it'll be a fantastic enough mistake to beat the quest. And then give you an extra Spark or two because it's just that big of a mistake. Maybe.
[ ] Quest: A Hissing Beast [+1 Spark] - This is a bad option because you have to kill Satorneal.
which is a problem both because 1) It'll be hard especially for within 10 years, and 2) you'd probably be better off using his Hiss to kill other Devourers, say via temporary localised wormhole traps that you set and then travel 50,000 light-years away from. He doesn't have an Esoteric protection against nonliving magical effects which surround him- as someone has proposed you could Wish for, make an orb around him to keep any food from reaching him so he won't become more of a threat, and project his Hiss at devourers so others don't free him by accident or otherwise.
Though if you're half-devourer, perhaps you'll recieve a lesser version of the Hiss with a range that's not several lightyears or something.
The spark cost isn't as bad as it sounds, because you lose '2 Sparks of power', which might be worth 1 spark here if you picked potential options. But it's not good, either.

[ ] Quest: The Hero Synthesis [+1 Spark or +3 Sparks] - It's not clear if 'the hero dies immediately' triggers both problems- the statement that if you do nothing, you're sure to suffer both fates suggests so, but that it's two seperate conditions... anyway, this option is very difficult and a problem if you can't resolve it. Probably the best solution to the hero becoming super arrogant is to make killing the dark lord more appealing- frame reality like a videogame where the dark lord is the tutorial boss, perhaps. restrict interesting sight-seeing until them. Whenever the hero goes to dally too far, a curtain of darkness falls "because of the dark lord" or something. If you're planning to ignore the quest, then the 3-Spark version is best- the malus you'll run into once you fail doesn't get any worse. and it Can be mitigated.

[ ] Quest: Verdict Heart's Notation [+1 Spark] - ...what if you spend the spark on a companion? like, these companions mostly Exist regardless- do they suddenly decide they like devourers (1/Cost)*100% more?

Technically, you can resolve this Quest by eating the Final Spark, because then the Devourers lose interest. Other then that... It's really hard to tell how difficult this measure is. Apparently it's... as easy as killing half of all Devourers? not in composite power, but by number? with twice as much time? Honestly I wouldn't expect that. I'd think it would be easier to kill someone than to perpetually keep them from accomplishing a task while they attempt to do so. And I'd expect it to be easier to kill the weaker 50% of Devourers than to perpetually hold back all but the top 5%.
also Technically Astaroth is a Devourer, so if you pick him while having this option you don't lose power if you fail the quest. but saving the Evertree does get harder.

[ ] Quest: Striking Them Down [+1 Spark or +2 Sparks] - I would expect this Quest to be easier than VHN, but the spark costs disagree. Honestly I don't know what to expect from all this. Somehow, it is considered at least twice as hard to kill 95% of Devourers within 500 years than it is to hold back 95% of Devourers within 100? I don't understand this. Unless it's saying "the combined forces of everyone else would've killed at least 5% of devourers anyway so this is impossible"...? I dunno.

[ ] Burden: Sole Responsibility [+1 Spark] - If you pick Astaroth, and preemptively request he override you when you're doing something stupid, this is almost free. But I can't take it for any time travel plans because it's a -50% to Wisdom.

[ ] Burden: Among Equals [+1 Spark or +2 Sparks] - This isn't literally free, but since I am in fact not the maker... apparently, though, the false title of the Maker grants +5 Luck, Willpower, and slightly-higher-than-+5% Progression.
The +2 Spark Version costs your progression further... hm, would Ectonconara be affected, or still at least consider you companion? If viable, that would mostly resolve these costs. If you're not doing anything important, who cares how slow you grow?
The main question for the +2 Version, for my plans at least, is whether the 'sense of duty and responsibility' prevents you from using tactics you genuinely believe will work better than the alternatives but which technically involve leaving this world. I'd rule no, because they are if anything actions taken out of that very same sense of duty.
(my roll for the +2 Spark version, if I take it, is.. 4.)

[ ] Burden: Seven's Number [+3 Sparks] - Quite a burden indeed. What more is there to say? You can't take this for any ambitious build- Not even an other-empowering build. The most good you can do is probably to pick Ectonconara and something 2-Spark to boost her; You sure won't be solving any problems yourself. It does work for relaxing in the Starworld, at least- I suppose you can pick Seven's Number and Fourth Crossworld with Ectonconara to be a good boost to the world while still going to the Starworld, if nothing else.

[ ] Burden: Accursed Name [Special] - Three options, then.
First of all, the Combat-Cursebearer-option. For Seven sparks- probably obtained via the Chainworld, Verdict's and Among Equals?- that's an option, after two more curses and then remittance choices.

Second of all, Progression-type. It takes 13 Sparks to get this and then curses. It is, in other words, not possible to buy any other options in the CYOA unless you pick the non-canon Writer's Quill- and even then you get just one option assuming your name isn't Orm Embar. Unfortunately, my name is not Orm Embar... wait am I doing my math right?... one sec. 1+5(Conflux)+3(Synthesis)+2(Striking)+2(AE)=...13. yeah. So it's not possible to pay the Spark surcharge for Fan-material, unless you pick Writer's Quill. Progression-type lets you get Half fan-made choices at most without the quill, then. Also, no Geas of indenture.

Third of all, Not. ask for Sparks instead! theoretically you can even get 5 Sparks! If you wanna die! Well, you can take Hubris and then pick an other-boosting build. Hubris makes you think you're, like, 100x stronger than you are, so make sure the other part is at least a million times stronger than you are by taking no self-boosting powers of any kind. There is a certain type of mind which can handle this more elegantly but I am not so arrogant as to claim I fit that mold sufficiently to withstand a Crowning Curse.
More practically, you can pick a major curse for +3 Sparks, which is more than the other non-Seven's options, at least. Probably doom the tyrant, for various of my builds. If you pick up doom the tyrant, thrice-scorned's drawback becomes much cheaper!

[ ] Extra Burden: Writer's Quill [Special] -
I'm apparently up to 12602 words, so for whatever that matters for a non-recommended option, if I take this option seriously enough to respect its numbers but not seriously enough to not use it and seriously enough to respect the cap I would indeed recieve the +3 Sparks.
luckily I am not the dark entity known as Ilbgar but unluckily I am not the other entity known as Orm Embar so this does not give me +5 Sparks, only +3.

Having fully analysed the whole of the CYOA at great length and detail... the builds. Unlike the Winter Dynasty builds, these are not just the same build with increasing levels of greed.
Hapy Lyf Buyld
The one with Ectonconoroenronroa
[E] Fourth Crossworld [+1 Spark]
[v] Ectonconara [5 Sparks]
[e] Burden: Seven's Number [+3 Sparks]

This build is slightly better than just appearing on Starworld because you also save a Sunlord from dying by existing and that's a help to the Evertree I guess. I don't expect it saves them, though. The Eve of the Evertree approaches, if this is the path.
You can't turn it into one of those superbuff Ectonconara builds by also taking a Major Curse (Doom the Tyrant? Affliction of Slumber? Brand the Wretched? Slumber's the least problematic in these contexts, I suppose. And oh no, you sleep more often. whatever.) because of Seven's spark restriction, but you can use that to spawn on First crossworld if you want to for some reason, and give her the Ring of Power instead for the doubled Hour of Glory. or take writers quill
To Save the Evertree, Forever
[r] The Chainworld [+3 Sparks]
[-] Exalted Spirit [1 Spark]
[S] Half-Devourer [1 Spark]
[a] Astaroth the Great Devourer [2 Sparks]
[v] Seventh Bell [4 Sparks]
[e] A Savior's Chalice [1 Spark]
[d] Burden: Among Equals [+2 Sparks]
- Seventh Bell is being considered a Star Guardian option.
[.] Burden: Accursed Name [Special - +3 Sparks, Affliction of Slumber]

This build shatters the chalice, then, depending on the exact capabilities available to a 70-year Exalted Sorcerer Spirit, either severs the Chainworld's... Chain by ripping a World free and flies off away from the evertree, makes a Demiplane and sends it off into the distance, or flees up the Chainworld using its various advantages then tries to find a world which is going to fall anyway and nudges that world to fall up-left instead of down once it becomes capable of doing so. Some of the disadvantages of Slumber are negated by perpetually Externalising Astaroth, But you are still asleep half the time, which is exactly why you're running. The main progression method is continuous self-cannibalisation (aided by the Half-Devourer mutations) for +All Stats over time. It's not known how long this will take to become death, but also the aim isn't for half-devourer to carry the day alone; it just has to, after accounting for the Phoenix's Stat boosts, your +0.4 ISH from Astaroth, and so on, allow Exalted Spirit to Breakthrough and your Wisdom to eventually be over 100(let's say 200), respectively. Once these two properties are attained, the Half-broken Equation can be completed, and since you are technically still in 'The Evertree'- specifically a portion of it you cut off and send flying, but a portion nonetheless- the ambiguity of whether this would work if you just jumped off without bringing a Demiplane with you is removed. You can then use your various advantages including the ability to produce as many Exalted Spirit sorcerers ase you want and make everyone Illuminosian and go back in time and be prepared before the Devourers show up to solve all the problems. It is also impossible for you to interfere with yourself in the best cases, as long as you stay out of the chainworld (but even if you interfere with yourself, you will outclass yourself by so great a margin that it will be impossible for your past self to percieve anything you don't want it to).
Omni{Property} is an awesome power
Specifically, Omniscience! Man, one Omniscient question is sufficient that it's a leading possibility for aSS's solution to life the universe everything the Dark Ones and Turenval. This CYOA gives you as many as you like.
...though I suppose that 'endless omniscient questions' isn't actually That much better than one because you can just ask it to give you the answer to all your future questions in order.
[G] The Chainworld [+3 Sparks]
[r] Exalted Spirit [1 Spark]
[a] A Wish [5-1 Sparks]
[c] Elixir - Elixir of Power[2 Sparks]
[e] Quest: The Hero Synthesis [+3 Sparks]

the first version of this build is you just wish for the wish to make the best wish you could've possibly wished. From there, if the wish tells you what to do, then go do it. If not, you can go on with life, confident things will go well, even if you weren't the best vessel for limited reality-warping influence of perfect deftness to modify the greater world. Exalted Spirit is an option of convenience- Perfect word-choice at perfect timing can resolve arrogance or manipulate the hero as needed(speech should be even cheaper than writing, no need to manifest paper or ink just vibrate the air inside the ears. likewise for illusionary presence, at least on a sub-decade timescale), I don't need to know what those words are to realize that, whereas the 2-spark options have various problems (among equals requires a Star Guardian option so it's like a 2-Spark option, Seven's Number might weaken the Wish, I don't know how hard Strike Them Down is and so whether pefect expenditure of reality-warping power would accomplish it within the time limit though it Probably would.)
There really isn't any need to plan for the first version. The Wish will resolve everything, not through Power but through Knowledge. The most you can do is be slightly cheaper for it to steer- periodically looking for extremely small signs so that to shift you, it need only produce a milisecond pink flash or the least impression of a sound, rather than words.

The second version assumes the Wishes are omniscient, but also, stupid. That they can accomplish specific things through raw reality-warping just as Effectively and just as cheaply regardless of how you explain them, but you really need to be clear about the things you want done.
In which case, step one is to wish that your wish be freely divisible, with actions taken as efficiently as feasible and all remaining reality-warping power conserved for further wishes.
Step two is to make a huge variety of further wishes, including things like 'I wish for a completely mundane book in reasonably good condition containing writing analagous in progression usefulness to me particularly to the contents of the Diary of Adventures- or if it is similarly cheap, a book of that sort giving greater progression aids to the greatest equivalent degree, to appear in my hand', and 'I wish for (book of lots of magics but judged by general usefulness to everyone) to appear in the place-and time within the next day- that will disseminate that writing most widely to people who fight the devourers, including myself by the time I have finished the previous book if this doesn't reduce dissemination by more than 30%, avoiding locations which make the reality-warping cost higher for any reason if the increase in cost is greater than the multiplier to dissemination-within-a-decade', and 'I wish for a piece of paper with the writing on it that will lead to me making the ideal tactical decisions regarding the devourer threat in the ideal manner within the limits of the paper being either a mundane piece of paper with ink or something that takes that little reality-warping power or less for the wish to create'. These are all incredibly cheap wishes, because 'create a piece of paper containing the words [insert full quote from some book]' is a cheap wish, and these wishes largely differ only in the content, from the perspective of a wish-granter which gains no efficiency from specifficity.
Step three is to follow through on the results of the wishes and then return to step two.

Regardless, this build only loses if there is no way for the evertree to be saved by any combination of the forces within it plus an omniscient maker.
Curseborn
Named Curseborn... mostly because I think it sounds nice and it isn't quite as done as Cursebearer. It also suggests the character was (re)born owing to curses, which is true in the sense that there's probably a curse which made the Accursed land on this method of mitigation; this is however a post-fact explanation.
It also allows for a pun with the next build name.
This is the Progression-type build.
[G] The Conflux [+5 Sparks]
[r] Quest: The Hero Synthesis [+3 Sparks]
[o] Quest: Striking Them Down [+2 Sparks]
[w] Burden: Among Equals [+2 Sparks]
- I pretend this doesn't force me to spend a spark on a star-guardian option because then I'm just incapable of picking Accursed Name without Writers Quill
[+] Burden: Accursed Name [Special - 13 Sparks]

Three Curses. They don't need to be Major curses specifically, however, so...
This took so much looking for research. remember 1/2 can be fan-sourced:
Curses -
Brand of the Chaste (lesser) - No romantic relationships.
Mutilating Affliction (lesser) - oops I slipped and lost half my organs. and limbs.
Doom of Judgement (Vali's CYOA, lesser) - become 'heavier' (both gravity and immobility) if doing evil things. reversed by doing good.
Pendant's Doom (Vali's CYOA, lesser) - this is free because I would've done it anywaythe Cursebearer must correct people when they're wrong and cannot stop unless the people agree with the correct, cut off communication, or threaten them.

(Using Serams RV scaling to guess at RV for additional curses as Hunger did not have that option. Then, this has 2 RV (5 RV), as taking the first additional lesser granted an extra 1 RV in that example.)

Now, the obvious choice here is to pick Three Wishes, ask to be somewhere that isn't the conflux so you can train up at all, and spend that two RV on a magic system for training or something. But people did that already! I'm going to see if I can find anything which isn't Three Wishes.
...hm, well, Bianium's Savor The Moment would work. It can stretch a day into a month and during that time nothing pressing or dangerous happens. That is, however, Combat-Class.
Oh look I found a solution!
Tutorial Zone (Lesser Remittance, 'Advantages', Vali's CYOA. Arrive somewhere 'relatively safe', with a backpack containing the equivalent of 1 months wages; the Locals speak english and at least grudgingly tollerate travellers. Costs 2RV)
So, that means I can take a Primary Remittance which isn't Three Wishes. The Regalia is tempting, mostly for the option to take more lesser Remittances without taking more curses. And technically the Regalia says you may pick 'an additional lesser Remittance', not 'one more Remittance value'. But in the end, I'm somewhat more inclined for the safety of New Game Plus - Primary Remittance and its eight unlimited-reversion respawns. But I am then left worried for what I can do in the immediate term, with no Lesser Remittance and also only half my limbs... so also Brand of the Phoenix (Vali's CYOA, lesser), counterbalanced with... a companion. I don't know who the Accursed would just be compatible with but in a tutorial zone a companion won't need much to be able to resolve things. From the limited options in official material (Gisena and Ceathlynn), I'd choose Gisena because she has magic.

Since the eight respawns carry over progression and rewind time, I have eight times as much time for any sticking point. Probably five years to progress enough to reach the quest world. The Dark Lord and Hero will have different power levels each time, but I should be able to trivially handle them for the first several seconds after a rewind, so the important part is the assumption that thirty-five years (the time it takes the world to fall into the Conflux and so presumably a time the quest normally does last) of Progression with nothing to keep me from using time acceleration will be sufficient for that, and then that 1000-4000 years will be sufficient for Striking Them Down.
Curseborne
To be clear, the choice of name for This build is a pun on the choice of name for the Previous build. It does not imply that the character was either carried by curses, or previously-but-not-presently carries curses. It is, in fact, a Combat-Class Cursebearer.
[M] A Random Realm [+2 Sparks]
[a] Exalted Spirit [1 Spark]
[t] Quest: Striking Them Down [+2 Sparks]
[h] Quest: The Hero Synthesis [+3 Sparks]
[s] Burden: Accursed Name [Special - 7 Sparks]
Brand of the Chaste (lesser) - No romantic relationships.
Mutilating Affliction (lesser) - oops I slipped and lost half my organs. and limbs.
Brand of the Champion (Major) (grants +3 RV per Serams major curses. Also per Dread But Dreaming build's choice of yes/no Plenary Brand.)
Primary Remittance - The Interface
To Shatter Heaven (The Interface), 1 RV.
Relinquishment, 1 RV
Immortal Sheath, 1 RV

This build starts on a world that's stupendously good, all things considered- a world with tech closer to Starworld than First Crossworld and Magic still better than the First Crossworld. It's an incredibly good world gained at +2 Sparks instead of the -0.4 or so it should take, and The Interface will be able to assimilate all that magic and technology going around. ...Of course, the quests are a problem. Hopefully, the shift in effective power from Relinquishment(and ability to avoid curses thereby on a temporary basis) will help during the moment of truth for Hero Synthesis, and the Interface's Potential- sped up by being on one of the most magically potent worlds in the setting which it can interface, if you will, with- will hopefully be good enough for Striking Them Down, especially after To Shatter Heaven. It is hoped also that Immortal Sheath will be helpful for avoiding some of the non-subjective negatives of losing half your limbs and organs, since it abstracts wounds into 'modest penalty tiers', though the selection for alternatives would be limited in any case.
An alternative version of this build uses Seed of Genesis instead of Immortal Sheath, so that the target for The Hero Synthesis's scaling will be weaker than the most powerful representative of 'saving the Evertree', and- as the Seed is not a companion or Associate- strong enough and willing to restrain me after/if I am stripped of volition, if 5.01% of Devourers are still alive when Striking Them Down runs down. Exalted Spirit can also be freely swapped out to anything else, perhaps the Manifold Scroll; it's a target of the one Spark available, but not the only one or deeply important.

12600 Words.
 
Last edited:
Gun Control, chapter 5 + character sheet
Alexander found himself to be a little unprepared for the actual use of his Imaginary Element, in spite of the Gunman's thorough explanation and abundant warnings.

His first time using Worldwave, his personal Element, was a forceful hydrostream fired out of the palm of his hand. It probably would've punched a hole in the wall with its sustained stone-crumbling assault, if he didn't immediately moderate it down, unfocusing and spreading the stream into something more reminiscent of a water mister or spray bottle, which he then whipped around over his bed, floor, walls, and ceiling, removing every stain of grime and dark fluff that had accumulated over time, the water disappearing as soon as he willed it alongside the dirt and uncleanliness.

It felt kind of stupid. His first use of his elemental superpower was to clean his room with it.

As soon as his room was cleared of the refuse he'd allowed to pile on endlessly, Alexander breathed in, coughed a little, and then stepped out. He wanted to speak with either of his parents and gauge their reaction to his curse.

They used to be close, but time was like a cruel vice, pulling apart that love over the years, fraying strings and stretching it out. He wasn't an only child, with a brother only a year his junior, and two sisters about to start middle school. His younger siblings took up most of their parents' attention and care, leaving him kind of in the dark. It was already this way even before he'd become a 'vigilante' of any kind. It used to hurt much less, though, only leaving him slightly annoyed at his parents or siblings, whereas nowadays he couldn't have a single thought about anyone in his family without also feeling a kind of nagging inadequacy that left him weak in the stomach and arms.

A part of that drift was also caused by his own stupid mistakes.

His unofficial tenure as an unpowered vigilante led his dad to keep a close eye on him, for his own safety. He couldn't so much as take a shower without his old man using the opportunity to go into his room and rummage through; in search of a set of throwing knives or superhero costumes or something equally stupid. A violation of privacy like that often led to arguments when Alex found out, and arguments where his dad was 'obviously' in the right often led to punishments for him being a little brat.

And that caused resentment to stew over time, and nowadays, he couldn't have a single thought about his dad without also thinking the word 'bastard.'

Alexander made his way downstairs, and then into the living room, where Julie and Nora seemed to be watching cartoons together and excitedly talking about something related to their friends or school life. Before he could speak, though, his younger brother - Christopher - stepped out of the kitchen.

Chris paused upon seeing him, for the span of a quarter of a second, then continued his walk, face contorted into a deep wince. He was carrying a small bag of green onion chips, but as he stepped past, he opened his mouth and spoke.

"Yeeuf, Alex."

It wasn't an utterance, so much as a verbal reaction of moderate disgust, as if Alex's facial burns were fresh, the skin peeling off. It was all that Chris said as he stepped past, ascending up the stairs, half-glancing back with a kind of subtle disfavor, like he hoped that he wouldn't have to see Alex again later today or tomorrow.

It was maybe the harshest thing Chris had ever done to him.

A fate common to all siblings is to fight and bicker, and this was no different for Chris and Alex growing up, but at the end of the day, ultimately, they were brothers and understood this on a deep level, willing to cover for each other to keep their parents from discovering their misdeeds, sharing snacks, and generally being well-inclined towards one another. As they grew up, their relationship deteriorated mildly, for a lack of common interests and, as such, conversational topics, but this was natural and bothered neither of them excessively, as they knew they were still tight with each other. Any insult Chris had ever said to Alex, or vice versa, would have been a joke or quip.

And yet, in that reaction, Alex felt honest, genuine dislike; a disgust like that of a man forced to slowly eat roadkill.

It caused his sisters to notice his presence and immediately terminate their conversation. Neither of them spoke either a greeting or anything else, eyes glued to the television. He could read between the lines and moved for the kitchen, and then checked a few other rooms, but couldn't find his parents anywhere. They were out.

Whatever. Mission accomplished.

As he walked up the stairs back into his room, though, he couldn't help but wonder - if this was his family's reactions, how would strangers react? It'd probably be impossible to even walk into a convenience store without people looking widely at him like he was an unwelcome and bothersome interruption to their daily life.

It didn't bother him that much, on a deeper thought.

He'd already been rather unwelcome in many places before, with his scar, and that included social gatherings. A lot of other people hoped to meet the 'boy with the scar,' but it was often more for the purpose of seeing and whawing at the kind of destruction Lung could wring, like he was some kind of museum piece.

It'd be over soon.

He sacrificed much for power in his transaction with his new patron, but as he'd told the Gunman, it was done in hopes of seeing the world changed, in hopes that maybe he'd take some kind of vengeance for what happened to his friends - bring the Dragon of Kyushu to justice.

He almost certainly wouldn't stop now that he was so much closer to that dream, which only yesterday seemed to be a scant impossibility.

---

Alex hasn't encountered Averlee yet - presumably, she's keeping her distance to avoid any kind of open association with his civilian identity. As the Gunman re-threaded fate itself to ensure their encounter, it'll probably happen soon.

It'd be prudent to decide on your strategy for the near future. As of right now, you have 5.8 Merit.

[ ] Soldier At Midnight, Civilian By Daylight - An even mix of your duties and preserving your personal life.

Work in private, where your father can't find your crafts or see you making anything. Whenever it's not possible for you to do that, slowly work to accumulate practice in your magical powers, meditating on the gun-katas or focusing a steady trickle of water in your palm. And where it's not possible or very practical for even that kind of practice, attempt to mitigate the consequences of being the social equivalent of the devil instead - right now, almost everyone will see you as a living taboo walking on two legs.

It's the safe and responsible path, making some efforts to preserve your identity. It's the path of hope - a hope that in some distant future, you can rebuild your relationship with your parents, siblings, and peers; and help them live with less worry, doing in the name of your dead friends what you all should have hoped to accomplish.

[ ] Full Commitment [2 Merit] - A half-measure does not apply to a situation of such overwhelming totality as super-power. It'd be a betrayal of your hopes and desires to change the world if you were to abstain from complete and total commitment to the great cause.

Maybe it's irresponsible, but many other capes have done it before; less skillfully and with far less circumstances to justify it. And yet, it'll let the world breathe a sigh of relief in the distant future.

Fake your own death. Start living on your own. Devote almost a hundred percent of your time to cape work.

*A change in lifestyle like this requires extreme levels of motivation and notable courage. ++Willpower, ++Heartlessness.

If you select Soldier At Midnight, Civilian By Daylight, also pick one of the following as a social focus:

[ ] Family - Attempt to make baby steps towards reconciliation with your family - small gestures of kindness and a demonstrable change in external attitude.
[ ] Peers - Make concerted efforts to socialize with fellow adolescents. Aside from the encouraging presence of people who like you, there may be other benefits to this...
[ ] Both [2 Merit] - Go beyond and do both of these things at the same time. It won't eat into your training schedule even slightly - not having to study any longer to receive superb grades in every subject, as well as not having to sleep, frees up a boatload of free time for even the stupidest of trivialities.

No matter the path selected, Alexander will do as his training instructed him to, and begin keeping track of cape news, accumulating data and information to gain something resembling an obstructed view of the events in Brockton Bay.

-------------------------------


Alexander Reeves
SOLDIER, Private


Age: 15
Hair Color: Light Brown
Eye Color: Hazel
Build: Average height. Lean but with visible and surprising muscle mass for his age, deep burn facial scar covering the left side of the face (making somewhat "ugly" on that side), otherwise extremely unremarkable

Attributes

All physical Attributes are more or less peak-human at +3, but the same doesn't necessarily apply to mental or spiritual Attributes. Don't be overly discouraged by Attributes that are presently at '0,' as that's merely the human baseline/your un-enhanced level. Every Attribute +s is worth slightly more than the previous one.

Might: 3
Agility: 3
Intelligence: 4
Wisdom: 1
Wits: 5
Charisma: 0
Manipulation: 0
Willpower: 2
Protection: 0
Luck: 0
Appearance: 0

Traits

Experienced Warrior - A depth of inherent ability and infused experience in the use of military equipment of any current or past era, comparable to a veteran of several conflicts or a single major armed conflict (a World War.) An instinctive aptitude for using otherwise unfamiliar or futuristic weaponry, as well as improvised weaponry of any kind. A skill, talent, and intuition for martial arts sufficient to contest any master in your present reality on peer-level, assuming a fair fight. Never will you be 'confused' by anything even vaguely combat-related.

Soldier Defenses - A complete immunity and concealment from any means of mind control, spirit manipulation, results-oriented divination, and information-oriented divination lesser than four steps along the Infinite Singularity Husk, and great resistance to similar effects lesser than sixty-five steps along the Infinite Singularity Husk. Also some ontological resistance to various concept-based instantaneous obliteration abilities or unacceptably esoteric forms of information gathering.

Polymath (Advanced Training) - Knowledge in mathematics, biology, technology, physics, criminal science, forensics, computer science, chemistry, engineering, security systems, medical sciences, logistics, philosophy, occultism, and similar topics.

Vehicle Operator (Advanced Training) - Allows you to effectively utilize and drive any vehicle or ride any tamed creature in existence, with intuitive skill comparable to your skill in using armaments of warfare.

A Step Forward - Allows you to grow more intelligent in time, to no hard limit. Allows you to derive a single +Intelligence from a month of study, with diminishing returns over time; after 10 +Intelligence, two months of study are required per, and after +20 Intelligence, four months, etc. Also grants you the ability to translocate short distances within an eyeblink, up to sixty feet, and with a cooldown of two-and-a-half seconds to start with, but growing over time to match your growing intellectual ability. In time, you may bend yourself between dimensions, universes, or demiplanes...

Resilience - An infusion of the Gunman's enduring power. A permanent change of your body. Become untiring and require no sustenance to remain alive, and possess no vital organs or structural weaknesses beside the brain and heart - if either is completely destroyed, so are you. His Resilience deadens your nerves and separates the operation of your body from its physical substrate, allowing you to ignore the pain of utterly torturous agony as no more stiffening than a breeze; and somewhat ignore injury, using a hand's fingers dextrously even though your tendons have been severed or using an arm even though it remains attached only with a few strands of muscle and skin.

Also makes you biologically immortal. As you no longer require sustenance to survive, the metabolic energy derived from eating is converted fully into pluripotent biomass used to accelerate the healing process, letting you recover from injury an order of magnitude faster than ordinary humans, and restoring even lost limbs or making a slow recovery from somewhat exotic effects.

[Golden Vertex of Expansion] - Allows you to Progress. Any magical system or supernatural power, any skill or ability, any improvement; all can be attained given sufficient time, and you require far less time for it than most people would.

- Gun Magic -
The Gun-Katas of the Bullet Forge

There are seven levels of achievable skill in any given spell of the Gun-Katas: Capable, Practiced, Proficient, Adept, Master, Archmaster, Grandmaster. It's mostly impossible to reach 'Archmaster' within a human lifespan for non-Soldiers, but a Soldier using clever tricks and practice forms may be capable of it. As you reach further levels of skill, the description of the spells will be updated to reflect their new parameters (such as shorter casting time, better results, etc.) All of the descriptions below are reflective of your current skill level.

Material-Realizing Ceremony [Practiced] - A simple ritual. No material ingredients, but requires a few minutes of slight and mostly undisturbed concentration to realize. Allows for the summoning of a number of materials, their complexity and structure dictated only by the limits of the caster's imagination but requiring greater effort in the ritual to summon more complex forms of matter. An ingot of steel or titanium is comparatively simple and easy; a sheet of plasticine matter that acts as a perfect insulator of electricity and heat would require a further ten minutes of concentration and interruptions would risk the process going awry.

All-Steel Mustering [Practiced] - An enchantment that requires at least a half-hour of ritual kata performance in the vicinity of the target. Allows for the comprehensive magical enhancement of a single object made primarily of worked metal, elevating it. +.025 ISH; greatly enhances the object's durability and its ability to fulfill its purpose. A further level of effort and considerable spending of magical energy permits greater benefits (elevation up to .075 ISH,) and application of minor supernatural effects (make a flaming sword, armor that reflects wounds onto foes, or a magazine of bullets that explode like grenades.)

Any Tool In The World [Practiced] - Allows you to summon ethereal tools which disappear when not in use, but cost a small amount of spiritual power to maintain per second of use. Can be used to form virtually anything, but most complex weapons (larger and more intricate than a knife) are not allowed, requiring a separate spell basis.

Magic Bullet [Practiced] - Make a finger gun and fire a bullet of condensed magical energy. More energy is more range, stopping power, penetration, and bullet velocity. An average combat-use magic bullet of your use would seriously injure a human without a bulletproof vest, likely shattering several ribs.

~~ Worldwave ~~

An element of landscape alteration; a flowing liquid similar to stained water or thin mud, whose touch irrevocably re-orders the parts of the world its user disapproves of, strengthening allies, weakening foes, filling out wounds, supporting buildings about to fall... or acting as a tsunami to engulf them all.

Alexander's Imaginary Element is determined by his dejection; the fact the world moved on from the incident that reshaped him, and the fact the world is clearly wrong in doing so. It allows him to change that which he finds detestable.

A strong buff or debuff applied to an ally/foe would be equivalent roughly to +/-10% All Stats and a further +/-10% physical Stats; minor but very noticeable. Also heals a cubic centimeter of flesh or restores 2.5% of lost blood per five seconds of application, diminishing after achieving roughly 50% well-being, if the ally is completely submerged in it.

Skill Level: Novice / Middling

No further Advancements or techniques of note.

In-Depth Relationships
The Gunman: [Subordinate]
Parents: [Unknown, Presumably Negative]
Christopher Reeves: [Disliked]
Nora Reeves: [Disliked]
Julie Reeves: [Disliked]
Averlee Legrand: [Unknown, Presumably Positive]

Drawbacks

The Wound
(Lung) - A missing lung. Unhealable. No Mitigation.

The Bane (Ice) - A debilitating conceptual weakness to the element of 'ice.'

*An attack made with the element of ice can bypass most defenses, somewhat ignores supernatural or esoteric defenses. All wounds dealt in this manner are considerably worse than normal.
*5-12% debuff to all parameters in winter, if exposed to the weather.
*Can't subjectively enjoy the consumption of ice cream or other cold foods anymore.

The Wretch - You make a terrible impression on everyone you meet, causing them to dislike you severely, though not to the point of immediate violence. This extends across remote communication and even to your first post-Wretch impression on anyone you've already met. You cannot use supernatural effects to make others like you more, though it's possible to turn around this impression through genuine action. For example, most people would change their attitude towards someone that saved their life or gave them a billion dollars, even if they hated that person.

Entities overwhelmingly more powerful than you are somewhat resistant to this curse, their displeasure cut such that it is only as dangerous as the strong dislike of a peer, at most. They could still hate you for other reasons, however.

All Companions are ensured to be at least partially resistant despite not being more powerful, their dislike reduced to a very minor urging or preference for not being in your vicinity, mostly in the subconscious regions of their minds.

The Discord - A number of factors will be scattered like fallen silver leaves, dice falling on the wrong sides, and chance altering its decision on the whim...

A number of retroactive changes are introduced into the world, altering fate, power, meaning, and even your own memory; instead of 1982, Scion's first appearance was in the May of 1972; the world is more technologically advanced, parahumans are stronger and more common, some of their abilities more esoteric and strange.

All encounters will be substantially more difficult to resolve, as parahuman abilities, in general, will allow for a considerably wider range of possibilities and will possess a terrifyingly higher upper ceiling to their complete power. Much of the setting will take on a form more reminiscent of the Detective Comics or Marvel universes, however, much of the overall 'rough outline' and established characters/personalities remains the same, including past events; the Slaughterhouse Nine still formed with roughly the same roster as nowadays, Armsmaster is still the leader of the Protectorate ENE, and the Triumvirate is still among the strongest capes in America. Some of the specifics may be partially altered or refitted to confuse you.

However, this renders metaknowledge of the Worm setting largely useless. If you make strategic or tactical assumptions on the meta-level, based on something "you know," the QM is specifically allowed and even encouraged to punish you for it by flipping the results on their heads. Never make choices based on expectation!
Wordcount: 3.2k
 
While I work on my serious build, here's one I came up with out of the blue.

OMEGA XLR
Baseline (+1)
Location: First Crossworld (+0)
Burden: The Plenary Brand (+3)
Burden: Seven's Number (+3)

Omega Sky (-4)
Alexandra 'the Fierce' (-3)

I have a hyper-competent companion, an OP giant death fortress, am terminally incompetent, and everyone knows it. LET'S GO!
 
Gun Control, chapter 6
Pretend Superhero

It was early September and the second year of schooling for Alexander Reeves at Bayshore High.

At least, it would've been, if he'd chosen to remain a dedicated student and to stay there for the full course of his obligatory education; a person that has been pronounced legally dead cannot be a student at the same time.

It was many kinds of bittersweet to realize: the moment he gained limitless advantages and unfair intellectual faculties that'd launch his academic record and potential future career through the roof, he could no longer be a high-schooler. Because such was a grave waste of time, and time was a resource most precious.

As soon as he realized via factor analysis the sort of benefits that were achievable through complete isolation from his civilian identity - and indeed, the partial necessity of such an undertaking - he understood, on a level as instinctive as a mammal sensing an onlooker's eyes, on the same level as understanding that one added to one equaled two; that it was tactically and strategically correct, the most sound decision possible under his present circumstances. And this correctness was stalwart, an unyielding and inflexible gate which he'd need to cross as soon as possible in the name of cold efficiency, or forsake eternally to pursue vapid personal interests.

If the Gunman rewarded ambition, sacrifice, competence, and good decision-making as much as he claimed, then it wouldn't matter in time. Because in time, Alexander would have enough reach to stagger even unsolvable problems. He'd have his cake and eat it too.

As such, he started plotting his fake suicide as early as the first day of school.

A number of plots and ideas sprang to mind as readily as water filling an empty pool; his advanced training included a certain level of broad-spectrum competence in acting, intrigue, and complex planning. It'd be child's play with his skills to convince the good people of Brockton Bay that he was dead. However, it'd be nothing short of an art form to do so in a manner that offered further benefits and lesser risk of being discovered, but Alexander was a creative boy even in the grim and dark regions of inventive endeavor. And besides, there was no hurry - his school and family life, such as they were, certainly wouldn't kill themselves when he left them unattended.

After some pondering done for the sake of self-assurance, to weave together a plot of unconquerable and multi-layered intricacy, and some work on excising the last noxious scraps of hesitation from his mind and heart, Alexander set his plan into motion.

On the fourth of September, he staged a 'bullying incident.' A few quirks of body language and influencing the meanest of his class subtly; making himself visible, facing the right direction, and correct positioning in the school's hallway opened him to a few smirks and even a couple of taunting remarks.

Across the months since the death of his friends, he'd been called many things. It bothered him at first, but as time went on, as the weeks passed, he became numb to the remarks; the stinging knife of every jeer or insult faded into a mere prickle, and then nothingness. They'd called him cape wannabe. ABBQ. Lung's ironing board.

The most hurtful had always been, 'The Pretend Superhero.'

As soon as that name was said, he fled the school, in sight of the teachers. A few hours later, he wrote a suicide note, in a single draft. It started with, 'Dear Mom and Dad,' and from there, the words flowed like blood from an open wound. All instinctive, most of them natural; emotions he'd buried and never bothered to unearth or explore.

There weren't any logical accusations he could throw at his parents. They'd been good parents. It was his own stupidity and susceptibility to peer pressure that got him and his friends into that situation. If they'd been a little smarter, a little wiser, and more able to see how stupid it was to fight gangsters, they'd have been alive. But Alexander kept writing, half-truths and damaged, distorted perspectives conveyed into text to form the image of an adolescent who'd been unstable, teetering on the edge of stability ever since his friends died, who'd been pushed over that boundary by the bullying.

And then he left and never returned. A few days after they filed a missing person report and the search efforts got underway, a package was sent to his household, containing nothing but his severed forearm - fresh, bloodied, and recognizably his own - somewhat burned with fire at the fingertips and with a short note in Chinese.

'Don't bother looking.'

At last, the middle of September encroached upon the city, as the search efforts slowed down, and then ground to a stop.

It became sadly obvious the body wouldn't be located.

At the end of the day, a single boy's death was nowhere even close to the top of the list of the kind of evil the ABB had committed over the years of its existence, and barely made it into the top one hundred, so the matter was swiftly put aside so the authorities could focus on other things.

He wasn't forgotten, even outside his family; a cautionary tale, more on the potential results of bullying than unwarranted vigilantism this time, but nonetheless a kind of moral. His family organized a formal wake and then a funeral, with some of the media outlets piling on to listen, much to their irritation.

A number of known organizations had different reactions, that he managed to observe.

Internally, some of the gang questioned who carried out the 'hit' or killed the boy, and came to the conclusion that whoever it was, they weren't eager to boast, probably because killing a depressed teenager was kind of an unimpressive feat for tough criminals.

Alexander noticed, based on their activities and some discussion he found online, that the BBPD and the PRT ENE experienced a slight and rarefied flux in morale; news spread of the event spread, but that spread was limited, and to the vast majority of people, the death of an unknown teenager was no more remarkable to most officers of the law than a line somewhere in the middle of the weekly newspaper; maybe a slight reminder of what they were fighting to stop, but again, briskly replaced with other concerns and the sorrowful drudgery of daily routine.

In the meantime, Alexander learned to persist on his own, hiding in various abandoned places. It was difficult at first, especially with no arm, but no longer requiring sleep or sustenance, his continued survival was essentially independent of his ability to maintain human contact. A combination of his natural abilities and submersion of his stump in concentrations of Worldwave allowed him to restore his lost arm within the span of a few sleepless nights, and then, rather confused, he stumbled his way into something resembling a training schedule - conventional wisdom dictated it'd be moronic to go onto the streets without a basic handle on his powers.

And he knew frighteningly little of Brockton Bay's villains as well, even Lung and his gang. Much changed since the fatal incident of the Night Guardians, the vigilante group he and his friends had formed, and a good amount had changed in the collection of days since his deal with the Gunman.

Alexander decided he'd take it one step at a time.

---

Alexander is currently a hobo, regularly swapping places of residence for various private and abandoned locales, mostly towards the northern end of the city.

He's also crafted himself a basic costume, meant to cover up his identity and nothing else. Its most notable features are a polymer mask shaped like a dark blue eggshell that covers his entire face, including the scar, and clothes in various shades of dark grey.

As you spent some of it, at the moment you have 4 Merit.

Now, you must decide on your activities for the next couple of weeks, until the end of September. Use a planning format.

Determine the intensity of your training

It'd be an extremely bad idea to go into Merit debt. If you desire to train Extremely, it's suggested that you grind via discussion/work.

[ ] Rest (10% Progression speed; +1.5 Merit, +2 Actions)
[ ] Placid (45% Progression speed; +.5 Merit, +1 Action)
[ ] Default (100% Progression speed, +1 Action)
[ ] Devoted (125% Progression speed)
[ ] Serious (170% Progression speed; -1 Merit)
[ ] Intense (240% Progression speed; -4 Merit, -1 Action, +1 Training Focus)
[ ] Extreme (450% Progression speed; -8 Merit, -2 Actions, +2 Training Foci)

-[ ] Alternative Measures: Time Over Effort - Alternatively, a single Action may be burned off to lower the cost of a higher training option by 4 Merit Point.

Higher training rates unlisted, as the odds of you being capable of achieving any of them are unrealistic.

Determine the focus of your training (Select one)

[ ] A Step Forward - A concerted addition of effort to your normal studies should be able to let you squeeze out some mental power from yourself. +Intelligence. Greater skill and overall power in personal translocation; slightly increase teleportation range and slightly decrease cooldown, integrate translocation into fighting style.

[ ] Surgecraft - Your instinct for implements of combat is supernatural but less so with supernatural powers. It'd be smart to work hard to amend this, and integrate your Imaginary Element into a core element of your fighting style, letting you use it more proficiently and invent various techniques for it. ++Worldwave Control.

[ ] Gun-Katas of the Bullet Forge - Allows you to make around 20-40% progress towards Proficient Skill within a single Gun Spell (assuming 100% Progression speed.)

Alternatively, divide skill progression between multiple spells, or learn a new spell to add to your repertoire. If you wish to learn a new spell, roughly describe its purpose or function and Alexander will learn the one that fits your description most closely. Keep in mind the Gun-Katas are a system largely devoted to warfare and its spells often keep within such themes; it'd be considerably easier to learn a modified version of Magic Bullet that makes the bullet 'fiery' than to learn to fire a raw elemental blast of flame.

[ ] Mortal Combat - All physical conditioning and training in martial arts/novel parahuman tactics. +Might, +Combat Skill.

Actions (Choose two. If your training intensity allows for it, choose more.)

[ ] Craft Gadgets - At your fingertips lies the skill of a master blacksmith, with any tools and materials you desire. Harness it.

A crafting action; Alexander spends a significant amount of time making useful tools. Include a sub-vote describing the manner of items he should focus on. If left blank, he'll concentrate on self-defense implements and experimentation with prototypes/random ideas. It's worth keeping in mind that he's not a true tinker, only a person with a peak-human capacity for the construction of mechanical and technological devices; supernatural effects for equipment are impossible outside of 'magically enchanted metal.' (See All-Steel Mustering.)

[ ] Seek Averlee - As per the Gunman's instruction, Averlee Legrand is your comrade-in-arms and supposed partner, but you haven't seen a single hair of her.

That's very odd. It'd be smart to mount a search for Averlee - the Gunman's description of the kind of fate-bending he used implies that if you look for her, and she looks for you, then you will find each other inevitably and in a timely manner. It simply makes sense to start looking for one another at the earliest available opportunity.

[ ] Onto the Streets - Actually, on second thought, there is no valid reason to wait - between your ability to shoot jetstreams of pressurized liquid and teleport short distances, you're already sufficiently prepared for some basic dirty work. Go onto the streets of a chosen district or gang territory of Brockton Bay (the Docks, Downtown, Empire, ABB, etc,) and disrupt low-level gang activity, anonymously if possible. Avoid larger confrontations if possible, but make attacks of opportunity on capes if they are isolated/weak. A decent opportunity to weaken gang operations within a given area.

[ ] Establish Yourself - Make a cape identity and carve out a reputation. As per 'Onto the Streets' but with a modest quantity of effort directed to making sure your actions are more visible to the everyday citizen, and that your voice is heard. Make sure the scum of the Bay is aware the pool cleaner's in, and he's here to fish. If selected, pick a valid cape name and overall theme/ideas for identity.

[ ] Side Mission - Signal your readiness to accept a Mission Assignment from the Gunman.
*Allows you to select one of several Missions of varying difficulty levels and rewards, to be performed locally within your own locality. Alas, without a valid Red Bounty Listing, these missions are likely to be, relatively speaking, the "bottom of the barrel;" time-consuming, bothersome to deal with, somewhat more difficult and irksome than for your Bounty-bearing Soldier-peers, and somewhat less rewarding upon completion, but the Gunman will ensure that you are compensated anyhow.

[ ] Write-in - Any action that would take a substantive amount of time away from training or any of the other actions above.
*Suggested Actions (by QM, but feel free to invent your own): Physical reconnaissance, exotic resource gathering, attempting to establish diplomatic links with other cape factions in Brockton Bay, browsing the internet for data, attempting curse mitigation with magics you already possess (highly unlikely to work/be cost-effective), brooding.

Surely, Rihaku regrets his life at this point
wordcount is 2.3k

EDIT:
Gun Control, chapter 7
Wings of Freedom

Alexander didn't have much difficulty in finding access to the internet.

He preferred to avoid notice and social contact, working carefully to minimize the risks of being marked as oddly unlikeable by the people he met, but the public library served him faithfully nevertheless. Rarely would anyone bother him or stare at him in pure distaste for longer than a few seconds.

His findings seemed to mostly comply with his expectation, given the parameters of the Curse of Discord. As foretold by the Gunman's description of the malady, in this world, Scion's first appearance was in late May of 1972, and overall, the timeline had been shifted, like a cliff split into halves, with one sliding gradually down the slope of the other.

As far as he was able to tell, in this world's timeline - Earth Bet-two, he'd taken to thinking of it - nothing significant happened in the first decade of Scion's appearance, the existence of parahumans oddly barren and uneventful. And then, all of a sudden, in April of 1980, everything seemed to explode into motion: the superhero known as Vikare made his open debut and four weeks later, the first cape battle of New York City occurred; 'Vikare vs Sorrow Lord,' which saw both of the parahumans causing rather sizable damage to the subway system with their initial brawl, and then apparently concluded with Vikare throwing Sorrow Lord into the Times Square jumbotron.

As in his old world, before Discord had scrambled it, the Triumvirate saw its formation: Eidolon, Alexandria, Legend. And before his death, Hero, as well.

It seemed like their abilities had stayed the same, although with some noticeable overhauls. As much as Alex struggled to remember, he couldn't conjure any situation in which Legend had been forced to fly to the surface of the moon to deposit some kind of nuclear armament on its surface, which permanently left a fiery black stain on it.

Or, indeed, he couldn't remember Legend having the ability to make such a trip in the span of three seconds.

Alexander briefly wondered why Legend couldn't have simply tossed the tinker nuke into outer space, but focused on other research instead.

His discoveries regarding Lung's organization and the other locals were most enlightening, as parahumans were more populous; a single cape per five thousand normal people in an ordinary city, almost five times as many over in a large and popular location like Brockton Bay. All of the rosters of the former criminal organizations were considerably expanded, as was the Protectorate and its junior division, and there were more organizations overall.

Somehow, New Wave persevered here in the form that he'd been familiar with, down to the powers of the individual members; a static bubble of normalcy and familiarity. Assuming this was true, however, could be his undoing, so he joyfully tore that mental image apart and considered that he was wrong, and maybe Glory Girl had laser eyes.

---

A week and a handful of days later, Alexander was blinking across rooftops with almost neglectful abandon, the cyan flash of his translocation power carrying him from corner to corner in whooshes of displaced air, across entire city blocks in seconds.

It also didn't stress his stamina - it was a far more comfortable mode of transport than going on foot or by car, requiring minimal input and motion from him at any given moment, but carrying him a further distance than he might've parkoured in that same amount of time. It was comfortable yet efficient, quite as expected of 'smart' teleportation - he considered whether his future works of engineering should use this mantra as their guiding principle. It'd be, if nothing else, emblematic of the power.

He'd worked to integrate the spatial technique of the Forward Step into his combat style, but there weren't many targets of opportunity to train on, nor much opportunity to locate or stumble upon such targets. It was a sorrowful activity to patrol the streets alone, but he was focused.

After several hours, his search bore fruit.

A number of PRT vans, police cars, and a few ambulances had surrounded a vandalized warehouse in the docks.

A wall at the front of the warehouse had a hole punched through, the size of a person; bricks and mortar strewn about and forming something reminiscent of a crescent pool on the outside. There was a black van opposite of the hole, its side crumpled as if punched by a giant titan, and there were bloodstains near the ground immediately next to it, moving away and eventually forming into a long trail of droplets that disappeared gradually near an alleyway, next to an upturned dumpster.

A few guns and countless bullet casings of different calibers lay scattered around the interior floor of the warehouse as well as the sidewalk immediately outside the shattered hole, all of them in the process of being secured and marked by police officers.

It was clearly the site of an altercation between a brute cape and some criminals, maybe even several brutes - a possible scenario was that one of them had punched the other through a wall and into the van, hurting them so badly as to prompt a hasty retreat. The injured parahuman then fled in the alleyway's direction, as indicated by the trail of blood... which faded. An indication of something that stemmed the sudden bleeding. A regenerative power? Had Lung been punched through a wall by Averlee, or did Averlee cast a healing spell on herself after being punched by Lung, or was there another regenerator? Maybe this was completely unrelated to Alexander's compatriot?

Deciding he didn't have enough facts, Alexander surveyed the scene with a bit more care, paying fractionally more attention to the various civil workers moving frantically around the place and doing their best to contain what had happened before the evidence became too muddled and the mess became messier.

In one corner of the crime scene, he saw that Asian men in ABB gang colors were being efficiently placed on stretchers and wheeled into ambulances, a few of the less injured receiving minor care on the spot by paramedics and observed carefully by stoic police officers to prevent any escapes.

And over there, in the corner of the scene, by the streetlamp, stood Armsmaster, in his sleek and tight-fitting suit of blue-and-white power armor, halberd in one hand, watching the events impassively and speaking casually with another hero, one that Alexander didn't recognize; an older man dressed in a domino mask and light blue uniform reminiscent of a ball suit with a red bow tie, except he'd been dipped in silvery glitter and outfitted with a golden cane topped with a rounded diamond.

He had the same air of parahuman veterancy about him that Armsmaster had, but seemed to be a subordinate or outsider, rather than an equal. Interesting.

More importantly, however, something in Alexander's chest pushed and yearned, the only thing that made him stay here for a moment longer to consider the scene despite the potential risks of being in the area. There was a feeling - recognizable in the same vein as nausea, but with a more positive valence - for him to approach and investigate.

Maybe it was instinct, or maybe it was fate, but he understood at that moment, that this scene was somehow related to Averlee Legrand. Had she made her way through here, fighting a number of ABB gangsters on the way, maybe in search of him? If so, maybe one of the people on the scene knew something relevant to tracking her down?

---

[ ] Attempt to Eavesdrop - Approach a better perch, closer to Armsmaster and the unknown cape, and try to eavesdrop on their conversation. It's currently midnight so if you position yourself correctly - and you are a stealth expert - then you're unlikely to be found.

[ ] Approach Them - There's no reason to skulk around, as you can simply walk up to them and explain your circumstances (while avoiding the more private details,) and that you're looking for Averlee. Maybe they'll help of their own will, and if not, maybe you can compel them by exchanging information or favors? Don't cape do this sometimes?

However, there are some odds the heroes and their accompanying staff may be unhelpful given the curse of the Wretch - they may even assume you're a villain in leagues with the ABB/whoever fought here and attempt to arrest you on sight!

[ ] Flee the Scene - All of these people are likely to be super-irrelevant to finding Averlee.

Consider: if they're here cleaning up her fight and are not also engaged in conversation with her, about what happened or after having detained her, they simply don't know where she currently is, and likely don't have any solid idea - at least right now - where to start looking. And they're not likely to let you approach and do your own investigation, not even if you ask politely. It'd be a waste of time to even try and steal away with more secrets from here or attempt to perform fruitless investigations around a scene with so many people on it. So, in other words, there's nothing for you here. Simply avoid potential conflict and unwanted consequences by leaving.

[ ] Write-in - Any other plan or idea.

*Note, any variation of, "Fight Armsmaster and the unknown cape," is not a plan or an idea - it's borderline suicide.

Wordcount, post update: 3.8k
 
Last edited:
Back
Top