You're right. I
should make another Into the Ormulum build.
Or two, even.
The Infinite Abyss
To answer cruelty with cruelty. For each wrongdoing, a response. Do what the enemy does, and do it
better.
Insertion Point: Streetwalker (+3)
Magic: Final Scion of Water (-2), Practitioner: Tormentor (-1), Labyrinthian (-1)
Benefits: Envy (-2)
Drawbacks: Somber (+1), Dreams of Distant Fire (+2)
Tormentor - Your presence instills an instinctive eerie sense of dread in those around you. Your whispers can reach across rooms and into minds, planting seeds of doubt and despair. Your ability to suss out weaknesses, physical and psychological, is nearly unparalleled. Your mastery of psychological torment allows you to break the will of even the strongest and most ironclad of minds, leaving them shattered and vulnerable. Once per encounter, reflecting the moment when 'your' victim believed they escaped your grasp, only to find themselves ensnared once more in a twisted nightmare, you can regain control over an otherwise intractable situation. Furthermore, reflecting one time 'you' managed to convince an enemy to become a turncoat, once a year, you can torture and gaslight even a heroic target into becoming a willing, enthusiastic ally.
---
The Abyssalist looks yonder, upon the Messiah's works, on the Transcendent Pit: and he immediately shits himself with profane rage, tears of seasalt and watery snot streaming down a tomato-red face as he seizes violently with nearly animalistic anger.
This cannot be allowed.
Because
I can do it better.
At the Abyssalist's command, the essence of Water shifts into a malicious, consumptive form. Twisted by Envy, the ethos is affirmed and the oceans shake with newfound spite. Here, Water is meant to dissolve; as the cradle of all life, it can forcibly take back its gifts. Through diffusion of matter, it can attain greater strength than only conquest of territory. Through permanent consumption of foes, it can even integrate their abilities with itself, acting as the container of wonders; feeding them eternally to the Abyss.
And so begins a grim tale of ceaseless torment. With the Abyssalist's capabilities, the appearance of Thaumiel isn't an issue, and is indeed something of an asset; the moment the Gilded Mask shows itself, it'll be utterly drained of its inhuman charisma and power through Envy, then tossed into a spatial vat of spiteful Water, constantly dissolving and regenerating its corpus, its mind, and its spirit. If desirable, the tendril can be made to forcibly procreate, and new instances may be tormented into compliance. These subservient beings are eventually conjoined back into a single great proselytizer, an Ecclesiast; no longer Thaumiel, but a being in service of the Infinite Abyss.
The natural course of action following the initial attainments is fairly obvious, if no less horrible. Each world visited shall undergo a preparatory rite of conversion; a Labyrinth laced into the cloud layer of the world, far overhead where none shall notice, and filled up completely with Water. Fed the occasional adventurer or great soul to stoke its spite and wrath, to make the coming apocalypse all the more salient. In the meantime, the Ecclesiast shall endeavor to convert the faithful to the Abyssalist's cause; speaking of rapture and salvation.
Once the Ocean-within-the-Labyrinth attains critical mass, it is released. What follows is the end of the world, nothing less than a dismal reflection of a Flood. Those fools who cannot flee are consumed, devoured by the Waters and dissolved into ethereal souls, to forevermore experience unceasing torment within the Abyss. For those who subscribe to the Abyss, it is instead a bountiful harvest, as souls and new magics are absorbed en masse to serve a greater purpose. All evidence that shall remain of the Abyssalist's passage on bygone worlds is flooded ruins and underwater remnants. And yet, who could brave such Waters to find out their root cause?
Without morality's constraints, or those of the cage holding the Pit, domination over the Hierarchy is sure to follow.
---
Two Originators Are Better Than One
Insertion Point: A Ruined Garden (+3)
Magic: Originator Resurgent (-3), Authority of Celestial Voyages (-2)
Benefits: Exemplar (-1)
Drawbacks: Nemesis (+1), Dreams of Distant Fire (+2)
As simple as soil.
First, find Alara Tar-Inshir. Not a difficult task, with the Authority's sheer speed and ability to gather information. After that, the Walls must be opened, and Alara awoken. She'll no doubt feel confused about the existence of a second Originator. Nonetheless, once the initial diplomatic forays are finished, she'll consume the Fruit of Origination.
Then, the great work can begin at last.
With the Authority of Celestial Voyages and a combined array of spatial fruit, acquiring exotic resources for new seeds - as well as causing a mass exodus to a safe world, away from the Hand's influence and the General - are relatively simple and straightforward tasks. With Exemplar, creativity and intellect are enhanced; combined with Alara's extensive education, experimentation with seedlines has never been easier. With the Practice, eventual research into genetics can make superbly powerful fruit, entire steps beyond what was previously considered the cutting edge. Eventually, instead of a mere Garden arising from the ashes, we'll grow a veritable Eden.
Nemesis likely procs on the Hand. He can go fuck himself. Ideally, we'll try to make it proc on someone else who's a bit easier to kill further down the line.