Ten Thousand minds, so little time. Is it a build vote? Is it a CYOA? No, it's a build vote located entirely within a CYOA! Specifically this is a hyper niche build vote that assumes you picked my two favorite options to combine in Rihaku's Furthermost Reaches CYOA way back here (A Simple Transaction I Original), Ten Thousand and Gold. Ten Thousand let you manifest 10,000 different mental instances of yourself and dedicate them to any task while Gold let you have every single one of them interacting with the world around you so long as you had the cash for it.

[ ] Gold [1 Platinum] - The Resplendent Gold has powers twofold, each formidable in its own right. Its wielder may project constructs of golden light from their body, and her fortunes outside of combat are substantially improved. Advances in power by accruing material wealth, most efficiently in the form of precious metals. Construct strength is purely a function of advancement, while proficiency in use relies on a combination of advancement and skill.

At baseline, the wielder may create two constructs each the size and strength of a limb. With a minor lord's treasury, they could conjure ten constructs the size of a full-grown man. With a queen's, they could emplace entire armies with Color magic alone. The secondary power of good fortune accumulates more slowly, but at high levels can reach soundly implausible levels of benefit, such as finding true love in a year, or winning sizeable jackpots on a weekly basis. Its greatest strength is its Majesty, its greatest weakness its Arrogance.

Appearance: Warm golden light that solidifies when deployed in construct form.

[ ] Ten Thousand [10,000 Copper or 1 Jade] - Perfect multi-tasking of up to ten thousand instances simultaneously. Allows you to act as if devoting your full attention to each task, with only physical limits constraining effectiveness, and 'stacked' instances improving mental stamina for that task. Type twenty essays at a time, one with each finger and toe, while remaining as alert as if you'd devoted your full attention to each quadrant of each sense individually, while mentally training every magic system you possess, while reading two books (one with each eye) and holding a conversation, while meditating, day-dreaming, collating learned information, brainstorming your next creative endeavor, and making contingency plans for the next thousand most feasible scenarios given current information.

Pit instances against each other in adversarial hypotheticals to game out likely responses to feints, techniques, stratagems and conversations. Control every consciously-available muscle simultaneously in perfect unity with the precision commensurate to your full attention. Attain enlightened perspective with the speed of one engaged in meditation with functionally limitless mental stamina for every waking hour. Act at full mental capacity at all times, in all relevant tasks, without the accompanying boredom, fatigue, or lack of executive function.

This CYOA was built with an eye towards builds centered around choosing those two options at the very least, though there exist synergies with certain other magics. If you did not have a build that incorporated those two options, or if you did not have a build at all, play this under the assumption that those two options are what you've gotten and you're encountering the Quests at the end without much else.

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Fantasy Financial Planning CYOA - 4.5K words

Hey boss, it's mind Instance 3,090 here. I was created to format our future development in the form of a CYOA, since we spent way too much time reading those and filling them out prior to this.

As a recap we're currently in the middle of a spooky fairy tale forest in the Brothers Grimm sense, populated with walking Risen zombies and wolf like Shadow Beasts and frankly a lot more dangerous things that we're just kind of hoping we don't run into this early in the game. And you're the mind Instance in charge of selecting how we're going to do that, as far as our Gold Magic is concerned.

We've got 10,000 minds available and two arms worth of Gold construct bandwidth. And if we want to get out of this spooky forest alive and maybe even snowball our way out of this nightmarish fairy tale nonsense, we're going to have to prioritize!

Well, technically not 10,000. Your initial idle thoughts have spawned roles and uses for several thousand minds already, if you can't tell by the fact that I'm in the three thousands by designation and how my job as a narrator who reframes our life and death struggles into a CYOA build vote is kind of nonsense. If you want you can force the 3731 minds already assigned to different roles that aren't things to help with Gold testing, but that will mean taking them away from jobs like-

Running through the woods
Hyper focusing on the forest for threats
Recalling all the survival tips that snuck into our media sometimes
Attempting to meditate and be zen
Carving the faces and names of our loved ones into as much detail as we can remember so we never ever forget them
Trying to remember the exact tune of how certain songs go so we can recreate them later
Same as above but with books
Sobbing
Being happy about the whole magic thing

-and being you, boss leader number 1! Well you're actually Instance number 17 delegated to deciding among these options presented to you, but let's not dwell on that now.

The smart Instances in the 323 through 397 subgroup of magical researching have brainstormed some expected returns based on Gold bandwidth and how many Instances you dedicate to each option.

Don't worry about other magic system training or synergy, that's in the court of the 31 through 314 and 2110 through 2599 Instance subgroups respectively. Don't worry about losing track of what's what, we have an Instance on naming and remembering things and they'll get back to us when they work out a better system.

You have access to roughly two limbs worth of Gold bandwidth to make constructs with. We expect more on the way and you should plan ahead for that, but for now we need to get out of this forest and into our first proper adventure.

By combining the mental stamina of Instances 323 through 397 you can generate Stacks of focus, each one being able to select from an option below. By our reckoning you'll have accumulated 7 Stacks worth of focus by the time you make your way to towards any of the locations you scouted, though that may change depending on your final destination.

(Free)

We figured out these in the time it took to even make me, so consider these freebies. Costs 0 Stacks each.

[ ] Sphere - You can make a ball, right? Before you can go full Gamer expy and turn your mana ball into a mana bullet with spinning, drilling, elemental variants you have to make that ball.

[ ] Polygons - Before you can make ornate swords and shields, you must make pointy triangles and sturdy squares. These are the foundations of more complex shapes made up of millions of polygons, like certain people's anatomy or high resolution toothbrushes. And hey, a sharp enough triangle will still stab and a strong enough square is basically a shield already.

(Casting Style)

How Gold is cast is the mark of the maker. Select one of the following options below. Costs 1 Stack.

[ ] Solidworks - 'Solid gold' is a mark of quality when compared to being merely 'gold plated' for a very good reason. Practice giving your constructs weight and heft. At the cost of a quadruple penalty to Gold bandwidth spent on each construct, constructs no longer shatter when hit with peer level attacks and +100% CON and +40% STR to all constructs.

[ ] Infill - When humanity got into 3d printing they realized that solid construction was for people with way too much printing filament on their hands. Instead they could get away with using a fraction of the material nobody is going see anyway and still retain the large majority of the structural strength if they filled the hollow prints with a very specific pattern of squiggles. Task mind Instances with manually replicating the squiggle algorithms, double penalty to Gold bandwidth and +70% CON +25% STR to all constructs. -5 mind Instances while any construct is manifested.

[ ] Dynamic Loading - Any fool can make a usable bridge that doesn't collapse. It takes a really skilled engineer to make a usable bridge that almost collapses. Dynamically scale construct thickness with expected force exerted on it, making constructs as fragile as glass if they exceed expected weight loads but are otherwise perfectly usable in the day to day. +20% effective Gold bandwidth, incompatible with other construct construction methods.

[ ] Gold Lantern - You intentionally neglected training this aspect of your powers to focus on something else. Make sure it was worth it. +2 Stacks.

(Portfolio)

Each technique in your Portfolio builds on the next. Techniques are divided into [Assets]. Each technique costs 1 Stack, but within each [Asset] you can only obtain the next technique if the prior one was purchased.

[Manipulator Assets] More ways to brandish weaponry, more ways to write with quills, more ways to wear enchanted rings.

[ ] Gripper Claws - If they're good enough for Doc Ock they're good enough for you. Stick a pincer on a cylinder and you have a near costless means of manipulating things, albeit crudely.

[ ] Hands - Four fingers and a thumb makes up humanity's favorite multi-tool. The benefits of having an extra set of helping hands, especially when they can be piloted by other mind instances, should be self evident. Prerequisite for [Body Assets]. By default manifest to scale copies of your own left and right.

[ ] Dominate Hand - Why manifest to scale? Suck up every ounce of Gold bandwidth available to you to make a proportionately large giant simplified hand construct. There are well worn magical resonances with such a thing, as a result develop a practice based hand-based path of construct creation. +Progression to any use of the Dominate Hand to do hand related things, such as 'firing finger guns' or 'winning rock paper scissors' so long Dominate Hand's volume is at least quintuple your body's volume.

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[Sword Assets] And spears and knives and axes. Killing implements and cooking implements to survive the harsh forest around you.

[ ] Butter Knife- Why make a hand to hold a sword when you can just make the sword float in mid air with exactly the same leverage? Gain a sword with the sharpness of a reasonably sharp kitchen knife. Mental instances can be tasked with maintaining greater degrees of sharpness, capped at 4 to reach razor sharpness.

[ ] Grindstone - Slowly develop the ability to imagine sharper and sharper swords. Increase the cap on sword sharpness by 1, doubling the time invested for each further increase with a cap on 7.

[ ] Shaving Commercial - Lets face it, you don't know the mechanics of monomolecular edges well enough to recite them from memory without making some sort of flaw. But you did sit through a catchy commercial for a shaving razor that included a facsimile overlaying their jingle. Dedicate a single mind instance to playing that commercial on loop, by mentally humming along to the jingle and advertising manifest a regenerating monomolecular edge. The mind forced to do this will not like this.

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[Shield Assets] You're not quite at the level where a familiar looking hexagonal field springs up to shield you from all physical harm yet. But Polygons was free so with enough personal wealth...

[ ] Adaptive Trapezoid - Better than a simple kite or buckler, this two stage construct has an ablative top layer meant to shape the second layer in such a way to best deflect the incoming blow. While this is not as helpful for nonphysical or elemental attacks it proves its worth when turning away fatal blows from sword swings, spear thrusts, axe swings, etc. It even provides some measure of defense against sonic based attacks.

[ ] Polished Gold - Whenever possible, collapse the adaptive shield in such a way that the incoming attack is not only deflected but thrown back at the attacker. Melee combat will usually not be applicable, projectiles often are. With a small investment of metallic dust you may reflect light based attacks however you like. Makes your already impressive shield shimmer majestically as it manipulates even ambient moonlight.

[ ] Greed - Microhair hooks, viscous velcro, threaded fibers, you have quite a few ideas on how to entangle melee components who were foolish enough to see gaps in the Reflection shield's coverage as weakness. --AGI to anyone or any weapon touching a shield construct.

[ ] Knight's Armor - Manifest a mobile suit of armor, capable of operating around a host or of acting alone with supervision. When encasing a living being provides ++STR and +++CON. Otherwise acts as an armored instance of your base body wearing fully protective plate armor.

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[Missile Assets] Its better that all of these monsters die while they're way over there and you're way over here, don't you agree?

[ ] Spheroid - A suite of upgrades to the simple 'bullet' sphere projectiles, such as spinning them like drills, encasing useful payloads, etc. These skills transfer over to many other construct options, not only projectiles.

[ ] Seeker Triangles - Unleash a swarm of tiny triangles and chevrons and upside down Vs on your enemy. Turn the battlefield into a low resolution RTS space game. Lethality or lack there of scales to construct strength and sharpness.

[ ] Slings - Don't tie up Gold bandwidth with attacks, instead just accelerate the endless projectiles found on the ground to lethal speeds with lethal aim. Doesn't scale to the extent of other options, but provides a useful flat amount of ranged damage to your repertoire if you wish to focus elsewhere.

[ ] Fly Wheel - You can't hold a construct bow taught but you can make a construct disk spin, and then bleed of its momentum. Summon two spinning disks that will launch whatever is placed inbetween them at high velocities. Limited only by personal skill and the ability to envision, you may one day reach a velocity considered 'sufficient.' Loud and subject to disruption.

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[Body Assets] Normally this would be harder, but you've got some perfect examples on hand. Requires the Hand technique to unlock this section.

[ ] Feet - After hands, feet! Undignified it may be, zooming out of the forest on what looks like the bottom half of an ostrich is optimal performance. If this is done decreased chance of encounter and decreased dignity for the duration.

[ ] Touch Feedback - You already kind of get feedback from how your gold pushes against certain material. Focus on refining that into a rough facsimile of the sense. This is the crude beginnings of a sensory array that might prove to be invaluable.

[ ] Vocal Cords - It was easy enough figuring out how to make noise by vibrating air with construct vocal cords. Recognizable sounds are much much harder, but doable with enough practice. Did you pick up a Verse as part of your starting package? Can't remember, but even if you didn't you might still learn to supplement magic requiring incantations or activation phrases like this. Increased chance of encounter.

[ ] Ears - Vocal cords in reverse when you get down to it. Practice based with a steep learning curve, eventually graduate into being able to understand sounds within range of this construct.

[] Eyes - Vision is very very hard to build up from the first principles. It was done from them once though. Start off with a simple light sensor and work your way up from there with corresponding effort.

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Outside of [Assets] there are a variety of other things to invest Stacks in, these without the requirement to purchase prior options.

(Penny Stocks)

Ways to spend your bandwidth unrelated to the above options. Each option costs 1 Stack.

[ ] Halo - Manifest a Halo type construct above your head, a simply gold band of suffice warm light. Makes you slightly better, just in a general sense. Instance 316 thinks this is just a placebo. Ignore them. +1% ALL STATS.

[ ] Competence - While Gold is great to build on itself its more useful as a training aid. There may be 10,000 of you but they're only as good as the you from the start was. Develop some skills in archery, aiming, parkour, and swordplay.

[ ] Orchestration - Instead of training combat you look to the future for money making potential. Manifest wind instruments with your bandwidth and develop some level of skill in the musical arts. Increased chance of encounter and +??? interactions with some Quest options

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(Dividends)

If you maxed out all of the [Assets] in a section you may select the following techniques for 1 Stack. You'll have the beginnings of this ability by the time you make it out of this forest, though nothing close to mastery.

[ ] [Sword Assets] Parry - The best defense is a flashy offense. Use the sensory film of the first layer of adaptive Shield, but rather than collapsing a shield construct into an optimal defense instead manifest an appropriately scaled sword construct to riposte. Shield constructs can not be used while this technique is up. The sword construct is naturally swift and the positioning allows for great opportunity to counter attack. +30% attack speed for sword constructs manifested this way.

[ ] [Shield Assets] Hardpoints - A network of floating points of light similar to a field of stars floats around you, dense enough to hamper motion from targets larger than a housecat. Each individual star may not stand up to the crushing maw of a Shadowolf bite or the brutal chop of a Felled Woodsman axe, but they're more than capable of catching them awkwardly on the elbows of the swing or in the crooks of the legs on the approach. More or less eliminate the majority of melee threat from any being who cannot shatter constructs en mass.

[ ] [Missile Assets] Air Cannon - Step 1: Encase some air in a construct. Step 2: Squeeze it smaller. Instance 401 insists that its not that simple but the end result is that you have a pressurized chamber ready to fire at surprising speeds. While you can achieve higher pressure gradients and other neat tricks through this method the real prize is being able to fire a prepared volley whenever you please.

[ ] [Body Assets] You (Classic) - Make a copy of yourself prior to obtaining your new powers or body, at the gold bandwidth cost of how much you were worth at the time. The objective answer to how much that was may seriously depress you! You're worth your weight in Gold now though, as an Instance can pilot You (Classic) and operate as if they were an independent being sans weakpoints such as vital organs or the ability to be bled out. Can make use of any magic you have obtained that an Instance can cast. +YOU

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(Mutual Bonds)

Select one of the following as a technique you believe you'll eventually obtain in the future. While there's obvious synergy with the earlier parts of your selected build they do not have to be tied to the requirements as per Dividends. Costs 0 Stacks, this is you selecting a destination, not traveling the road yet.

[ ] Astigmatism - Fill the gap between a source of light to the first surface it illuminates with a torrent beam of sharpness. In the case where a source of light is beyond your Gold casting range produce a ray from the furthermost reaches of that limit centered on the origin of the light source. Attack speed is hitscan. Moonlight, torchlight, make them fear the starry night.

[ ] You (Incorporated) - Mint out more and more copies of yourself, focusing on outfitting each instance to where they can adventure safely on their own. With the right kind of spatial abilities or transportation you may eventually seed your instances far and wide, each learning novel magics and earning good coin to send back to the original. +++++You

[ ] Asura - Quantity is a quality all of its own. Instead of painstakingly manifesting each extra hand individually with available bandwidth, suck up every ounce of gold bandwidth available to you to make a proportionate amount of hands centered around your person. The resonate nature of this act grants +15% gold bandwidth worth of hands if Gold bandwidth is insufficient for at least 9,998 hand constructs. All hand constructs gain ++All Stats if all are working towards the same task, and a further ++All Stats if performing the same action. Stacks with Dominate Hand. All hands gain +100% Might if used to punch someone.

[ ] The Chattering - Verse magic, and when you get down to it quite a few other spoken magic systems, activate when the activation phrase is complete. But what if they never were? Summon a rotating ball of mouths, constantly speaking the activation phrases of magic in such a way that said magic would only ever go off if the Chattering was silenced. Immense synergy as a deadman's switch with certain magics like Stitch in Time to cheat deaths you can't react to fast enough. Requires an investiture of hundreds of Instances to maintain, and is an obvious and creepy target unless stored somehow. Completely obviate the Stain of the Poet while active, as the Chattering interjects rhymes between every single word you say so you can once again speak freely.

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(Q1 Projects)

Quests are a thing that kind of just happen in this neck of the woods. Run from them, hide from them, a crisis will always rear its ugly head if given enough time. But as much as the common folk fear Quests, they are still grateful. They know the Furthermost Reaches are happy to drag their sons and daughters into the dark forests any time the sun sets and sometimes while its still broad daylight. Quests mean someone has a chance to turn that tale into an adventure instead of a cautionary tale. What was the first Quest you found yourself tangled up in?

[ ] Rising Tide - You followed the signs of civilization until you found a quaint provincial village. So did everyone, no, everything else in that awful forest. A horde of undead is on your heels and will wash over the town in short order, their defenses not able to withstand the surge. For all that you can help them, ultimately you don't have the Gold bandwidth to defend all of the town at once. +Gold upon completion of the quest, +1 Stack as the village was very sensibly far away from the center of the forest you woke up in.
-[ ] Entrench - Hundreds of zombies, ten thousand of You. When you think about it the horde's technically outnumbered. Hold your ground and defend this provincial village to the best of your ability, making use of its existing defenses and choke points. They lived near the forest so they did plan against attack. Increased reward compared to Evacuate.
-[ ] Evacuate- But you can save the most important parts of a village, their people. Offer a way out for these people to a more fortified trading partner instead of making a desperate last stand to protect some property. With you acting as a spearhead for the group, less chance of villager death compared to Entrench.
-[ ] Extort - Its for a good cause, you swear! Every coin or deed they are pressured to give you under duress, every deceased estate you are able to pillage, is going to be reinvested directly into Gold Bandwidth to better protect these people. You must select this in conjunction with either of the other two options. +Gold


[ ] Woodland Manor - When you stumbled upon a creepy mansion estate in the middle of an eerily quiet part of the woods, seemingly dilapidated and abandoned despite the gates inviting you in, you did the sensible thing and didn't fall for the obvious storybook trap. Sadly any attempt to walk back into the nightmare forest just takes you through a silent grove of trees and loops you back to the gate. You're investigating this one way or the other it seems. +0 Stacks, Manor guests arrive promptly on time.
- [ ] The Grove - You refuse to engage with what's clearly an obvious trap. Check to see if you can't escape the looping grove. Even if you can't the spatial effect keeping you here is more appealing to poke at than walking blindly into the estate. Quiet too, compared to the unearthly growls in the forest proper. Oddly quiet. +1 Stack.
- [ ] The Grounds - Nothing says you have to just walk up to the looming mansion proper. Take the time to explore the unkept grounds for something interesting. Even a gardener's shed would leave you much better equipped to face the trials ahead than before. Chance at finding usable weapons or relevant history about the estate.
- [ ] The Great Hall - You know what says you should walk up to the looming mansion proper and not loot their property first? Manners. Go up and knock on the door, introducing yourself politely. +??? and special interaction if Orchestration is chosen.


[ ] Royal Convoy - You come across a line ornate carriages snaking through the forest, toppled over and slathered in gore and muck. Whatever battle led to this scene is long since over and now scavengers are picking at the remains. With no one to save, are you really any better?
The dead men littering the forest floor have no use for the wealth spilled out alongside them. That doesn't mean you'll be able to take all that you can see. You can hear thunderous footfalls off in the distance, looks like you'll only have time to search through at most one third of the snaking convoy before something big this way comes and confronts you. -1 Stack as you stumbled across this scene unnaturally quickly, leaving you less time to practice.
- [ ] Tip - Valiant knights died here, their armaments yours for the taking if you can bring yourself to pry them out of their cold dead hands. Though they ultimately failed, the weapons dedicated to the defense of passengers so opulent are prizes in their own right. Obtain an enchanted sword and a cache of high quality non-magical weapons and armor, bloodstained but usable. ++Gold from the sheer market value of it all.
- [ ] Torso - There must have been some sort of supply wagon before it was raided, given the pile of vegetables and assorted jewelry strewn about a very large gap between two carriages. Animals are already fighting over the spoils, though there also seems to be a couple of rats ignoring the massive bounty of shattered pumpkin to fight over shining red gemstone set in a ring. +++++Gold, must declare how you deal with the frenzied rats if you choose to take the ring.
-[ ] Tail - There's something in the final carriage, rocking the cart with its weight as it shifts. Basic deductive skills tells you that nobody human survived whatever attack happened. And all the same you can faintly make out unintelligible mumbling. Higher risk does not always imply higher reward, but there's definitely something disquieting about just leaving it be with another enemy approaching. +??? and special interaction if Orchestration is chosen.
 
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Fantasy Financial Planning CYOA - 4.5K words
Well, here's a thing:

[CYOA]Plan Power Begets Power 7 base)
-Gold Lantern +2 Stacks (9)
-Dominate Hand 3 Stacks (6)
-Hardpoints 5 Stacks (1)
-Royal Convoy 1 Stack (0)
--Torso +5 Gold

Hardpoints and Armor should be enough to take on the rats just by being safe from them. Then heavy Gold gives more power to practice with when Dominate Hand gives a way to Progress through practicing.
 
@Birdsie

Hypothetically, if the Dark Ones were buffed by Apocryphal in some fashion while fighting a High Cursebearer, how would they react?

I don't have any such Omakes in the works if you were worried, I just wondered if they can Splinter themselves. Since their goal is to raise the average conceptual weight until the Diamond understands itself, they probably can, though I'm wondering if they'd freak out and act irrationally over it.

I mean, I still don't quite get their logic on some points(Primordial Humans seem much better suited to raising the average conceptual weight than the current degraded version), but that seems like their nightmare scenario. Getting tainted by outside ontology forces so they have to crosscheck their own judgement. Huh, maybe that's why they're so hands-off?
 
Indenture Quest: The Backrooms
Quest: Conquer 90%+ of the 9.223 quintillion+ Levels of the Backrooms, including at least two variants, the multitude of secondary dimensions such as the Oldrooms, their various Sub-Levels, connected liminal spaces such as the Domed Meadows, and rule continuously for a period of no less than 100 years. As most levels and spaces are millions of square miles and many are infinite, though more in the sense of an infinite plane than being all-encompassing, a period of 10000 years will be allowed for this Quest. Do note that if The Backrooms are destroyed, such as has happened in at least one future timeline accessible from the 'base' Backrooms, it will count as a failure. The challenge here is the scale, not the power of most any individual entity, though defenses against bizarre Levels with rules that result in instant death upon being broken will require defenses or divinatory capabilities to navigate.

The Backrooms are technically a dimension adjacent to a normal Earth. A liminal space accessed by no-clipping through reality, something that in this universe happens to approximately 350 thousand people per year. Most of them die or wish they had, but some have carved out a life for themselves. In two iterations, the M.E.G. has been attempting to take up stewardship of humanity, in another, the UNCB is working to unify and protect the population, arming them with knowledge and supplies. Something the poor souls commonly found here are in dire need of.

Whether thirst or starvation was an issue depended upon the iteration, though immortality was generally more of a curse than a blessing in this place, but those who succumb to insanity become the Wretches or Insanities, mindlessly murderous red humanoids with wretched grins, hence the name. Then there are the Smilers, creatures with massive smiles that are the only parts of themselves besides the eyes that are visible, who lurk in dark areas, and kill anyone they find wandering in the dark. More insidious are the Hounds and Partygoers, horrifically distorted humanoids each bearing a virus that can transform a human into one of them within less than an hour of a bite in the former's case and less than ten minutes in the latter's case. Many more Entities, bizarre and usually dangerous to normal humans, abound, though nothing likely to threaten a Cursebearer beyond the top tiers unless this is your first or perhaps second Geas world.

There are opportunities afoot here with the right Advancements. Billions of infinite planes fit for habitation means infinitudes of potential subjects who might accrue benefits in research and novel powers for their master. Then there was the territory itself. Infinite planes meant infinite territory, and any means of directly asserting power from such material possessions, such as Gold Color Magic counting infinite territory as infinite wealth, could easily translate into truly immense power. The apparently infinite hordes of enemies could be of use for Color Violet as well, particularly in areas such as Level ! where a horde of enemies charged at you with no end to them. Normally something a human could only run from, with many losing their lives by virtue of the distance to the exit being 10 kilometers while pursued by murderous entities, with the right Advancements, this could be farmed for power quite easily.

There were also Levels and liminal spaces with advanced technology available, such as plasma guns and the like. Others have marvels of biology such as at least a few races with perfect regeneration. Then there was the ability-boosting Thrift Store, with special Charms for sale such as the Golden Bullet Charm which doubled the firepower of any firearm it was equipped to. This could be meager for a weak gun, or an amazing upgrade to an already-powerful weapon. The Almond Water found here can heal grievous wounds and cure horrific diseases, even reversing mental degradation.

With ten thousand years to achieve this goal, this should be a relatively simple Geas world, provided you worked to gain Advancements that allowed for wide-scale power projection and rulership. Otherwise you would struggle to assert control over many of the Levels and limspaces.

Generally, each iteration of The Backrooms is indicated by it's 'entrance' which is generally referred to as Level 0. There is 'Finite Zero' which is believed to be the original, 600 million square miles of dingy yellow carpet and wallpaper where each person seems to end up in their own version, as they cannot find any other people, nor interact with them, even if they should have arrived together. Then there is 'Zero Cylinder' which allows for interaction with others, but has cylindrical transition zones between an infinite series of identical floors of the same 600 million miles size, making your odds of actually meeting someone practically nil. Each such zone is usually found behind thick steel doors which an ordinary human can open with a crowbar or similar tools, matching the steel plating on them. Each has a platform, with ladders up and down, and a gentle wind moving through the zone. The last well-known iteration is 'Infinite Zero' which is an infinite plane version of the first form, save that the individuals inside of it can in fact meet up. It is theorized that being are drawn together in 'valleys' as otherwise finding anyone else would be like finding a needle in a haystack larger than the universe, though this applies to both humans and hostile entities.

Regardless, this is one of the safer Levels, and is often referred to as the 'Tutorial Level' because of it's nature as the relatively safe and simple first Level anyone who enters The Backrooms will encounter.

AN: So, I stumbled across this Web Original stuff a while back, and I thought it would be a decent third or fourth Geas world for a non-Hunger Cursebearer. I wonder how Hunger would do at administrating an infinite plane. Sure, it's nothing special in terms of threats by itself, but infinity is rather different from, well, finite anything. Admittedly, not all of the Levels are infinite, but even a millionth of a quintillion is still a trillion, and the percentage is significantly higher than that.

Anybody who's heard of them want to chime in?

1054 words above this line.
 
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@Enohthree How would Elysian, Step Up, and/or Red affect your CYOA?

Step Up is an additive boon to most Quest options. By leaping forwards again and again, as well as being able to teleport upwards and then back down in order to scout ahead, you arrive earlier than you would have otherwise in certain destinations. This is a great advantage when leveraged, but not one that came without opportunity cost.

In Rising Tide the undead horde isn't nipping at your heels when you reached the village. You hurried past it and were able to warn the village even earlier. Additional time to either Evacuate or Entrench, both of which significantly decrease their respective chances of failure. -1 Stack, as you had less time to practice.

With Royal Convoy, arrive while the blood is still warm and seeping into the dirt. The ranks of the convoy have broken and the greatest defenders have long fallen, but there may be a rearguard or two not quite dead yet. If you were even faster with another power's combination maybe you'd have made it in time to turn the tides? -1 Stack as you had barely any time to practice, gain valuable information from a royal guard before they succumb to their injuries.

At the Woodland Manor? +0 Stacks, Manor guests arrive promptly on time. The Grove option becomes more fruitful though, as you have your own spatial magic to compare and contrast with the spatial effect keeping you trapped. The Stack gained from that option can instead be burned on increasing your grasp of Step Up.


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Elysian is a boon primarily to your Portfolio, specifically any Asset technique that duplicates a body part. Any such Asset benefits from the Solidworks Casting style at no additional cost in Gold Bandwidth. Any technique that duplicates You in full conveys a facsimile of your body's natural regeneration without effort. You find that casting Body Assets comes easier than other techniques, as the gap between 'your hand' and 'an idealized hand' is nonexistent.

Aside from this there are not many immediate benefits to you aside from a significantly reduced chance of death no matter what quest you undertake. The benefits of Elysian are primarily personal and long term.

---

Red is an incredibly powerful force multiplier, but this is literally the first night and you simply don't have that much force to multiply just yet. Even so there are still things it can do, for both Quests and Portfolio.

On the Portfolio side of things, gain the ability to burn Stacks in order to increase effective Gold bandwidth without having to actually acquire more wealth. The exchange rate for this is not great, but Stacks regenerate daily and any percentage increase in Gold bandwidth permanently scales no matter how many actual +Golds you get down the line.

On the Quest side of things, as soon as you step onto the grounds of the Woodland Manor you would realize that very little of what you brush up against has the Essence of a 'non-living' thing. Good in the sense that non-living things are still far beyond your ability to drain, concerning for other obvious reasons.

Thanks to Ambition and Arrogance compounded by Red and Gold, Evacuate is no long an option in Risen Tide. How fortuitous, then, that a swarm of individually weak but numerically large enemies is exactly what you need to start snowballing with Red's Essence drain! You may select Extort as well and get your payment not in material goods but in what meager Essence the villagefolk can spare you ahead of time. People would be leery, but if you pulled it off then the undead horde would be near guaranteed to be repelled without loss.

With the Royal Convoy there's a bounty of otherwise hard to obtain Essence to drain that you frustratingly can not access. Either the mighty royal guards have already died or your current inability to drain non-living things prevents you from bulking up with the fortune of Essence locked inside the jewelry. If only you got there a little bit earlier for the guard, or were able to keep the jewels and gemstones on your person long enough...

---

The Second Jade

Step Up is easy enough to get, I got it in the very build that inspired this CYOA as a matter of fact. But nobody had 10,000 Copper to spend on Ten Thousand, which means you spent your Jade on it to participate.

Which means you took a Blight in order to afford a second Jade option. Mercy be on your soul.

Here's how some of the options are altered depending on the Blight chosen.

If The Madman was selected not much actually changes. The looming sword of Damocles is enough to force you into risky and life threatening risk reward scenarios without having to influence you mechanically if you don't want to bad end in ten years. Its up to you to determine if that means wasting your time defending villages from being torn apart by the undead instead of throwing yourself at a lurking Ethereal for its Essence.

If The Waning was selected the one thing that immediately changes is something that didn't change because of your actions, but is now very relevant to your situation. The Woodland Manor keeps detailed and meticulous records regarding its invitations and when it sent them.

If The Wretch was selected then it has the biggest impact on the Quests for obvious reasons. The tradeoff is that if you manage to overcome these initial difficulties the greatest hurdle is over. You're not going to have a death countdown or fight against the inevitable forces of personal entropy if you can navigate these social encounters.
In Risen Tide the villagers will refuse to cooperate with you. Singlehandedly saving all of their lives would make great headway in wearing away that awful first impression, but 'singlehandedly' is the key word there.
At the Woodland Manor you find that The Grove is actually allowing you to leave. You get the sense that your invitation is being regretted.
With the Royal Convey you are besieged by every creature or being intelligent enough to recognize and hate you. This includes whatever is in the Tail of the convey. This does not include the mice fighting over the red gemstone right, for as much as they might hate you they are too busy hating each other more.
 
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I have been inspired by ilbgar123's story of Greedy but I did not like the fact that Greedy blatantly cheated with the addition of anywhere from 6 to an functionally Infinite number of points and as such decided to do my own take of his CYOA challenge, and I shall make the ultimate build possible using as many of the CYOAs on this thread as possible. I will not be using Birdsie's Games in Sliver due to how the Dark Ones would just instantly disintegrate anyone with the power this challenge provides that decides to interfere with the Games in Sliver.
To begin I will start with the point of insertion
A Wish Upon A Star
CYOA
I chose this CYOA made by Birdsie as the Point of Insertion because it is one of the two CYOAs that change your budget based off of your starting location as such the build used will be similar to Rihaku's build for this CYOA

Elixir of Power Augmenting Wish: Cost 5 + 1 - Wish spent to comprehensively augment Ectocorona, taking into account our combined values, desires and intentions. +25 to LCK, +.1 ISH.
Pearl Necklace 3 - Placed on Ectocorona
Ectocorona 5

Baseline +1, Conflux (+5), Hero Synthesis (+3), Striking Them Down (+2), Affliction of Slumber (+3)

Only I will replace Affliction of Slumber with the Decimator's Affliction for reasons I will get to later, but the reason I chose this build for this CYOA is due to how Ectocorona is the most powerful companion on offer from all of the CYOAs on this thread and how this build maximizes her strength. I will get to why she is essential to making this build work later. Also being able to recruit the boosted hero can be very useful

The next CYOA on the list is Rihaku's
A Winter Dynasty
This is the second CYOA that changes ones budget based on the point of insertion but thankfully this CYOA is more flexible is its starting location
i will make two builds for this one for i do not know if the Ever-Tree counts as a highly dangerous setting with a great number of cosmic-level difficulties or if return would bring me to the ever tree so i will make 2 builds to take advantage of the 2 point difference

Build Poor
[ ] Your Choice [2 Gifts]
[ ] The Seraph [+1 Heroic Favor]
[ ] The Genius [2 Gifts]
[ ] The Mandarin [1 Gift]
-[ ] The Genius
[ ] A Debt [+2 Gifts]
[ ] A Sword [1 Heroic Favor]


Build Rich
[ ] Return [0 Gifts] / [ ] Your Choice [0 Gifts]
[ ] The Seraph [+1 Heroic Favor]
[ ] The Genius [2 Gifts]
[ ] Titan's Abacus [3 Gifts]
[ ] A Debt [+2 Gifts]
[ ] A Sword [1 Heroic Favor]


With the Sword for both builds being whatever the Seraph thinks would work best but if i had to come up with a A Sword myself i would call it the
Blade of Wonders - This Sword boosts the learning/potential of all magics known by the wielder with it enhancing the most minor of magics/magic systems the most while barley enhancing the greatest of magics/magic systems. This effect could be said to make the average minor magic equal to an average lesser magic, make an average lesser magic equal to the greatest lesser magic, make the greatest lesser magic enter the valley that separates the lesser magics from the greater magics, and it only makes greater magics slightly better (In case you where wondering i am using Vali's CYOA classification of magic in the description). It also allows for any and all magic to be channeled through this sword even if it would ordinarily not make sense to do so. For example a spell that summons spectral weapons that can cut through the spirit could be cast through this blade in order to make the Blade of Wonders cut through the spirit, and not summon a spectral weapon in/on the Blade of Wonders

As for why I went with the builds I did I picked up The Genius due to its great ability to have me not die, I chose A Sword due to just how powerful made to synergize with the entire build, and I chose the Titan's Abacus due to how needed something that Interfaces with my many systems of supernatural power so that I would not be overwhelmed with the many options I have available.

Speaking of Vali's CYOA let us move on to his CYOA

The Mortal Affliction [+3]
Curse of the Rival [+3]
Horror-Mark Brand [+3]
Curse of Plagiarization: Doom of the Tyrant, Brand of the Addled, The Curse of Misinformation, The Geas of the Anathema [+8]
Brand of the Phoenix [+1]
Doom of Judgement [+1]
Brand of the Seer [+1]
Reward of the Chronicler [+1]

The Sorcerer's Apprentice [-1]
The Ring [-1]
The Staff [-1]
The Robe [-1]
The Grimoire [-1]
Game Magic [-3]
Sword Seer [-4]
Magic Progression [-3]
The Logos [-6]

This build takes on many curses but they all have some means of mitigation. Mortal Affliction by the fact that this build has 100 years to mitigate this before it suffers form it, Curse of the Rival is mitigated by the fact that it only scales with my personal power and for much of the early game Ectocorona could destroy any rivals, The Geas of the Anathema is much the same only with the fact that their potential scales with my power and conflict is forced rather than encouraged, but it might not respawn the Anathema, the Horror-Mark Brand is mitigated by not exploring the cosmos until I can hide from extra-dimensional beings which I have a plan for, the Doom of the Tyrant was never a problem for Hunger so I should be capable of much the same, I should be able to prove my competence to make individuals respect me despite the Brand of the Addled and having strangers underestimate me should not be a problem if I let my campions do most social actions, The Curse of Misinformation can be mitigated by just not letting information of me escape, the Brand of the Phoenix should make this easier by deleting all record of my existence and is mitigated by making those I care about my apprentice with The Sorcerer's Apprentice, Doom of Judgement is mitigated by just being good and the built in moral compass is always helpful, and the Brand of the Seer is mitigated by just letting my companions I make an apprentice be my mouthpiece.

The boons are all good for The Sorcerer's Apprentice lets me teach all my apprentices all non-Greater Magics even ones that can't be taught like Luck Magic, The Ring doubles my Int/Wis, The Staff makes me better at all magic, The Robe buffs all enchantments by a large degree, The Grimoire lets me scale Int/Wis by studying the Logos, Game Magic lets me scale stats, and skill and also gives me HP, Logos/Magic progession should be able to limit break Game Magic, Sword Seer gives me amazing precog capabilities, magic progression is self-explanatory, and the Logos is impossibly strong if you are smart enough to study it and I am fascinated by this part of it
The inner workings of machines yet unbuilt and spells undiscovered can be derived based on the word that the Logos would name them with. The name for any magic system in the Logos is a word of power granting mastery over it.
that means that by merely knowing the true name of magic I can instantly master it and possibly edit it. Now at this part of the build I see nothing too special but next up is Orm's CYOA

[ ] Final Scion of Water (2 orbs)
[ ] Expressive (4 orbs)
[ ] Exemplar (1 orb)

[ ] Nemesis (+1 orb)
[ ] Lethe (+1 orb)
[ ] Dreams of Distant Fire (+2 orbs)

Scion of Water is an amazing purchase that provides physical enhancements, tremendous powers of hydrokinesis, evasion, stealth, and regeneration that has massive synergy with all of the powers on offer and it even has control over blood and I will explain why that is amazing later, Expressive is an amazing power if I am lucky I would get Rihaku's Wellspring but any expression would be amazing from what I can tell, and Exemplar is a good peak human pick. Nemesis is risky but I should be able to out-scale it, Lethe can be ignored due to how intuitive scion and expression is, and If the General can find me good luck trying to keep up with my progression, and I should be fine in getting rid of the nightmares from Dreams of Fire

Next up is Rihaku's CYOA of
The Furthermost Reaches
For the build is
[ ] Resilient [2 Copper]
[ ] Green [2 Copper]
[ ] Gold [1 Platinum]
[ ] Red [1 Jade]
[ ] Ten
[2 Platinum]
[ ] Ten Thousand [1 Jade]
[ ] Bolt From the Blue [4 Copper]
[ ] Step Up [1 Platinum]
[ ] Stitch in Time [1 Platinum]
[ ] Tarnish - +2 Platinum
-*The Hunted
[ ] Blight
- +1 Jade
-*The Madman
Resilient + Green gives me 6 hours of sleep and a way to grow wisdom, Gold gives fortune and the ability to create constructs which will be used to utilize runes and verses with my 10000 minds, Red gives MASSIVE growth in all magics and gets stronger as I personally do, ten is ten times physical stats, 10000 lets me be capable of managing everything, Bolt is a sold reliable simple attack that scales with physical strength, willpower, intelligence, and charisma if you take its stealth aspect into account, Step Up is a way to grind up INT and also gives mastery of space, and Stitch gives limited control of time. Hunted is out-scaled quickly and if this build cant out-scale Dr. Apocalypse nothing can. also you might notice how I have 3 colors, but I have a way of managing it to be reveled later.

Next is DarkSideBard's CYOA
Persona
Core Stats: Intelligence, Wisdom
Core Skills: Swordsmanship, Research, Staff fighting
Inherent Ability: Understanding the truth of things. the Persona is great at learning the hidden nature of things
Edda be a Progression-Type Cursebearer
Curse: Doom of the Saint
Primary Remittance: Twice-Great- The Power of Love- Accretion
Lesser Remittances: Saltbrume, Grace, Retinue

So the best benefit is of course to become Progression-Type Cursebearer and the Progression that provides but this also provides other core benefits. The Stats and skills are useful but not needed. Doom of the Saint is livable by just being a hero which the Seraph already tasks me to do, and the super empathy is a good plus to know what others are feeling. Accretion gives me a massive ability to make my artifacts better such as my hero's sword or my staff. It also provides Rank which is amazing at everything from supporting my companions to hurting my rivals with an effect that is like luck but not quite luck. Saltbrume + Accretion + Red + Scion of Water should give me powerful advancements to make me a terror in the mist with a bloody fog following me draining my foes of their essence while also hiding me to let me strike unseen from the mist. Lastly retinue give some of my Progression-Type Cursebearer Progression to my companions which is incredibly powerful and lets my companions keep up

Next up is Birdsie's
Underworld's Pearl
The build for this one being

[ ] Primordial Form [1 Denar]
[ ] Ferryman's Spell [1 Obol]
[ ] Sign of the Bear [2 Obols]
[ ] Sign of the Lion [4 Obols]
[ ] Craftsman's Constellation [1 Drachma]
[ ] Spirit Doctor [1 Drachma]
[ ] Sign of the Accursed [1 Denar]
[ ] Winged Sandals [3 Obols]
[ ] The Aegis [2 Drachmas]
[ ] Greater Specter-Hunter Geas [+1 Denar]

Ideally my titanic domain would be magic but any domain would be great but Primordial Form is amazing due to the fact that it makes killing me almost impossible. Ferryman's spell for the chance to meat him again and had nothing better to spend Obols on. Bear gives a nice bonus to Stats after waking up. Lion provides durability/supernatural intuition capable of seeing the invisible which is great. Craftsman's makes me a skilled crafter at everything which is handy, and the constellation allowing the creation of wonders is always helpful. Spirit Doctor lets me work with souls which is always good. Sign of the Accursed provides the cheapest access to the Praxis possible which is amazing due to it being the Praxis. Winged Sandals was only grabbed due to how I had spare Obols to spend. I can study The Aegis for possible curse mitigation or as an enchantment to give to my robes. Lastly Greater Specter-Hunter Geas only compels me to act one year for every decade and I should be capable of out-scaling the four Great Specter Kings within a decade.

Next up is Ilbgar's
The Lost Realm​
for this i have to roll a 1d100 for Insightful Inklings, a 1d20 for Informative Opinions, and a 1D6 for Inherent Memories.
I got 23 Insightful Inklings, 16 Informative Opinions, and 4 Inherent Memories so a good roll all things considered

[ ] Forgetful.
-[ ] Fake *2 [20 Insightful Inklings]
[ ] Non-Existent
-[ ] Fake *2 [8 Informative Opinions]
[ ] Grey. [1 Informative Opinion]
[ ] Brightest White.
-[ ] Fake [4 Inherent Memories]
[ ] Exavolt. [3 Informative Opinions]
[ ] Battle Magic. [4 Informative Opinions]
[ ] World's Cutest Teddy Bear. [2 Insightful Inklings]

Forgetful makes it to where the The Curse of Misinformation has a much harder time hurting me, and lets me hide better. Non-Existent makes it very hard to hurt me considering how all attacks and harmful effects inflicted on you suffer a 0.8 ISH penalty. it might even provide an avenue for curse mitigation or just makes my powers negative downsides lesser. Grey gives me powerful illusions that can provide for a wide range of effects I could potently make a key to unlock doors in my way or just be impossible to find with this color. Brightest White is what allows me to survive with Red, Gold, Green, and Grey, and it also allows me to learn incompatible powers which are always helpful to know. Exavolt was oddly the most affordable Imaginary Element given my starting budget, and provides good solid power. Also I bet Exavolt + Sion of Water would give me control over storms. Battle Magic gives me control as to prevent me from destroying reality with the massive amount of power this build provides. Also Hunger could of gotten Battle Magic instead of Accretion so it must have great potential. I got World's Cutest Teddy Bear because nothing else was affordable but i should be able to make use of it

Next up is another one of Ilbgar's CYOAs

CYOA: Status Screen​

[ ] Job Magic - 1 Bit
[ ] Skill Points - 1 Bit
[ ] Three Actions - 1 Byte
[ ] Commander Bonuses - 1 Byte
[ ] Contractual Boss Immunity - 1 Byte
[ ] A Complicated Transaction - 4 Core Features
-The Games In Silver CYOA
--[ ] The System (1 orb)
--[ ] The Diamond Perfection (4 orbs)
--[ ] The Intimation of the Pompadour (3 orbs)
--[ ] Stonesnout's Condemnation (+1 orb)
--[ ] The Drifter's Curse (+1 orb)
--[ ] A Twisted Experiment (+3 orbs)
-Games In Silver CYOA: Alheria Edition
--[ ] Battle Aura (1 orb)
--[ ] Coin Forgery (3 orbs)
--[ ] School of Present Light (4 orbs)
--[ ] Godslayer (+2 orbs)
--[ ] Child of the God That Will Come (+3 orbs)
-The Furthermost Reaches
--[ ] One [1 Copper]
--[ ] Three [3 Copper]
--[ ] Seven [1 Platinum]
--[ ] Last Laugh [2 Copper]
--[ ] Perfect Storm [5 Platinum or 1 Jade]
--[ ] Manacles [2 Copper]
--[ ] Sigil [1 Platinum]
--[ ] Gonne [1 Platinum]
-The Lost Realm
--RNG created 79 Insightful Inklings, 14 Informative Opinions, and 4 Inherent Memories
--[ ] Nihilus
--- [ ] Fake [2 Inherent Memories]
--[ ] Brown
---[ ] Fake *2 [8 Insightful Inklings]
--[ ] Blue
---[ ] Fake *2 [16 Insightful Inklings]
--[ ] Pink
---[ ] Fake [4 Informative Opinions]
--[ ] Deepest Black
---[ ] Fake [10 Informative Opinions]
--[ ] Quickwater
---[ ] Fake*3 [40 Insightful Inklings]
--[ ] Inksky
---[ ] Fake [16 Insightful Inklings]
--[ ] Overwrite. [2 Inherent Memories]
[ ] Punch Goblin + 1 Bit
[ ] Urthros + 1 Byte
[ ] Attention of The Void + 1 Core Feature
[ ] Gamer Skills + 1 Bit
[ ] Dawnbringer +1 Byte
[ ] Barrier - 4 Bits
[ ] Harvest - 1 Byte
[ ] Event Flags - 1 Byte
[ ] Plot Non-Progression - 1 Core Feature
[ ] Save Files - 1 Core Feature
[ ] Seven Souled - 2 Core Features
[ ] Collected Memories - 1 Core Feature
[ ] Error Sans + 1 Byte
[ ] Sonic.Exe + 1 Core Feature
[ ] The Dark Master + 1 Core Feature
[ ] Killer GM + 1 Core Feature
[ ] Shards of Enlightenment + 4 Core Features

As you can see Status Screen opened up a lot of options but to begin Job magic will give me some nice skills, Skill Points more skills, Three Actions triples my growth rate, Commander Bonuses buffs those who work for me, Contractual Boss Immunity gives me immunity to most status ailments and instant death effects, A Complicated Transaction gives me access to the Games In Silver without having to worry about splintering, System is a great growth streamliner, Dimond Perfection makes my actions perfect which should keep me safe with The Logos, Pompadour gives me heroic willpower and resistance to mind alteration, Stonesnout's gives me money for Gold to make use of, and diamond/titan should keep me safe from it, i can out-scale the drifter and Turenval, Battle Arura multiplies Titanic strength, Coin gives me access to a large range of magical effects and has great synergy with gold, School of Light gives control over time and also enlightenment, I should be capable of out-scaling both the Godslayer and the God who will come, One gives me access to a daily full restore, Three gives me insight, Seven gives me control over the elements, Laugh gives me a get out of jail free card, Perfect Storm gives me the abilty to summon massive storms for Scion to control, it also summons mystically potent water/air/lightning/ice, and i can teach it to others to have insight into problems I will face, I can study Manacles, Sigil, and Gonne to learn how they work/replicate, Nihilus + Overwrite gives me possible alt-selfs to study and is very powerful if used with caution, Brown keeps me alive, Blue lets me learn, Pink controls magic, Black smooths over any rule abuse this build makes use of, QuickWater adds more water control to scion, Inksky to control the sky, i can out-scale goblin/Urthros, i can handle the void, minigames are not that bad, i already need to kill the void, Barrier keeps me alive, Harvest gives me loot, Event Flags/Plot Non-Progression lets me out-scale any threat, Save Files keep me alive, Seven Souled should prevent the Colors from killing me(if it does not I will remove The Lost Realm, Seven Souled and the second level of Shards of Enlightenment, and replace it with world overlay) Black should allow my previously acquired artifacts to merge with the Collected Memories(by way of abusing the personalized based on your wishes part of Collected Memories description) Save file should over come Error Sans, Sonic.Exe, The Dark Master and Killer GM, and lastly Shards of Enlightenment makes earth filled with power that this build should be able to overcome

This build altogether focuses on making any companions powerful enough to overcome the Curse of the Rival and is free to be a mighty hero with a few rivals trying to keep up with the absurd growth this build has. excluding the 51 words that come from Rihaku's build this post has 3108 words and this was a far larger undertaking then I expected but here it is.
edit: also adding vote to the tally
[X] The Ring Crimson - Blood Halo
 
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Really cool @GoldExRoot but you missed one. Also, having 2.5K words gives you an extra 4 Bits, 2 Bytes, and Core Feature to work with because of my Writer's Quill version. Seven-Souled and White should work fine, especially with all the conceptual barriers from your equipment and Pompadour.
 
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Beast of Thunders

"A Beast of the ancient ether haunts that forest." Such was the proclamation of the village boys. "And it can make workings of strange thunder! Look and see!"

Antonius beheld a small, unimpressive device almost beyond oddity - a small diode glued haphazardly atop a box of steel, a flicker-soliton of sharp violet lightning sparking on the surface of a glass bowl placed over the diode, darkened and charred in a few places. It was a curio of primitive insight, crafted indeed by someone with an experimental approach to matters of science and engineering; a novice putting together an idle working, rather than a craftsman of exquisite talent on a quest to make his next magnum opus. Beyond simple entertainment and self-evident presence, it seemed to have no real purpose or discrete meaning.

With a movement of the finger, he flicked off its switch, shaking his head. A toy for children. Not a real clue as to the Beast's true capabilities.

Antonius was a soldier in the army of the Realm. A self-made sergeant veteran of great acclaim and prowess; his swordsmanship was second to none in his city, and he frequently placed within the top one hundred contestants in Realm-wide ranking matches. A Beast haunting the Realm's outskirts was nothing new.

And yet, a Beast that made such devices? Such toys? How forebodingly unusual - it hinted at a rare intellect, a capacity for reason, even curiosity, and desire to self-improve; traits not impossible to find in such creatures, but rare anyhow.

After his brief investigation - interrogating the locals, putting together evidence from temple records, keeping watch of the forest periphery close to midnight for movement - he decided there wasn't more than could be gleaned from staying here. A Beast was a Beast, and he knew their weakness as well as anyone - platinum or jade.

It'd be most prudent to hunt by sunlight's course, naturally, and so Antonius spent the night at a local inn and rose half an hour before the dawn, to do some basic stretches and eat a hearty breakfast in preparation. And then, he set off, into the unexplored and timeless wilds of the far jungle. As he reached the forest's margin, the first rays of pale yellow radiance started to rise and shine on his path, warming his back. The sunlight was any self-fashioned huntsman's welcome friend in the dominion of darkness.

He traveled through the forest almost like a wraith of old, before their kind was exterminated; whisper-fast yet untiring; gliding across open spaces, hopping over protruding bushes, hanging vines, or verdant earthen roots; carefully stepping over the nests of animals and avoiding ankle-biting snakes hiding in the tall grasses. He crossed small gorges with vivacious streams of mist-venting water, in between overgrown bluffs, and carefully ascended sloped embankments to walk on ancient paths whose tread had been utilized commonly enough it was yellowed and absent of grass. Despite the rising sunlight, the forest was filled with twilight, its edges darkened by the many ancient and thousand-ringed venerable oaks and gaunt, brittle pines. It made for an anxious journey, one reminiscent of the haunted darkness of the ages past.

At the zenith of his journey into the beast's territory - maybe an hour prior to noontime - he made a small camp, started a fire, and set up a tent. As he removed his helmet, Antonius began the preparations for the hunt proper - he prepared an obsidian vessel shaped like a drinking bowl and a cruelly jagged knife of soft green jade, taking both out of a roll of cloth dirtied by the passage of time, and then doused the cloth in water from a nearby pond. He returned to camp, heated the vessel for several minutes over the fire, and then started the ritual.

Gently, he took the jade knife and slit his wrist in a sharp, fast motion. He winced instinctively but was fast to position his wrist over the vessel. His blood started to hiss and bubble in seconds, as he whispered incantations to rouse the flames. A salty-sweet scent filled and permeated the air, then spread, and infected everything.

Although disgusting to a mortal, the ritual made the blood irresistibly tantalizing to a beast. It'd come soon, maybe within several hours, maybe within minutes. It would not be able to resist the pull of his blood, offered so rivetingly in the open, heated like a compote. It might fear and weaken in the sunlight, but Antonius had performed this ritual hundreds of times, and he knew with the same certainty that most people knew that day came after night, that its greed and desire would inevitably conquer primal dread.

He pressed the cold, wet cloth to his wound. After letting it soak in the blood for a minute, he whispered another incantation - one of accelerated healing. It would not completely heal the wound, but at least it'd close the cut and make the blood clot. After that, he pulled away the cloth and stored the knife again, then put on his helmet and sat on a nearby rock, beginning to sharpen his sword as a final preparation. It'd come soon, but there was no reason for worry - he'd be able to sense its approach.

Antonius was very surprised when he didn't. And he was even more surprised when the beast arrived instantly, drawn to the bait like a fly to bright light, with a flash of thunder that eviscerated the darkness of the overgrowth, in the bushes on the very periphery of his camp. The flash of light went away so fast he couldn't spy more than an outline of its form, but some features remained visible. Its eyes glowed, a citrine-amber shade, polished and luminous, not unlike floodlights; alongside the sigil on what must've been its forehead - a crimson, faintly lambent mark, like a king's crown with thorns and spikes rising from the top.

The sigil was definitely magical in nature, as tendrils of red essence reached out into the world, snapping in and out repeatedly.

"I've caught the scent of your offering," it whispered from the shadow of the bushes - a sibilant hiss, like a snake's, but its volume was large, filling the entire space of his camp's clearing as effortlessly as a mortal's whisper filled a cloistered broom locker.

The Beast had even partaken in offerings from the locals? Inwardly, Antonius couldn't help but feel a mote of hate rise to his chest - a territorial monster that hunted without remorse or discrimination was a sad thing, but an intelligent beast that extorted the lesser mortals underneath to sate its cruelty was worthy of nothing but cold contempt.

"Not an offering, I'm afraid," Antonius said, feeling a touch cocky. "It's bait."

"Oh? You came here to die?" It laughed - straight from the throat, rasped and gutsy. He could read both its intent and emotion plainly in that laughter. It wholeheartedly believed he stood no chance against it.

"And what makes you think I can't kill you?" Antonius chuckled to himself. "I know the weakness of your kind. I've killed hundreds of you."

It raised an eyebrow, in the darkness, and leaned forward. He spied on what seemed to be the barest silhouette of a face - even so scarce and invisible, there was something hauntingly beautiful to its features. He steeled himself, remembering that he must slay it. "Then why are we still talking?"

"Our conversation is its own reason," Antonius admitted. "I've never met one of you that can speak. I've seen that device you made - and it sparked a curiosity in me. Of course, I intend to kill you no matter what, but there's no reason it cannot be prefaced with a brief conversation."

"No matter what, hm?" It paused and leaned back into its darkness. Although its sudden arrival was abnormal, it stayed obstinately in the dark - an auspicious sign. A point of evidence towards it still hating or fearing the sunlight for its weakening effect, much like its more ordinary fellows. "Very well, then let's talk."

"Firstly, how did that device you made find its way into the villagers' hands?"

It chuckled again, less amused than its last guffaw, but still noticeably entertained. "I believed that we're going to have a proper conversation, not play at asking questions."

"The difference being?" he asked sincerely.

Its voice was almost reproachful, a mockery of a human parent's concern for propriety and children's education. "You've yet to introduce yourself."

Antonius was amused, but faintly. "Apologies. I'm not in the habit of introducing myself to dogs. My name is Antonius."

"My name is... well." Its eyes glanced down for a moment, surprisingly thoughtful. "I suppose that I was given a name long ago by someone. They called me Griaustinis. Or, more kindly and affectionally, Synge."

Antonius scoffed lightly, although not to the point of overt disrespect. "Very well. Can you answer my question now?"

"A gift to the children of that village," it replied. "I was in a kindly mood at the time, and I had no need for a box that makes lightning dance to your finger's content. As you saw, I can make my own thunder and my own light, as much of them as I please. After many decades spent wandering and living in this forest, the mood struck me from time to time to play at being protector or watchman. I would, under a human guise and cleverly assumed title, wander into the village and repel various dark monsters, and hordes of Risen. At one point, I went into the lands beyond, journeyed the realm. Your legend mentions this, I do believe - the Knight of Light. That'd be me."

A silly claim and, frankly, an offensively blatant attempt at deception. Aside from the fact that there hadn't been a Rising in centuries, since the Realm's original, dark hegemons and fearful titans were overthrown, the Knight of Light had been a fighter of peace and freedom, who died as tragic martyr. She was, most definitely, not a beast.

"Lies," Antonius said, ever-so-casually. "Aside from the fact there hasn't been a Rising in centuries, the Knight was a sacred figure that used to travel the lands of darkness. A saint who fought and died for the salvation of mankind. She lived and died for us. You are a simple monster." He sniffed.

"She fought for the arrogation of mankind, it seems," the Beast answered. "I am over nine centuries old, little knight, and my vigor is unquenched and endless - I have not yet even begun to mature, let alone grow old and weary. I am older than your new, blessed Realm. The age of my birth was one of the eternal moon and haunted shadow; maddened, frenzied whispers of shamans and prophets who knew naught of tomorrow save for what their infernal overlords whispered into their imbecilic and keenly-listening ears, where a night spanned a fortnight. A Rising was nothing unusual to me. How old are you, Antonius?"

"I'll be sixty-five this summer," he answered, finding himself charitable enough to humor the question. And though his answer was honest, Antonius looked under thirty - the result of natural magics, the accumulated vigor of his spiritual experience, and tonics that slowed down aging and preserved youth.

"A child," the Beast said, and Antonius found himself losing patience.

Antonius decided to test its knowledge. "If you are over a hundred years old, then surely you know of the founding?"

"I have seldom left this forest in almost two-hundred years, sadly. In the few instances where I had done so, it was for hours at a time. As such, my knowledge of your geopolitics and recent history are limited. Enlighten me?"

"I refer to the founding of the Sanctuary Realm, under Her Majesty Legrand."

"I have not heard of this," the Beast admitted with no shame. "Do educate me, however. I sense that you are planning to arrive at some related point."

"A hundred and fifty years ago, a triumvirate of Her Majesty, King Hortense Legrand; His Honor, Prime Minister Chanteur, and His Glory, Supreme Commander Gonnemann have founded, together, the Sanctuary Realm, the-"

"Yes, the Realm you live in," it interrupted, to his annoyance, "That I do know of."

"After several missteps of initial peril and destruction wrought by unexpected foes, the Supreme Commander managed to stabilize the thaumosphere and unaspect the Realm from the darkness and horror that used to reign over us. All human communities were freed from the rule of darkness and now able to roam and expand as they pleased; science, culture, magic, and power thrived within the Realm, and the state of our union had never been stronger. And together, the triumvirate slew the enemies of mankind in droves; those who could not be assimilated - all beings unable to comply with the doctrine of Sanctuary were set to be exterminated."

"As am I?" Its tone would've been endearingly impertinent and cutesy - sassy - but Antonius saw through the subterfuge without amusement.

"Yes, precisely." Antonius nodded, then seeing it was fit to be silent, continued, "I am here on a mission from the Supreme Commander. I was to investigate the rumor of your presence and bring you in, should you cooperate. Otherwise, to slay you."

"But you decided to do otherwise. Because I am an evil monster." Its voice was crackling, dry, like kindling thrown into a fireplace and slowly turning black as it developed into a thick log of charcoal.

Antonius smiled. "Yes. I've seen the truth of your wretched being as soon as I saw you, and I know with full certainty that you cannot be allowed to live. I am doing this world a favor by ridding you of it. And now, we can throw away conversation - and fight, as man and beast ought to."

It muttered something. Antonius frowned. His sharpened hearing was keen enough to catch some of the words. Too dumb to live, or something to that effect?

He brandished his sword with a fencer's flourish, and stood in the middle of the camp, in the sunlight, where its sharp and strong downwards shine would act not unlike a magical vanguard to protect him from the beast's assault. A common tactic, but fatally effective against their kind - hence its popularity.

"Enough of this," Antonius stated. "Come here and-"

Antonius sensed that battle was about to commence, but a final question came out of its vile lips and interrupted him. A question that, out of nowhere, came shaped in a voice that was nearly human in quality, ordinary in volume, and somewhat off-balanced. "Wait, go back a bit. Did you say Gonne-mann or did I mishear?"

Antonius blinked. Almost seventy percent of his anticipation, readiness, and hatred wore away, replaced by flagrant surprise - he did not expect any question of the sort, both when he came here, and after his conversation with the Beast. He didn't lower his blade or his guard, but he answered cautiously, "Yes, I did say that. Why?"

"Fuck! Goddamn it! Ugggh!"

He blinked again - surprised at the sudden and mundane vulgarity. Where before it had spoken in its kind's signature beastly rasp and in sentences that were arranged with something approximating to eloquence, it was now uttering platitudinous curses and groaning in frustration like a human who'd stubbed his toe on furniture.

"I-"

"I am not dealing with you right now!" it screamed at him. "Shut your insolent mouth!"

The Beast released a sudden pressure that filled the world out to its boundaries, and Antonius couldn't breathe, for it was much like drowning somewhere deep undersea, miles away from potential rescuers. His fingers turned into jelly and dropped his sword to the earth with a dull thud, distant to his mind in much the same way the moon was distant from the earth. His instincts screamed and quivered, firing neural signals in a blinded cacophony of pants-wettingly harsh and vigorous terror; his awareness told him that death had knocked its hand on the doors of his heart, and his ingrained combat training seemed to dissipate like so much dust in front of a jet engine exhaust, scattered to the winds. As the Beast stood, a viridian bolt of lightning dashed out of its heart, much like in that primitive device from before, but now the width of a human's forearm, forking and branching like a tree and striking the ground, where it dug a charred furrow. A hundred more, smaller bolts rang out, discoloring and combusting the terrain as the Beast screamed and roared in equal measure - a surprisingly human sound, but no less terrifying for its eardrum-bursting volume and incomprehensible, maddened hatred.

Antonius' heart felt like it was about to fail, its beat arrested forever in that moment of terrible finality.

And then, the Beast drew the pressure and lightning and fear back in, and it snapped back to normal. Antonius breathed, falling to his knees. A cold sweat covered his face, and his throat felt terribly cold - as if he'd drawn in the ice-flecked winter winds. As he attempted to move, all of his remaining strength left, and his entire body flopped down ignominiously like a sack of potatoes deprived of any animating force or will. He breathed on the earth, merciful that his lungs were even able to operate on a basic level.

"Of course," it said, then. A cold sound, like clarion realization, like a knife whispering as it methodically sliced onions. "Of course... I am stupid to not have realized sooner. He had other clients, other people he sold magics and maladies to... Of course, I am not the only one. I will seek them."

A few seconds passed as he listened to a set of nimble footsteps approaching in a hurry. A presence loomed over him, a shadow grander and more terrible than a universe of malice. A hand seized him, by the back of the neck, and wrenched his head painfully - and sufficiently - to look up, and behold the Beast's quiver-inducing magnificence.

She was mind-numbingly beautiful, attractive like passion, and enchanting to perceive, like a fairy out of a charming dream or storybook; her eyes were like molten ducats that one could lose themselves in for years at a time; her face perfect on a level difficult to properly convey in mortal words, figure lissome and yet athletic. Her cheeks were rosy and puffy, her skin was flawless like white jade or marble; her mouth twisted in displeasure in such a way that it hurt to even look and consider she was displeased, making him want to hurt whoever was responsible. She was clad in sewed cloth, with a swaying skirt of long silk, revealing some of her body in hypnotizing and gripping glimpses that invited the imagination. And yet, she was so excellently and flawlessly immaculate that such sinful thought was instantly repelled by a shield of chastity. As the cherry atop this downright exemplary cake, a pair of cute wolf ears twitched from the top of her head, peeking shyly out of luxuriant and puffy dark hair.

"Where?"

He mumbled, muttered, tongue twisted into a slow-witted loop - mind and language both collapsed into an unworthy, frothing mass of disjointed thoughts and blabbering insanities. As he went from thought to thought, he was unable to form any coherent image, sound, or conception. He was memetically disabled by the creature's beauty; any former conviction dissolved like flesh in acid, sensible ideas dissipated into nonsensical glossolalia that disconnected to form precisely nothing in his mind. He was barely able to comprehend its question, let alone answer it.

"Great, I've driven him dull." The Beast shook him by the neck but stopped when Antonius hissed and winced in pain. "Your capital. Wheeere?" The questioning word had been drawn out for over two seconds like he was a certified idiot, three standard deviations of IQ under average.

"Uh, I- uhr, in the center of the peninsula. Uh, big temple. Moon."

"Okay. As soon as you can think again, fuck off at speed and never bother me again. I need to prepare to have a conversation with your Supreme Commander. I've not seen anyone from Earth in a long time."

"Bwwuuuh."

It released his neck and his face sprung back to impact the floor of the forest. Its footsteps, then, indicated that it left the camp behind - even the blood offering in its ritual vessel - but Antonius remained lying there, breathing and recuperating from the experience, for over fifteen minutes. Her visage alone was like facing an army of infinite courtesans, and though an ember of the prior hatred remained in his breast, a blossom of stupid attraction - that he chastised himself for, but alas - had also sprung up.

After he recovered psychologically - in a very initial manner - he eventually managed to stand up and, some hours later, begin packing.

---

I've yet to see any builds that apply Half-Beast. Or, maybe I did and forgot. At any rate, I was struck by a note of inspiration and decided to write. Although Half-Beast is hardly an ideal trade (somewhat expensive, has critical weaknesses, can't be used at times,) it's an interesting ability, so it deserves a shot.

Huntress of Twilight / Beast of Thunders / Knight of Light

Her early days (until ~10 years since insertion) are spent hunting quarry in the forest, from which she decides to never wander; avoiding being hunted, and growing in power and magnificence as much as possible to survive in the long run, before rumor spreads of her growing threat. Her ability to consume the flesh of magical beasts is a major boon here, as is the Emperor's Red, capable of refining and improving the insufficiencies in what rough metamorphosis provides, but hunters who desire to slay her are plentiful and are driven by indomitable wills and strong - though often selfish - motivations, only made stronger when they encounter her and are then affected by her curse. Any self-made knights or would-be slayers who go after her are swiftly culled, often in hordes. As she becomes more intelligent and finds new applications for her powers, the Huntress experiments with her attainments and finds sufficient esoteric might that human opponents; even Conjurers or Outlanders of great potential, are no longer a significant threat. Although she remains wary of some fellow Ethereals, she is no longer scared of them and she - almost - settles down, though she never grows completely slothful due to her inherent, burning ambition.

After all, she's the mightiest beast in the literal jungle - where only the strong thrive, and the weak are but glorified food for the strong. She sustains herself on the weaklings, becomes stronger, and eats the strong until she peaks atop the food chain of monsters and dreams. All others bow or die, and she becomes queen of her forest.

After sufficient power is attained (around ~150 years), such that only the greatest threats of the Haunted Realm may pose a challenge, the Huntress begins to wander outside of her circumscribed region, seeking both the warmth of genuine human contact and methods of further mitigating her irritating curses - though she finds scarcely little of both, due to the very nature of her curses. She finds herself in a bit of a depressive mood, as she realizes the futility of her endeavor - and the cage she's locked herself into centuries ago. As such, she endeavors to become someone that people love and aspire to be like, to fight against her curse - the Knight of Light and her myth is born. She slaughters many thousands of beasts and noticeably improves the Haunted Realm, but after several decades of tireless fighting, realizes this quest is pointless as any vileness which is made to dissipate into mud, the Haunted Realm will simply eat back up and regurgitate in greater quantity and even worse form. The Knight of Light fakes her death in a valiant last stand where she kills a notable King of the Risen, an early 'Dark Lord,' and the Huntress returns to her forest, to live there as a beast-sage.

And there, she remains for the next many centuries of her life, no longer interested in temporal power-plays, playing at savior of realms, and only scarcely invested in blithe pursuits like human interaction. She, very much, acquires a Seram Tiberius Law grindset, living in solitary confinement from the world; hunting for sport and amusement, meditating for enlightenment and further power-growth, and sometimes experimenting - at some point during this period, she creates a lightning box, based on her understanding of electric science, and she later gifts it to some kids to see what they'll do out of boredom. Every few years or decades, as the mood strikes her in whimsical shortness, she emerges from hunting and meditation to the nearby village, sometimes to seek rumors or information, and sometimes to bear gifts or help to the locals.

And then, as her ninth century approaches and rears its ugly head - as most forms of hope are gone, and remains only a Beast that's endlessly amused at scaring away the few poncy knights who still manage to show up every few decades, or killing country-sized leviathans simply for the sake of it - the knight known as Antonius appears and bears some fascinating news. And there you have it.

As for the build itself...

[ ] Half-Beast [2 Platinum] - A wolf's form. Around 6.5x human strength, 10x human speed (at baseline, though developed immensely beyond this over time). Ancient and developed many supplementary capabilities as a result of feeding on the essences of powerful creatures over the centuries, helped by the Emperor's Red. Capabilities:

*Virtually immortal and ageless, strong enough to destroy mountain-sized targets with individual, casual blows and endure similar punishment in rapid combos without even a scratch; fast enough to reach Mach 170 at peak capacity or triple that amount in short bursts. A moment of focus may drive her into a state where physical Attributes nearly double above this level, though at the cost of being driven into a berserk rage and feeding frenzy. Also supernaturally beautiful; a memetic danger to behold without sufficient protection; uses magic and shadow illusions for this purpose, in order to not drive men (and women) completely insane and hopelessly smitten with her presence.

*Ability to emit a terrifying roar of high conceptual valence, one which shatters the willpower of those who hear it, and sunders their psyche like a pane of fragile glass subjected to a hammer blow. Most targets with relevant ISH 2.5 defenses are highly resistant, most targets with relevant ISH 2.9 defenses are probably immune. Its strength can be varied as needed, but following a weak release lasting around three seconds, full psychological recovery to sudden exposure will take around a month of infrequent therapy for an individual of average willpower. May be used accidentally when angry. A strong release would render Batman into a vegetative state (barring author fiat.)

*An on-and-off mode; alteration of the self into an elemental form made of electric potential, though greatly reduced in physical and mental Attributes and mostly incapable of using many other abilities with only a few rare exceptions, though capable of lightspeed travel alongside vessels capable of housing such a being (wiring, metal, etc.) It's modestly synergistic with Exavolt, as the Imaginary Element may be used to carve out a path of electromagnetic polarization as a suitable (though short-lived) vessel to facilitate such travel, simulating teleportation with this ability as a result, often with advent marked by a boom of thunder.

*Able to coat one's hands or claws in furious crimson energy, which conveys cutting sharpness and penetration to one's blows. All struck foes leak their vital essence; wounds are impossible to recover from until essence is restored. Can pierce through magical defenses up to five times the quality and magnitude of an archmage's wards. May be enhanced using a mixture of other, minor abilities to gain even further power - able to pierce through any magical ward and supernaturally dense object as if it were made of butter, and damaging even beings that are partially or fully conceptual and should not be susceptible to physical forces.

*Supernaturally acute senses; can hear a near-weightless pin drop from across a valley miles-long, see a patch of discoloration on a nation's flag mounted on a vehicle rapidly advancing through a desert undergoing sandstorm from ten kilometers away at night, track a quarry by scent many fortnights after its passage through an area, etc. Fine control such that none of this ever becomes a problem and sensorium can be modulated and optimized as necessary.

*An uncounted number (500+) of lesser abilities, not sufficiently powerful to be noted among those above, but with broad versatility, each one powerful enough at minimum to be suitable as the main power of a street-level superhero or supervillain. Includes peak-human raw intellect, wisdom, cognitive speed, and similar mental parameters.

[ ] Red [1 Jade]

[ ] Ticket [20 Copper]
- Random Roll Result: 12, Exavolt
[ ] Exavolt - A tremendously versatile and staggeringly powerful energy, combining broad varieties of electromagnetic force with the concept of excessive scale. Can eventually develop into wide-ranging control of magnetism, visible light, gamma radiation, microwaves, and so on.

[ ] Sigil [1 Platinum] - Applied to Red, impressed upon the forehead as a crimson-seared brand of tyrannic domination.

[ ] Tarnish - The Hunted [+8 Copper]
[ ] Blight
- The Wretch [+4 Copper]

An alternate build, which I'd considered but rejected, included Perfect Storm and Sigil to expand Perfect Storm's ultimate potential - forming new sub-Verses over time. However, given that Exavolt is already close to magic, and that Half-Beast + Emperor's Red are more than capable of developing pseudomagical abilities on their own - and more importantly, wishing to preserve this build's thematic integrity of having Half-Beast as its crowning centerpiece, I rejected that idea in favor of its current form.

Also considered but rejected a Second Fiddle variant for the same reasons, even earlier than the example above. A reclusive Beast has no place in a Hero's retinue. Although it's possible that one day, the mood may catch me again to write an omake with a build which took Second Fiddle, telling us the stories of the Hero and their stalwart, ever-loyal best friend and rival in most pursuits... a story almost terrifyingly similar to Naruto, in rough shape, if not the potential details.

Wordcount: 5.1k
 
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Fanwork#1800 words

You know what this thread needs? Another CYOA!

Once & Always
You think you're dreaming, if only because you can't remember how you got here. No pinches or slaps wake you, though, and you can read the sign of the shop you've found yourself inside of easily: "Once & Always."

You're actually pretty sure that you're dreaming, since now that you focus on them, the letters on the sign are definitely shifting and changing, you can just tell what they're supposed to say. The whole interior of the shop has a similar sort of fluidity to it, aside from a handful of items and the clerk at the back. It's honestly a bit disorienting now that you've noticed it. Whenever you try to touch anything shifty, even the handle of the shop's front door, it just sort of shifts out of the way.

"Don't worry about it. The stuff that's actually for sale is tangible, everything else is just sort of set dressing. If you don't want anything just let me know and I'll send you back." The clerk calls out from the back. "Sorry about that. Budget cuts."

You look more closely at the clerk, and while they don't shift and change like most of the shop, you can't entirely grasp their appearance. They have eyes, and hair, and skin, and they're wearing a quaint uniform with a little hat, but the details of each of these things are somehow too...big? To properly wrap your head around. It's not an entirely unpleasant experience, but you can tell the clerk is a little bothered by your staring, so you quickly turn your eyes to the products for sale.

"It looks like you've got 3 Once tokens and 1 Always token. Just bring whatever catches your eye up to the counter here and tell me what tokens you'd like to spend on what."

[ ] Carnelian Claw - A finger-length curved blade of red stone whose inner edge glitters ominously.
-[ ] Once - "For a Once token, I'll use the Claw to cut one moment out of your world's history. It will be like it never happened, never could have happened. I'll make sure to patch you back into history, of course, somewhere reasonably safe and sound, and give a reasonable idea of what the new timeline is like."
-[ ] Always - "For an Always token, you can take the Claw with you when you wake up, to let you alter history yourself. I'll patch some training with it into your history, too, to make sure you don't make any catastrophic mistakes with it."

[ ] Dragon Egg - A sphere of utter darkness about a foot wide, with a pinprick of light at the center.
-[ ] Once - "For a Once token, I can put a good word for you in with the Dragon's future self, who will retroactively bless your Health, Wealth, or Love, your choice. They'll be quite powerful eventually, and their blessing will be quite powerful. You can pay another Once token for another blessing, and another after that for all three, if you want."
-[ ] Always - "For an Always token, you can take the Egg back with you. If you can hold onto it for a hundred and eight years, the Dragon will imprint on you when they hatch. They won't be able to stick around in your universe, since they'll grow too big for it pretty quickly, but they'll obviously give you all of their blessings and more, and probably be willing to move you around the multiverse if you ask them."

[ ] Spirit Telephone - An old flip phone, unbranded and seemingly in mint condition.
-[ ] Once - "For a Once token, you can give me a person, a spirit, an angel, whatever, to call and I'll dial them up for you, and translate if need be. You can ask them questions, ask them favors, whatever you like, though I won't stop them from hanging up if you piss them off. You can spend your other Once tokens for more calls too, if you want."
-[ ] Always - "For an Always token, you can take the phone with you. It doesn't come with a spirit phonebook, unfortunately, but I'll load its contact list with the number of a friend of mine who can introduce you to some people. Plus, you can use it to call normal phones for free."

[ ] Horn of Evocation - A long brass herald's horn, spotless and shiny and gently warm to the touch.
-[ ] Once - "For a Once token, I'll play the Horn for you and evoke your soulsong, basically a personal superpower, you know how they go. You don't exactly get to design it, but it'll work well enough for you, and I'll let you test it out in the back. If you're not happy with it, I can play the Horn another one or two times, for one or two more Once tokens, and the extra powers you'll get will definitely be different from each other, though they'll usually be reasonably synergistic as well."
-[ ] Always - "For an Always token, you can take the Horn with you. I'll give some quick lessons with it so that you don't need to figure out how to use it from scratch. You can evoke your own soulsong, of course, or do it for other people, or even evoke, like, animals or plants or computers, if you practice. Don't try evoking the same thing twice or three times, though, that's an advanced technique and I don't have the latitude to teach you how to do it safely."

[ ] A Cure for What Nails You - A simple ball-peen hammer with a steel head and wooden handle. The clerk titters jovially as you look at it.
-[ ] Once - "This thing's pretty neat. It 'fixes' whatever it hits, with a pretty lenient idea of what it means to 'fix' something. For a Once token, I'll give you a good whack with it, which will fix any problems you have with your body, or even make you into something totally different if you've got the wrong body. I can give your Always purchase a whack for a Once token too, other than the Hammer itself of course."
-[ ] Always - "For an Always token, you can take the Hammer with you. You can fix yourself up with it of course, though since you can't hit with it quite as hard as me it'll probably take quite a long time to get the same result. You can also fix up other stuff, of course, though unfortunately it does need a physical form to touch with the Hammer."

[ ] Seaside Retreat - A postcard with a photo of a picturesque beach house on it. "You literally cannot comprehend how much I envy you."
-[ ] Once - "For one or more Once tokens, I can send you to the Retreat for a vacation. Time still passes while you're there, but only for things that you want it to. Deadlines don't get closer but other people still make progress on their work, unpleasant weather passes but nice weather stays around. It's kind of like PTO from reality. For one token, you can stay for a week and a day, for two tokens you can stay for a month and a day, and for three tokens you can stay for a year and a day."
-[ ] Always - "For an Always token, I'll give you the Retreat's key. Pop it in any door with a keyway and open it, and the Retreat will be on the other side. You can come and go as you please, and stay as long or as short as you want, with the same benefits as the vacation. Make sure you don't lose the key, though, it's a pain in the ass to get a new one."

[ ] The Grindstone - A big, pedal-powered grindstone, like the kind you could imagine a swordsmith sharpening a blade on.
-[ ] Once - "For a Once token, I'll let you sharpen...uh..." The clerk searches around behind their desk, before retrieving a decent looking pocket knife and placing it on the counter. "I'll let you sharpen this knife on the Grindstone. It'll be supernaturally sharp once you're done with it, though only a little bit, but the bigger deal is that as long as you're working on the Grindstone and thinking about a problem, you'll make steady progress on figuring it out. For a really big problem, you might need something bigger than this knife to figure it out, but for any ordinary day-to-day stuff this should be enough."
-[ ] Always - "For an Always token, you take the Grindstone with you. Works just the same as it does here, and you can take the knife too if you want. You can sharpen any good steel blade on it, and you can always sell the sharpened blades afterwards too, which can help you implement the solutions you think of while you're grinding."

[ ] Ace of Cups - A long, curled drinking horn with a golden rim and tip, full of shimmering silver liquid.
-[ ] Once - "For a Once token, I'll let you take a drink from the Cup. It's a bottomless well of Azoth, which is some pretty crazy stuff. Drinking it will sort of make you, like, more real than real, which has all sorts of fun benefits. You can take a second and third swig for another one or two Once tokens."
-[ ] Always - "For an Always token, you can take the Cup with you. Drink as much as you want, though you can also use Azoth for other stuff once you're out of the shop. It can really do all sorts of stuff once you figure it out. I can't give you any real lessons, but I can suggest that you try mixing other stuff into it, or mixing it into other stuff, and see what happens."

[ ] Nine - Once you've looked over the eight tangible items, you get a sense of there being some final, ninth product, though you can only sense its abstract numerosity.
-[ ] Once - "I, uh, can't let you take this home with you for an Always token like with the others, unfortunately. It's against store policy. But, for a Once token, I can multiply anything you want by nine. Uh, other than your number of tokens! You can multiply one of your other purchases, though! That works better for some of them, like the Cup, and worse for others, like the Retreat, but it's still a pretty great deal, especially with your Always token."

[ ] Membership Card - There's also a simple plastic card with your name, face, and "Once & Always Membership Card" on it in a fancy font.
-[ ] Always - "If you don't want to take anything here home tonight, you can exchange your Always token for this Membership Card. As long as you're a Member, you can visit Once & Always again whenever you close your eyes, and check out any new products we stock in the future. You'll also gain more Once tokens as time passes, usually one or two a decade, or more if you can make a deal with the right person on the Spirit Telephone or receive the Dragon's Wealth blessing. It's really rare for us to get as many rare items as there are here tonight, especially stuff like the Dragon Egg, Ace of Cups, and Nine, but you still might find something more to your taste another night, and if you do, you can always trade your Membership Card back in for an Always token."
 
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I am gonna assume you can't multiply the Membership Card with Nine.
You can, technically, and you'll get eight additional pieces of plastic, but yeah only one of them actually represents your membership and provides the membership benefits and can be exchanged for an Always token.
 
[A] Horn of Evocation
-[A] Once
[A] Dragon Egg
-[A] Once
-[A] Blessing of Love
[A] Ace of Cups
-[A] Always
[A] Nine
-[A] Once
-[A] Multiply Horn of Evocation

Nine superpowers is a pretty great deal! Especially for only 2/3rds of my less valuable currency. Figuring out what to do with my Always token was hard - the Membership card + Blessing of Wealth was very tempting, as was the dragon egg. Ultimately, I decided 108 years was too long, and that a renewable resource of some sort of magical power was more valuable then the slow accumulation of membership benefits. Also the Ace of Cups is one of the artifacts called out as particularly rare, so it's probably one of the best things Once & Always has to offer period. I wonder if it's the same Azoth as from the Controlverse, which I am much less familiar with then the newer Rihaku works.

Now, how am I going to use my new powers...
 
Probably this:

Always: Ace of Cups
Once: Nine (Horn of Evocation)
Once: Horn of Evocation
Once: A Cure (Myself)

Nine Superpowers, then an idealized version of myself, then improving that ideal version of myself to the highest level possible.
 
Always: Retreat
Once: Dragon's Egg- Love
Once- A Cure (Myself)
Once- Claw- Holocaust

Absolute peak comfort.

I go the retreat as a new me and I don't come back. Ever. I'm guaranteed to find love somehow so I won't be lonely.

I use the last once to stop the Holocaust as a feel good and to stroke my own ego.

The consequences of deleting an event that shaped the entire world and the lives of everyone in the present? I dunno. I ain't ever going back so it's not like I have to deal with it. Earth can die in world war 7 for all I care.
 
The most powerful builds so far involve the Spiritphone. After closing out the exploits involved with calling benevolent reality warpers (Nameless, Richards, Nameless' nicer children) the next one is Hammer+Nine on a Dragon's Egg then using phone for a multiversal broker too get their resale value.
 
Can 'A Cure' be used to fix those other 8 into working properly?
No, your membership benefits are tracked by Corporate, who are beyond the reach of all the presently available items to affect, other than maybe the Spirit Telephone to directly contact a membership program distributor, who could tell you about any addition membership packages you qualify for.
 
The most powerful builds so far involve the Spiritphone. After closing out the exploits involved with calling benevolent reality warpers (Nameless, Richards, Nameless' nicer children) the next one is Hammer+Nine on a Dragon's Egg then using phone for a multiversal broker too get their resale value.
ehh... I'm not sure that's even valid in the first place? We don't know Nameless exists in the necessary sense- the precise setting of the cyoa is insufficiently established to tell us that, and we only really have internet stories to justify believing nameless exists- by which reasoning you can just make someone up, call them, and it would work and give you anything you can imagine or encode. like the Accursed (Curses-free edition) or whatever. However, we're not actually using a flawless infinite diviner; we're relying on the ambiguously-powerful shopkeeper to call whoever it is. Do we have any real reason to believe the shopkeeper knows nameless in particular? (even if nameless already exists, he might exist across some ISH-transcended divide beyond our reckoning or something, beyond the shopkeepers reach by coincidence.)


my inclination for a build is:
[A] Seaside Retreat
[O] Horn of Evocation
[O] A Cure For What Nails You (Seaside Retreat Key)
[O] Ace of Cups

The first selection is the Seaside retreat because it resolves all problems as long as you're there(your dna end bits won't degrade but you can still grow up, sicknesses won't get worse but will get closer to being done, writers will continue their stories but not get closer to abandoning them...). It's not clear if you can bring other people in too but I would think so given the way it works. Losing it is a notable worry and problem, hence the use of A Cure For What Nails You to make it not a problem.
After that, everything else is a bonus, so to speakeven though the entire thing is a bonus, receiving stuff with no downside in the first place. I assume that Nine cannot apply to the Horn, because evoking the same thing 2-3 times is advanced and so evoking the same thing 9-18 times would probably be ludicrous archmastery-level difficulty. Given that, the Horn is taken for a personal superpower which you... apparently might not be happy with, but will still hopefully be nice(maybe the 'not happy with' is about power level?), and the Azoth is very vaguely defined but in a way that souuuunds worth it? technically you should be able to use a very small amount of the potential of the Always Ace of Cups selection with this option if you keep the Azoth in your mouth instead of swallowing it but you'd only have a literal mouthful of Azoth, probably not enough to really learn to use it and better to just swallow.

It's not an intentional thing, but this build actually has a fairly open potential abuse(?) option. The shopkeeper guy envies our ability to get the Seaside retreat. well, the shopkeeper will let you test your soulsong out in the back, which I take to mean there's another room which is actually tangible because otherwise you could just buy the horn and test the thing out in the back anyway. Insert the key into the door for that room and walk through and the shopkeeper also will walk through by implication, at least I assume he's to oversee the initial power testing, and now you have done a nice thing for this ambiguously powerful supershopkeeper.
Does that actually qualify as abuse?... I dunno. If you then make the assumption the shopkeeper will give you more tokens or return the kindness in some way, then yes, obviously, but if it's just to be a nice person maybe not so much. It's also mildly ambiguous if the shopkeeper is envious of our ability to get the seaside retreat because he can't go there himself, or because his various obligations and levels-on-which-he-might-want-time-to-not-advance are beyond the power of the retreat, so he might appreciate the gesture but not actually benefit. one could disingenuously argue that the Cure For What Nails You would resolve this problem but in seriousness 1 always token item is not enough to free him from his job then one always token plus a once token is also not enough.
 
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You know what this thread needs? Another CYOA!
A(a)bsolutely! And now, builds:

Revisionist Historian

Always: Carnelian Claw
Once: Cure (Claw)
Once: Grindstone (How best to use the Claw)
Once: Nine (Grindstone)

This build's pretty crazy, since 'never could have happened' makes it sound like concepts are being excised from reality. Whether you're using a Claw or a Chainsaw, going full Makima is risky. But what the hell, Earth didn't really need the malarial mosquito. The Black Death, also kind of a drag. And man, that's way too many famines and genocides, somebody ought to do some trimming of the tree of time! Once you start thinking of changes to make, the list just keeps getting longer. In short, this is the power to unsaddle all four Horsemen of the Apocalypse and save the world - if the Revisionist Historian doesn't end up unmaking it.

Naturally the build goes all-in on mitigating the risk: Cure to upgrade the Claw, Grindstone to complement the clerk's retroactive safety tips. Nine's spent on the Grindstone rather than the Curing because insufficient power isn't the issue here. There's no guarantee hammering the Claw multiple times would yield additional control, though perhaps the additional Grinding time could be spent sharpening it? Unclear what, if anything, that would do.

The assumption's that the Grindstone's superior to rolling the dice on Nine Evocations and hoping for cognitive powers to upgrade judgment, at least for Clawing purposes. I also considered the Health blessing for safety, as the Dragon's future self has influence over the timeline too, but it's unclear how applicable that protection is. Maybe the Claw came from the Dragon in the first place, or maybe it's an unreasonable stretch of a boon intended to ensure a long life.

Hopefully with enough skill the Claw's user can retain their memories and revert previous changes; the goal's something like GitHub, except for reality. If future mistakes can be targeted, even better. The timeline might end up a bit tattered, but it's all for a good cause! Nobody will know to thank the Revisionist, but accolades are hardly the point. To quote Imperia, "Nothing we do is worthy of thanks." That the resulting Earth is something out of Coldbriar's nightmares only makes the reference more fitting, for all choices in that world would be subject to my power of Revision... but if the tyrant's yoke is so light it goes unnoticed, does it matter?

Scrambled Eggs

Always: Dragon Egg
Once: Cure (Egg)
Once: Nine (Cure)
Once: Spirit Telephone (the Curse Broker)

If the Spirit Telephone can contact charitable cosmic entities, then it's potentially the most powerful option! But discounting that capability, you can always make a simple transaction: "Funny story, I've got this egg. Dragon egg, to be specific. Complete critter's got the power to bestow blessings: Health, Wealth, Love. All good stuff, I'm sure you'll agree, and quite useful for mitigation purposes. Even went ahead and upgraded it! Problem is, it'll take over a century to hatch, and here I am sitting here with a mortal lifespan like an absolute chump. Care to make me an offer, Curse Broker?"

Maximum capitalism. Use the proceeds of one transaction to enter into another! If the Dragon's powerful enough he might have to contact his patron, but the Broker's an entity with the ability and apparent inclination to give me a fair offer. CYOA-ception's a bit of a copout, however, and if the deal falls through or this is an invalid use of my one phone call then I'm shit out of luck. Unless scrambling the egg with repeated Cures also reduces the incubation period... but I imagine it'd be awkward if the newborn Dragon discovered I tried to pawn it. As a meme build it's neat; actually picking this is dicey, though the risk's frontloaded.

Bottoms Up

Always: Ace of Cups
Once: Cure (Myself)
Once: Horn of Evocation
Once: Nine (Horn of Evocation)

What do you know, drinking away your problems actually works! This version of me spends most of his time in his cups or experimenting with Azoth. It doesn't resemble the sky-blue elixir Seram's 1.0 was familiar with, though from the description it seems to have similar properties, making an endless supply well worth the Always token. Cure and Evocation are synergistic self-buffing options. The body becomes less relevant as you advance in the Way, but I couldn't make a build called Bottoms Up and not get hammered. It's still good for the quality of life boost and improvements to the template.

Nine Evocations makes for more of a soul symphony than a soulsong. A selection of personally-derived superpowers is a good use of the multiplier, especially if they synergize. Unlikely to be as powerful collectively as an Expression, but variety's the spice of life. Depending on how tailored the abilities are, maybe I'll get something to increase my Azoth intake? Intravenous drips are nice, but absorbing an Azoth swimming pool through osmosis is where the fun begins! Yet even without favorable interpretations this build looks solid, so it's a contender for what I'd actually take.
 
ehh... I'm not sure that's even valid in the first place? We don't know Nameless exists in the necessary sense- the precise setting of the cyoa is insufficiently established to tell us that, and we only really have internet stories to justify believing nameless exists- by which reasoning you can just m*ake someone up, call them, and it would work and give you anything you can imagine or encode. like the Accursed (Curses-free edition) or whatever. However, we're not actually using a flawless infinite diviner; we're relying on the ambiguously-powerful shopkeeper to call whoever it is. Do we have any real reason to believe the shopkeeper knows nameless in particular? (even if nameless already exists, he might exist across some ISH-transcended divide beyond our reckoning or something, beyond the shopkeepers reach by coincidence.)


my inclination for a build is:
[A] Seaside Retreat
[O] Horn of Evocation
[O] A Cure For What Nails You (Seaside Retreat Key)
[O] Ace of Cups

The first selection is the Seaside retreat because it resolves all problems as long as you're there(your dna end bits won't degrade but you can still grow up, sicknesses won't get worse but will get closer to being done, writers will continue their stories but not get closer to abandoning them...). It's not clear if you can bring other people in too but I would think so given the way it works. Losing it is a notable worry and problem, hence the use of A Cure For What Nails You to make it not a problem.
After that, everything else is a bonus, so to speakeven though the entire thing is a bonus, receiving stuff with no downside in the first place. I assume that Nine cannot apply to the Horn, because evoking the same thing 2-3 times is advanced and so evoking the same thing 9-18 times would probably be ludicrous archmastery-level difficulty. Given that, the Horn is taken for a personal superpower which you... apparently might not be happy with, but will still hopefully be nice(maybe the 'not happy with' is about power level?), and the Azoth is very vaguely defined but in a way that souuuunds worth it? technically you should be able to use a very small amount of the potential of the Always Ace of Cups selection with this option if you keep the Azoth in your mouth instead of swallowing it but you'd only have a literal mouthful of Azoth, probably not enough to really learn to use it and better to just swallow.

It's not an intentional thing, but this build actually has a fairly open potential abuse(?) option. The shopkeeper guy envies our ability to get the Seaside retreat. well, the shopkeeper will let you test your soulsong out in the back, which I take to mean there's another room which is actually tangible because otherwise you could just buy the horn and test the thing out in the back anyway. Insert the key into the door for that room and walk through and the shopkeeper also will walk through by implication, at least I assume he's to oversee the initial power testing, and now you have done a nice thing for this ambiguously powerful supershopkeeper.
Does that actually qualify as abuse?... I dunno. If you then make the assumption the shopkeeper will give you more tokens or return the kindness in some way, then yes, obviously, but if it's just to be a nice person maybe not so much. It's also mildly ambiguous if the shopkeeper is envious of our ability to get the seaside retreat because he can't go there himself, or because his various obligations and levels-on-which-he-might-want-time-to-not-advance are beyond the power of the retreat, so he might appreciate the gesture but not actually benefit. one could disingenuously argue that the Cure For What Nails You would resolve this problem but in seriousness 1 always token item is not enough to free him from his job then one always token plus a once token is also not enough.
You actually totally can Nine the horn of evocation, Nine-based multiplication can bypass the skill requirements for additional soulsongs. Also, while you could ask the clerk to let you test out your soulsong/s in the retreat rather than in the back of the shop, he can't leave the shop without permission or else he'll be reprimanded by Corporate.
 
You actually totally can Nine the horn of evocation, Nine-based multiplication can bypass the skill requirements for additional soulsongs. Also, while you could ask the clerk to let you test out your soulsong/s in the retreat rather than in the back of the shop, he can't leave the shop without permission or else he'll be reprimanded by Corporate.
Two ideas, one of which was inspired by this quote:

1. If you use Nine on the Always version of the Horn, can you then use it to invoke a Ninefold Soulsong on anything with the same ease as you could previously use it once?
2. If you take the Always dragon egg, can the Spirit Telephone be used to call the future Dragon and get them to retroactively protect you so that you can then handle the full 108 years?
 
Two ideas, one of which was inspired by this quote:

1. If you use Nine on the Always version of the Horn, can you then use it to invoke a Ninefold Soulsong on anything with the same ease as you could previously use it once?
2. If you take the Always dragon egg, can the Spirit Telephone be used to call the future Dragon and get them to retroactively protect you so that you can then handle the full 108 years?
Using Nine on Always Horn means you get nine Horns of Evocation that each behave normally. This doesn't let you give ninefold soulsongs, unfortunately, but it does mean that you could give the eight extra horns to other people?

The clerk does not have the latitude to call the dragon's future self without you first paying with a Once token, and likewise is not allowed to give you the dragon's future self's number to call them yourself.
 
Using Nine on Always Horn means you get nine Horns of Evocation that each behave normally. This doesn't let you give ninefold soulsongs, unfortunately, but it does mean that you could give the eight extra horns to other people?

The clerk does not have the latitude to call the dragon's future self without you first paying with a Once token, and likewise is not allowed to give you the dragon's future self's number to call them yourself.
1. Both of these answers are things I expected, but:
2. Yes, I meant using a Once token to call the future Dragon that has imprinted on you as a parent so they can use their retroactive influence on the timeline to ensure that you reach their hatching so they can then imprint on you.
 
1. Both of these answers are things I expected, but:
2. Yes, I meant using a Once token to call the future Dragon that has imprinted on you as a parent so they can use their retroactive influence on the timeline to ensure that you reach their hatching so they can then imprint on you.
The clerk only has the latitude to request one of the three blessings, unfortunately. Wealth or Love might be especially useful for keeping a hold of the egg, depending on what you do with your other two Onces.
 
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